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2009-07-31, 11:38 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Mi Lower P
- Gender
MnM Build Help: The sand Swordsman
Here is what I have so far. The Idea is a sword from the desert changes a guy into a Legendary Swordsman. Anyone got comments on this?
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2009-07-31, 12:21 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Poland
- Gender
Re: MnM Build Help: The sand Swordsman
Dodge Focus gives you +1 dodge bonus defense to defense per rank, not +2.
Instead of buying Attack Specialization Swords 5 and Unarmed 5, you could buy Attack Focus (Melee) 10. Costs the same, gives you the same benefit, but lets you attack with other weapons too.
You don't need Mighty Strike 10 - the damage bonus is capped at power level, and you are PL 10 and don't have any tradeoffs. Make it either Strike 10 or Mighty Strike 3 (you have 25 strength total, which grants +7 damage on itself, add 3 and you have +10).
Skills - at least stealth for hide in plain sight, acrobatics for various stunts, survival because it fits the desert theme. Others depend on your character concept.
Feats - you could use all-out attack and takedown attack, maybe takedown attack 2. Acrobatic bluff if you put a lot of ranks into acrobatics.
Siela Tempo by the talented Kasanip. Tengu by myself.
Spoiler
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2009-07-31, 03:41 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Mi Lower P
- Gender
Re: MnM Build Help: The sand Swordsman
Thanks for the help I forgot Damage was capped to along with dodge only gives a +1. Moving Mighty Strike to 3 instead of 10 gives me 7 more points to put in to things what do you think I should put them in?
Edit Should I Trade off some Defense for some attack?
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2009-07-31, 03:54 PM (ISO 8601)
- Join Date
- Aug 2008
Re: MnM Build Help: The sand Swordsman
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2009-07-31, 03:56 PM (ISO 8601)
- Join Date
- Jan 2006
- Gender
Re: MnM Build Help: The sand Swordsman
Last edited by Arakune; 2009-07-31 at 05:41 PM.
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2009-07-31, 05:27 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Mi Lower P
- Gender