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  1. - Top - End - #1
    Orc in the Playground
     
    Kyrthain's Avatar

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    Default Not failing reflex saves on a 1 and the arrow super collider

    Is there any way of not instantly failing a reflex on a 1? I know about the mettle feature that works on fortitude saves, but is there one for reflex saves? it relates the a loop using reflect arrows, infinite deflection, and a pair of monks.
    because of this, you have to be able to do this as many times per round as you want. Hopefully the playground can help.
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    NEO|Phyte's Avatar

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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Only thing I can think of is getting Divine Rank of at least 1.
    Man this thing was full of outdated stuff.
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    AssassinGuy

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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    The Clerical Pride domain lets you reroll any 1 on a saving throw, once per save. Then there are Luck feats to cover those rare occasions (0.25%) when you roll 2 1s in a row.

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    Bugbear in the Playground
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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Tome of Battle. The Diamond Mind maneuver Action Before Thought allows a character to make a Concentration check in place of a reflex save. Since it is a skill check, a 1 is not considered an automatic failure. A non-initiator can take the Martial Study feat and learn this maneuver at level 6 though it will be usable only once per encounter by such a character. A warblade could use it after every (non maneuver) attack.

    Edit: And this can't be done infinitely so it doesn't help. Sorry.

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    Last edited by Irreverent Fool; 2009-08-08 at 02:15 PM.
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    Orc in the Playground
     
    Kyrthain's Avatar

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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Quote Originally Posted by Curmudgeon View Post
    The Clerical Pride domain lets you reroll any 1 on a saving throw, once per save. Then there are Luck feats to cover those rare occasions (0.25%) when you roll 2 1s in a row.
    Thing is, given infinite saves, you'll get 3 1's in a row, or more. For my purposes, I need something that means that one isn't auto fail
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    Orc in the Playground
     
    Kyrthain's Avatar

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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Quote Originally Posted by Irreverent Fool View Post
    Tome of Battle.

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    what maneuver/stance?
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    Bugbear in the Playground
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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Quote Originally Posted by Kyrthain View Post
    what maneuver/stance?
    Sorry. I edited it in above.

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  8. - Top - End - #8
    Barbarian in the Playground
     
    RangerGuy

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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    The 17th level Knight ability Impetuous Endurance.

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    Iku Rex's Avatar

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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    The ToB maneuver Action Before Thought and the Kensai PrC Withstand ability turns a reflex save into a concentration check. Skill checks don't fail on a natural 1.

  10. - Top - End - #10
    Bugbear in the Playground
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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    You could also play Mutants & Masterminds and simply acquire Immunity: Reflex saves.

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    Orc in the Playground
     
    Kyrthain's Avatar

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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Quote Originally Posted by Irreverent Fool View Post
    Sorry. I edited it in above.

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    Sweet.That works perfectly. So, now that i know it works, I shall detail the arrow super collider. Any character with deflect arrows, infinite deflection, that maneuver, and a cohort with the same works. Also, I believe there is a feat in the player's handbook 2 that lets you shoot an arrow that hits all targets in a line. One of the two people needs this. Finally, one of you needs epic dodge.

    Here's how it works:
    Person one: uses fires an arrow at person 2
    Person 2: snatches arrow, fires it back.
    Repeat until arrow is moving stupidly fast.
    Person with epic dodge willingly fails reflex save.
    They then dodge the mach 200,000,000,000 arrow.
    ???
    Profit

    Edit: oh, dang. well, this is the plan, for when we find a way to not fail on ones. can you use withstand as much as you want?
    Last edited by Kyrthain; 2009-08-08 at 02:20 PM.
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    Milskidasith's Avatar

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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    So you needed an epic level character to send an arrow going really fast? The peasant railgun can already do that, if you apply real world physics to D&D.

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    Troll in the Playground
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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Quote Originally Posted by Kyrthain View Post
    Edit: oh, dang. well, this is the plan, for when we find a way to not fail on ones. can you use withstand as much as you want?
    Yes, but it only works for AoE effects.
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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Quote Originally Posted by Milskidasith View Post
    So you needed an epic level character to send an arrow going really fast?
    No, just 2 Venerable Dragonwrought Kobolds.

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    Barbarian in the Playground
     
    DruidGuy

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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    In the phb2 there's Steadfast Determination, which makes it so you don't fail fortitude saves on a nat 1. Is there anything out there that lets you make a fortitude save instead of a reflex save?
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    Troll in the Playground
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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Quote Originally Posted by ZeroNumerous View Post
    No, just 2 Venerable Dragonwrought Kobolds.
    With a +19 Reflex save...
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    Troll in the Playground
     
    RogueGuy

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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Quote Originally Posted by Siosilvar View Post
    With a +19 Reflex save...
    Rogue 1/Monk 1/Ranger 1/Swashbuckler 1 Halfling has +14 w/o items (18 base dex), get a cloak.
    Last edited by Eloel; 2009-08-08 at 02:43 PM.

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    Rixx's Avatar

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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    I think you'll have to take a special feat that would let you convince the DM that this is allowable.

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    AssassinGuy

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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Quote Originally Posted by ozgun92 View Post
    Rogue 1/Monk 1/Ranger 1/Swashbuckler 1 Halfling has +14 w/o items (18 base dex), get a cloak.
    Don't forget Favored Souls; they have the same good saves as Monks.

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    Ogre in the Playground
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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Are you using the 3.0 version of deflect arrows since I believe that the reflex save was removed in 3.5.

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    Orc in the Playground
     
    Kyrthain's Avatar

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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Quote Originally Posted by olentu View Post
    Are you using the 3.0 version of deflect arrows since I believe that the reflex save was removed in 3.5.
    Well what do you know! You're right! So, we don't need reflex save auto success.

    Cool.
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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Infinite Deflection: The worst thought-out feat in the ELH, after Epic Casting.


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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    What about Distant Shot or w/e it's called, the one that let's you shoot faster than the speed of light?

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    Orc in the Playground
     
    Kyrthain's Avatar

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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Quote Originally Posted by sofawall View Post
    What about Distant Shot or w/e it's called, the one that let's you shoot faster than the speed of light?
    Thing is, we can already do that.
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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    So. Dex 25.

    Monk 2/Whatever 7 Venerable Dragonwrought Kobold: Base DEX 18 + 2 from Race + 4 from an Item + 2 from levels. Total: 26 DEX. 9th level rolls around: Take Infinite Deflection.

    Now the only problem with your loop is getting the arrow to hit someone else.

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    Titan in the Playground
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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Not only the arrow moves faster then light.. So are the monks that throw it among themselves..
    I would say that it is a touch attack that catches the opponent flat-footed.. Fast moving and armor won't stop that...
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  27. - Top - End - #27

    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Quote Originally Posted by Kyrthain View Post
    Thing is, we can already do that.
    Liar.


    Nowhere here, on BG, Gleemax or EN World has anyone, to my knowledge, even hit the moon without going epic. And you need to shoot a lot farther than the moon to go to light speed.
    Last edited by sofawall; 2009-08-08 at 04:34 PM.

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    Firbolg in the Playground
     
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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Quote Originally Posted by sofawall View Post
    What about Distant Shot or w/e it's called, the one that let's you shoot faster than the speed of light?
    I consider Infinite Deflection worse because it completely nullifies an entire character type, ranged attackers.

    I mean, even if you remove 9th-level/epic spellcasting entirely, it's completely trivial for an epic game with the rest of the classes to consist of just laughing at the archers. It was bad enough in 3.0, Deflect Arrows needing no save now seals it.

    All they had to do was make a single feat that lets an epic archer bypass it or get another chance or something. A single one. And it never occurred to them. An Epic Archer against an Epic Monk consists of the archer crying before breaking his bow in two and trying to club the monk with it.


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  29. - Top - End - #29
    Titan in the Playground
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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Quote Originally Posted by sofawall View Post
    And you need to shoot a lot farther than the moon to go to light speed.
    Is that assuming that what you throw flies 6 seconds? 'cuz it's not true ya know?
    If you throw as a standard action, you could move before. So now it flies less then 6 seconds. Also, it doesn't count in that it takes time for you to throw the item. If you shoot arrows to the moon, and you have stuff like rapid shot, you could shoot about plenty of arrows.. If you assume they are shot with some time between eachother, at least the last arrow has to fly for about a second..
    Now, if you can shoot/throw something at the moon, you can probably shoot it at the sun too.

    Anyway, as I understand it, in D&D an object's speed is exactly how much it takes the object to reach its destination in the same round.. So if you shoot at the start of your turn at someone who is 10 feet away, the arrow might as well fly with a speed of 1.66 fps, while if you are shooting in the last second at something a couple of miles away.. Well you get the picture..
    An arrow is never late, it arrives no later then the end of the turn.

    Edit:
    Quote Originally Posted by AstralFire View Post
    An Epic Archer against an Epic Monk consists of the archer crying before breaking his bow in two and trying to club the monk with it.
    If its a flaming bow, does the damage add to melee attacks too?
    Last edited by Sliver; 2009-08-08 at 04:55 PM.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

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    Default Re: Not failing reflex saves on a 1 and the arrow super collider

    Isn't there a Swordsage stance that lets you shift 5' every time someone misses you? INFINITE MOVEMENT!

    ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMM!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!

    EDIT: So, Monk/SS1 readies an action to shoot Monk/SS2 if he tries to initiate a manevuer.

    Monk/SS2 initiates Ring of Fire, triggering the readied action.

    Arrow bounces back and forth continuously, both monks 5' stepping with each deflection until they travel AROUND THE WORLD.

    World bursts into flame and everyone in it takes 12d6 save for half!
    Last edited by Keld Denar; 2009-08-08 at 05:10 PM.
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