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Thread: 4e poison rules
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2009-08-09, 01:08 AM (ISO 8601)
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4e poison rules
How would you make poison work right in 4e.
make it more 3.5ish.
I want to make chance for people to posion them selves when applying possible (avoid with a feat)
and I don't want a standard 4e saving throw.
Originally Posted by 4e PHBOriginally Posted by 4e dmgLast edited by oxinabox; 2009-08-09 at 01:10 AM.
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"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
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2009-08-09, 01:28 AM (ISO 8601)
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Re: 4e poison rules
You do realize 3.5 poisons sucked right?
I want to make chance for people to posion them selves when applying possible (avoid with a feat)
and I don't want a standard 4e saving throw.
I guess i could leave it as it is, making posions weaker (easier to save) but useable on a weopon for longer, and not makeing PC spend a feat.
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2009-08-09, 01:30 AM (ISO 8601)
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Re: 4e poison rules
also how many uses should ingested poisons have?
There is nothing on earth that we share; it is either Valjean or Javert!
"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
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2009-08-09, 01:33 AM (ISO 8601)
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Re: 4e poison rules
Oh THe saving throw i was talking about was that for the target.
I guess the fact that you can make multyipl attacks with the same poision is balanced by the fact that they will save from it 50% of the time at tthere next round.
But again, ingested poisons.
I don't have an insider subscription.
any chance you could post the relevent points?Last edited by oxinabox; 2009-08-09 at 01:39 AM.
There is nothing on earth that we share; it is either Valjean or Javert!
"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
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2009-08-09, 01:39 AM (ISO 8601)
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Re: 4e poison rules
I'm guess you know about the pre-existing poison rules in 4E, but if not, here's a rundown:
Adventurer's Vault, and a few other sources, have a bunch of poisons as "Alchemical Items," and anyone can brew 'em up with the Alchemist feat and proper "recipe." Basically, they're consumable alchemical items that you can use against opponents, and they have their own attack values and effects that come into play in addition to your own attack stats. Example:
SpoilerOriginally Posted by Compendium
Dragon #373 also has a whole series of feats for Poisoners, as series of "class-less" multiclass feats; the first lets them ignore poison immunity and resistance, and the others give "power swap" options that are poison-related.
~*~*~*~*~*~*~*~
If you wanted to make it more 3.x-like, well, I guess you could say that anyone without the Poisoner feat (the first in the D373 feat chain) must make a Thievery check with a DC of [10 or 15 + 1/2 the level of the poison] or risk poisoning himself. I personally wouldn't do it, though.
As far as making poisons last longer, I think it's part of the balance of combat - if you don't have to spend the Standard Action to apply your poison in combat, then you could just pre-apply it to several weapons without taking the penalty.
I don't really know what to tell you about making poisons stay in the system longer. I guess you could change them to mirror Disease rules, but that'd be a BIG rewrite. Maybe just increase the level of every poison by one or two, and give it an additional 5 ongoing poison damage, and an aftereffect of 5 ongoing poison damage (meaning after they make their first save, they still have to keep taking damage until they make another).
Really, though, I'm not really in favor of making any changes to them.The Playgrounder Formerly Known as rtg0922
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2009-08-09, 01:43 AM (ISO 8601)
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Re: 4e poison rules
dragon 373 sounds exactly what i want.
I'll go find a friend who has it.
I klnow 2 people with insider. One will give it to me i'm sureLast edited by oxinabox; 2009-08-09 at 01:52 AM. Reason: Need to type my thoughs not just write words
There is nothing on earth that we share; it is either Valjean or Javert!
"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
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2009-08-09, 01:51 AM (ISO 8601)
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2009-08-09, 02:24 AM (ISO 8601)
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2009-08-09, 03:42 AM (ISO 8601)
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Re: 4e poison rules
Not what i ment.
By putting a whole bottle of poison on a blade, you get 5 minutes=50 stabs worth of poison out of it.
Therefor shouldn't you be able to use a bottle of posion in food 50 times?
THe stuff from Dragon 373 is good. has some stuff my group would be interested in.
But not great.
All the Poisoner multiclass feats , have nothing to do with actually poison.
(except the first one), all the rest are about getting to poison, without actaully having any poison at hand.
EDIT: I take that back Poten poison allolws you to reroll an attadck that had the poison keyword or effect
And there nothing about ingested poison or about marking them more persistant (better than 50% save is terrible), esp when the poisoner has a very low chance to hit. (warlocks shouldn't use dagger...)
Maybe if i through in; use you highers attibute, for determining to hit with poisoned weopons.
but so not right.
edit:
The Carion Crawler says that siving throws agaist it's poison attacks are at a -2 penalty.
I think i'll make a feat, add it to the multiclass feat progression, that does that.'
Improved posion usage
Req: Posioner, lvl 6;
Targets take a
-2 penalty to saving throws again your posions (only applies to attacks made with proper poisons, not just attacks with the posioninng keyword. as it works of you applying the poison in just the right way)
increase to -3 at lvl 11
increase to -4 at lvl 21Last edited by oxinabox; 2009-08-09 at 03:58 AM.
There is nothing on earth that we share; it is either Valjean or Javert!
"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
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2009-08-09, 11:16 AM (ISO 8601)
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2009-08-09, 11:28 AM (ISO 8601)
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Re: 4e poison rules
Why not give certain poisons the same rules for 4e diseases. I figure it would give the poisons the slower but more deadly effect you might be searching for.
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2009-08-09, 08:21 PM (ISO 8601)
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Re: 4e poison rules
Ignore what i said about a posioned weopon poisoning for the next 5 minutes (/50 attacks) it only poisons the next attack
There is nothing on earth that we share; it is either Valjean or Javert!
"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
Need to find a God? or Spell or Feat?