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Thread: A question about a rogue.
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2009-08-08, 03:32 AM (ISO 8601)
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A question about a rogue.
I have a rogue. In an undead campaign.
And it's annoying me to no ends.
I've built it as a combatant rogue, since I didn't really like the idea of a complete skillmonkey and see rogues a bit more as thugs and so on, so he currently has stats of:
STR 16
DEX 18
CON 10
INT 12
WIS 11
CHA 12
He's level 4, and he's an elf. I was wondering if I should just keep on taking rogue levels or should I multiclass into something? Mind you, I play D&D just for fun and haven't read gazillions of sourcebooks to find new, awesomesauce material for character building, so anything of use would be welcome.Avatar by Threeshades
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2009-08-08, 03:42 AM (ISO 8601)
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Re: A question about a rogue.
A Greater Truedeath Crystal (Magic Item Compendium) lets you sneak attack undead for 10,000 gp. If you can stand waiting until you can afford that along with a +3 weapon, that'll do it for you. If not, there's an alternate class feature Penetrating Strike from Dungeonscape to replace Trap Sense. It lets you sneak attack flanked enemies that are normally immune to it for half damage. It's normally chosen at 3rd level, so you'll have to ask your DM if you can retrain to it.
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2009-08-08, 03:44 AM (ISO 8601)
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Re: A question about a rogue.
Well, if you want a more combat oriented character, you can multiclass into swashbuckler and take the Daring Outlaw feat after a few levels. In that way your rogue and swashbuckler levels will stact for determining sneak attack. But if the campaign is undead heavy, that might not be all that helpful..
There are a few spells and magic items, that allow you to sneak attack undead, but I can't remember their names, or where you can find them right now..Great avatar by Serpentine!
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2009-08-08, 03:46 AM (ISO 8601)
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Re: A question about a rogue.
Sadly, I don't have 10,000 gold to spend and I doubt those crystals would exist anyway, since the friggin army would be using them, and they're not
Avatar by Threeshades
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2009-08-08, 03:48 AM (ISO 8601)
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Re: A question about a rogue.
The Army has +3 weapons? I doubt it
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2009-08-08, 03:53 AM (ISO 8601)
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Re: A question about a rogue.
They would be naturally restricted, in that you don't give a 18,000g weapon, and a 10,000g crystal to a common foot soldier. Bear in mind, such an investment could field an army for weeks. The common sense purchase would be to hire spellcasters to assist in anti-undead efforts.
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2009-08-08, 03:54 AM (ISO 8601)
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Re: A question about a rogue.
I'm guessing at least the, you know, Elven generals would have one, since, you know, there's the problem of everyone dying as there are undead everywhere, fighting a guerrilla war using a series of tunnels which were rediscovered only recently, thanks to undead popping out of them.
Avatar by Threeshades
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2009-08-08, 03:58 AM (ISO 8601)
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Re: A question about a rogue.
Well, that's their call, and it'd be reasonable. After all, in that position, a prudent high level general could have that in his personal gear. That's in keeping with WBL, and gives him a defense.
But chances are, unless the general's a rogue, a lesser truedeath crystal and +1 weapon would work just as well.
Keeping such items limited means that they'll have little impact on the scale of armies.
But you play on the small squad level. And it could greatly help YOU on that level.
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2009-08-08, 04:00 AM (ISO 8601)
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Re: A question about a rogue.
If you know you'll be fighting mostly undead and what to play a combat focused character, I heavily suggest multiclassing. Fighter and Cleric would be the most obvious choices.
It was not possible in 3.0, but one of the less well known changes in 3.5e is, that bonus damage from favored enemy applies against undead as well. (It's an unnamed bonus and undead are immun against prescision damage). Ranger has lots of rogue skills and quite some skill points, so it works together with rogue quite well.We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2009-08-08, 04:04 AM (ISO 8601)
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2009-08-08, 04:28 AM (ISO 8601)
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Re: A question about a rogue.
With a couple (3) multiclass cleric levels, you could pick up Gravestrike, a swift action spell that lets you sneak attack undead for 1 round.
If you want to cheese it out, get Extend Spell, Persistant Spell, Divine Metamagic:Persistent spell, and 7 turning attempts (18 cha, or 10 Cha+Extra Turning), or 10 Cha+a Nightstick), and persist it, so that you can sneak attack undead 24/7.
It's a heavy expenditure (3 levels, 3-4 feats), but it'd solve your problem.
Note: If you have the Planning Domain, you'll get Extend Spell free. That lowers it down to 2-3 feats,
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2009-08-08, 04:36 AM (ISO 8601)
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Re: A question about a rogue.
Grave Strike (in the Spell Compendium anyway) is a 1st level cleric spell, so you can get it with only a single cleric level. Since your Wis is only 11 though, you'd only be able to use it once per day unless you get a Periapt of Wisdom or take multiple levels. Pearls of Power 1 can also be used for more slots since they're relatively cheap (1000 gp each).
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2009-08-08, 04:38 AM (ISO 8601)
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Re: A question about a rogue.
Or I could get a wand containing it? Or something?
Avatar by Threeshades
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2009-08-08, 04:47 AM (ISO 8601)
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Re: A question about a rogue.
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2009-08-08, 04:50 AM (ISO 8601)
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2009-08-08, 04:52 AM (ISO 8601)
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Re: A question about a rogue.
Cleric 1: Domains Planning and Sun.
Free Feat: Extend Spell, retrain a feat to Persistant spell
Level 6: DMM Persist, get a Nightstick
By level 6 you can persist Gravestrike once a day, which makes it last 24 hours.
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2009-08-08, 04:59 AM (ISO 8601)
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Re: A question about a rogue.
You could just homebrew a magic item enhancement that allows it. It would only be a +1 or +2 ability.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2009-08-08, 05:03 AM (ISO 8601)
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Re: A question about a rogue.
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2009-08-08, 05:04 AM (ISO 8601)
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Re: A question about a rogue.
Last edited by Talic; 2009-08-08 at 05:05 AM.
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2009-08-08, 05:12 AM (ISO 8601)
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Re: A question about a rogue.
It takes a few levels in cleric (requirements are turn undead, knowledge(religion) 8, sneak attack +2d6, and good alignment) but you could go for the Skullclan Hunter Prestige Class (Miniatures Handbook p21). It grants a ton of extremely useful rogue anti-undead abilities, including the ability to sneak attack undead (at level 2), several handy immunities, free ghost touch, and the ability to bypass the DR of any undead.
The only problem with it is that its in the Miniatures Handbook.Last edited by Kaihaku; 2009-08-08 at 05:14 AM.
Umuntu ngumuntu ngabantu.
Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.
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2009-08-08, 05:20 AM (ISO 8601)
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2009-08-08, 05:22 AM (ISO 8601)
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Re: A question about a rogue.
I guess I'll try to think something up with Gravestrike.
But any rogueish prestige classes/multiclassing varieties are still open.
Extra info - I use a large longspear! Don't judge me!Last edited by Hannes; 2009-08-08 at 05:22 AM.
Avatar by Threeshades
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2009-08-08, 05:22 AM (ISO 8601)
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Re: A question about a rogue.
Only 1 level in Cleric. Thereafter, Knowledge:Religion is a class skill, and can be boosted up with rogue levels. Heck, at level 5:
Level 5: Invest 3 points into Knowledge:Religion. Retrain 4 points from another skill to knowledge religion. Total: 7 Ranks.
Level 6: Rogue. Invest 2 skill points into Know: Religion for 1 point (though it's a class skill for max rank, it's cross class cost for rogue). Ranks: 8.
Level 7 and 8: Skullclan Hunter PrC.Last edited by Talic; 2009-08-08 at 05:23 AM.
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2009-08-08, 05:26 AM (ISO 8601)
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2009-08-08, 05:29 AM (ISO 8601)
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Re: A question about a rogue.
if your dm would allow it, rich made a homebrewed divine trickster, which has the ability to sneak attack undead, as well as a few other fun abilities
Turn undead!
Bolster undead!
Stab undead!
Credit to Nathan for the Stephen Colbert avatar!
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2009-08-08, 05:32 AM (ISO 8601)
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Re: A question about a rogue.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2009-08-08, 05:37 AM (ISO 8601)
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Re: A question about a rogue.
Minimum cost of a +1 enhancement = 6000.
I wouldn't give away a 10,000g ability for less than 10k, personally.
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2009-08-08, 06:51 AM (ISO 8601)
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Re: A question about a rogue.
Could you retrain? TWF is a much better source of damage, so long as you can sneak attack.
A couple levels of ranger for favored enemy: undead may be a useful source of damage. It would also get you TWF, track, and endurance.
A wand of produce flame allows you to conjure a magical blade of fire that requires only touch attacks to hit. They're a bit pricey, though, since you need them with a caster level higher than 1, otherwise each charge is only good for one hit.
Seeing as how the undead are probably your biggest obstacle, I would recommend getting a wand of gravestrike and have it in a weapon chamber.
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2009-08-08, 06:58 AM (ISO 8601)
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Re: A question about a rogue.
Isn`t there a prestige class in the... miniatures Handbook?... "Dragon Clan Hunter" or such? It gives you the ability to use sneak attack against the Undead and, by the way, would fit nicely into a Undead-heavy campaign, flavor-wise.
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2009-08-08, 08:42 AM (ISO 8601)
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Re: A question about a rogue.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
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