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    Retired Mod in the Playground Retired Moderator
     
    kpenguin's Avatar

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    Default Good Spellvials [3.5]

    So, one of my players just took his second level in Alchemist Savant and is asking what sorts of spells would be good for making into a spellvial.

    Thoughts?
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    WolfInSheepsClothing

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    Default Re: Good Spellvials [3.5]

    Can you tell me the Restrictions and such on a Spell Vial?
    Im not familiar with the PrC but I know alot of useful spells

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    Default Re: Good Spellvials [3.5]

    Spellvials are the offensive version of potions, which you can throw at targets to hit them with spells. You can only use spells that can be made into potions (spells that hit a specific target that's not you). The book gives the examples that you can put hold person, slow, or invisibility into a spellvial, but not false life (personal range), fireball (creates an area effect), or magic weapon (targets an object). Spells that have multiple versions can be put into a spell vial, but only the version that targets specifically can be used. So, a dispel magic can be put into a spellvial, but only the targeted dispell can be used with that.
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    SwashbucklerGuy

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    Default Re: Good Spellvials [3.5]

    Resist Energy? Probably want multiple versions.

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    Default Re: Good Spellvials [3.5]

    Curse of Impending Blades?

    Wiz/Sorc 2, No save. -2 AC 1/min Level.

    Do they have to be offensive?
    Last edited by Mr.Moron; 2009-07-22 at 12:06 AM.

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    Default Re: Good Spellvials [3.5]

    Quote Originally Posted by Mr.Moron View Post
    Do they have to be offensive?
    No, but non-offensive spells are better brewed as normal potions. Spellvials cost 50% more than a normal potion would to make.
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    Default Re: Good Spellvials [3.5]

    eew, a single use item that cost more than a potion? Potions are overpriced already.

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    Default Re: Good Spellvials [3.5]

    Quote Originally Posted by deuxhero View Post
    eew, a single use item that cost more than a potion? Potions are overpriced already.
    I hate to be downer but I have to agree. I can't think of much of anything that would be worth 75/450/1125 a pop.Maybe the equipment-targeting version of grease wouldn't strictly be horribad but overall I can't think of much use for that kind of item.
    Last edited by Mr.Moron; 2009-07-22 at 10:59 AM.

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    Kobold

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    Default Re: Good Spellvials [3.5]

    While far from an expert, a lot of touch spells going to ranged would seem to be useful.

    You know, things like Chill touch, ghoul touch or the like. Don't know, but those melee spells that would put you in danger that can be turned into ranged touch attacks seems like a good idea.
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    Default Re: Good Spellvials [3.5]

    Well, we're crafting and with 25% discount, so that helps.

    Also, I'm allowing iterative attacks with them if the quick draw feat is taken.
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    Banned
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    Default Re: Good Spellvials [3.5]

    Quote Originally Posted by kpenguin View Post
    Also, I'm allowing iterative attacks with them if the quick draw feat is taken.
    So instead of 450 gp/round, you are throwing 900 gp/round?
    That's rough.

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    Default Re: Good Spellvials [3.5]

    Quote Originally Posted by kpenguin View Post
    Spellvials are the offensive version of potions, which you can throw at targets to hit them with spells. You can only use spells that can be made into potions (spells that hit a specific target that's not you). The book gives the examples that you can put hold person, slow, or invisibility into a spellvial, but not false life (personal range), fireball (creates an area effect), or magic weapon (targets an object). Spells that have multiple versions can be put into a spell vial, but only the version that targets specifically can be used. So, a dispel magic can be put into a spellvial, but only the targeted dispell can be used with that.
    Is there a level cap on the spellvial the same way there is with a potion?

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    Default Re: Good Spellvials [3.5]

    Ayup, there is.
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    Default Re: Good Spellvials [3.5]

    In that case, I find I prefer the dispel magic spell vials. Especially if you put it in that hands of a warrior.
    1st attack is to throw the dispel magic vial, then follow it up with your iteratives.

    edit: Do the spellvials get affected by spell resistance in the same manner as the regular spell? (probably, but I'll ask anyway)
    What about spell turning?
    Last edited by herrhauptmann; 2009-07-22 at 04:58 PM.

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