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  1. - Top - End - #1
    Bugbear in the Playground
     
    Signmaker's Avatar

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    Default Test of SpiteEx Sharnian and Signmakerens da Third

    Yo, wassup.



    That map, with as many buff rounds as you deem appropriate. Sound cool?
    "So Marbles, why do they call you Marbles?"

  2. - Top - End - #2
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Ah yes, the classic, sure, how about 1-2 rounds and all days.
    The accuracy of this post is questionable

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  3. - Top - End - #3
    Bugbear in the Playground
     
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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    2 sounds fine. Y11 for me, I suppose.

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    All-Day
    Contingent Energy Resistance, Superior Resistance, Primal Hunter, Primal Instinct, Primal Senses, Energy Immunity: Fire

    1. Barkskin, quickened Halo of Sand.
    2. Freedom of Movement, Air Devotion.
    "So Marbles, why do they call you Marbles?"

  4. - Top - End - #4
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Buffs
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    All days - Greater Magic Weapon and Armor Potions
    1 - See Invisibility Potion
    2 - Activate Blood in the Water stance


    Any vision modes?

    Initiative - (1d20+6)[23]
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  5. - Top - End - #5
    Bugbear in the Playground
     
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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Darkvision is all.

    Init: (1d20+16)[34]
    "So Marbles, why do they call you Marbles?"

  6. - Top - End - #6
    Bugbear in the Playground
     
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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Hum. Emelyn moves to W13 and readies an action.

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    Flame strike the enemy if they dare to move out of their square.
    "So Marbles, why do they call you Marbles?"

  7. - Top - End - #7
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Forgot: started in A11

    You see a normal human being wielding two scimitars.

    Activate Belt of Battle (2 Charges) Res'k activates Aporter armor, Dimension Door to X13

    Full Attack

    Main Hands
    Attack1 (1d20+20)[35] threats on 12-20
    Damage (1d6+9)[15]
    Threat (1d20+22)[38]
    Critical Hit Damage (1d6+9)[14]

    Attack2 (1d20+15)[21] threats on 12-20
    Damage (1d6+9)[11]
    Threat (1d20+17)[36]
    Critical Hit Damage (1d6+9)[15]

    Attack3 (1d20+10)[15] threats on 12-20
    Damage (1d6+9)[10]
    Threat (1d20+12)[13]
    Critical Hit Damage (1d6+9)[15]

    Offhand:
    Attack4 (1d20+20)[39] threats on 12-20
    Damage (1d6+9)[10]
    Threat (1d20+22)[34]
    Critical Hit Damage (1d6+9)[15]

    Just in case of Lightning Mace:
    Attack1 (1d20+20)[28] threats on 12-20
    Damage (1d6+9)[12]
    Threat (1d20+22)[33]
    Critical Hit Damage (1d6+9)[15]

    Attack2 (1d20+15)[22] threats on 12-20
    Damage (1d6+9)[15]
    Threat (1d20+17)[22]
    Critical Hit Damage (1d6+9)[12]


    Attack3 (1d20+10)[16] threats on 12-20
    Damage (1d6+9)[15]
    Threat (1d20+12)[30]
    Critical Hit Damage (1d6+9)[10]


    Offhand:
    Attack4 (1d20+20)[25] threats on 12-20
    Damage (1d6+9)[14]
    Threat (1d20+22)[37]
    Critical Hit Damage (1d6+9)[12]

    Incase it Lightnings again:
    Attack1 (1d20+20)[25] threats on 12-20
    Damage (1d6+9)[12]
    Threat (1d20+22)[37]
    Critical Hit Damage (1d6+9)[10]


    Attack2 (1d20+15)[16] threats on 12-20
    Damage (1d6+9)[11]
    Threat (1d20+17)[28]
    Critical Hit Damage (1d6+9)[12]


    Attack3 (1d20+10)[12] threats on 12-20
    Damage (1d6+9)[12]
    Threat (1d20+12)[23]
    Critical Hit Damage (1d6+9)[11]


    Offhand
    Attack4 (1d20+20)[35] threats on 12-20
    Damage (1d6+9)[12]
    Threat (1d20+22)[36]
    Critical Hit Damage (1d6+9)[13]


    EDIT: God awful rolls there

    Current Status, Obs only
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    HP 95/95 Blood in the Water +
    Last edited by lvl 1 sharnian; 2009-08-12 at 09:45 PM.
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  8. - Top - End - #8
    Bugbear in the Playground
     
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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    All except 20s are misses. I don't think I saw any 20s.
    "So Marbles, why do they call you Marbles?"

  9. - Top - End - #9
    Bugbear in the Playground
     
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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Using my Ankh, a sapphire, and fairy dust, Swift Action Cast Control Winds - Tornado grade centered at X16, with the calm air being at said X16 column.

    Fort Save DC 25, or be blown towards the center and suffer tornado effects.

    I also defensively cast burrow, provided I pass the concentration check.
    (1d20+23)[24] DC 25

    ^--Wow, I suck.
    Last edited by Signmaker; 2009-08-12 at 09:50 PM.
    "So Marbles, why do they call you Marbles?"

  10. - Top - End - #10
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Lol

    Fort Save (1d20+16)[23]

    I guess it fizzles, does that provoke AoO?

    Failed Save

    Could I remove the caught in tornado effect with Iron Heart Surge?

    And you say I can only hit on a natural 20?
    Last edited by lvl 1 sharnian; 2009-08-12 at 10:02 PM.
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  11. - Top - End - #11
    Bugbear in the Playground
     
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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    It does not provoke, as that was for weather. Just a fizzle. As for you.

    You are knocked prone and roll (1d4)[2] x10 feet towards the center, and proceed to take 6d6 damage per round for (1d10)[1] rounds, before being ejected in to the calm.

    Iron Heart Surge: I do believe so.

    And yes, my AC is THAT high.
    Last edited by Signmaker; 2009-08-12 at 10:05 PM.
    "So Marbles, why do they call you Marbles?"

  12. - Top - End - #12
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Tornado damage (6d6)[20]
    Belt of battle 1 stand up

    move to X13
    Full Attack
    if you don't mind I'll stop adding modifiers to attack for sake of simplicity
    Power Attack +13
    Attack (1d20)[9]
    Damage (1d6+22)[23]
    Threat (1d20)[18]
    Crit Damage (1d20)[16]

    Attack (1d20)[13]
    Damage (1d6+22)[26]
    Threat (1d20)[13]
    Crit Damage (1d20)[14]

    Attack (1d20)[18]
    Damage (1d6+22)[28]
    Threat (1d20)[10]
    Crit Damage (1d20)[3]

    Attack (1d20)[9]
    Damage (1d6+22)[24]
    Threat (1d20)[17]
    Crit Damage (1d20)[12]
    The accuracy of this post is questionable

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  13. - Top - End - #13
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Garbage

    Attack (1d20)[20]
    Damage (1d6+22)[25]
    Threat (1d20)[20]
    Crit Damage (1d20)[4]

    Attack (1d20)[6]
    Damage (1d6+22)[25]
    Threat (1d20)[8]
    Crit Damage (1d20)[16]

    Just in case
    Attack (1d20)[10]
    Damage (1d6+22)[23]
    Threat (1d20)[4]
    Crit Damage (1d20)[11]

    Finally 1hit, please 1 shot on you 29 damage woot double 20s
    Last edited by lvl 1 sharnian; 2009-08-12 at 10:36 PM.
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  14. - Top - End - #14
    Bugbear in the Playground
     
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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Owie.

    Move to W15, defensively cast in weather (1d20+23)[38](1d20+23)[33] Greater Dispel Magic, targeting you.
    "So Marbles, why do they call you Marbles?"

  15. - Top - End - #15
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Since you auto succeed, I lose all my buffs:
    See Invisibility...
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  16. - Top - End - #16
    Bugbear in the Playground
     
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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    xD

    Continue, as I don't want to be a douche and Swift Action a second tornado.
    Last edited by Signmaker; 2009-08-12 at 10:47 PM.
    "So Marbles, why do they call you Marbles?"

  17. - Top - End - #17
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    charge to X15 and attack

    Attack (1d20)[12]
    Damage (1d6+23)[26]
    Threat (1d20)[15]
    Crit Damage (1d6+23)[29]

    Lightnings

    Attack (1d20)[8]
    Damage (1d6+23)[29]
    Threat (1d20)[13]
    Crit Damage (1d6+23)[25]

    Attack (1d20)[4]
    Damage (1d6+23)[25]
    Threat (1d20)[2]
    Crit Damage (1d6+23)[24]


    all miss
    just noticed that hit on you should have done an extra 22 damage because I messed up crit damage roll
    Last edited by lvl 1 sharnian; 2009-08-12 at 10:53 PM.
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  18. - Top - End - #18
    Bugbear in the Playground
     
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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Emelyn defensively casts Flame Strike, augmented by her Ankh.
    (1d20+23)[26] Concentration
    (1d20+23)[25] Concentration Weather.

    (15d6)[54] Damage, DC 22 Reflex.

    Also, swift action Transdimensional Control Winds (concentration (1d20+23)[42], centered at X5. DC 25 Fort.

    Edit: Duly noted.
    Last edited by Signmaker; 2009-08-12 at 10:55 PM.
    "So Marbles, why do they call you Marbles?"

  19. - Top - End - #19
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Reflex: (1d20+18)[36]
    Fort: (1d20+16)[23]
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  20. - Top - End - #20
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    How long am I caught? And how far am I pulled?

    Current stats obs only
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    48/95 Blood in the Water +1
    Last edited by lvl 1 sharnian; 2009-08-13 at 07:52 PM.
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    Bugbear in the Playground
     
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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    (1d10)[8] rounds
    (1d4)[4] x 10 feet, taking 1d4 per 10 feet nonlethal damage.
    "So Marbles, why do they call you Marbles?"

  22. - Top - End - #22
    Bugbear in the Playground
     
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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    [roll]4d4 nonlethal due to dragging[/roll]

    This goes without saying, but you're also prone.
    "So Marbles, why do they call you Marbles?"

  23. - Top - End - #23
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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    (4d4)[11] cause I suck.
    "So Marbles, why do they call you Marbles?"

  24. - Top - End - #24
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    SolithKnightGuy

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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    I should be at X7
    taking caught damage: (6d6)[19]
    Stand up and Iron Heart Surge

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    29/95
    Last edited by lvl 1 sharnian; 2009-08-13 at 08:56 PM.
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    Bugbear in the Playground
     
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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    I ready an action. "Can't you just get wiped out from the winds? Stay DOWN already!"

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    Draw my dagger if opponent is adjacent to my square.
    "So Marbles, why do they call you Marbles?"

  26. - Top - End - #26
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    I move to X13 and recover my manuevers. Ready action
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    Throw rock to disrupt spellcasting


    How much damage would throwing a rock at you do?:)
    Last edited by lvl 1 sharnian; 2009-08-13 at 09:00 PM.
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  27. - Top - End - #27
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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Zero. It would miss, what with a tornado being present.

    Draw my dagger, DC 28 Will save or cower for (1d4)[1] rounds. Sonic, Fear, Mind-affecting ability.

    Cast Shillelagh (1d20+23)[26] Concentration.

    I'll also be fair and NOT once again windrape you.
    Last edited by Signmaker; 2009-08-13 at 09:08 PM.
    "So Marbles, why do they call you Marbles?"

  28. - Top - End - #28
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Well, assuming it could hit,

    Btw
    Readied action, throw rock at you
    my rock attack misses

    Initiate Mind over Body
    (1d20+11)[15]
    cowering

    Are there any bonuses for standing on top of your head?
    Last edited by lvl 1 sharnian; 2009-08-13 at 10:32 PM.
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  29. - Top - End - #29
    Bugbear in the Playground
     
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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Gonna surge it, or may I go?

    For your information, ranged attacks with material weapons (including siege weapons) are impossible in a tornado. You'd want something like a ray.

    Handstand-Wut.
    Last edited by Signmaker; 2009-08-13 at 10:35 PM.
    "So Marbles, why do they call you Marbles?"

  30. - Top - End - #30
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of SpiteEx Sharnian and Signmakerens da Third

    Can't surge,I mind over bodied already

    I was just asking the damage of a thrown rock in normal conditions. I've only heard a little bit about it in the DMG as being Non-lethal damage, maybe 1d3?

    EDIT:Just continue
    Last edited by lvl 1 sharnian; 2009-08-13 at 10:40 PM.
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

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