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  1. - Top - End - #1
    Ogre in the Playground
     
    Pika...'s Avatar

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    Default (3.5) Please help me make this character. Don't know squat about arcane users.

    Hey folks and gals.

    I got the following idea for a character by searching through this forum's past threads, but am having a hard time putting it together because I have next-to-zip experience with magic. I always avoided magic in favor of psionics.


    Basic character concept:
    1. It is a Beguiler from the book Shining South. (Will ask DM for permission, and for an LA if needed)
      http://www.wizards.com/default.asp?x...041008b&page=2
      http://www.wizards.com/dnd/images/ss...lery/84366.jpg
    2. It is going to be a sorcerer 6.
    3. Going to try to get into the Elemental Savant PrC (Complete Arcane p.32) at level 7.
    4. I want to have it already written as a backup character as Sorcerer 6/Elemental Savant 1 (ECL 7). It will be stored with my other backups in the hopes of getting it OK'd one day.
    5. ????
    6. Profit!



    Things I could use help with:
    • Feat Selection (Besides the Energy Substitution feat required for the PrC)
    • Spells. The PrC has requirements, but I am not sure what to take to meet them. Again, zip experience with magic.
    • Skill selection for this character that fits it's "theme".
    • Equipment and Magic Items I should buy for such a character. Note: I would like to keep him armorless and weaponless, and with as few items and gear as possible to fit his "theme" (you know...).
    • Advice on strategy for this type of combatant.
    • Advice for roleplaying such a character.
    • If possible, I'd like him to only be able to say either "Beguiler!", or, well, you know. Anyway of doing this mechanics wise? For example, is there a flaw or something like this?


    Thanks!

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    ...You uh... know that if you're elemental, psionics is better at being an elementally blastercaster, right? I wouldn't normally bring this up, but you already prefer them usually. Stuff like Fiery Discorporation, even, is just so much more awesome fluff wise, if you ask me.

    Just ask if you can take a feat or something that gives you +1 damage on dice for [Fire]. I think there's something like that in CPsi.
    Last edited by AstralFire; 2009-08-01 at 09:05 PM.


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    Ogre in the Playground
     
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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    You know, I didn't bother to check the picture you linked until I had read the whole thing, and was confused about this "theme" you kept reffering to. Upon looking at the picture:



    Anyway... I don't think there's any way to not speak Common.

    I think you can take Spell Focus for an energy type? So that might be good.

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    GnomeWizardGuy

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    The only way you could resonably be unable to speak common is if you came from another land that didn't have common. For example, a Drow or Svirfneblin would not automatically know common - although they would know undercommon.

    That doesn't mean it can speak common, just that it is likely to know the language.

    I've always liked Enshew Materials, as I hate running out of bat**** at the wrong time. If you're specializing in one type of energy, there is Cold Focus (Frostburn) and Greater Cold Focus, and most likely Fire/Electric versions out there somewhere.

    As for blasty spells, the Orb line (Complete Arcane, ironically enough) does a nice chunk of damage, doesn't allow a save, and bypasses SR. Scorching Ray (PHB, Sor/Wiz 2) is a very nice targeted damage spell at lower levels, too. You'll probably want to pick up Shield, Protection from Evil, Expedious Retreat/Fly, and possibly one of the 2nd level buff Transformation spells. I honestly don't like Sorcerers, as I'd hate to get stuck with some spells I never use.

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    *insert obligatory and ultimately unhelpful comment about playing a Beguiler Beguiler*

    As AstralFire has mentioned, if you want to go blaster, a Kineticist is ultimately better. Sorcerer has delayed spell level progression; a Wizard or Psion would get 2nd-level spells or powers at class level 3, while a Sorcerer would have to wait till 4th level.

    Anyway, Sorcerers are still good for blowing things up, so here's some advice:

    -Try to haggle this with your DM: Get Eschew Materials as a bonus feat at Lv 1. Never made sense to me how sorcerers had the same limitations on material components as wizards even if they had the magic inside them. If that doesn't work, you might want to take it anyway.

    -Do your homework. Study your spells. Know exactly what they do, what their range is, etc. This is more important for Wizards since their preparation is vital to their performance, but since you blow stuff up it would be better for the game that you know your spells enough to not keep looking them up in the sourcebook. At least in your case, you don't need to study that much. I once built and played a Lv 18 wizard, and had a hard time studying all his spells. @_@


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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Going to try to get into the Elemental Savant PrC
    Isn't that the one that forces all your elemental spells to be of one type, so that you're utterly screwed when someone casts Protection from Energy?

    Anyways, I'd advise you to pick up Shocking Grasp, Seeking Ray (Or is it called Electric Ray? It's in the Spell Compendium as a level 2 sorc/wiz spell anyways.) Haste, Lightening Leap, and Celerity.
    Last edited by Pharaoh's Fist; 2009-08-01 at 09:44 PM.

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Quote Originally Posted by Pharaoh's Fist View Post
    Isn't that the one that forces all your elemental spells to be of one type, so that you're utterly screwed when someone casts Protection from Energy?
    It also cuts out three caster levels, IIRC.

    Even little just-out-of-middle-school Astral who thought that the most awesome thing she could do with a low level druid was wildshape into a fast bird and run circles around something with body of the sun active looked at Elemental Savant and went "ahahaha no".

    No one ever accused me of being smart, except for those damn tests.
    Last edited by AstralFire; 2009-08-01 at 09:47 PM.


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  8. - Top - End - #8
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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Quote Originally Posted by AstralFire View Post
    ...You uh... know that if you're elemental, psionics is better at being an elementally blastercaster, right? I wouldn't normally bring this up, but you already prefer them usually. Stuff like Fiery Discorporation, even, is just so much more awesome fluff wise, if you ask me.

    Just ask if you can take a feat or something that gives you +1 damage on dice for [Fire]. I think there's something like that in CPsi.
    Hmm. I guess you might be right. Also gets rid of the components issue.

    But there really aren't that many powers compared to spells, so I figured you could get this character closer to it's intended concept figure.



    Quote Originally Posted by HamHam View Post
    You know, I didn't bother to check the picture you linked until I had read the whole thing, and was confused about this "theme" you kept reffering to. Upon looking at the picture:





    Quote Originally Posted by HamHam View Post
    Anyway... I don't think there's any way to not speak Common.


    Quote Originally Posted by erikun View Post
    The only way you could resonably be unable to speak common is if you came from another land that didn't have common. For example, a Drow or Svirfneblin would not automatically know common - although they would know undercommon.

    That doesn't mean it can speak common, just that it is likely to know the language.
    I like the way you think.

    Quote Originally Posted by erikun View Post
    I've always liked Enshew Materials, as I hate running out of bat**** at the wrong time. If you're specializing in one type of energy, there is Cold Focus (Frostburn) and Greater Cold Focus, and most likely Fire/Electric versions out there somewhere.

    As for blasty spells, the Orb line (Complete Arcane, ironically enough) does a nice chunk of damage, doesn't allow a save, and bypasses SR. Scorching Ray (PHB, Sor/Wiz 2) is a very nice targeted damage spell at lower levels, too. You'll probably want to pick up Shield, Protection from Evil, Expedious Retreat/Fly, and possibly one of the 2nd level buff Transformation spells. I honestly don't like Sorcerers, as I'd hate to get stuck with some spells I never use.
    Damn. In hindsight Eschew Materials seems like such an extremely obvious choice.

    I will see about an electricity version of that cold feat.

    As for the suggested spells, the orbs might work, but I don't think I ever saw him make an orb. The flying, shield, and protection from evil seem even more out of place.



    Quote Originally Posted by AslanCross View Post
    *insert obligatory and ultimately unhelpful comment about playing a Beguiler Beguiler*
    ???

    Quote Originally Posted by AslanCross View Post
    As AstralFire has mentioned, if you want to go blaster, a Kineticist is ultimately better. Sorcerer has delayed spell level progression; a Wizard or Psion would get 2nd-level spells or powers at class level 3, while a Sorcerer would have to wait till 4th level.
    Again there is the very limited selections for psions, which makes copying the character unlikely I believe.

    Quote Originally Posted by AslanCross View Post

    Anyway, Sorcerers are still good for blowing things up, so here's some advice:

    -Try to haggle this with your DM: Get Eschew Materials as a bonus feat at Lv 1. Never made sense to me how sorcerers had the same limitations on material components as wizards even if they had the magic inside them. If that doesn't work, you might want to take it anyway.
    I think a DM would be being pretty nice as it is to even let this character play. Don't want to push my luck.

    Quote Originally Posted by AslanCross View Post
    *-Do your homework. Study your spells. Know exactly what they do, what their range is, etc. This is more important for Wizards since their preparation is vital to their performance, but since you blow stuff up it would be better for the game that you know your spells enough to not keep looking them up in the sourcebook. At least in your case, you don't need to study that much. I once built and played a Lv 18 wizard, and had a hard time studying all his spells. @_@
    Have a bit of short term memory problems, but will try my best.



    Quote Originally Posted by Pharaoh's Fist View Post
    Isn't that the one that forces all your elemental spells to be of one type, so that you're utterly screwed when someone casts Protection from Energy?
    Quote Originally Posted by AstralFire View Post
    It also cuts out three caster levels, IIRC.

    Even little just-out-of-middle-school Astral who thought that the most awesome thing she could do with a low level druid was wildshape into a fast bird and run circles around something with body of the sun active looked at Elemental Savant and went "ahahaha no".

    No one ever accused me of being smart, except for those damn tests.
    Well, I really can't have him spitting out fire, or squirting water...


    Quote Originally Posted by Pharaoh's Fist View Post
    Anyways, I'd advise you to pick up Shocking Grasp, Seeking Ray (Or is it called Electric Ray? It's in the Spell Compendium as a level 2 sorc/wiz spell anyways.) Haste, Lightening Leap, and Celerity.
    I should have figured the guy with the yugio avatar would be the one to ask about this.

    I especially like the Haste and Lightning Leap suggestions. I can just remain them to Quick Attack and Tail Whip. :

    However, what does Celerity do?

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    PaladinGuy

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Quote Originally Posted by AstralFire View Post
    Even little just-out-of-middle-school Astral who thought that the most awesome thing she could do with a low level druid was wildshape into a fast bird and run circles around something with body of the sun active
    ...It isn't? Sounds pretty awesome to me, even if the mechanics/tactics of it aren't optimal.

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Oh you have to get the Electric Jolt spell from Spell Compendium. It's basically an electric version of Ray of Frost, perfect for zapping your trainer allies when they do something stupid.
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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Quote Originally Posted by Pika... View Post
    As for the suggested spells, the orbs might work, but I don't think I ever saw him make an orb.
    It's your standard B move.

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Quote Originally Posted by Mando Knight View Post
    ...It isn't? Sounds pretty awesome to me, even if the mechanics/tactics of it aren't optimal.
    I meant mechanically.

    Aesthetically it is extremely awesome and I robbed it from trying to do a G-Force (Science Team Gatchaman, not the Gerbil movie) in-game.

    Celerity makes it instantly your turn.

    The limited choice for a Wilder or Psion actually fits more for this character. I mean, they only get four moves.


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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Quote Originally Posted by AslanCross View Post
    *insert obligatory and ultimately unhelpful comment about playing a Beguiler Beguiler*
    Nah. He should be a Beguiler Witchalok.

    Or maybe a Witchalok Beguiler.

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    GnomeWizardGuy

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Quote Originally Posted by Pika... View Post
    Damn. In hindsight Eschew Materials seems like such an extremely obvious choice.

    I will see about an electricity version of that cold feat.

    As for the suggested spells, the orbs might work, but I don't think I ever saw him make an orb. The flying, shield, and protection from evil seem even more out of place.
    Improved Initiative is another good feat for spellcasters.

    Orb = Spark, from gold/silver? Or any of the attacks from Smash Bros. I was more looking for spells to go with your elemental theme, as opposed to matching specific attacks. Also, remember that you're a small mammal with 1d4 HP. Unless your "trainer" is planning to fastball special you into an opponent's face, you'll be lucky to get close enough to use Shocking Grasp.

    Shield = Light Screen

    Flying and Prot. from X may not work, but Spider Climb could - running up the walls!

    ....Teleport?



    Also, on a note about Psions, you don't need that many powers for one. Heck, a basic Energy Ray or Energy Missile will work as well at level 20 as it did at level 3. That does free up powers for other options - as a Sorcerer, you need an attack spell memorized for basically every level to remain effective in combat.

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    As for items, Gloves of the Starry Sky.

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Damn. I was just making the character sheet with suggestions given so far, and I realized while reading the feats that Energy Substitution requires another metamagic feat as a prerequisite. This means I can not get eschew materials.

    Anyone have any advice for this?


    Quote Originally Posted by PId6 View Post
    Oh you have to get the Electric Jolt spell from Spell Compendium. It's basically an electric version of Ray of Frost, perfect for zapping your trainer allies when they do something stupid.
    Will do!


    Quote Originally Posted by HamHam View Post
    It's your standard B move.
    I was thinking of the cartoon. It's been ages since I played the games.

    Quote Originally Posted by AstralFire View Post
    I meant mechanically.

    Aesthetically it is extremely awesome and I robbed it from trying to do a G-Force (Science Team Gatchaman, not the Gerbil movie) in-game.
    Well, I do not optimize, and I play for fun, so it's all cool.

    Quote Originally Posted by AstralFire View Post
    Celerity makes it instantly your turn.
    Thanks for clearing that up. Not sure if that fits the character well, though.

    Quote Originally Posted by AstralFire View Post
    The limited choice for a Wilder or Psion actually fits more for this character. I mean, they only get four moves.
    Perhaps. I am halfway through with him as he is, so it's a bit late to turn back. Now it's a challenge for me to beat.

    However, I think later I will stat up a psionic version by myself and store it in my backups as well.



    Quote Originally Posted by erikun View Post
    Improved Initiative is another good feat for spellcasters.
    Sadly I am again faced with the problem of Energy Substitution needing another metamagic feat as a prerequisite.

    Damn, two feats at level 6/7? Makes me appreciate my psion's bonus feats.

    Quote Originally Posted by erikun View Post
    Orb = Spark, from gold/silver? Or any of the attacks from Smash Bros. I was more looking for spells to go with your elemental theme, as opposed to matching specific attacks. Also, remember that you're a small mammal with 1d4 HP. Unless your "trainer" is planning to fastball special you into an opponent's face, you'll be lucky to get close enough to use Shocking Grasp.
    I see. I guess you have a point for shocking grasp. However, it would fit with the early days of the cartoon when he would regularly shock Ash. Would be fun to do the same to party members who insist on picking me up.

    He still does it occasionally to Team Rocket when they grab him, so i guess it could be pulled off for enemies.

    Quote Originally Posted by erikun View Post
    Shield = Light Screen
    Good call.

    Quote Originally Posted by erikun View Post
    but Spider Climb could - running up the walls!
    Again good call.

    Quote Originally Posted by erikun View Post
    ....Teleport?
    I forget, could he learn teleport?

    If it was a TM move, then perhaps I could say he got his hands (or paws?) on a scroll?

    Quote Originally Posted by erikun View Post
    Also, on a note about Psions, you don't need that many powers for one. Heck, a basic Energy Ray or Energy Missile will work as well at level 20 as it did at level 3. That does free up powers for other options - as a Sorcerer, you need an attack spell memorized for basically every level to remain effective in combat.
    But the saves don't go up well, or even at all depending on the power. The lesser options but we get to augment was suppsoed to be a balancing thing between psionics and magics, but the increasing DC problem (and all the nerfing in Complete s***) made that not true.

    Also, I thought sorcerers could spontaneously cast? Hence the big difference between them and wizards, who got to have more spells, but needed to choose which to use each day?




    p.s. Can anyone please suggest what Magic Items and gear to get for a caster? Especially one as unusual as this?
    Last edited by Pika...; 2009-08-01 at 11:25 PM.

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Quote Originally Posted by Pika... View Post
    Damn. I was just making the character sheet with suggestions given so far, and I realized while reading the feats that Energy Substitution requires another metamagic feat as a prerequisite. This means I can not get eschew materials.
    Frankly, I've met very few DMs who actually give a damn about the spell component pouch. My methods of keeping casters in check do not revolve around caster-ation, so to speak. I let them keep their little sack safe.

    I was thinking of the cartoon. It's been ages since I played the games.
    The RBY appearance of all of the Thunder moves was an orb - shockwave, zap cannon, discharge and a few others are still orbs too.

    Thanks for clearing that up. Not sure if that fits the character well, though.
    Hello? Quick Attack? Agility?

    I see. I guess you have a point for shocking grasp. However, it would fit with the early days of the cartoon when he would regularly shock Ash. Would be fun to do the same to party members who insist on picking me up.

    He still does it occasionally to Team Rocket when they grab him, so i guess it could be pulled off for enemies.
    Use it at the end of charge and you have Volt Tackle.

    I forget, could he learn teleport?
    No, though quick attack in the Smash Bros. games certainly looks like a teleport, at least in the earlier ones with the lower frame rates.

    Also, I thought sorcerers could spontaneously cast? Hence the big difference between them and wizards, who got to have more spells, but needed to choose which to use each day?
    They do, but ultimately a sorcerer has less choice because they have a very limited number of spells known a level. And because they have a harder time making use of things like Quicken Spell, their lower level spell slots go to waste a lot easier than a Psion or Wilder's powers.

    Another point - Wilders can actually hit things okay when they hafta. Pikachus actually have a slightly higher Atk than S. Atk stat.
    Last edited by AstralFire; 2009-08-01 at 11:33 PM.


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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Well, as you mentioned, (corrected) psionics scale the DC with PP expended. A 3 PP power has a DC 12 + modifier, while a 9 PP power has a DC of 14 + modifier.

    Magic doesn't work like this. Lightning Bolt is a 3rd level spell, an so has a DC of 13 + modifier. If you spend a 5th level spell slot to cast Lightning Bolt, the DC is still 13 + modifier. Yes, damage does go up with level, but the static saving throws makes your damage lessened.

    This is why it's important for an offensive Sorcerer to have an attack spell at every level (or almost every level).

    Remember that casting a metamagic spell as a sorcerer uses a full-round action. (under "Sorcerers and Bards") If you want a list of Metamagic feats, here is a bunch of them.

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Quote Originally Posted by AstralFire View Post
    My methods of keeping casters in check do not revolve around caster-ation, so to speak. I let them keep their little sack safe.
    OH MY ARCEUS! How dare you make me read that while drinking soda! Now I have soda all over my screen, HAPPY NOW?
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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    I think I'm gonna have to throw in another card for psionics here. Your basic energy powers should do nicely.

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Quote Originally Posted by PId6 View Post
    OH MY ARCEUS! How dare you make me read that while drinking soda! Now I have soda all over my screen, HAPPY NOW?
    Quite.


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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    A Beguiler gets Str -4, Dex +6, Int +2, so I'd go for Int-based casting such as Psion, Wizard, or even Archivist. Thanks to various domains, the Druid and Adept spell lists, Divine Bard, etc. an Archivist can learn nearly every electricity-based spell in the game. Dip a level of Sacred Exorcist and use Divine Metamagic: Persistent with Stormrage in the Spell Compendium. Best of all, you can take Archivist into Elemental Savant, though I would only take the first four levels of it and then take a different class that doesn't lose out on spellcasting.

    Regardless of what classes you use, be sure to get the feat Storm Bolt in Complete Mage. If you make a Sorcerer, pick up Heighten Spell so your reserve feats always work according to the highest level spell slot you have available.

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    For metamagic, I was going to recommend Empower but Heighten also works, especially for Reserve feats, though I'm not sure how well that works for Sorcerers, considering it's not like Sorcerers can prepare a Heightened Lightning Bolt to ensure Reserve feat success (not without Arcane Preparation, anyways ).

    Another feat that looks to be tailored specifically for you is Born of Three Thunders. Certainly for a powerful Volt Tackle or something.

    Them's my 2 coppers. Take as you will.
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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Quote Originally Posted by Cieyrin View Post
    For metamagic, I was going to recommend Empower but Heighten also works, especially for Reserve feats, though I'm not sure how well that works for Sorcerers, considering it's not like Sorcerers can prepare a Heightened Lightning Bolt to ensure Reserve feat success (not without Arcane Preparation, anyways ).

    Another feat that looks to be tailored specifically for you is Born of Three Thunders. Certainly for a powerful Volt Tackle or something.

    Them's my 2 coppers. Take as you will.
    This is why Heighten works.
    A spellcaster who does not need to prepare spells (such as
    a sorcerer) must know an appropriate spell and must have at
    least one unused spell slot of that spell's level or higher. If
    the character has more than one appropriate spell known, he
    gains the benefit only from the highest-level spell for which
    he has an unused spell slot of that level or higher.
    And of course storm bolt allows you to fire your attacks all day at will equal to your highest level *D6.

  25. - Top - End - #25
    Bugbear in the Playground
     
    HalfOrcPirate

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    I suggest that for a pure blaster, a wilder is the best option, if only for the free augmentation. It's no picnic picking powers (I suggest energy stun over nearly any other energy power because it's a double threat will save), and make use of the Mantled and Educated wilder variants on the WotC website (google it). Postpone Enervation is great (C.Psi), and you should definitely take Astral Construct on your powers known because the utility uses of an astral construct are ridiculous.

  26. - Top - End - #26
    Ettin in the Playground
     
    Cieyrin's Avatar

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    So we naturally assume Heightened (whatever)? that seems odd to me but whatevs, i assumed we'd go off the unbuffed spell, not the probable spell that probably won't be used.
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    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

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  27. - Top - End - #27
    Dwarf in the Playground
     
    Dingle's Avatar

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    You might be able to get the limited vocabulary as a flaw, when combined with illiteracy if it is still problematic when using tongues. It fits the concept, and is therefore not chosen to not affect you. A lack of ability to communicate effectively is clearly a drawback for any charachter.

    Illiteracy is a trait and the drawback could be changed to limited vocabulary.

    You could get the mute flaw as seen in the darths and droids webcomic.
    GENERATION ([-0.051730 + (-0.674245 + 1.206612 c) i - 1.117584 c + c^2] + c)^2 + c. If this is the first time you see this copy it into your signature, square the generation and add c. Fractal experiment.

    Though noone was gonna pick it up, eh?

    Squaring that lot is going to take a while.

  28. - Top - End - #28
    Ogre in the Playground
     
    PId6's Avatar

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Just give yourself a high Cha and pretend that you're extremely expressive with your single-word vocabulary. For example:

    The electric rat gave a small sigh and muttered, "Beguiler" in a soft and elongated fashion, clearly expressing the question of "Why am I hanging out with these morons?"
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  29. - Top - End - #29
    Banned
     
    Talic's Avatar

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    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    Quote Originally Posted by Pharaoh's Fist View Post
    Isn't that the one that forces all your elemental spells to be of one type, so that you're utterly screwed when someone casts Protection from Energy?
    Searing Spell?
    Archmage and Mastery of Elements?
    Dispel Magic?
    Last edited by Talic; 2009-08-03 at 04:44 AM.

  30. - Top - End - #30
    Titan in the Playground
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    Dec 2004

    Default Re: (3.5) Please help me make this character. Don't know squat about arcane users.

    There's also Piercing Cold, and a cold-based caster can go into Frost Mage and outright ignore any protections from cold from spells, spell-like abilities, or magic items. Plus if you get your opponents wet with frigid water any Fort-save spell that you Snowcast will get a +10 DC against them. Mechanically a cold specialist is probably the best choice of any element, though not by much.

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