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    Bugbear in the Playground
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    Default Create Instanced Dungeon

    Suppose I, as an epic level wizard, for whatever reason, wanted to create a doorway that creates a new copy of a dungeon (or tower or whatever) for each group of associated people that attempts to enter it? What spells and/or epic seeds would be involved in such a task?

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    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Create Instanced Dungeon

    Quote Originally Posted by Random832 View Post
    Suppose I, as an epic level wizard, for whatever reason, wanted to create a doorway that creates a new copy of a dungeon (or tower or whatever) for each group of associated people that attempts to enter it? What spells and/or epic seeds would be involved in such a task?
    I think that sounds sort of like creating demiplanes. I am not exactly sure on the specifics of that.

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    Bugbear in the Playground
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    Default Re: Create Instanced Dungeon

    Quote Originally Posted by HCL View Post
    I think that sounds sort of like creating demiplanes. I am not exactly sure on the specifics of that.
    Well, the spell is genesis - but what would be needed to, er, "furnish" it, can it be done automatically (maybe with the trap mechanics?), etc.

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    Bugbear in the Playground
     
    HamsterOfTheGod's Avatar

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    Default Re: Create Instanced Dungeon

    Quote Originally Posted by Random832 View Post
    Suppose I, as an epic level wizard, for whatever reason, wanted to create a doorway that creates a new copy of a dungeon (or tower or whatever) for each group of associated people that attempts to enter it? What spells and/or epic seeds would be involved in such a task?
    Er...seeds, conjure, life, fortify, factors...head starts hurting.

    Do you need to spell it out exactly? If this is an epic level wizard NPC doing this for the non-epic PCs, just give the conditions of the spell, and give it a name. For ex,

    Create Dungeon Instance
    Conjuration (Creation, Healing, Teleportation)
    Spellcraft DC: Some DC
    Components: V, S, XP
    Casting Time: 1 minute
    Range: 5 ft.
    Effect: One duplicate dungeon
    Duration: 8 hours
    Saving Throw: None
    Spell Resistance: No
    To Develop: Some gp; Some days; Some XP. Seed: conjure, life, fortify, transport. Factors: Some factors.

    Upon casting, the character creates a duplicate of a dungeon as designed and populated by the caster. The entrance is clearly marked. The dungeon will last 8 hours. Anyone who enters may choose to exit before the duration ends. Anyone still inside after the duration ends is transported back to the entrance in whatever state they were in when the spell ends.
    Last edited by HamsterOfTheGod; 2009-08-13 at 09:09 PM.
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    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

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    Default Re: Create Instanced Dungeon

    Quote Originally Posted by HamsterOfTheGod View Post
    Er...seeds, conjure, life, fortify, factors...head starts hurting.

    Do you need to spell it out exactly? If this is an epic level wizard NPC doing this for the non-epic PCs, just give the conditions of the spell, and give it a name. For ex,

    Create Dungeon Instance
    Conjuration (Creation, Healing, Teleportation)
    Spellcraft DC: Some DC
    Components: V, S, XP
    Casting Time: 1 minute
    Range: 5 ft.
    Effect: One duplicate dungeon
    Duration: 8 hours
    Saving Throw: None
    Spell Resistance: No
    To Develop: Some gp; Some days; Some XP. Seed: conjure, life, fortify, transport. Factors: Some factors.

    Upon casting, the character creates a duplicate of a dungeon as designed and populated by the caster. The entrance is clearly marked. The dungeon will last 8 hours. Anyone who enters may choose to exit before the duration ends. Anyone still inside after the duration ends is transported back to the entrance in whatever state they were in when the spell ends.
    But even if it's not for a PC, PCs are presumably going to interact with it at some point. And if they decide to try to research it, duplicating the NPCs research, the DM will have to come up with all of that anyways, except he'll be trying to figure it out in the middle of the session rather than getting all of our advice.
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    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

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    Bugbear in the Playground
     
    HamsterOfTheGod's Avatar

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    Default Re: Create Instanced Dungeon

    Quote Originally Posted by Sstoopidtallkid View Post
    But even if it's not for a PC, PCs are presumably going to interact with it at some point. And if they decide to try to research it, duplicating the NPCs research, the DM will have to come up with all of that anyways, except he'll be trying to figure it out in the middle of the session rather than getting all of our advice.
    Cross that bridge when you get to it if it ever comes...the whole calculating the epic DC thing and making it come out reasonable is a pain especially for a spell like this. For ex, the conjure seed alone is +2 DC for each additional 20 foot cube created. If a PC wants to research it then, of course, then you have to price it out and put limits on what it can create as 9th level or epic spell.

    Edit: Of course, if anyone is willing to come up with the specific of the spell, more power to them!
    Last edited by HamsterOfTheGod; 2009-08-13 at 09:58 PM.
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    Bugbear in the Playground
     
    Fixer's Avatar

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    Default Re: Create Instanced Dungeon

    As a GM, don't take the epic seed route.

    Artifact of Adventure
    When this artifact is touched, those who touch it are transported to a random demiplane of its creation. All creatures who touch the artifact within the next 8 hour are transported to the same location on the same demiplane. The demiplane is automatically populated with creatures summoned from other planes of existence, trapped with random traps formed by the demiplane itself, and filled with items appropriate to its creation. Creatures summoned, traps created, and treasures formed will possess a CR approximately equal (ranging from 2 lower to 3 higher) to the level of the individual who first touched the artifact. After the 8 hour period has passed, the demiplane collapses and deposits all those within it next to the artifact, along with whatever possessions they are carrying on their person. The artifact then goes inert as it recharges its energies over the course of (pick a number) hours.
    The easy I do before breakfast,
    The difficult I do all day long,
    The impossible achieved during the workweek,
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