Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 16 of 16
  1. - Top - End - #1
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default The Bodyguard Base Class

    Tell me how my class looks. I want to make sure it is balanced.


    Body guards are skilled at protecting a designated person from harm, often taking a charge's place as target of threats and attacks.
    Bodyguard
    Alignment: Any.
    Hit Die: d10.
    Class Skills
    The bodyguard's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Diplomacy (Cha), Gather Info (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (wis), Swim (Str)
    Skill Points at 1st Level: (2 + Int modifier) x?4.
    Skill Points at Each Additional Level: 2 + Int modifier.
    Code:
    Table: The Bodyguard      
    Level      Base Attack Bonus      Fort Save      Ref Save      Will Save      Special      
    1st      +1      +2      +2      +0      Diehard      
    2nd      +2      +3      +3      +0      Defended Ally, Cover, AC + 1
    3rd      +3      +3      +3      +1      Toughness
    4th      +4      +4      +4      +1      Brave, Toughness      
    5th      +5      +4      +4      +1      AC + 2, Defensive Strike+ 1
    6th      +6/+1      +5      +5      +2          
    7th      +7/+2      +5      +5      +2            
    8th      +8/+3      +6      +6      +2      Bonuses Charm/Compulsion, Toughness     
    9th      +9/+4      +6      +6      +3            
    10th      +10/+5      +7      +7      +3      Deflect Melee, AC + 3, Defensive Strike + 2      
    11th      +11/+6/+1      +7      +7      +3            
    12th      +12/+7/+2      +8      +8      +4      Mettle, Toughness      
    13th      +13/+8/+3      +8      +8      +4            
    14th      +14/+9/+4      +9      +9      +4            
    15th      +15/+10/+5      +9      +9      +5      AC + 4, Defensive Strike + 3
    16th      +16/+11/+6/+1      +10      +10      +5      Combat Reflexes, Toughness     
    17th      +17/+12/+7/+2      +10      +10      +5            
    18th      +18/+13/+8/+3      +11      +11      +6            
    19th      +19/+14/+9/+4      +11      +11      +6            
    20th      +20/+15/+10/+5      +12      +12      +6      AC + 5, Defensive Strike + 4, Toughness
    Class Features
    All of the following are class features of the Bodyguard.
    Weapon and Armor Proficiency: A Bodyguard is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
    Diehard: At level 1, a Bodyguard remains able to guard others even after attacks would fell others. He gains the feat Diehard, even if he doesn't meet the prerequisites.
    Defended Ally: When rolling Initiative choose an ally to focus on defending (may not change focus in same encounter).
    Cover (Ex): If within 5 feet of that ally may take a melee attack meant for them. Must declare taking the blow before it is rolled. This is useable 1/level per day.
    Armor Class bonus: A Bodyguard gains +1 dodge bonus to AC when with 15 feet of the ally you are defending. This bonus increases by +1 every 5 levels.
    Toughness: Bodyguards are tougher than the average fighter and as such gain toughness as a bonus feat at level 3 & 4 and every 4 levels after (8, 12, 16, 20).
    Brave (Ex): A Bodyguard at level 4, gains a +4 morale bonus on will saves versus fear effects.
    Bonus to Charm and Compulsion (Ex): Beginning at level 8, a Bodyguard has a bonus to all charms and compulsions. The bodyguard has such devotion to his ward, that he cannot be distracted. He gains a compentence bonus against charms and compulsions equal to his bodyguard level. He only gains this bonus within 20 feet of the ally he chose to defend this encounter.
    Deflect Attack (EX): Beginning at level 10, a Bodyguard gains the ability to, within 5 feet of a ally you chose to be defending if holding a shield or melee weapon, block an attack as a free action. Reflex Save DC 20 + 1 per magic bonus to attack (such as a +2 sword adds +2 hit/damage). You gain +1 circumstance bonus to reflex per 5 Bodyguard levels for this ability. This is usable 1/3 Bodyguard level per day.
    Defensive Strike (Ex): Beginning at level 5, you gain an attack of opportunity against any adjacent opponent who attacks the ally you focused to defend in melee. You gain +1 circumstance bonus to hit every 5 levels to this opportunity of attack. This doesn't let you exceed the number of Attks of Opportunity limit /round (Combat Reflexes helps here).
    Mettle (Ex): Starting at level 12, a Bodyguard determination allows him to shrug off magical effects that would otherwise harm him. If a Bodyguard make a successfully will or Fort save that would normally reduce the spell's effect (such as a spell with entry Will partial or Fortitude half) he instead negates the effects.
    Combat Reflexes: At level 16, A bodyguard can respond quicker and repeatedly against opponents who let their defenses down.. A Bodyguard gains Combat Reflexes even if he doesn't meet the prerequisites. If he already has Combat Reflexes, it increases the number of attack of opportunities by 3.
    So any comments?

  2. - Top - End - #2
    Ogre in the Playground
     
    Planetar

    Join Date
    Jul 2004
    Gender
    Male

    Default Re: The Bodyguard Base Class

    Quote Originally Posted by Starbuck_II
    Cover (Ex): When rolling Initiative choose an ally to focus on defending (may not change focus in same encounter); if within 5 feet of that ally may take a melee attack meant for them. Must declare taking the blow before it is rolled.
    I'd limit this ability. Maybe once per day per level?

    Armor Class bonus: A Bodyguard gains +1 dodge bonus to AC when actively defending an ally. This bonus increases by +1 every 5 levels.
    Is this just a generic bonus, or does it only go into effect if he's fighting defensively?

    Toughness: Bodyguards are tougher than the average fighter and as such gain toughness as a bonus feat at level 3, 18, and 20.
    Level 3, 18, and 20? That's...odd. Nothing wrong with it I guess, but it's...odd. At level three, I can see how it's nice, but at level 18 and 20? and extra three hitpoints are essentially worthless once you're that high. I'd say either get rid of it at the higher levels, or spread it out more. (Maybe getting it at lvl 6 and 9 instead of 18 and 20?)

    Bonus to Charm and Compulsion (Ex): Beginning at level 8, a Bodyguard has a bonus to all charms and compulsions. He believes his mind is his own and no other creature can control his thoughts or actions. He gains a bonus against charms and compulsions equal to his bodyguard level..

    While I don't have a problem with the ability, I'm a bit confused on the source. He believes his mind is his own? That's just...odd. Maybe reword this to the bodyguard has such devotion to his ward, that he cannot be destracted. As such, he gains this bonus only when he is actively defending

    Deflect Attack (EX): Beginning at level 10, a Bodyguard gains the ability to 1/round within 5 feet of a ally you are defending if holding a shield or melee weapon block an attack as a free action. Reflex Save DC 20 + 1 per magic bonus to attack (such as a +2 sword adds +2 hit/damage). You gain +1 circumstance bonus to reflex per 5 Bodyguard levels for this ability.
    The wording is confusing here. I like the idea of a reflex save to deflect an attack, but the DC calculation is odd. Also, I'd limit this to a number of times per day

    Mettle (Ex): Starting at level 12, a Bodyguard determination allows him to shrug off magical effects that would otherwise harm him. If a Bodyguard make a successfully will or Fort save that would normally reduce the spell's effect (such as a spell with entry Will partial or Fortitude half) he instead negates the effects.
    Woah...so basically evasion for everything that isn't reflex. Is this ability from the PhB? I think I've heard of it, but it seems to be very powerful. I advise limiting this to when he's protecting an ally



    Overall, I like where you're going with this class. It still needs some work, but it definately has potential. In my opinion, however, it seems that this might work better as a PrC, rather than a full-blown 20 level class.

  3. - Top - End - #3
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Jul 2005
    Gender
    Male

    Default Re: The Bodyguard Base Class

    Quote Originally Posted by Hzurr
    Woah...so basically evasion for everything that isn't reflex. Is this ability from the PhB? I think I've heard of it, but it seems to be very powerful. I also advise limiting this to when he's protecting an ally
    I THINK Mettle made its first appearance as an ability of the Hexblade class (Complete Warrior), or possibly Pious Templar (Complete Divine). Bear in mind it's not QUITE as powerful as it sounds. It applies only to damaging spells and effects, and almost all pure damage spells/effects are Reflex-save based. The only cases where Mettle would particularly help are against, say, Phantasmal Killer (Will, and actually, I think it might not even count) and Disintegrate (Fortitude). Those are the only spells I can think of off-hand that it would help you against.
    I don't want to be Elfstar any more! I want to be Debbie!

  4. - Top - End - #4
    Halfling in the Playground
    Join Date
    Oct 2004
    Location
    Temple City, CA

    Default Re: The Bodyguard Base Class

    Quote Originally Posted by Venatius

    I THINK Mettle made its first appearance as an ability of the Hexblade class (Complete Warrior), or possibly Pious Templar (Complete Divine). Bear in mind it's not QUITE as powerful as it sounds. It applies only to damaging spells and effects, and almost all pure damage spells/effects are Reflex-save based. The only cases where Mettle would particularly help are against, say, Phantasmal Killer (Will, and actually, I think it might not even count) and Disintegrate (Fortitude). Those are the only spells I can think of off-hand that it would help you against.
    Mettle actually makes its first appearance in Oriental Adventures as a class feature for the base class Sohei, I believe. I agree with Venatius' assessment, the ability is not actually at all overpowered, and in my experience with my beloved Sohei, it comes into play only rarely or uncommonly at best.
    "Do not excessively covet swords and daggers made by famous masters. Even if you can own a sword or dagger worth 10,000 pieces, it can be overcome by 100 spears each worth 100 pieces. Therefore, use the 10,000 pieces to procure 100 spears, and arm 100 men with them." - Asakura Toshikage



  5. - Top - End - #5
    Bugbear in the Playground
     
    TSGames's Avatar

    Join Date
    May 2005
    Location
    control+apple+alt+8

    Default Re: The Bodyguard Base Class

    Why does he get a dodge bonus to AC? Pitcure this:
    Bodyguard:OK, stand behind me, there's no way those arrows will get you I have a high AC.
    Commoner:OK.
    SPLOORCH!
    Bodyguard:O yeah...I'ts a dodge bonus to AC... O well! Good thing he paid in full before the job!
    TopSecret's First Ever Two Page Tabletop Contest
    If you have any questions, want to talk about the contest entries, or you just want to hang out with cool people, visit our forums.

  6. - Top - End - #6
    Ogre in the Playground
     
    AtomicKitKat's Avatar

    Join Date
    Jan 2005
    Location
    Singapore
    Gender
    Male

    Default Re: The Bodyguard Base Class

    Dodge is the only AC that stacks with itself.
    President of the Society for Hobgoblin Equality in Level Adjustment(SHELA)

    Glowing Kitty from Lilly
    Wren Worgatar by Mephibosheth
    The Living Bullet!
    Unusual Inner Animal Avatar from Quincunx.
    Whenever you mention Pun-pun*SQUELCH!*, Ao kills another Kobold.
    Everytime someone says "Pazuzu" twice, Ao erases them on the next "Pa". Then he undeletes them so he can wipeinfo them from the multiverse.
    Everytime you kill a catgirl, I get more company.

  7. - Top - End - #7
    Bugbear in the Playground
     
    Zombie

    Join Date
    Jan 2005

    Default Re: The Bodyguard Base Class

    Mettle applies to any spell with a save of Fort partial, Fort half, Will partial, or Will half, not just spells that deal hit point damage. It still barely ever matters though; for most spells that call for a Fort of Will save, a successful save negates the effect anyway.

  8. - Top - End - #8
    Troll in the Playground
     
    NEO|Phyte's Avatar

    Join Date
    Jan 2005
    Location
    Eberron
    Gender
    Male

    Default Re: The Bodyguard Base Class

    isnt there a fighter variant called bodyguard?

    /me checks his sources

    :edit: muh??! i didnt put that red there

    found it.

    Page 33 of Dragon Magazine issue 310.
    Man this thing was full of outdated stuff.
    Swoop Falcon
    I make(made?) avatars! Last updated 12-23-2008. Requests not unwelcome. Last request 01-12-2010.
    Avatar by me.

  9. - Top - End - #9
    Orc in the Playground
    Join Date
    Aug 2004
    Location

    Default Re: The Bodyguard Base Class

    I smell FF inspiration. Though that may just be the watermelon sitting on the dinner table.

    Yeah, the whole toughness thing should be moved farther down to lower levels. Maybe fill up 6th, 11th, and 14th (keeping toughness at third)?

    I think that Mettle should be bumped up to at least 14th level.

    Maybe the dodge bonus is for partial dodging. Like if you quickly lean(what? There was no other word) to the side as the arrow hit, you could only take negligible (0 HP's worth of) damage without harming the Commoner.

  10. - Top - End - #10
    Pixie in the Playground
    Join Date
    Nov 2004
    Location
    USA

    Default Re: The Bodyguard Base Class

    (emphasis mine)
    Quote Originally Posted by Starbuck_II
    Bonus to Charm and Compulsion (Ex): Beginning at level 8, a Bodyguard has a bonus to all charms and compulsions. He believes his mind is his own and no other creature can control his thoughts or actions. He gains a bonus against charms and compulsions equal to his bodyguard level.
    I like the idea of this, but I have slight problem with the green part of the quote ... Do you really intend this Bodyguard to have a +20 unnamed bonus to his saves versus charms/compulsions @ level 20? Seems just a tad excessive, doesn't it? Maybe start at +2 (since it's 8th level) and increase it by +1 every 4 levels (so, 12, 16, and 20 to max it at +5).

    Also, make it a compentence bonus instead of an unnamed bonus. This makes sense to me because of the flavor text that you put in. Because of his belief in his own abilities.

    Otherwise, looks pretty good. It resembles the Knight Protector PrC from Complete Warrior. In fact, it looks like you're taking the concept of the Knight Protector and stretching it out to a full 20 level class, instead of the 10 level PrC.

  11. - Top - End - #11
    Dwarf in the Playground
     
    bingo_bob's Avatar

    Join Date
    Apr 2005
    Location

    Default Re: The Bodyguard Base Class

    Sorry, but it seems weak to me. Not enough emphasis on offense for a base class, and too few class abilities.
    I cannot actually think of anything witty to say here.

    Proud owner of a Gorbatar

    Important 9-11 information
    Spoiler
    Show
    Quote Originally Posted by Crazy_Uncle_Doug View Post
    Wizard: "I move the rock with the power of magic!"
    Psionicist: "I move the rock with the power of my mind!"
    Shadowcaster: "I move the rock with the power of Shadow!"
    Truenamer: "Asknsdfksdfhasdjfhsn!" *rolls a 5* "Blast! Not again."


    Trophy Case
    Spoiler
    Show

  12. - Top - End - #12
    Ogre in the Playground
     
    DrowGuy

    Join Date
    Feb 2005
    Location
    NJ
    Gender
    Male

    Default Re: The Bodyguard Base Class

    Wish I saw this before I made bodyguard for "Life in the Thieve's Guild"

  13. - Top - End - #13
    Pixie in the Playground
    Join Date
    Nov 2004
    Location
    USA

    Default Re: The Bodyguard Base Class

    Quote Originally Posted by bingo_bob
    Sorry, but it seems weak to me. Not enough emphasis on offense for a base class, and too few class abilities.
    That's the point of the class. It's defensive in nature. Someone else's defence.

    Having said that, I will have to agree Hzurr and say that this feels more like a PrC for a Paladin, Monk or Fighter rather than a new base class idea. And in that case, the niche is filled by the Knight Protector.

  14. - Top - End - #14
    Ogre in the Playground
     
    AtomicKitKat's Avatar

    Join Date
    Jan 2005
    Location
    Singapore
    Gender
    Male

    Default Re: The Bodyguard Base Class

    Actually, when I saw it, I think the first class that came to mind was "Devoted Defender."

    That being said, maybe spread Toughness to regular intervals(including to epic). Give it at level 4(or 5), and every 4(or 5) levels thereafter. Overall, this means he will have 3/4 or 3/5 more hit points than a regular fighter, but still significantly less than a Barbarian.
    President of the Society for Hobgoblin Equality in Level Adjustment(SHELA)

    Glowing Kitty from Lilly
    Wren Worgatar by Mephibosheth
    The Living Bullet!
    Unusual Inner Animal Avatar from Quincunx.
    Whenever you mention Pun-pun*SQUELCH!*, Ao kills another Kobold.
    Everytime someone says "Pazuzu" twice, Ao erases them on the next "Pa". Then he undeletes them so he can wipeinfo them from the multiverse.
    Everytime you kill a catgirl, I get more company.

  15. - Top - End - #15
    Dwarf in the Playground
     
    bingo_bob's Avatar

    Join Date
    Apr 2005
    Location

    Default Re: The Bodyguard Base Class

    Quote Originally Posted by Chaos Manager

    That's the point of the class. It's defensive in nature. Someone else's defence.

    Having said that, I will have to agree Hzurr and say that this feels more like a PrC for a Paladin, Monk or Fighter rather than a new base class idea. And in that case, the niche is filled by the Knight Protector.
    I know, but when you look at it, a lot of what it gets are just bonus feats. And the other features are not that powerful. I think that you'd find it difficult to level up much.
    I cannot actually think of anything witty to say here.

    Proud owner of a Gorbatar

    Important 9-11 information
    Spoiler
    Show
    Quote Originally Posted by Crazy_Uncle_Doug View Post
    Wizard: "I move the rock with the power of magic!"
    Psionicist: "I move the rock with the power of my mind!"
    Shadowcaster: "I move the rock with the power of Shadow!"
    Truenamer: "Asknsdfksdfhasdjfhsn!" *rolls a 5* "Blast! Not again."


    Trophy Case
    Spoiler
    Show

  16. - Top - End - #16
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: The Bodyguard Base Class

    Quote Originally Posted by Adghar

    Yeah, the whole toughness thing should be moved farther down to lower levels. Maybe fill up 6th, 11th, and 14th (keeping toughness at third)?

    I think that Mettle should be bumped up to at least 14th level.

    Maybe the dodge bonus is for partial dodging. Like if you quickly lean(what? There was no other word) to the side as the arrow hit, you could only take negligible (0 HP's worth of) damage without harming the Commoner.
    I agree with toughness being moved down.

    And yes, this started as a Fighter varianbt, but I wanted to make it its own class and not a fighter variant.

    To my knowledge there is no 3.5 Devoted Defender.(I have no Complete Warrior to check)

    And yeah, I see the dodge bonus as partial dodging.

    I like the idea of this, but I have slight problem with the green part of the quote ... Do you really intend this Bodyguard to have a +20 unnamed bonus to his saves versus charms/compulsions @ level 20? Seems just a tad excessive, doesn't it? Maybe start at +2 (since it's 8th level) and increase it by +1 every 4 levels (so, 12, 16, and 20 to max it at +5).
    Yes, I intend it to have +20 compentence bonus at level 20. It is one of the benefits of the class that you strongly believe your mind if your own. And at that point it almost is always. Due to the classes bad will saves this helps.

    Is this just a generic bonus, or does it only go into effect if he's fighting defensively?
    I edited it so it is anytime he is within 15 feet of the Ally he is defending.
    The Defended ally is chosen at Initiative time at start of encounter as normal.

    I know, but when you look at it, a lot of what it gets are just bonus feats. And the other features are not that powerful. I think that you'd find it difficult to level up much.
    Agreed, but look at what you get:
    At level 20, +20 to Charms and compulsion saves. Worth losing a few bonus feats.
    Toughness x 6 (18 hps)
    Diehard (worth 2 feats to get)
    Brave (+4 save versus fear, not as good as Paladin's immunity but this is Ex not Su)
    Mettle
    Combat Reflexes
    Dodge Bonus (when near ally)
    Deflect Attack (beside ally)
    Cover for Ally. beside ally)
    Defensive Strike (beside ally)

    And yes this is a Tank type class. Offense is not neccessary for a tank class. That would be Damage dealers. People always confuse the two.



    I also edited to make Deflect Attack have no 1/ round lomit, because I made it useable a couple times a day, it makes little sense to power it down to a round limit.

    I've seen the Knight Protector in Sword and Fist but not in Complete Warrior. you had to be Lawful.
    In 3.0,
    Defensive blow (added damage and hit when trying to protect another (but unlike Bodyguard never have to choose one person, it can switch)
    Shining Beacon : gives allies +4 save versus fear
    Iron will
    Supreme Cleave
    No Mercy

    My class is nothing like this. I base my class on the idea of Devoted Defender: able to defend others.
    However, Devotede Defender had Good Fort and Reflex saves and 1d12 hps.

    Is there a 3.5 one?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •