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Thread: Uncommon bonus types.
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2009-07-30, 04:12 AM (ISO 8601)
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Uncommon bonus types.
First of all, does anyone have any idea about how much a Stat Boosting item should cost when it uses a non-standard bonus type? I'm currently working on triple the price of the Enhancement Bonus version (eg. Periapt of Wisdom), but that's just because no-one's told me otherwise.
Other than that I need as many bonus types that can be forged into an item as you can give me. My list so far consists of:
- Enhancement
- Inherent
- Unnamed
Thanks in advance.Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2009-07-30, 04:26 AM (ISO 8601)
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- Jan 2006
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Re: Uncommon bonus types.
I don't know of any outright restrictions on whether a bonus can be added to an item, so:
- Sacred
- Profane
- Exalted
- Vile
- Luck
- Competence
- Insight
Now, there are other bonus types that are limited in what they can be applied to, like deflection or resistance. I assume you're not worried about those.
Actually, the one thing I'd seriously doubt is that an inherent bonus can be added to an item. I thought they came only via wish spells, tomes and manuals, and that sort of thing?
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2009-07-30, 04:29 AM (ISO 8601)
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Re: Uncommon bonus types.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2009-07-30, 04:33 AM (ISO 8601)
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Re: Uncommon bonus types.
Perfection bonus. I think that's from BoED.
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2009-07-30, 04:57 AM (ISO 8601)
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Re: Uncommon bonus types.
Circumstance
Alchemical
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2009-07-30, 05:08 AM (ISO 8601)
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Re: Uncommon bonus types.
Morale, from stuff like Bless.
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2009-07-30, 05:13 AM (ISO 8601)
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Re: Uncommon bonus types.
Thanks fr the amazingly quick responses everyone. I've taken a lot of these and now I'm out of money. My Save DC's thank you all.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2009-07-30, 05:20 AM (ISO 8601)
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Re: Uncommon bonus types.
Also, there exists a 'Racial' type. Just listing for completeness.
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2009-07-30, 08:13 AM (ISO 8601)
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Re: Uncommon bonus types.
There are also unnamed bonuses (which always stack).
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2009-07-30, 08:31 AM (ISO 8601)
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Re: Uncommon bonus types.
If a person has a Sacred and a Profane Bonus to the Same stat, do they stack or cancel each other out?
I have a ring giving a Profane Bonus of 6 to Cha, but a Homebrew Vestige I'm thinking of using gives a +4 Sacred Bonus. So do I get +10, or +2?Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2009-07-30, 09:21 AM (ISO 8601)
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2009-07-30, 09:24 AM (ISO 8601)
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2009-07-30, 09:33 AM (ISO 8601)
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Re: Uncommon bonus types.
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2009-07-30, 12:19 PM (ISO 8601)
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Re: Uncommon bonus types.
According to the magic item creation tables, items that give bonuses that they don't have an affinity for cost 1.5 times more than if they do, which is a rough guideline for an ability boost using other than enhancement bonuses, at least according to the d20SRD. The MIC probably has better guidelines on such, though I don't have access to mine to check right now for such.
As for types that would apply, when looking at the bonus types section, it would appear that Enhancement, Morale, Profane, Racial, Sacred and Size bonuses would apply to ability scores, as Insight, Competence and Luck seem more in tune with applying to directly to checks, not to the ability scores behind them. Vile, Exalted and Perfection could also apply, though it would seem to me that Sacred and Exalted, as well as Profane and Vile, would be from the same source, differing scales of good and evil, so I don't know whether they should overlap but that's just me. I also don't like the idea of having both sets of bonus types at the same time, as I don't see the powers of good and evil wanting to mix and that's just thematically cheesy to do, if you ask me.
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2009-07-30, 01:24 PM (ISO 8601)
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- Dec 2006
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- London, England.
Re: Uncommon bonus types.
In game balance terms, the answer is "none" - it has no price because it shouldn't be available. Stacking constant non-enhancement ability bonuses is ridiculously broken at higher levels - it's trivial to create a character with Save DCs that simply can't be made.
I'd consider what you're doing abuse of the custom item rules, and would recommend against it. The custom item rules have a "DM approval only" tag for exactly this reason. You'll probably dominate the game in the short term, but the long term results are unlikely to be good.
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2009-07-30, 02:17 PM (ISO 8601)
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Re: Uncommon bonus types.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2009-07-30, 02:23 PM (ISO 8601)
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- Jun 2009
Re: Uncommon bonus types.
This is for Gods Among Men, right? No, this totally fits power-wise. Some of those bonus types can't be applied to ablilites: Luck, Circumstance, Competence, to name a few. Because those represent bonuses to an attempt at doing something (save, attack), not something static like an ability score. But the others are probably OK. Do check with Regord...
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2009-07-30, 02:29 PM (ISO 8601)
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Re: Uncommon bonus types.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2009-07-30, 02:55 PM (ISO 8601)
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- Jan 2009
Re: Uncommon bonus types.
To my knowledge, Dodge, untyped, Racial, and Circumstance stack, if from difference sources.
This is true for one system I saw and I'm pretty sure true for D&D 3.5. I guess if it's all one item, stacking doesn't matter, but if you have other equipment or innate abilities.
I've seen an Enhancement bonus to Fort saves via a Magic of Incarnum soulmeld and I think Haste gives a +1 Dodge bonus to Refl saves, so I'm Dodge. Dodge bonus to Dex? I'm not sure what your rules-limits are.
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2009-07-30, 09:23 PM (ISO 8601)
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Re: Uncommon bonus types.
Was there any list of these bonuses or explanation of which ones stack in the SRD, perchance?
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2009-07-30, 09:52 PM (ISO 8601)
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- London, England.
Re: Uncommon bonus types.
I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!