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  1. - Top - End - #1
    Pixie in the Playground
     
    ElfMonkGuy

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    Default weapon and armor building help (3.5)

    My DM keeps throwing items at me with a + to hit or a + to confirming crits. He swears he his building them using the item rules in the DMG, but I haven't been able to find the right type of stat this would be to build my own and price them out.

    What stat would you use to build these, and how much would they cost per point in either +hit or +crit?

    Thanks for any help.
    "Was that really necessary?"

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    Firbolg in the Playground
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    Default Re: weapon and armor building help (3.5)

    What exactly are they?

    A bonus to hit (and damage) is just an enhancement bonus. Keen expands the critical threat range, though it doesn't boost confirmation rolls.

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    Ogre in the Playground
     
    Elfin's Avatar

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    Default Re: weapon and armor building help (3.5)

    A normal +x weapon has +x to hit and +x to damage; one that has only +x to hit is obviously worth a lot less. As for the critical bonuses, there's a weapon special ability called Keen, which doubles a weapons crit range; however, there's nothing which increases your attack to confirm a crit (at least in core).
    I wouldn't give your DM a hard time about it, though; they have the right to create their own magic items.

    EDIT: Ninja'd.
    Last edited by Elfin; 2009-08-12 at 03:44 PM.

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    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: weapon and armor building help (3.5)

    The only thing I can think of that increases a weapon's confirmation rolls is Solarian Truesteel from BoED. Could your DM be using that, or is he only using the DMG?
    Last edited by Claudius Maximus; 2009-08-12 at 03:45 PM.
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  5. - Top - End - #5
    Pixie in the Playground
     
    ElfMonkGuy

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    Default Re: weapon and armor building help (3.5)

    It's doubtful he's using anything iike Solarian Truesteel, especially since I have it on a bow, right now. Before, I had a pair of gloves that gave +4 bonus to all of my attack rolls.
    "Was that really necessary?"

    "...I don't understand the question"

  6. - Top - End - #6
    Titan in the Playground
     
    Keld Denar's Avatar

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    Default Re: weapon and armor building help (3.5)

    Pitspawned, DMGII special material, gives a +2 on attack rolls to confirm criticals as well. It also synergizes with the Keen enchantment, making it cheaper than normal to upgrade a pitspawned weapon with Keen.

    EDIT: Why do you care? Gear is gear. Game is game. As I DM, I make stuff up all the time. Most of it I have no idea how to price. Its called DM Fiat, or Rule 0, which manifests itself in the Rule of Cool, among other things. DM has the final say in anything. If hes giving you too little gear and using too hard of challenges, talk to him. If he's giving you too much gear and you don't feel like anything is a challenge, talk to him. Otherwise, just ride it out and have fun!
    Last edited by Keld Denar; 2009-08-12 at 04:11 PM.
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  7. - Top - End - #7
    Titan in the Playground
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    Default Re: weapon and armor building help (3.5)

    http://www.d20srd.org/srd/magicItems/magicArmor.htm
    http://www.d20srd.org/srd/magicItems/magicWeapons.htm

    That's the basics. Other books may also have other weapon & armor abilities you can use too. If your DM likes to just make something up or you just make something up (which the DM approves), then just compare it to similarly powered abilities when setting a price.
    Last edited by ericgrau; 2009-08-12 at 11:38 PM.
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  8. - Top - End - #8
    Pixie in the Playground
     
    ElfMonkGuy

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    Default Re: weapon and armor building help (3.5)

    Keld: I'm just curious as to how he does it. I know it's all based in the RAW, I just haven't managed to sit him down and get him to tell me exactly what it is. Pretty much, it's just so I know what to ask for, later on, and who much, roughly, it would cost.
    "Was that really necessary?"

    "...I don't understand the question"

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