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Thread: Boosting Spellcraft
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2009-07-24, 10:55 AM (ISO 8601)
- Join Date
- Aug 2008
Boosting Spellcraft
I need a way to hit DC 71 with spellcraft reasonably often. Like at least 75% of the time. I already have max ranks (28) and a +12 int bonus which uses tomes and a +6 enchanment bonus to help it out for a total of 40. The starting gp is a VERY BIG SUM. 8,6 million which is now 8,2 with the items I've already chosen. Anyway. Need ways to crank up that Spellcraft.
E: Oh and I have
Core, CADV, CARC, Dungeonscape, Draconomicon, CSCO, PHBII, ToB, A&EG and the Eberron Campaign setting book. I can also Access Crystalkeep and SRD. Stuff here works too.Last edited by Frog Dragon; 2009-07-24 at 10:59 AM.
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2009-07-24, 11:00 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Missouri
- Gender
Re: Boosting Spellcraft
Epic Skill Focus(Spellcraft) = +10
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My Homebrew
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2009-07-24, 11:01 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Boosting Spellcraft
The obvious choice: craft a custom item to give a Skill bonus (competence) to Spellcraft. The non-Epic limit is +30, and will only cost you 90,000 gp.
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2009-07-24, 11:01 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- You know Bosco?!
Re: Boosting Spellcraft
Custom Magic Item of Spellcraft +30? When you have that much cash, shouldn't be too much of a problem cost-wise.
EDIT: I got ninja-sammiched.Last edited by Signmaker; 2009-07-24 at 11:02 AM.
"So Marbles, why do they call you Marbles?"
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2009-07-24, 11:01 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Georgia + Inner World
- Gender
Re: Boosting Spellcraft
If your DM hasn't forbidden skill bonus items you can get an item of +30 to Spellcraft for 90,000. Get two or three of those (different bonus types of course) and solve your problem.
EDIT: Mass ninja stormLast edited by The Mentalist; 2009-07-24 at 11:02 AM.
Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.
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2009-07-24, 11:53 AM (ISO 8601)
- Join Date
- May 2009
Re: Boosting Spellcraft
Don't forget to max out Knowledge (arcana) for +2 Synergy and +2 Epic Synergy. Every little bit helps.
Last edited by Random832; 2009-07-24 at 11:54 AM.
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2009-07-24, 12:25 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Boosting Spellcraft
Spellscales can get an untyped bonus on spellcraft equal to half their character level. Since you are apparently level 25 from your stated skill ranks, that choice of race would get you +12.
If this is for casting epic spells and your DM won't allow custom skill boosting items, the Epic Spellcaster Rod gets you +10.
Buffing yourself with Greater Heroism is +4.
Combining all of these plus synergy from Knowledge (Arcana) would bring your bonus up to +70, enough to hit your target DC on a 1. If you can take 10, which is explicitly the normal default for casting epic spells, that's enough for DC 80.Last edited by Douglas; 2009-07-24 at 12:30 PM.
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2009-07-24, 12:29 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Boosting Spellcraft
Actually level 30 gestalt with casting as a level 24 Beguiler. Race is changeling. But yeah forgot my synergies.
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2009-07-24, 12:31 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
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Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2009-07-24, 12:47 PM (ISO 8601)
- Join Date
- Jan 2009
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2009-07-24, 12:59 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Boosting Spellcraft
Yup, but the price quoted is for buying it. If you craft it, it's half cost and a bit of XP.
Bonus squared * 100 for skill bonus rings.
There's a few face and head slot items in the MIC which grant bonuses as well. They're non-epic, so you could concievably get a custom version with double or triple that bonus for a higher cost (consult your DM before doing so)
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2009-07-24, 01:51 PM (ISO 8601)
- Join Date
- Nov 2007
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- Texas...for now
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Re: Boosting Spellcraft
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2009-07-25, 04:55 AM (ISO 8601)
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- Aug 2008
Re: Boosting Spellcraft
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2009-07-25, 05:04 AM (ISO 8601)
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- Dec 2007
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- Israel
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Re: Boosting Spellcraft
Originally Posted by SRD
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2009-07-25, 05:58 AM (ISO 8601)
- Join Date
- May 2009
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Re: Boosting Spellcraft
Yeah max ranks is still 33 as it is a class skills. Just costs you more skill points to boost it up if it isn't a class skill for your second class.
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2009-07-25, 06:00 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Boosting Spellcraft
Good catch. Shuffled some points to get my Concentration and Spellcraft to their actual maximums. Now I'm packing +78 to spellcraft. That ought to handle it.
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2009-07-25, 06:02 AM (ISO 8601)
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- Dec 2007
- Location
- Finland
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Re: Boosting Spellcraft
Few other options: Craft an epic spell that gives you a massive Spellcraft-boost of some unusual type (say, Luck) or a massive Int-boost (say, +50) using long casting time and assistance as mitigation and then cast it in some fast time plane, making it permanent.
Others: Item Familiar, from UA. Basically doubles your ranks in Spellcraft, giving you ~60 without adding any other bonuses. Note that max ranks are always determined by whether the skill has ever been a class skill for you, giving you 33 ranks.
Moment of Prescience trivially gives you +25 Insight and Divine Insight is +15 I think. Guidance of the Avatar (don't have link here, search Wizards site with Google) is +20 Competence. Making them into permanent items or just casting them before each check works.
Few random things also work. But yeah, it's easy.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2009-07-25, 06:33 AM (ISO 8601)
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- May 2009
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Re: Boosting Spellcraft
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