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Thread: Terrain help

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    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Terrain help

    I'm creating a mapmaking system for myself through which I can project the advancement of a civilization for a campaign I'm making.

    What I need is a bunch of types of terrain to work with. I'm going to categorize them into a list of good, neutral, and bad terrain, according to how useful they would be to civilization.

    For example, fertile land would provide way to create sustainable food so it would be good, mountains would be neutral due to it restricting movement and altering rain patterns, but they have plenty of ore and easily defendible. Swamps are bad because they have horrible soil and spread disease.

    Good terrain is used for advancing civs and have costs of higher than the neutral cost of 1, neutral ground is mostly filler with a base cost of 1 meaning it there's no penalty for placing neutral ground, and finally bad terrain is used to offset the cost of good terrain so they have a negative score.

    What I need are types of terrain to fill up the list.
    The accuracy of this post is questionable

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  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Jan 2009

    Default Re: Terrain help

    This page might be your friend.

    Weather also affects civilization growth. Most cities build faster in temperate areas than desert or tundra.

  3. - Top - End - #3
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Terrain help

    I'm debating whether proximity to other civs would detrimental or beneficial
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
    Spoiler
    Show


    Renewal A fantasy/post-apocalyptic/new world setting WIP

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