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  1. - Top - End - #1
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    Talic's Avatar

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    Default ToS: The Exhibition, Part 3.14159

    Buffs?

    Map:

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    Milskidasith's Avatar

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    Default Re: ToS: The Exhibition, Part 3.14159

    Up to you. I'm fine with up to, say, 5 rounds and all days?
    Last edited by Milskidasith; 2009-08-05 at 04:42 PM.

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    Talic's Avatar

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    Default Re: ToS: The Exhibition, Part 3.14159

    Works for me.

    Buffs:
    Spoiler
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    Prayer Beads
    Owl's Wisdom (scroll)
    AMF (scroll)


    Init: (1d20-1)[11]

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    Default Re: ToS: The Exhibition, Part 3.14159

    Init: (1d20+7)[10](17)

    Buffs, spell list, other OO stuff:

    Spoiler
    Show

    Previous Day: Bead of Karma enhanced Celestial Brilliance (18 days).

    All day:
    Magic Vestment
    Lonstrider
    Divine Insight
    Stalwart Pact
    Undetectable Alignment.
    All CL 14.

    Buff Rounds:
    Round 1: Death Ward
    Round 2: True Seeing
    Round 3: Fly
    Round 4: Spell Resistance
    Round 5: Sheltered Vitality.

    Spell List: See http://www.myth-weavers.com/sheetvie...sheetid=142774
    Last edited by Milskidasith; 2009-08-05 at 04:54 PM.

  5. - Top - End - #5
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    Default Re: ToS: The Exhibition, Part 3.14159

    Ok, I go first. With True Seeing, what do I see?

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    Talic's Avatar

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    Default Re: ToS: The Exhibition, Part 3.14159

    Orc with wings, and a 2 handed sword. Wearing a chain shirt.

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    Default Re: ToS: The Exhibition, Part 3.14159

    Huh. Well, I'll cast a Dispel Magic on you; how many things need to be dispelled?

    EDIT: Also, do you auto succeed on spellcraft checks of any spell, or will we need to roll them?
    Last edited by Milskidasith; 2009-08-05 at 05:03 PM.

  8. - Top - End - #8
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    Talic's Avatar

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    Default Re: ToS: The Exhibition, Part 3.14159

    I auto fail them ;).

    And roll 10 checks, I'll put them in order, highest caster level to lowest, and then alphabetical.

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    Default Re: ToS: The Exhibition, Part 3.14159

    Fine then.

    (1d20+10)[9](19)
    (1d20+10)[19](29)
    (1d20+10)[14](24)
    (1d20+10)[11](21)
    (1d20+10)[17](27)
    (1d20+10)[18](28)
    (1d20+10)[15](25)
    (1d20+10)[13](23)
    (1d20+10)[17](27)
    (1d20+10)[9](19)

    Also, a question. How high is the atmosphere/arena out of bounds limit considered, assuming I stay directly over the arena?

    EDIT: Also, I just had a really good idea, but I don't have my character prepped for that. Ah well.
    Last edited by Milskidasith; 2009-08-05 at 05:08 PM.

  10. - Top - End - #10
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    Default Re: ToS: The Exhibition, Part 3.14159

    100 feet good?

    EDIT: And no noticable change.
    Last edited by Talic; 2009-08-05 at 05:11 PM.

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    Default Re: ToS: The Exhibition, Part 3.14159

    100 feet? Ugh... there goes my plan. I could have sworn I saw somebody go over 100 feet in one of the matches, once.
    Last edited by Milskidasith; 2009-08-05 at 05:13 PM.

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    Talic's Avatar

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    Default Re: ToS: The Exhibition, Part 3.14159

    I'm asking, and when it's not set, I do.

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    Default Re: ToS: The Exhibition, Part 3.14159

    Well my plan was to teleport as far up as possible and wait you out. That would probably be exceedingly boring or involve a lot of fast forwarding.

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    Default Re: ToS: The Exhibition, Part 3.14159

    If that's your plan, then:

    1) you'll need a lot of waiting.
    2) it's incredibly cheesy, as a primary tactic.
    3) I usually, in such instances, wait 10 rounds, then continue on my merry way, and consider myself the victor.

  15. - Top - End - #15
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    Default Re: ToS: The Exhibition, Part 3.14159

    Yeah, I can understand that. Well, your turn, I guess.

  16. - Top - End - #16
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    Talic's Avatar

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    Default Re: ToS: The Exhibition, Part 3.14159

    Fly to N10.

    Done.

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    Default Re: ToS: The Exhibition, Part 3.14159

    Well I'm pretty much screwed. Fly to B16. Done.
    Last edited by Milskidasith; 2009-08-05 at 05:32 PM.

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    Default Re: ToS: The Exhibition, Part 3.14159

    Fly to C16. As I reach 10 feet from you, every magical effect, buff, and item you have dissipates under my AMF.

    Your turn.

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    Default Re: ToS: The Exhibition, Part 3.14159

    Blech. I'm screwed, and there is no way I can make this last long enough to keep out of your AMF without teleportation. So yeah, I'll attempt to step out of the AMF to the northeast (A13), take your AoO.
    Last edited by Milskidasith; 2009-08-05 at 05:51 PM.

  20. - Top - End - #20
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    Default Re: ToS: The Exhibition, Part 3.14159

    Touch attack: (1d20+19)[22]
    If hit, opposed grapple: (1d20+23)[40]
    If success: (1d3+7)[10] nonlethal

  21. - Top - End - #21
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    Default Re: ToS: The Exhibition, Part 3.14159

    Well I'm dead (no way to escape the grapple). That was... fun?

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    Default Re: ToS: The Exhibition, Part 3.14159

    lol. I hadn't yet raged. My weakness is people who hide. Try Invisibility, or the like.

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    Default Re: ToS: The Exhibition, Part 3.14159

    Invisibility still wouldn't last long enough to get past your AMF; I'd need a pretty huge amount of castings of it.

  24. - Top - End - #24
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    Talic's Avatar

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    Default Re: ToS: The Exhibition, Part 3.14159

    Ring of invisibility is another option.

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    Default Re: ToS: The Exhibition, Part 3.14159

    And it would have only taken us a few RL weeks of posting for your AMF to wear off so I would actually be able to fight. And that's assuming you only had one scroll. It would have been faster just to figure out how long it took you to fly 1000 miles up. >_>

  26. - Top - End - #26
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    Default Re: ToS: The Exhibition, Part 3.14159

    I have 20 scrolls.

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    Default Re: ToS: The Exhibition, Part 3.14159

    So how would that fight go down? A few years of posting if I manage to avoid your searching the entire time, or me getting killed anyway if not.

    Your character is yet another weakness I've found about my character. >_<

  28. - Top - End - #28
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    Default Re: ToS: The Exhibition, Part 3.14159

    AMF is a universal weakness of casters.

    Orb of X and invisibility, do ya a load of good.

  29. - Top - End - #29
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    Default Re: ToS: The Exhibition, Part 3.14159

    Can clerics even cast orbs?

    Anyway, yeah, the AMF is going to be a big problem, always. I want to fight Claudius again; I think I have a shot now.

  30. - Top - End - #30
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    Default Re: ToS: The Exhibition, Part 3.14159

    "Anyspell" will get em for you.
    There's other ways too.

    "Extra Spell" is not list specific.

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