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    Dwarf in the Playground
     
    Lilithgow's Avatar

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    Default Character Concepts and Building Them

    I come here today with a very real issue - that I'm sure we can all relate too.

    I have a sheet of character concepts I'd love to play - But I have no clue on how to at all. They're a concept and I just don't have the know-how to make them.

    And I wager you all have this as well. Well, some. Some people are quite capable of just recalling several thousand pages worth of information - a skill I'm insanely jealous of.

    But yeah! I was thinking that in this thread people could post their concepts that they've wanted to play and then as a forum we could suggest ways to make them work mechanically.

    I'll start. I love Lucha. And I'd love to play a Luchadore in 3.5. Throwing myself off walls, saving people for justice, and honour. But that involves...grappling. And then being useful, ever.

    And I don't know how to deal with that particular issue. Help!

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    Ogre in the Playground
     
    Assassin89's Avatar

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    Default Re: Character Concepts and Building Them

    First there is already a thread for this issue

    As for your idea, be a Fighter or Monk with improved grapple.
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    Bugbear in the Playground
     
    Gorbash's Avatar

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    Default Re: Character Concepts and Building Them

    And then being useful
    be a Fighter or Monk
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    Colossus in the Playground
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    Default Re: Character Concepts and Building Them

    I think by FAR the best way to play a Luchadore would be to play an Unarmed Swordsage. Luchadores may do grappling, but the archetypal luchadore, at least to me, is more of a jumping, tumbling, moving typhoon. Setting Sun, Stone Dragon, Tiger Claw and Diamond Mind-focus would enable just that very easily, although dipping few levels in Halfling Monk (which receives Skirmish, allowing you to deal some extra as you move; then just pick Improved Skirmish and profit) couldn't hurt either.

    The other option would probably be an Unarmed Dervish-build (with Versatile Unarmed Strike to make Unarmed Strikes slashing). Either way, getting Improved Grapple and Str-focus is about all you can do for Grappling without using magic or being big.
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    Dwarf in the Playground
     
    Lilithgow's Avatar

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    Default Re: Character Concepts and Building Them

    Thanks for the advice, and sorry for missing the appropriate thread. I'll look into swordsage - sounds like a plan.

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