Results 1 to 24 of 24
Thread: The effects of aging on leveling
-
2009-08-20, 06:17 PM (ISO 8601)
- Join Date
- Sep 2007
The effects of aging on leveling
I am going to be making a lot of NPCs that will be high ranking officials, officers and soldiers(so that I can kill them all off of course.)
My question is how would their age affect their character level? The d20 SRD gives aging affects but I just need a level. I am sure you are going to say "Well, that depends on how hard your character worked, life circumstances, etc.
Let's say leader of nation A is 50 years old. Could I reasonably expect him to have reached a few epic levels of fighter? Does your typical warrior go past level 14 if he's fought in battles for most of his adult life?
Does a typical cleric reach the same level if he's been devout all of his life and is now the highest ranking cleric in the country?
I'm looking for your opinion on a general rule. Something like:
Old(not venerable) class (couch potato): Level 10
Old class (living comfortably): Level 15
Old class (busted his ass): Level 20
Thanks in advance.
-
2009-08-20, 06:22 PM (ISO 8601)
- Join Date
- Mar 2009
Re: The effects of aging on leveling
Depends on your world.
I realize that's not quite the hard and fast answer you wanted, but really the overall expected level depends on what power level you want in your world.
-
2009-08-20, 06:24 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: The effects of aging on leveling
Well, the game (we'll assume that you are referring to D&D 3.5) is designed in such a way that a character will gain a level after 13.33 level-appropriate encounters. Therefore, after 267 such encounters, a character will level 20. That should give you all that you need to know to determine a character's level.
Age is irrelevant; it's combat experience (or the equivalent thereof) that counts in this game. A commoner could live to be 100, & if he never got in a fight, he'd be pretty low level (but got some serious bonus XP for roleplaying, at least at my table). But even a warrior who worked as a guard in a dangerous area would gain levels quickly, if he lived long enough. The game is designed to shoot up levels rather fast; too quickly, if you ask me.
-
2009-08-20, 06:26 PM (ISO 8601)
- Join Date
- Sep 2007
Re: The effects of aging on leveling
These aren't NPCs the characters will be fighting. They might meet one or two but that's it. They are pretty much just figureheads and the characters get to watch them fight.
Sure leveling isn't important but my games are ALWAYS random and depend on the die roll. So I just want to see who will die.
-
2009-08-20, 06:29 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Scotland
- Gender
-
2009-08-20, 06:39 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: The effects of aging on leveling
This, pretty much. And it depends on your world.
A place like Eberron, you're doing good to get to, what, level 8? Very few people are left in that world at such a high ECL, and most of those are major rulers (Vol, various kings, etc.).
In Forgotten Realms under 3.x, on the other hand, there're probably thousands of folks canonically higher than 8th-10th level, and heck, there're plenty of folks running around well into the epic ECLs.The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
-
2009-08-20, 06:45 PM (ISO 8601)
- Join Date
- Mar 2009
Re: The effects of aging on leveling
-
2009-08-20, 06:56 PM (ISO 8601)
- Join Date
- Jun 2008
Re: The effects of aging on leveling
It really does depend on the world. Most real-world professions are supposed to mimic levels 1-5, with most experts stopping at around level 3. This obviously wouldn't work if your players want to buy a bunch of scrolls though, as shopkeepers couldn't produce any spells above 2nd level.
Forgotten Realms regularly had NPCs as high as level 10, with a large number of unique characters at leve 20+. Some published settings can get quite rediculous with this; I recall some module set in Sigil with level 24 fishermen. (Maybe I'm misremembering, though.)
-
2009-08-20, 08:03 PM (ISO 8601)
- Join Date
- Sep 2007
-
2009-08-20, 08:12 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Fl
-
2009-08-20, 10:48 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Michigan
- Gender
Re: The effects of aging on leveling
In my worlds, the vast majority of npcs that my players run into (that arn't meant to fight them) are between levels 1-10 in the NPC's classes. Ones higher then that, or the ones with a few PC classes are the higher ups, the upper eschalons, or simply other adventures. Since our groups have yet to reach epic levels, I've found no reason to bring in epic NPC's. As for aging, its never been an issue. I simply make an NPC of a certain age, thier level is irrelavent for story telling (i'm more oldschool like in 2nd edition). My players don't need to know what level or class skills the sage or king has so it's not usually important.
-
2009-08-21, 02:07 AM (ISO 8601)
- Join Date
- May 2009
- Gender
Re: The effects of aging on leveling
Guess the NPCs get their levels from roleplaying XPs...
-
2009-08-21, 02:52 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- West Midlands, UK.
Re: The effects of aging on leveling
I'd argue that overcoming less dangerous obsticals should result in some Exp. being earnt (eg: I tend to have Experts and Magewights* start at level 2 because of their superiour education in my games). I'd say that polititians who had been brought up to be polititians would have several Expert or Aristocrat levels by the time they reach Old, but people who weren't brought up in that sort of environment would just have levels in whichever class(es) they had before they became leaders.
"It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
Good itP 2009 winner,Cleric itP Winner.
Taking Reiki requests. PM me for details.Spoiler
-
2009-08-21, 03:48 AM (ISO 8601)
- Join Date
- Jun 2008
- Location
- England
- Gender
Re: The effects of aging on leveling
I tend to think of NPCs in three tiers.
Tier 1s get 1 NPC class level per age category (the first one generally being Commoner or Aristocrat because they haven't reached maturity age yet), for a maximum of 5HD when they reach venerable. Tier 1 is where the nameless rabble of the world lives, although occasionally one may move up to Tier 2 if they are particularly spectacular.
Tier 2s may reach anywhere from 5-20HD, but are still limited to NPC classes. These are the town guard commanders, the Hedge Wizards, he local autocracy etc. Very occasionally a Tier 2 may gain 1-2 PC Class levels, but this usually takes 15 or more NPC Levels.
Tier 3s may use PC Classes, and their maximum level is about 10. These are the Elites, they get the Elite array, and against low level parties may be useful. These are the retired adventurers, the bulk of Mage Guild members, and generally the pinnacle of NPC Society.
Yes I am aware that I have a lot of free time on my hands. Just be glad I didn't post my tablesLast edited by Kobold-Bard; 2009-08-21 at 03:50 AM.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
-
2009-08-21, 03:49 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Virginia
- Gender
Re: The effects of aging on leveling
somebody has already said 1-5 range is supposed to be normal people in our world, I would like to offer an alternative model just for some food for thought.
first you gotta figure out what kind of hardship the average person is faced with.
someone who lives in an area that is largely sedated, and never has to do anything to sustain himself (read: develop in anyway) is going to be a very low level character.
For say, a peasant or a common guard, imagine that this character lives in a city setting, where life is generally not too dangerous. Would you count surviving such a place over the period of a year a non-lethal CR 1 encounter? That is, a level 1 character get about 150 xp per year for just surviving in such a setting.
Assuming that you don't start amassing XP until you're about 15+, you're looking at becoming a level 2 at the age of say, after 6-7 years, setting you at around 22. Since your XP gain doesn't adjust itself until you're past level 3, you'll continue to gain 150 xp until you hit level 3. How long does it take to hit level 3? (6000 xp) at 150 xp that's about 20 years. So, the average 35 year old will be about level 3 maybe? That sounds about right someone who has devoted his entire life to focusing on his career at a relative steady pace.
After that, I'll have to pull out the table to run numbers again. I think last time I ran the numbers, a 70 year old who has been productive his whole in a relative stables and safe place will hit maybe level 7 after a life time.
-
2009-08-21, 04:25 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Los Angeles
- Gender
Re: The effects of aging on leveling
High-ranking officers/soldiers in my campaigns usually have levels in Fighter rather than warrior, and usually are hardened veterans who have lived through the endless wars in my worlds. They top out around level 8 before retiring.
Generic muscle who works for the town guard without distinction tend to be Warriors who top out around level 4.
Officials are very different, and their power depends on the type of civilization they're in. In a recent campaign the PCs were involved in a land war with a Goblin nation that had a Magocratic form of government. The ruler was the most powerful mage in the nation. The ranking officials all casters of some sort or another, usually adepts, though some of the higher ones were wizards.
In another nation the ruler could be democratically elected, and actually be an expert with a high charisma score and few hit dice who appoints his friends all the cabinet positions, resulting in some very easy-to-kill administrators. Tailor the classes and class levels to your campaign setting.Round 4: Eat Brains.
The COre COliseum is a tactics-based arena for both 3.5e and 4e D&D. We run fights each week - so join today!
Quickstart Guide
Character Sheet
-
2009-08-21, 04:36 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Virginia
- Gender
Re: The effects of aging on leveling
I do wonder how the retraining rules in PHB2 interacts with this sort of thing.
-
2009-08-21, 05:26 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Sweden
- Gender
Re: The effects of aging on leveling
The way I do it is that the "normals" of NPC's are 1st level (mixed between commoner, expert, aristocrat, warrior, adept, etc). These are found everywhere and make up the bulk of most populations.
"Elders" and "veterans" are 2nd level (often 1 npc class and 1 pc (corresponding) class). There is usually 1 or 2 elders per "clan" or "tribe", which is around 20-50 people, villages with 50-500 people usually have a council of elders and veterans. 500-5000 pop. towns usually have have even more of these and sometimes a "master" or two.
"Elder veterans" and "Masters" are 3rd levels (only pc classes at this point). Master is just a genetic title for someone who is considered an authority of some field. A fighter "master" might be a "swords master" who has earned a lot of respect from being extremely skilled.
"Grand Masters" are 4th level. They're the masters that other masters fear.
At 5th level your considered "legendary". Songs are sung of these people a 1000 years after they're dead.
6th level characters (be it npc or pc) are seen as near demi-godlike.
Mind you, I go by E6 system. So perhaps multiply these numbers by 3 and you 6 tiers with 1-18 levels, you can continue the last tier indefinitely. Though I don't see the charm in being at levels where the game breaks down when playing at low levels is perfectly viable imo.Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
-
2009-08-21, 07:57 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Flawse Fell, Geordieland
Re: The effects of aging on leveling
Rob Conley (of Points of Light I & II fame) talked about having years of experience in a given field as a levelling mechanism for non-adventuring NPCs. The table tops out at 11th level, which seems reasonable for people who don't risk life and limb on a regular basis.
Link
-
2009-08-21, 08:18 AM (ISO 8601)
- Join Date
- Feb 2008
Re: The effects of aging on leveling
Assuming 4 encounters/day, any given character can go from 1 to 20 within about 2 months. This is assuming they are level grinding like masters.
Spread out, I'd say they could get from 1-20 within a couple of years without needing that many encounters. Of course, I didn't count high CR encounters (as I normally throw CR+4 at a party every chance I get). Those reduce the time quite a bit.
-
2009-08-21, 08:20 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Malsheem, Nessus
- Gender
Re: The effects of aging on leveling
For my settings, I usually figure that if the PCs are superhuman for 3/4 of their career, the majority of the population would be around the top heights of real-world human ability. Thus, most NPCs are level 4-5, with younger or less active NPCs being 2-3. I don't use NPC classes, so most of the population are rogues and fighters, with a few innate casters thrown into the mix. Exceptional people like kings and generals and such are generally in the 7-10 range. Retired adventurers (who are few and far between) might make it up to 13th at most--after 13th, you're basically in it for the long haul. The PCs and the top tier of baddies can get all the way to 20th, and in almost every campaign they do.
-
2009-08-21, 08:25 AM (ISO 8601)
- Join Date
- Jan 2006
- Gender
Re: The effects of aging on leveling
Ulterior motive time - what does the precedent in various established settings say? We know of a bunch of high-level NPCs in FR and Eberron - do we know how long it took them from beginning their careers to reaching levels X, Y and Z? I know many have "special circumstances" (like being the Chosen of Mystra or the Speaker for the Silver Flame) complicating things, but surely some are just adventurers who started kicking monsters' asses and didn't stop until they were extremely dangerous individuals?
-
2009-08-21, 10:04 AM (ISO 8601)
- Join Date
- May 2008
- Location
- High Atop a Cloud...
- Gender
Re: The effects of aging on leveling
Generally in my world the leaders are usually aristocrats, ranging from medium to high level. The older the leader is, the more experience he's gained in politics and ruling. Thus, he gains more XP. Usually I reward XP for NPCs that do what their classes do what there meant to do. For example, and expert who's a blacksmith would gain XP for creating a sword that would be pretty hard for a regular blacksmith to make. Stuff like that.
NPCs don't gain XP as fast as PCs, but they still get it.
-
2009-08-21, 11:51 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- cocoa beach, fl
- Gender
Re: The effects of aging on leveling
Why does their age even matter? Make them whatever level you think will be good for the game. Sure a 50 year old could have epic levels. He could also be level 1. He's whatever level you need him to be.
DMs don't cheat, they just change the rules.
"Being powerful is like being a lady. If you have to tell people you are, you aren't" -Margaret Thatcher
"Celebacy is no match for a natural 20!" -RandomNPC
"If you're so goth, where were YOU when we sacked Rome?" -Swordguy