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  1. - Top - End - #1
    Ettin in the Playground
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    Default [3.5] Coglayer Optimization

    A good while back, in a different thread I can't even find, I heard someone mention that the Coglayer class from the Dragonmech campaign setting was an extremely high-powered class that was either Tier 1 or Tier 2.

    This thought baffles me completely.

    Can someone with more experience in these matters give me some insight? Is there some combination of Steam Powers that I'm missing here, some loop-hole I utterly over-looked. How can a coglayer be on the same tier as a Wizard, Cleric, and their ilk?

    Seriously, can someone help me out with this? If nothing else, maybe this will give me some ideas Coglayer power combination for items, but my brain is demanding answers on this question.
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    Ettin in the Playground
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    Default Re: [3.5] Coglayer Optimization

    Seriously? No one has any idea what I'm talking about?
    Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.

    "These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."

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    Bugbear in the Playground
     
    HamsterOfTheGod's Avatar

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    Default Re: [3.5] Coglayer Optimization

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    Fixer's Avatar

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    Default Re: [3.5] Coglayer Optimization

    I had no clue what the heck a coglayer was until I saw "Dragonmech" and thought to myself, Oh, I don't play that. I am sure there is someone who can help him, though.
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    Ettin in the Playground
     
    Cieyrin's Avatar

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    Default Re: [3.5] Coglayer Optimization

    I'll admit coglayers are interesting and i like how Dragonmech put together their technology, which feels right at home in your standard fantasy setting, I don't know really how you can really break one. At best, depending on how you run one, I could see them on par with Warlocks, though you can move your Steam Powers about, so that may have something to do with it.
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    HamsterOfTheGod's Avatar

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    Default Re: [3.5] Coglayer Optimization

    A little searching ('coglayer wizard') in the goodman games forum found this thread

    http://www.goodman-games.com/forums/...oglayer+wizard

    It may be the start of ideas of how to use the steampowers (magic) of coglayers (wizards) to out perform mechs (fighter types).

    And here's another thread that might be useful

    http://www.goodman-games.com/forums/...er+wizard#p905
    Last edited by HamsterOfTheGod; 2009-08-10 at 02:52 PM.
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