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Thread: [3.5] Magical Ammunition
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2009-07-30, 06:50 AM (ISO 8601)
- Join Date
- Aug 2008
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- Manchester, England
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[3.5] Magical Ammunition
I'm having a bit of trouble figuring this out:
How much would it be for a single magical arrow? A +1 Bane arrow to be precise. The SRD tables just confuse me when it comes to adding it to ammunition.
Thanks in advance!
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2009-07-30, 06:53 AM (ISO 8601)
- Join Date
- Jan 2006
- Gender
Re: [3.5] Magical Ammunition
Work out the costs as normal, and that applies to a batch of 50. So one +1 bane arrow is one-fiftieth the cost of (enchanting) a +1 bane sword.
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2009-07-30, 06:55 AM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Manchester, England
- Gender
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2009-07-30, 06:56 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Bremerton, WA
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2009-07-30, 07:02 AM (ISO 8601)
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- Jan 2006
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2009-07-30, 07:47 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- GMT-8
Re: [3.5] Magical Ammunition
Ideally, yes. It is also possible that magical ammunition can only be created in batches of 50. Thus somebody might invest a large amount of money in creating more than they can use and count on making a profit by selling them individually, marked up slightly. Thus ask your DM.
Edit: I should note that I don't think the above is fun. It's much more interesting to have a wide variety of oddball ammunition available.Last edited by RS14; 2009-07-30 at 07:48 AM.