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  1. - Top - End - #1
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
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    Sunnydale

    Default Teeth of Dahlver-Nar/Tooth of Savnok

    From the "Simple Q&A (by RAW)" thread:
    Quote Originally Posted by Melamoto View Post
    Q 20

    Stupid question, but I can't find clarification. Is the movement speed limit from armour absolute, or can it be breached by things? If so, what things, i.e Haste, boots of springing and striding, etc.
    Quote Originally Posted by ColdSepp View Post
    Tooth of Savok, Slotless item, 2000 GP in ToM removes the penalties completely.
    Quote Originally Posted by Curmudgeon View Post
    It's actually a Tooth of Dahlver-Nar, specifically the one linked to the vestige named Savnok (not Savok). You'll find them on pages 77-79. Note that there are significant consequences of being under the influence of this vestige, and you cannot avoid either the influence or the sign. Savnok is detailed on pages 45-47.
    Quote Originally Posted by ColdSepp View Post
    I wouldn't call the consequences significant...
    Quote Originally Posted by Curmudgeon View Post
    Huh? Once you put on armor, or pick up a shield, Savnok’s influence requires you cannot take it off/put it down! Ever! Seems significant enough to me.
    Quote Originally Posted by ColdSepp View Post
    Except you can pull the tooth out, if you ever need to be unarmored. A restful crystal negates the issue of sleeping in armor. Unless your group roleplays needing to wash (which can be handled via Prestidigitation anyway) and waste elimination (Ring of Sustenance is also common, because people hate tracking rations) there isn't much downside.
    Just my opinion, anyway.
    ...
    Also, we should discuss this else where if we need to.... this isn't the place for such debate.

  2. - Top - End - #2
    Titan in the Playground
     
    AssassinGuy

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    Default Re: Teeth of Dahlver-Nar/Tooth of Savnok

    Pulling the tooth out isn't a simple on/off switch.
    You must have a tooth of Dahlver-Nar in your mouth for one full day before you can use its ability. During that time, you show the sign of the associated vestige and are under its influence, as described in the Effect section below.
    Apart from getting foul in your always-on armor, you also can't put down a shield to free up that hand.

  3. - Top - End - #3
    Barbarian in the Playground
     
    ElfMonkGuy

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    Default Re: Teeth of Dahlver-Nar/Tooth of Savnok

    Get someone to pull it out

  4. - Top - End - #4
    Titan in the Playground
     
    ElfRangerGuy

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    Default Re: Teeth of Dahlver-Nar/Tooth of Savnok

    I don't think pulling it out is the issue here. It's that if you want to put it back in, you have to wait 24 hours before it takes effect again. Thus, you wouldn't want to pull it out unless you were sure you won't need it again tomorrow.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  5. - Top - End - #5
    Titan in the Playground
     
    AssassinGuy

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    Default Re: Teeth of Dahlver-Nar/Tooth of Savnok

    Yeah, to be able to set down your shield, you've got to have someone pull out your tooth. Then you're free to take a bath and use your shield arm for something else. And then put the tooth back in and wait a full day before you get to move at full speed in armor again.

    Seems like a big hassle to me.

  6. - Top - End - #6
    Bugbear in the Playground
     
    Jalor's Avatar

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    Default Re: Teeth of Dahlver-Nar/Tooth of Savnok

    Wait, there are still people using sword-and-board? Get an Animated shield and enjoy your two-handed Power Attacks.
    If you need D20 optimization advice or real-life advice, my PM box is always open.
    Quote Originally Posted by bosssmiley View Post
    Hail unto thee Jalor, First Favoured of the Carbonation Gods!
    Quote Originally Posted by Syka View Post
    I now confess my undying admiration of Jalor. You are a god amongst men for that surprisingly subtle use of Firefly.

  7. - Top - End - #7
    Dwarf in the Playground
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    Mar 2008

    Default Re: Teeth of Dahlver-Nar/Tooth of Savnok

    Quote Originally Posted by Jalor View Post
    Wait, there are still people using sword-and-board? Get an Animated shield and enjoy your two-handed Power Attacks.
    People still play sword-and-board for stylistic reasons.

    THF might be mechanically superior, but it's not like sword-and-board is cripplingly bad. Frankly, I dislike the idea of every single martial character that I make running around with a two-handed weapon. Variety is fun, and there's absolutely nothing wrong with sacrificing some power for style. Optimisation, for me, is more about getting a reasonable amount of power/options from the character traits that I choose. Those traits may very well be "suboptimal" in the first place.
    Last edited by Salvonus; 2009-08-22 at 07:53 AM.

  8. - Top - End - #8

    Default Re: Teeth of Dahlver-Nar/Tooth of Savnok

    Get the wizard to dispel the tooth. Gives you 1d4 rounds to drop your shield and take off your armor.

  9. - Top - End - #9
    Barbarian in the Playground
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    Jul 2008

    Default Re: Teeth of Dahlver-Nar/Tooth of Savnok

    Quote Originally Posted by Curmudgeon View Post
    Yeah, to be able to set down your shield, you've got to have someone pull out your tooth. Then you're free to take a bath and use your shield arm for something else. And then put the tooth back in and wait a full day before you get to move at full speed in armor again.

    Seems like a big hassle to me.
    I will grant you that, but Sword and Board are extremely uncommon for melee classes in my experience.

    Yes, there is the 24 hour limitation on wearing, but I submit that for a bath you can do the following:

    Get the wizard to use Prestidigitation on you. It's a cantrip, and by they time you can afford a tooth and heavy armor, the wizard has no issues with it. If he does, buy an eternal wand and ask him to cast from that.

    Quote Originally Posted by SRD
    It can color, clean, or soil items in a 1-foot cube each round. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.
    Of course, your DM might rule that you aren't an item, but thats about as likely as your DM enforcing bathing rules.

    If you are truly worried about needing to remove your armor, and the only reason I can think of is for RPing going some place where you can't wear armor, you can get it Glamered for a flat 2700.

    Glamered


    Quote Originally Posted by SRD
    Moderate illusion; CL 10th; Craft Magic Arms and Armor, disguise self; Price +2,700 gp. A suit of armor with this ability appears normal. Upon command, the armor changes shape and form to assume the appearance of a normal set of clothing. The armor retains all its properties (including weight) when glamered. Only a true seeing spell or similar magic reveals the true nature of the armor when disguised.
    Last edited by ColdSepp; 2009-08-22 at 09:46 AM.

  10. - Top - End - #10

    Default Re: Teeth of Dahlver-Nar/Tooth of Savnok

    You can also Iron heart surge the vestige's influence off.

  11. - Top - End - #11
    Troll in the Playground
     
    RogueGuy

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    Default Re: Teeth of Dahlver-Nar/Tooth of Savnok

    Quote Originally Posted by quick_comment View Post
    Get the wizard to dispel the tooth. Gives you 1d4 rounds to drop your shield and take off your armor.
    Or if you have a Warlock friend, make the warlock dispel it. You'll take a few damage, granted, but at least you're not making anyone waste resources.

  12. - Top - End - #12

    Default Re: Teeth of Dahlver-Nar/Tooth of Savnok

    You could also shapechange into something without a mouth - the tooth merges and becomes nonfunctional, and you can then take off your armor and shield.

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