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Thread: a few factorum questions
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2009-08-10, 04:43 PM (ISO 8601)
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a few factorum questions
The first question, 1. was there a book that had ways to increase the amount of insperation points you could get? If so, where?
2. What exactly constitutes an "encounter"? The wording in the book is that "At the beggining of each encounter, he gains a number of insperation points based on his level." Does this mean he only gets insperation points during encounters, or he only regenerates these points at a start of an encounter and then has to wait until another encounter to get more if he used some or all of them. (I want to use his ability to add his factorum level to skills outside of combat)
3. According to another thread on another site, someones handbook for this class states that at 3rd level, he adds his INT modifier to various STR and DEX checks and skills. That I get. But he said initiative is a DEX check. Is he right?
Also, 4. Does the Surge ability work only once per round or as many times as you can afford it?
I appreciate anybody's input.Last edited by Korivan; 2009-08-10 at 04:57 PM. Reason: more questions, same topic
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2009-08-10, 04:48 PM (ISO 8601)
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Re: a few factorum questions
1. Font of Inspiration
3.Originally Posted by SRD
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2009-08-10, 04:49 PM (ISO 8601)
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Re: a few factorum questions
Font of Inspiration. It's a feat. You take it once, you get one extra point. You take it a second time, you get two more, totaling three. You take it a third time, you get three more, totaling six. It's limited by your intelligence. Note that your DM may not allow it as it's from a web enhancement (and lends itself to abuse).
It's ill defined. I would replenish the pool whenever initiative is first rolled for an encounter, and then assume you have the full pool available when out of combat. Out of combat applications like skills have other limits, after all.
Yes. "An initiative check is a Dexterity check." This isn't a cheesy, strained interpretation that will have him claiming that attacks are strength checks too.
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2009-08-10, 04:50 PM (ISO 8601)
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Re: a few factorum questions
It's a web enhancement here.
2. What exactly constitutes an "encounter"? The wording in the book is that "At the beggining of each encounter, he gains a number of insperation points based on his level." Does this mean he only gets insperation points during encounters, or he only regenerates these points at a start of an encounter and then has to wait until another encounter to get more if he used some or all of them. (I want to use his ability to add his factorum level to skills outside of combat)
3. According to another thread on another site, someones handbook for this class states that at 3rd level, he adds his INT modifier to various STR and DEX checks and skills. That I get. But he said initiative is a DEX check. Is he right?
I appreciate anybody's input.
Also: Ettin-ninja'd!!Last edited by Salt_Crow; 2009-08-10 at 04:50 PM.
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2009-08-10, 04:50 PM (ISO 8601)
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Re: a few factorum questions
Factotums are awesome. Just wanted to start with that.
Font of Inspiration is on the web, google it.
Most rulings seem to be limitless IP outside of combat. That said, encounters can be many and varied. If you're haggling to get a good price from a vendor, that could be an encounter. Traps are encounters. Monsters are the classic encounter. Anything that is a challenge tends to be an encounter. Of course, others rule for it to be an encounter it has to give xp. I'm not sure which side of the fence to fall on.
This is a contested point, but most char op folk tend to see it as a dex check. It's generally agreed on Gleemax that it works (some people always disagree, no matter the rule, but it's written in the rules...), but I'm not sure what the consensus is here.
EDIT: I've been ninja'd by a few someones who said almost exactly what I said, and were more helpful to boot. Skilled ninjas.Last edited by sofawall; 2009-08-10 at 04:53 PM.
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2009-08-10, 04:51 PM (ISO 8601)
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Re: a few factorum questions
2. What exactly constitutes an "encounter"? The wording in the book is that "At the beggining of each encounter, he gains a number of insperation points based on his level." Does this mean he only gets insperation points during encounters, or he only regenerates these points at a start of an encounter and then has to wait until another encounter to get more if he used some or all of them. (I want to use his ability to add his factorum level to skills outside of combat)
And it's Factotum. Factorum is a PrC in the Planar Handbook or Manual of the Planes (forgot which).
Edit: Double-ninja'ed again. Twice in one day.Last edited by Sinfire Titan; 2009-08-10 at 04:52 PM.
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2009-08-10, 04:53 PM (ISO 8601)
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Re: a few factorum questions
I see 4 people ahead of you, Sinfire. 3 beat me. There are some skilled ninjas here.
Last edited by sofawall; 2009-08-10 at 04:53 PM.
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2009-08-10, 04:57 PM (ISO 8601)
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2009-08-10, 05:05 PM (ISO 8601)
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Re: a few factorum questions
I tossed a fourth question in there too, just wanted to put this up so people would see it. Thanks for the first question answered, not sure if it'll be allowed, but the current dm allows almost anything so long as we can prove its been published.
Also, thanks for clarifying the 2nd question, I'll definatly argue for your points of view on that.
The third question I thought I knew, but I remember someone saying the opposite, thanks again for the clerification. (current character has a +12 initiative check at third level because of this ability, havnt even got ahold of a warning weapon or belt of battle yet...)
The fourth question is where we are having the biggest debate over this class. Im fine with it working only once per round, its still an awsome ability.
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2009-08-10, 05:06 PM (ISO 8601)
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Re: a few factorum questions
The Factotum Handbook
An excellent resource, if a bit incomplete.
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2009-08-10, 05:24 PM (ISO 8601)
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2009-08-10, 05:37 PM (ISO 8601)
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2009-08-10, 05:47 PM (ISO 8601)
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2009-08-10, 05:52 PM (ISO 8601)
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Re: a few factorum questions
Human+2 flaws+7 normal feats= 10 feats.
you get 1+2+3+4+5+6+7+8+9+10+10 inspiration points. That's 65. How many does it cost again, 3? There's 21. Add your normal one for 22. Celerity for 23. Belt of Battle for 24.
Sure, it's not 32, but I had forgotten the actual number. 24 is still hella good.
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2009-08-10, 05:58 PM (ISO 8601)
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Re: a few factorum questions
The argument against it is that the extra action doesn't stack with another from the same source under the D&D stacking rules. It's rather rational too; I built a gestalt Factotum/Archivist Archer that was able to one-turn kill the Hecatoncheires on level 20.
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2009-08-10, 05:58 PM (ISO 8601)
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Re: a few factorum questions
Your not allowed to give my players ideas when I DM
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2009-08-10, 06:01 PM (ISO 8601)
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Re: a few factorum questions
Then ban them entirely from Gleemax.
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2009-08-10, 06:29 PM (ISO 8601)
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Re: a few factorum questions
Stacking rules only apply to rolls. It's the reason I disagree with Cust Serv and the Sage on Monk's Belts+SuS. It's right there in the Stacking section on the Core rules:
In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus and worst penalty applies. Dodge bonuses and circumstance bonuses however, do stack with one another unless otherwise specified.
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2009-08-10, 07:21 PM (ISO 8601)
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Re: a few factorum questions
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2009-08-10, 07:40 PM (ISO 8601)
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Re: a few factorum questions
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-08-10, 08:20 PM (ISO 8601)
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Re: a few factorum questions
Font is linked in the thread, but not in the OP. One of the failing of the handbook is that it hasn't been updated with all of the stuff for the thread.
Questions 2 and 4 are solidly DM's discretion, as they are vague and were never addressed by WOTC (much like whatever it is Factotums exactly are doing with the Arcane Dilettante ability) as Dungeonscape was a late 3.5 book.
Well, rule 4 is actually "use it as much as you like" RAW, but I think its sensible to make it 1/rd.
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2009-08-10, 08:45 PM (ISO 8601)
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Re: a few factorum questions
Reading the forums is much easier and faster than figuring it out yourself (except in some cases. Gate, I'm looking at you).
Most of the internet has relatively little char op, gleemax and BG (forgot about that one) have a strong concentration of extremely skilled optimizers.
And yes, GitP is good, but Gleemax stands in my mind as The Char Op Site. Others likely see BG the same way. This, to me, is a site that has some char op on it.
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2009-08-10, 09:24 PM (ISO 8601)
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Re: a few factorum questions
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2009-08-10, 09:56 PM (ISO 8601)
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Re: a few factorum questions
Of course, anything a rogue can do, a factotum can do better.
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2009-08-10, 10:52 PM (ISO 8601)
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Re: a few factorum questions
BG is where a good deal of optimizers loyal to Wizo-Autumn (Meg) went when Gamer 0 started messing up Gleemax. Others went to The Gamer's Den. At the time, GitP was malfunctioning too, so a few even left these boards in favor of a more stable one.
For a few months though, BG was almost devoted to optimization due to the influx. It's calmed down since more members have joined, but for a stint of time it was nearly impossible to have a thread without a DnD optimization reference being flung around every 3 posts. It's worth noting that, while the migrants were very happy about BG's lax rules and easy-going moderators, several of us still follow a rules code similar to Gleemax's (minus the restrictions on swearing). There's a couple of wild boys on BG, but they have their reasons.
When I come to GitP, it's mainly to read OotS and chime into things that I have experience with. This site gets a lot more threads about Incarnum than both Gleemax and BG combined, so I get to spread the knowledge about my favorite variant system here (that's the other primary reason I visit).
Yeah, Factorums are OK, but I prefer Rouges.
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2009-08-10, 11:18 PM (ISO 8601)
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2009-08-10, 11:54 PM (ISO 8601)
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Re: a few factorum questions
Mainly because the thread is about factotums. The thread title is a typo. You'd know, if you'd read the thread.
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2009-08-11, 12:42 AM (ISO 8601)
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2009-08-11, 12:45 AM (ISO 8601)
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Re: a few factorum questions
I already knew that, yet missed the joke. I appear to have made a liar out of you.
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2009-08-11, 08:13 AM (ISO 8601)
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Re: a few factorum questions