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Thread: Good Spellvials [3.5]
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2009-07-21, 07:08 PM (ISO 8601)
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Good Spellvials [3.5]
So, one of my players just took his second level in Alchemist Savant and is asking what sorts of spells would be good for making into a spellvial.
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2009-07-21, 08:10 PM (ISO 8601)
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Re: Good Spellvials [3.5]
Can you tell me the Restrictions and such on a Spell Vial?
Im not familiar with the PrC but I know alot of useful spells
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2009-07-21, 11:59 PM (ISO 8601)
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Re: Good Spellvials [3.5]
Spellvials are the offensive version of potions, which you can throw at targets to hit them with spells. You can only use spells that can be made into potions (spells that hit a specific target that's not you). The book gives the examples that you can put hold person, slow, or invisibility into a spellvial, but not false life (personal range), fireball (creates an area effect), or magic weapon (targets an object). Spells that have multiple versions can be put into a spell vial, but only the version that targets specifically can be used. So, a dispel magic can be put into a spellvial, but only the targeted dispell can be used with that.
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2009-07-22, 12:02 AM (ISO 8601)
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Re: Good Spellvials [3.5]
Resist Energy? Probably want multiple versions.
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2009-07-22, 12:05 AM (ISO 8601)
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Re: Good Spellvials [3.5]
Curse of Impending Blades?
Wiz/Sorc 2, No save. -2 AC 1/min Level.
Do they have to be offensive?Last edited by Mr.Moron; 2009-07-22 at 12:06 AM.
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2009-07-22, 12:07 AM (ISO 8601)
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Re: Good Spellvials [3.5]
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2009-07-22, 10:55 AM (ISO 8601)
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Re: Good Spellvials [3.5]
eew, a single use item that cost more than a potion? Potions are overpriced already.
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2009-07-22, 10:58 AM (ISO 8601)
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Re: Good Spellvials [3.5]
Last edited by Mr.Moron; 2009-07-22 at 10:59 AM.
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2009-07-22, 10:59 AM (ISO 8601)
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Re: Good Spellvials [3.5]
While far from an expert, a lot of touch spells going to ranged would seem to be useful.
You know, things like Chill touch, ghoul touch or the like. Don't know, but those melee spells that would put you in danger that can be turned into ranged touch attacks seems like a good idea.
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2009-07-22, 02:00 PM (ISO 8601)
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Re: Good Spellvials [3.5]
Well, we're crafting and with 25% discount, so that helps.
Also, I'm allowing iterative attacks with them if the quick draw feat is taken.Visit the Chocolate Hammer IRC channel!
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2009-07-22, 02:08 PM (ISO 8601)
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2009-07-22, 02:45 PM (ISO 8601)
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Re: Good Spellvials [3.5]
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2009-07-22, 02:46 PM (ISO 8601)
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Re: Good Spellvials [3.5]
Ayup, there is.
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2009-07-22, 04:45 PM (ISO 8601)
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Re: Good Spellvials [3.5]
In that case, I find I prefer the dispel magic spell vials. Especially if you put it in that hands of a warrior.
1st attack is to throw the dispel magic vial, then follow it up with your iteratives.
edit: Do the spellvials get affected by spell resistance in the same manner as the regular spell? (probably, but I'll ask anyway)
What about spell turning?Last edited by herrhauptmann; 2009-07-22 at 04:58 PM.