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  1. - Top - End - #1
    Barbarian in the Playground
     
    Kumori's Avatar

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    Default 3.5e Classes: Fast Movement (help)

    I'm trying to build a character with the highest possible movement speed. I only have access to a very limited amount of sourcebooks. My question is this: Which character classes in D&D v3.5, prestige or otherwise, include a feature similar to the barbarian and monks' Fast Movement, and if they aren't listed on Crystalkeep, can I find them online or do I need to pick up another sourcebook?

    Thanks in advance.

  2. - Top - End - #2
    Barbarian in the Playground
     
    MisterSaturnine's Avatar

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    Default Re: 3.5e Classes: Fast Movement (help)

    Well, the Dark template from ToM gives +10 to movement speed. It's +1 LA, but you can get it through the Collar of Umbral Metamorphosis, which is ~10,000 gp (from the same book).
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    Barbarian in the Playground
     
    Kumori's Avatar

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    Default Re: 3.5e Classes: Fast Movement (help)

    Anyone else have anything? Templates are good too, it'll probably be a mid-high level character at the start.

  4. - Top - End - #4
    Bugbear in the Playground
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    Default Re: 3.5e Classes: Fast Movement (help)

    There are so many... I was waiting for someone to post a link to the list.
    Quote Originally Posted by the list
    Speed increase - aka Fast Movement, +10' land speed each unless otherwise noted
    Barbarian 1
    Monk 3/6/9/12/15/18, +10 each
    Paladin 5, class variant, Complete Champion, +10' all speeds, only while underground
    Ranger 6, class variant, Complete Warrior, +10'
    Scout 3, 11/20, Complete Adventurer +10 (land)
    Animal Lord (horselord) 3, ecl 8, Complete Adventurer, +10, +20 at level 7, see text
    Bloodhound 3, 6, 9, ecl 7, Complete Adventurer, +10 each when chasing mark
    Wild Plains Outrider 2, ecl 8, Complete Adventurer, +10 for mount (all modes)
    Dash, feat, Complete Adventurer, +5' (does not specify land only)
    Celerity, domain, Complete Diving, +10'
    Wildrunner 1, ecl 6, Races of the Wild, +10'
    Whisperknife 6, ecl 11, Races of the Wild
    Pregrine Runner 5, ecl 12, Races of Stone
    Reachrunner 1, 4/5 (+5/+10), ecl 6, Races of Eberron
    Shadow Scout 2 (OA) ecl 8
    Dervish 2/5/8 (+5/+10/+15)
    Gnome Giant-Slayer 6, ecl 11, Complete Warrior
    Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
    Elemental Warrior (fire) 4, ecl 11, Planar Handbook
    Cloud Anchorite 4, 8/10, ecl 10, Frostburn, +10' each
    Primeval 8, ecl 16, Frostburn, +10'
    Cheetah's Speed, wild feat, Complete Divine - speed becomes 50' for 1 hour, once per hour can move at 10X speed
    Geomancer 3 (stage 2 drift), ecl 9, Complete Divine, +5'
    Geomancer 9 (stage 5 drift), ecl 15, Complete Divine, once per hour move at 10X speed
    Shifter w/Longstride trait, Eberron Campaign Setting, +10', while shifting
    Longstride Elite, feat, Eberron Campaign Setting, +10', while shifting
    Nentyar Hunter 2, ecl 7, FR: Unapproachable East, +10'
    Improved Speed, feat, Draconomicon - fly speed improves by 20', all others improve by 10'
    Speed of Thought, feat, XPH - +10' insight bonus
    Divine Vigor, divine feat, Complete Divine - temporary +10'
    Barbarian 3 (Fangshield substitution level), Champions of Valor - +10' while charging
    Marshal 2, Miniatures Handbook - +5' per aura bonus
    Incarnate 3 (chaotic), Magic of Incarnum - +10' +10'every five levels, share with allies at 7th level
    Totemist 8 (halfling substitution level), Magic of Incarnum - +10'
    Barbarian 1 (Duskling substitution level), Magic of Incarnum, +10'/essentia (enhancement)
    Dread Carapace, soulmeld, Magic of Incarnum - +60' +10'/essentia (enhancement) once per minute
    Incarnate Avatar (chaos), soulmeld, Magic of Incarnum - +30' (enhancement)
    Lamia Belt, soulmeld, Magic of Incarnum - +10' (enhancement) plus spring attack feat
    Worg Pelt, soulmeld, Magic of Incarnum - +5' +5/essentia (unnamed)
    Cerulean Sandals, soulmeld, Magic of Incarnum - +5'/essentia (unnamed)
    Knight of the Sacred Seal 4, ecl 9, Tome of Magic - +10' temporary
    Shadow Creature, template, Lords of Madness - all speeds x1.5
    Fast Leg, Fiendish Graft, Fiend Folio - +10'
    Quick, character trait, Unearthed Arcana - +10'
    Fleet of Foot, regional feat, Player's Guide to Faerun - +10'
    Abberant Limbs (legs), unique NPC ability, DMG 2 - +20', LA+2
    Nimble Bones, feat, Lords of Madness - +10', applies to undead created by someone with this feat
    Vandalis Beastkeeper 10, ecl 14, Eberron: Dragonmarked - +10', does not specify land only
    Divine Alacrity, divine feat, Faiths of Eberron, +30' (enhancement) for 1 round
    Wild Soul 6, ecl 11, Complete Mage - +10'
    Minor Shapeshift, reserve feat, Complete MAge - +5' enhancement, limited duration, see text
    Swiftness of Orien, feat, Player's Guide to Eberron (p.48) - +20' to 90' enhancement to all speeds, see text
    Freedom, Mantle, Complete Psionic - +10' (untyped) to all speeds
    Berserk 1, ecl 6, Deities and Demigods - +10'
    Extreme Leap, skill trick, ecl 2, Complete Scoundrel, +10' see text
    Mark of Malbolge, feat, Fiendish Codex II, +10' for 1 round, see text
    Absolute Steel, stance, Tome of Battle, +10' (enhancement) to all speeds
    Bloodclaw Master 2, ecl 8, Tome of Battle, +10' while in Tiger Claw stance
    Dark Creature, template, Tome of Magic, +10' to all moves of movement
    Animal Devotion, feat, Complete Champion, +5-30' once per day, see text
    Imbued Healing, metamagic feat, Complete Champion, +5', see text
    Fist of the Forest 1, ecl 5, Complete Champion, +10' land
    Forest Reeve 1, ecl 6, Complete Champion, +10' land
    Holt Warden 2, ecl 7, Complete Champion, +10' land speed if already have woodland stride
    Mythic Examplar 2 (Orsos), ecl 6, Complete Champaion, +20' all movement
    Sanctified One (Kord) 1 or 3 or 5/5, ecl 6, Complete Champion, +10' foot speed
    Jaunter 2, ecl 6, Expedition to the Demonweb Pits, +10' land
    Swift Tumbler, feat, Cityscape, tumble at half speed +10'
    Paragnostic Apostle 1, ecl 6?, Complete Champion, +10' from any spell that grants speed or increase, not just land
    Last edited by Epinephrine; 2009-08-21 at 10:48 PM.

  5. - Top - End - #5

    Default Re: 3.5e Classes: Fast Movement (help)

    Shadow, +2 template, +50% movespeed.

    Dragons. Seriously.

    Phantom Steed is also really fast.

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    Barbarian in the Playground
     
    Flumph

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    Default Re: 3.5e Classes: Fast Movement (help)

    Scouts have fast movement. Nice list above.
    Last edited by Parlity; 2009-08-21 at 11:05 PM.

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    Default Re: 3.5e Classes: Fast Movement (help)

    Surreal wins again.

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    Default Re: 3.5e Classes: Fast Movement (help)

    There's a nice epic item that doubles your base speed.
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  9. - Top - End - #9
    Titan in the Playground
     
    AssassinGuy

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    Default Re: 3.5e Classes: Fast Movement (help)

    Quote Originally Posted by Jallorn View Post
    There's a nice epic item that doubles your base speed.
    Well, I could vague that up for you, but I'll go the other way instead: Boots of Swiftness.

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