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Thread: LA 0 Centaur attempt.
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2009-07-26, 03:53 AM (ISO 8601)
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LA 0 Centaur attempt.
I was making an LA 0 Centaur for someone yesterday, and I decided to use a version which I came up with for another thread but I'm not sure how balanced it is for an LA 0 race. Please could you guys tell me if you think this works? (By the way, I know there's an LA 0 Centaur in RotW, but I wanted to make one which was Large to begin with, but I keep thinking I nerfed it too much due to how climbing is such a huge problem for Centaurs).
+4 Str, -2 Int and Dex, Monstrous Humanoid, +1 with ranged weapons, Large sized, 40' movement, Darkvision 60', only able to use Medium Weapons, 1 1d4 hoof attack. Space: 10'. Reach: 5'.Last edited by Tempest Fennac; 2009-07-26 at 09:52 AM.
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2009-07-26, 04:04 AM (ISO 8601)
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Re: LA 0 Centaur attempt.
Seeing how a centaur's something like reverse-powerful build (is large but acts like medium) and has tremendous trouble balancing/climbing etc, I'd say it's a decent start.
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2009-07-26, 05:43 AM (ISO 8601)
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Re: LA 0 Centaur attempt.
I think this looks OK. I understand why you gave them Darkvision mechanically. But it doesn't make sense to me logically. Why would a race of creatures that *never* go underground have Darkvision? I think they should have Low-light vision instead.
Last edited by Tetsubo 57; 2009-07-26 at 05:44 AM.
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2009-07-26, 06:17 AM (ISO 8601)
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Re: LA 0 Centaur attempt.
I mainly gave them that because all Monstrous Humanoids have Darkvision. Do the other features need changing at all?
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2009-07-26, 06:21 AM (ISO 8601)
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2009-07-26, 06:25 AM (ISO 8601)
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Re: LA 0 Centaur attempt.
Large size, I take it that does not include reach.
Otherwise it looks good, but a teeny bit on the strong side.GNU Terry Pratchett
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Hong Kong
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2009-07-26, 06:48 AM (ISO 8601)
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Re: LA 0 Centaur attempt.
Sorry about misreading your comment, Tetsubo (I thought you said you couldn't see the mechanical reasoning). What would you say is too strong about it, EvilDMMk3? (It doesn't get Reach by the way.)
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2009-07-26, 06:51 AM (ISO 8601)
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Re: LA 0 Centaur attempt.
The high strength and movement together make it a very VERY attractive choice for melee characters. Of course the fact that those classes are sub-par does help to even that out. This is LA0, but at the high end of that category.
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2009-07-26, 06:56 AM (ISO 8601)
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2009-07-26, 07:47 AM (ISO 8601)
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Re: LA 0 Centaur attempt.
Is this an LA0 race or an ECL0 race? Because at LA0 you could still be including te racial HD, which I think you're not, and that would make it an ECL0.
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2009-07-26, 07:49 AM (ISO 8601)
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Re: LA 0 Centaur attempt.
I'm not including any HDs at all (I tend to only refer to LA with these things).
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2009-07-26, 09:45 AM (ISO 8601)
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Re: LA 0 Centaur attempt.
You should probably give them 5' reach too. The biggest thing about Large size is the 10' range. I'd also see to cutting the Str to +2, as they already have 40' movement speed (pretty huge), natural attack with a non-hand limb (huge for melee types) and darkvision (handy). But yeah, with those limitations they don't seem broken.
Note that their Large size is still huge for all forms of combat maneuvers - as it stands, they ****ing rape present options for e.g. trippers (+4 Str, +4 tripping naturally and 10' natural reach) while also gaining counter bonuses. So yeah, I strongly suggest the listed nerfs.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2009-07-26, 09:49 AM (ISO 8601)
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Re: LA 0 Centaur attempt.
Retrofit Bariaur (the goat centaurs from Planescape) as pony-centaurs. That gets you a Med size centaur-type who can fit in the tavern and climb like a SOB when confronted by stairs, inclines and such.
Dump their powerful charge and spell resistance abilities (keep the Quadruped racial quality: it's not a big deal, being comparable to the dwarven Living Cuboid quality), make them a monstrous humanoid instead of an outsider, call them lesser centaurs and you've a wholly tenable 1 HD/LA+0 race.
Bariaur is in Planar Handbook for reference.Last edited by bosssmiley; 2009-07-26 at 09:53 AM.
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2009-07-26, 09:50 AM (ISO 8601)
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Re: LA 0 Centaur attempt.
They don't have reach (I didn't put it in the description due to mentioing the fact that they use Medium weapons). Also, I think it would be weak if those nerfs were put in place due to the drawbacks it already has.
I've seen that race already, Boss (I don't have access to the book and I'm not sure if it's on Crystal Keep; I'll check once I've clarified some things in my 1st post).
EDIT: It's not on Crystal Keep.Last edited by Tempest Fennac; 2009-07-26 at 09:53 AM.
"It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
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2009-07-26, 10:39 AM (ISO 8601)
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2009-07-26, 10:45 AM (ISO 8601)
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Re: LA 0 Centaur attempt.
Any extra attack is useful. Why do 50 damage when you could do 63 damage?
EDIT: and at high levels, your attack routine looks like +34/+29/+29/+24/+19, which is 1 hit likely and 3 hits not uncommon.Last edited by woodenbandman; 2009-07-26 at 10:46 AM.
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2009-07-26, 10:53 AM (ISO 8601)
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Re: LA 0 Centaur attempt.
No, +6 Greatsword/+1 Greatsword/+1 Hoof. However, Multiattack makes it +6 Greatsword/+1 Greatsword/+4 Hoof. That's just standard functioning of natural attacks; presently Centaurs get two Hooves and you can check their full attack entry for confirmation. Also, Hooves can be used to make attacks during Trample which is extremely useful, making Trample almost worth something sometimes.
But yeah, natural non-hand attacks are awesome; even Warforged's Slam kicks ass and it takes a handslot (on level 1, you can carry a heavy shield and use your Slam for damage given a high-Str type thus getting you 1.5x Str AND shield). The additional problem here is, of course, with just one natural attack the Centaur gets 1.5x Str on the Hoof-attack too. It definitely warrants spelling out that he only adds 1x Str on the Hoof-attack.Last edited by Eldariel; 2009-07-26 at 10:53 AM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2009-07-26, 12:31 PM (ISO 8601)
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Re: LA 0 Centaur attempt.
I decided to go with just 1 hoof attack for my version because I thought 2 would be too powerful.
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2009-07-26, 12:34 PM (ISO 8601)
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Re: LA 0 Centaur attempt.
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