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  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Aug 2009

    Default ToB Gunslinger build advice

    Hi, I'm working on a gunslinger build for a 3.5 campaign on a Victorian/Steampunk setting, and would like to get some advice and rules clarification.

    First of all, I'm using The Demented One's awesome Black Rain Homebrew discipline.

    The concept is similar to a TWF crossbow build, but doesn't suffer from some of it's problems, which is nice. I'll be using two revolvers, houseruled as
    2d4 dam, 20x4 crit weapons.

    My main concern has to do with the Manyshot and Greater Manyshot feats. Could I use a martial strike in conjunction with the manyshot feat? I would think I can, since they both would be part of the same standard action. Nevermind the fluff of the Manyshot feat, the DM says it's ok for me to use it.

    Anyway, assuming I can do that, would it be umbalanced and/or unreasonable to allow me to apply extra damage from a martial strike to all shots from Greater Manyshot, similar to Sneak Attack damage?

    I'll be a Swordsage/Fighter, for Shadow Hand and bonus feats. I'm a bit concerned about the medium BAB and TWF+Rapid shot penalties, but I think I can mitigate those somewhat with my feat choices. I take Fighter levels at 10th level, because I want to get the Righteous Devil stance ASAP so I don't have to worry about reloading anymore and so can full attack effectively.
    I'm not sure I'll be taking ITWF/GTWF because I'll probably be using gloves of the balanced hand (they give you TWF/ITWF).

    We may take two flaws, get max HP, and start at 8th level. Here's the build so far:

    Spoiler
    Show

    swordsage 9/fighter 2/swordsage +9

    str 8
    dex 17
    con 14
    int 12
    wis 16
    cha 8

    feats (*=bonus)

    1 weapon focus* (black rain weapons)
    1 two weapon fighting*
    1 point blank shot
    1 Noncombatant->Adaptative style
    1 Vulnerable ->Precise Shot
    3 Knowledge Devotion
    6 rapid shot
    9 Woodland Archer
    10 Manyshot*
    11 Greater Manyshot*
    12 improved rapid shot
    15 improved two weapon fighting/crossbow sniper
    18 greater two weapon fighting?

    maneuvers

    level 1
    gather the storm (swap at 6)
    iron caress (swap at 12)
    wolf fang strike
    counter charge
    moment of perfect mind
    sudden leap
    mighty throw (swap at 4)

    level 2
    blossom of iron petals (swap at 14)
    elegant execution
    cloak of deception

    level 3
    devastating throw (swap at 8)
    mind over body
    black tempest

    level 4
    inglorious maiming shot (swap at 16)
    trance of unhesitating speed
    comet throw

    level 5
    dancing mongoose
    blossom of righteous fire (swap at 20)
    shadow stride (swap at 18)

    level 6
    cruel shrapnel cascade
    greater insightful strike (from an item, my level 8 stance lets me use this for ranged attacks,
    but it's here mostly so I qualify for Time Stands Still)

    level 7
    blossom of inevitable demise (3 man, stand, 60ft line, +10d6)
    scarlet battle mandala (3 man, stand, autohit, if crit, +10d6)
    shadow blink (swift, tel 50ft)

    level 8
    raging mongoose
    heaven-shattering volley
    diamond nightmare blade (again, my stance let's me use this with guns)

    level 9
    time stands still
    ebon lotus blossom mandala
    five-shadow creeping ice enervation shadow strike
    feral death blow/girallon windmill
    mountain tombstone strike

    stances

    level 1
    Hot-Blooded Gunman Bravado
    child of shadow

    level 3
    shadow assassin's stance

    level 5
    b.rain righteous devil gunslinger

    level 8

    lord of arms

    items I'm thinking of getting:

    gloves of the balanced hand
    2x +1 , black rain (discipline weapon), splitting revolvers
    scholar diamond mind ring: greater insightful strike
    custom items:+10 concentration
    +10 hide
    ring of invisibility
    belt of battle
    chronocharm of the horizon walker


    Anyway, thanks in advance for any advice/suggestion/criticism.

  2. - Top - End - #2
    Barbarian in the Playground
    Join Date
    Jul 2008

    Default Re: ToB Gunslinger build advice

    No. Manyshot takes a standard action to use. A strike generally takes a standard action as well. Unless you have a way to have two standard actions in a round, you cannot combine them.

  3. - Top - End - #3
    Pixie in the Playground
    Join Date
    Aug 2009

    Default Re: ToB Gunslinger build advice

    Oh well... I guess there's no point in taking greater manyshot then. Manyshot still allows me to qualify for improved rapid shot, but I'm not sure the +2 to hit is worth it. Maybe I should take a rogue level and try to get some sneak attack in?

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