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  1. - Top - End - #1
    Firbolg in the Playground
     
    AstralFire's Avatar

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    Default Subbing Concentration for Reflex with ToB.

    Does it work when you have a null reflex save? The SigOth just asked me this and I know not the answer.


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    Default Re: Subbing Concentration for Reflex with ToB.

    Action Before Thought, a 2nd level Diamond Mind counter.

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    Default Re: Subbing Concentration for Reflex with ToB.

    Quote Originally Posted by Sinfire Titan View Post
    Action Before Thought, a 2nd level Diamond Mind counter.
    ...That's not quite what I was asking, but okay.


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    Planetar

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    Default Re: Subbing Concentration for Reflex with ToB.

    A null reflex save? Could you elaborate?
    I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!

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    Default Re: Subbing Concentration for Reflex with ToB.

    Quote Originally Posted by Saph View Post
    A null reflex save? Could you elaborate?
    From a null Dex score, such as with the Formian Queen.

    Dexterity
    Any creature that can move has at least 1 point of Dexterity. A creature with no Dexterity score can’t move. If it can perform actions (such as casting spells), it applies its Intelligence modifier to initiative checks instead of a Dexterity modifier. The creature automatically fails Reflex saves and Dexterity checks.

    Does 'automatically fails reflex saves' still apply when using said maneuver?


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    Default Re: Subbing Concentration for Reflex with ToB.

    Interesting.

    By RAW, I think yes, you fail. Action Before Thought allows you to substitute a Concentration check for the numerical result of a Reflex save. But if you have a flat rule saying that you automatically fail all Reflex saves, period, then it doesn't matter what you roll for the save, you still fail.

    In game terms, you can't move, so it doesn't matter how insightful your reflexes are, because you can't do anything about it.
    I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!

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    Default Re: Subbing Concentration for Reflex with ToB.

    This was my thought as well, but I wasn't sure. Thanks Saph!


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    Default Re: Subbing Concentration for Reflex with ToB.

    I really want to know what kind of game you're playing if you can consider making a character that is unable to move.
    • Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
    • Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.

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    Default Re: Subbing Concentration for Reflex with ToB.

    Quote Originally Posted by FMArthur View Post
    I really want to know what kind of game you're playing if you can consider making a character that is unable to move.
    This one. textextext
    - Ingrain (Ex): As a full-round action, a Barkheart can take root or uproot itself. While rooted, the Barkheart is unable to move and gains a Dexterity score of null, making it immune to damage to that score, but causing it to automatically fail Reflex Saves. While ingrained, a Barkheart applies its Strength modifier to armor class instead of its Dexterity modifier, and has no limits on the attacks of opportunity it can make per round. A Barkheart with its Strength or Dexterity reduced to 0 automatically ingrains itself, and remains so until the appropriate score becomes 1 or higher once more.


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    NinjaGuy

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    Default Re: Subbing Concentration for Reflex with ToB.

    Quote Originally Posted by Saph View Post
    In game terms, you can't move, so it doesn't matter how insightful your reflexes are, because you can't do anything about it.
    With that thought, I suppose that another reason it would not work is that you must be able to move in order to execute any maneuver, don't you? So an immobile character/creature is just out-of-luck when it comes to ToB maneuvers.

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    Default Re: Subbing Concentration for Reflex with ToB.

    Quote Originally Posted by Stegyre View Post
    With that thought, I suppose that another reason it would not work is that you must be able to move in order to execute any maneuver, don't you? So an immobile character/creature is just out-of-luck when it comes to ToB maneuvers.
    Strength Null relates inability to move anything; Dexterity Null relates inability to move your whole body well.


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    NinjaGuy

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    Default Re: Subbing Concentration for Reflex with ToB.

    Quote Originally Posted by AstralFire View Post
    Strength Null relates inability to move anything; Dexterity Null relates inability to move your whole body well.
    My recollection is that ToB is not too clear on what it means by its must-be-able-to-move requirement, so this probably isn't RAW. Nevertheless, it seems ripe for a houserule that anything that lacks a strength or a dexterity score cannot execute a maneuver.

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    Default Re: Subbing Concentration for Reflex with ToB.

    Didn't dex null make you unable to move, too?

    Dexterity

    Any creature that can move has at least 1 point of Dexterity. A creature with no Dexterity score can’t move. If it can perform actions (such as casting spells), it applies its Intelligence modifier to initiative checks instead of a Dexterity modifier. The creature automatically fails Reflex saves and Dexterity checks.
    And ToB maneuvers require you to be able to move.

    EDIT: Heh, that monster seems to be a trap. Sure, you have no limit to amount of AoOs you can make, but you can't move, so what's the point?

    Note how it doesn't say move action, or clarify whether it speaks of moving as moving from 1 5ft. square to another, or whether dex 0 means you can't move, at all. I suppose it would be different for a creature with null dex than 0 dex. 0 dex is stiff as a board, if I recall, but "Dex: --" just might not be able to move from one square to another.
    Last edited by sofawall; 2009-08-15 at 01:47 PM.

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    Default Re: Subbing Concentration for Reflex with ToB.

    Quote Originally Posted by sofawall View Post
    Didn't dex null make you unable to move, too?



    And ToB maneuvers require you to be able to move.

    EDIT: Heh, that monster seems to be a trap. Sure, you have no limit to amount of AoOs you can make, but you can't move, so what's the point?

    Note how it doesn't say move action, or clarify whether it speaks of moving as moving from 1 5ft. square to another, or whether dex 0 means you can't move, at all. I suppose it would be different for a creature with null dex than 0 dex. 0 dex is stiff as a board, if I recall, but "Dex: --" just might not be able to move from one square to another.
    It's not intended to be a trap, but I worry that it might be. I'm trying to make PC races that are outside the box, but well, the box is kept for a reason, so it is not easy.


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    Default Re: Subbing Concentration for Reflex with ToB.

    Yeah, the problem is what, exactly, the difference is between Dex -- and Dex 0.

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    RedWizardGuy

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    Default Re: Subbing Concentration for Reflex with ToB.

    Yeah, I'd just drop the "dex null", but leave the remaining effects. It's easier to define the exact effects that way, and doesn't have weird things like being totally unable to move.
    Also, IMHO, there should be more benefits for being rooted, but that's another tangent.

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    Default Re: Subbing Concentration for Reflex with ToB.

    Feel free to leave in feedback in the linked topic. :) The races have been very thoroughly given great flavor feedback thanks to Neoclassic, but as most of them are pulled from several-year-old notes and only got a bare overlook, I could use more mechanical scrutiny - a lot of it. Most of my mechanical attention has been on my Avatar baby lately.

    I would be very grateful!
    Last edited by AstralFire; 2009-08-15 at 04:37 PM.


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