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  1. - Top - End - #1
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    Default ToS: The Exhibition, Part 3.14

    Buff rounds?

    Map:
    Last edited by Talic; 2009-08-05 at 02:05 PM.

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    Default Re: ToS: The Exhibition, Part 3.14

    All-days plus 3 sounds good.

    I'd like a level of light that I can HiPS in, if that's ok.

    I didn't expect this when I agreed to this match, but I'll have to be away from my computer for perhaps a few hours. Sorry if this is inconvenient for you.
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    Default Re: ToS: The Exhibition, Part 3.14

    Works for me. Moderately dim, enough for any stealth based abilities to work, but light enough to not impose any vision penalties.

    My 3 rounds + All day:
    Spoiler
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    All cleric spell memorized are: Cure Light wounds, Cure Minor Wounds.

    No All day buffs.
    Round 1: Activate bead of Karma. (Go from CL 7 to CL 11)
    Round 2: Cast Owl's Wisdom (From Scroll). - (Go from Wis 12 to Wis 16)
    Round 3: Cast Antimagic Field (From Scroll). - (Cleric spell, Magic Domain, Level 6)


    Initiative: (1d20-1)[17]
    Last edited by Talic; 2009-08-05 at 02:08 PM.

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    Default Re: ToS: The Exhibition, Part 3.14

    Lemme know when you're back. :)

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    Default Re: ToS: The Exhibition, Part 3.14

    Back now.

    Buffs (OO):
    Spoiler
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    All days:
    Nondetection (14 hours)
    Undetectable Alignment (24 hours)
    Zone of Silence (12 hours)

    Round 1: Freedom of Movement, Greater Mirror Image (1d4+4)[1](5)
    Round 2: Arcane Sight, Activate Tigerskin Armor for +4 Dex.
    Round 3: Activate Scout's Headband for True Seeing, Quickened Expeditious Retreat.


    Initiative: (1d20+6)[11](17)

    I'll start in the blue side, in:
    Spoiler
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    B11

    Question: Can I hide during my buff rounds?
    Last edited by Claudius Maximus; 2009-08-05 at 03:56 PM.
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    Default Re: ToS: The Exhibition, Part 3.14

    Yes. Fly to N11. Done.

    Wielding a 2 handed sword, sporting a pair of kick-arse dragon wings.

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    Default Re: ToS: The Exhibition, Part 3.14

    Hold on, I think I go first. I have a higher modifier than you do.

    Also, checks for hiding:

    Hide: (1d20+32)[4](36)
    Move Silently: (1d20+26)[3](29)

    Edit: I should also note that I have Mindsight, Arcane Sight, and True Seeing, so give me relevant information about you and your items.
    Last edited by Claudius Maximus; 2009-08-05 at 04:00 PM.
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    Default Re: ToS: The Exhibition, Part 3.14

    Ah, ok, then go first.

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    Default Re: ToS: The Exhibition, Part 3.14

    Looks like the confusion was due to us using different rolling scripts. I think rollv is better, since it gives the natural number. Anyway, give me spot/listen and that information. My actions heavily depend on your auras and creature type.
    Last edited by Claudius Maximus; 2009-08-05 at 04:04 PM.
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    Default Re: ToS: The Exhibition, Part 3.14

    Elect not to roll spot/listen.

    Mindsight reveals nothing.
    Arcane Sight Reveals an abjuration aura, and that's all.
    True Seeing reveals nothing more than I've already stated.

    I am a humanoid. Orcish in appearance, except with wings. Knowledge checks will get you further information.

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    Default Re: ToS: The Exhibition, Part 3.14

    K. Arcana: (1d20+15)[9](24)

    All other Knowledge skills are untrained, so I don't think they'll help.

    What's the strength of the Abjuration aura? Also, if it's Nondetection, I get an CL check to defeat it. If it's Mind Blank, I think the ToS allows for a CL check or something to beat it.

    I'll also need a character description, including visible items.
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    Default Re: ToS: The Exhibition, Part 3.14

    It is neither. Abjuration aura is Moderate. No CL checks are allowed to defeat it.

    Know (Arcana) reveals that I am also a Dragonborn.
    Last edited by Talic; 2009-08-05 at 04:14 PM.

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    Default Re: ToS: The Exhibition, Part 3.14

    Orc, Dragonborn. Wings on back. Wearing an adamantine Chain shirt, wielding a greatsword, wearing a pair of boots. Anything else would be in the backpack.

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    Default Re: ToS: The Exhibition, Part 3.14

    I activate my dispelling cord then cast Chain Dispel Magic targeting you, your chain shirt, your greatsword, your backpack, your boots, and any other objects I see on your person.

    Hide check to remain hidden: (1d20+12)[14](26)

    Get a list of buffs/items, and tell me how many checks to make.
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    Default Re: ToS: The Exhibition, Part 3.14

    I have 2 buffs.
    I have 3 items named that Meet the criteria for Dispelling.

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    Default Re: ToS: The Exhibition, Part 3.14

    The Abjuration buff: (1d20+12)[2](14)
    The other buff: [rollv]1d20+12]
    The greatsword: (1d20+12)[15](27)
    The chain shirt: (1d20+12)[15](27)
    The boots: (1d20+12)[2](14)
    The backpack: (1d20+12)[16](28)

    I rolled for all named items, since I don't know which is the one I can't dispel. Tell me if I see any difference in auras.
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    Default Re: ToS: The Exhibition, Part 3.14

    No change. Done?

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    Default Re: ToS: The Exhibition, Part 3.14

    Broken check for other buff: (1d20+12)[3](15)
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    Default Re: ToS: The Exhibition, Part 3.14

    Still no change in auras.

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    Default Re: ToS: The Exhibition, Part 3.14

    I move, trying to stay hidden.

    Hide: (1d20+32)[17](49)
    MS: (1d20+26)[18](44)

    Move to:
    Spoiler
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    C5


    End turn.
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    Default Re: ToS: The Exhibition, Part 3.14

    Full run, flying, to B10. Let me know your proximity to me at the closest point of each of my moves. I can't match your hide checks, so I'm not rolling spot.

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    Default Re: ToS: The Exhibition, Part 3.14

    At your closest point, 4 full squares separate us, on a 2-dimensional plane. The actual distance may be different depending on your elevation. Also, are you able to run through the trees?

    Edit: Sorry, I was mistaken. There are 4 squares separating us at the closest point, but that's at a point on your last move. I don't know your fly speed so I can't give you a move-by-move distance until you tell me.
    Last edited by Claudius Maximus; 2009-08-05 at 04:51 PM.
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    Default Re: ToS: The Exhibition, Part 3.14

    Elevation +40 now, and I can fly above them.

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    Default Re: ToS: The Exhibition, Part 3.14

    See my previous post, and tell me your fly speed if you want to know the distance at the end of your moves.

    Edit: Also, your starting space.
    Last edited by Claudius Maximus; 2009-08-05 at 04:53 PM.
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    Default Re: ToS: The Exhibition, Part 3.14

    It's a straight line path. I don't need the shortest distance at the end of my move. I need the shortest distance at any point. Look at the line, find the closest part to you, and give me the distance.

    I don't need to provide you with privileged character info for that.

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    Default Re: ToS: The Exhibition, Part 3.14

    Quote Originally Posted by Talic View Post
    Full run, flying, to B10. Let me know your proximity to me at the closest point of each of my moves. I can't match your hide checks, so I'm not rolling spot.
    Emphasis mine. I thought you meant each of your move speeds used in your run action. Sorry if I misunderstood you. Anyway, the closest you come to me is, according to the Pythagorean theorem, ~44 feet away, which I think rounds down to 40 ft. for game purposes
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    Default Re: ToS: The Exhibition, Part 3.14

    Closest point of the move = whatever part of it has the least distance. Not closest move. As a run speed is a single action, you wouldn't have needed it anyway.

    You're up.

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    Default Re: ToS: The Exhibition, Part 3.14

    Actually, if 4 spaces separate us, are we 20 feet apart, or 25? I've never been clear on that.

    Anyway, if it's possible to do so, I cast Solid Fog centered on your square.

    Check to remain hidden: (1d20+12)[13](25)
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    Default Re: ToS: The Exhibition, Part 3.14

    Solid Fog has no effect. The spell does not manifest.

    If there are four spaces between us, it's 25. If there are 3 spaces, and the fourth is me or you, it's 20.

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    Default Re: ToS: The Exhibition, Part 3.14

    The distance between us is greater than 40 feet then. I knew that didn't sound right, since you were 40 feet up, and the total distance had to be higher than that.

    If this distance thing is about blindsense, which Dragonborn have iirc, then it wouldn't detect me if it was based on sound or hearing. I'm just putting this out here because it can be a pain to determine distance every round.

    I'll hide/move again.

    Hide: (1d20+32)[3](35)

    Move to:
    Spoiler
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    H2


    Vital statistics (observers only)
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    HP: 54/54

    Spell slots:
    1: 7/8
    2: 8/8
    3: 4/7
    4: 4/7
    5: 6/7
    6: 5/5

    Durations: True Seeing 8, the rest are really long, so I doubt they'll come into play.

    End Turn.
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