Results 1 to 29 of 29
-
2009-08-12, 04:10 PM (ISO 8601)
- Join Date
- Nov 2006
[3.5] Would this make Bards overpowered?
If I've got a player who wishes to trade away Bard spellcasting for something that would really shine in the "party support" and "party leader" role, and he doesn't want to mess with multiclassing, would these changes be good? He wants a 4e "Warlord" feel I think. I know this is likely stronger than the standard bard unless you optimize spellcasting, but we all know the spells are broken in 3.5 anyways.
Lose all Spellcasting, including the ability to use wands, scrolls, etc unless the bard uses Use Magic Device.
Gain all class abilities of the Marshall class (the auras, the granting of move actions, etc, but not skills or saves).
Gain a maneuver progression that probably has a bit less maneuvers known than the Warblade. The only discipline the Bard gains access to is White Raven.
-
2009-08-12, 04:17 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: [3.5] Would this make Bards overpowered?
Instead of trying to mess around with the Bard, what about trying the Sublime Way Marshal variant from Tempest Stormwind over on the WotC boards?
It's pretty much THE 3.x Warlord, I think.
(There's also a variant Paladin I made a while back that gives up spellcasting for Marshal auras, but I haven't playtested or anything. You can find it in my homebrew compendium in my sig.)The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
-
2009-08-12, 04:18 PM (ISO 8601)
- Join Date
- May 2005
Re: [3.5] Would this make Bards overpowered?
Sounds fairly powerful. I would probably take a look at the Marshal stuff and finely pick out stuff. I agree about the white raven stuff, though.
I like where this thread is going. I need mundane bard-types for a sci-fi setting I'm working on.
-
2009-08-12, 04:21 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Stuck in a bottle.
- Gender
Re: [3.5] Would this make Bards overpowered?
Marshal stuff in addition to Bardic music in addition to 9th level maneuvers in exchange for 6th level spells from the Bard list? A bit much in my mind.
Perhaps either the Warblade's maneuvers (White Raven only), or trading spells and some bardic music abilities for the Marshal's abilities and maneuvers at, say, a 3/4th rate (maxing out at 8th level maneuvers and an Initiator level of 15).
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
-
2009-08-12, 04:22 PM (ISO 8601)
- Join Date
- Nov 2006
-
2009-08-12, 04:24 PM (ISO 8601)
- Join Date
- May 2005
Re: [3.5] Would this make Bards overpowered?
You could have it so some of the marshal stuff or maybe even some of the maneuvers expend a usage of bardic music. I don't know about the marshal too much, as I haven't taken a very long look at it.
-
2009-08-12, 04:26 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: [3.5] Would this make Bards overpowered?
It would be ok. The only problem is that you'd have to change your bonus type. As it stands, EVERY bonus that a Marshal gives is a Moral bonus. Inspire Courage is a Moral bonus. No point in getting a +6 bonus to damage when flanking if you are already getting a +4 bonus to damage from bard song that doesn't stack.
Look up Tempest Stormwind's Sublime Marshal on Gleemax. Its basically what you are trying to do, except it trades out its suplimental martial discipline for Bardic Music and Knowledge (Normally Sublime Marshal gets White Raven + one other discipline). I think its a little much on the powerful side, especailly if you are in a melee heavy group.
-
2009-08-12, 04:29 PM (ISO 8601)
- Join Date
- Sep 2008
Re: [3.5] Would this make Bards overpowered?
I would do it like this:
Level 1: First Level Bard Abilities
Level 2: First Level Marshal Abilities
Level 3: Second Level Bard & Marshal Abilities
Level 4: Third Level Bard Abilities
Level 5: Third level Marshal Abilities
Level 6: Fourth Level Bard & Marshal Abilities
Level 7: Fifth Level Bard Abilities
Level 8: Fifth Level Marshal Abilities
Level 9: Sixth Level Bard & Marshal Abilities
Level 10: Seventh Level Bard Abilities
Level 11: Seventh level Marshal Abilities
Level 12: Eighth Level Bard & Marshal Abilities
Level 13: Ninth Level Bard & Marshal Abilities
Level 14: Ninth & Tenth level bard Abilities
Level 15: Eleventh Level bard/ Ninth Level marshal Abilities
Level 16: Twelfth and Thirteenth Level bard Abilities
Level 17: Fourteenth Level Bard/ Tenth Level Marshal Abilities
Level 18: 15 and 16 Level Bard Abilities
Level 19:17th & 18 lvl Bard
Level 20:19+20 Lvl bard
No castingBienvenue Au Kébec !!!
Improve Kébec's Industry!
Improve Kébec's Transport!
Improve Kébec's Security!
My Trophies!
Spoiler
Also, if anyone has any sort of problem at all that they feel like talking about, my PM box is open.
-
2009-08-12, 04:30 PM (ISO 8601)
- Join Date
- Nov 2006
-
2009-08-12, 04:32 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
Re: [3.5] Would this make Bards overpowered?
Marshal stuff in addition to Bardic music in addition to 9th level maneuvers in exchange for 6th level spells from the Bard list? A bit much in my mind.
I think the biggest problem with the idea is actually just that- White Raven encourages a very lead-from-the-front style, which clashes with the Bard's design as more of a supportive secondary combatant.
-
2009-08-12, 04:32 PM (ISO 8601)
- Join Date
- Mar 2007
-
2009-08-12, 04:40 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Brighton, UK
- Gender
Re: [3.5] Would this make Bards overpowered?
There is a feat on the sublime way marshal variant that changes its auras to either a competence of an insight bonus, chosen when you activate the aura.
So.. you can use other things along with the auras if you take that feat. e.g. bardic music.
I'm playing a Sublime Way marshal in an upcoming campaign, looks pretty shiny. And it won't be overpowered, I think - We have a pretty caster-heavy group.
-
2009-08-12, 04:44 PM (ISO 8601)
- Join Date
- Nov 2006
Re: [3.5] Would this make Bards overpowered?
True, but then, one can always take a one-level dip (Warblade, for example) to get better proficiencies...and hey look, now you can have access to some of those awesome counters while fighting in your Mithril Full-plate!
Oh, what should the recovery mechanism be? I'm thinking Crusader style?
-
2009-08-12, 04:45 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Chicagoland
- Gender
Re: [3.5] Would this make Bards overpowered?
I know you said no multiclassing, but a Bard 2 or 3/Warblade or Crusader focused on White Raven maneuvers with the Song of the White Raven feat is basically what you described. The feat stacks Warblade or Crusader levels with Bard levels to determine the amount of bonus Inspire Courage gives and if you really need more than 2 or 3 uses of bardic music per day he could pick up Extra Music. And thats all published material instead of homebrewed.
-
2009-08-12, 04:48 PM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: [3.5] Would this make Bards overpowered?
Every time someone mentions dragonfire inspiration, I grow in power.
Stormwind's stuff is generally good. I'd be willing to roll with just it. Bear in mind it's meant to exist in Wizzo-world, like most of my stuff.Last edited by Doc Roc; 2009-08-12 at 04:48 PM.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
-
2009-08-12, 08:12 PM (ISO 8601)
- Join Date
- Sep 2008
Re: [3.5] Would this make Bards overpowered?
Book Wyrm's idea works. Epically.
Bienvenue Au Kébec !!!
Improve Kébec's Industry!
Improve Kébec's Transport!
Improve Kébec's Security!
My Trophies!
Spoiler
Also, if anyone has any sort of problem at all that they feel like talking about, my PM box is open.
-
2009-08-12, 09:55 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: [3.5] Would this make Bards overpowered?
The Marshall class is already mid BAB, so allowing all his abilities on top of bard mid BAB and bard abilities sounds like a bit much. That still leaves skills & music. Depending on your campaign skills may be unimportant and music is kinda weak, so it may not matter. But, then, if those things are unimportant then why not ditch them and just be a marshall?
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
-
2009-08-12, 10:47 PM (ISO 8601)
- Join Date
- Nov 2006
-
2009-08-12, 11:18 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: [3.5] Would this make Bards overpowered?
Well if so bardic music & skills wouldn't fix that anyway. The bonuses still seem fairly substantial. And the versatility to, say, giving the caster a massive boost to break SR when needed seems handy. But maybe it's not good enough in a small party and it's better for a larger group.
Last edited by ericgrau; 2009-08-12 at 11:18 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
-
2009-08-12, 11:22 PM (ISO 8601)
- Join Date
- May 2009
-
2009-08-12, 11:33 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: [3.5] Would this make Bards overpowered?
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
-
2009-08-12, 11:57 PM (ISO 8601)
- Join Date
- Nov 2006
Re: [3.5] Would this make Bards overpowered?
Can I make a good dragon-fire Inspiration Bard-Blade if I'm not allowed to use campaign-specific materials or Words of Creation?
I kinda want to try an archery-focused Bard-blade.
-
2009-08-12, 11:59 PM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
-
2009-08-13, 01:32 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: [3.5] Would this make Bards overpowered?
Yea, all you really lose from campaign specific is Song of the Heart. Granted, thats almost a free +1, but still...If you are ditching Spellcasting too, you also loose Inspirational Boost. By that point, you really only have a MW Instrument and a Badge of Valor adding to your IC...Thats kinda...low. I mean, you'd be rocking about 3d6 between levels 3 and 7, and then 4d6 at 8...thats decent, but could be 2 points higher. Also, MW instrument causes issues with your hands...hard to hold a bow and a mandolin at the same time...
If you can get some home brew, swap out like, Iron Heart in your Warbladeage for Fax's Falling Star discipline. Its archery based and does stuff like add more elemental damage to your arrows, give you bonuses to hit, and apply some minor status effects like Flat Footed or Blinded.
Pretty slick stuff.
-
2009-08-13, 01:36 AM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: [3.5] Would this make Bards overpowered?
I vote that you get a Bow of Force, Hank-style, and build your mandolin around it.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
-
2009-08-13, 01:44 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: [3.5] Would this make Bards overpowered?
You rang?
Seriously, if I were to ever build a 3.x archer, I'd probably petition the DM to let me have that. It's a pretty sweet item.The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
-
2009-08-13, 02:25 AM (ISO 8601)
- Join Date
- Nov 2006
Re: [3.5] Would this make Bards overpowered?
Two separate issues. The bard I might want to build for a separate game will have spellcasting, so Inspirational Boost will be in effect. The problem is, the DM I play with (when I am a player and not a DM) often limits equipment, so I can't count on a MW instrument, a Badge of Valor, or a Vest of Legend.
I need to find a class that doesn't care about how much equipment a GM allows or which animals I can wildshape into. We're also using Pathfinder rules so I'll need to see what they did to the Druid.
-
2009-08-13, 02:32 AM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: [3.5] Would this make Bards overpowered?
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
-
2009-08-13, 08:34 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: [3.5] Would this make Bards overpowered?
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.