New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 38
  1. - Top - End - #1
    Barbarian in the Playground
     
    rezplz's Avatar

    Join Date
    Jul 2009
    Location
    Hillsboro, Oregon

    Default Optimizing the cleric

    I haven't done much with clerics before other than making heal-bots, so I was wondering how to optimize a cleric so that they'd be good at pretty much everything. Assume that there's a ridiculously high point-buy so all of his ability scores are amazing.

    Basically, I want to know what spells and feats are the best to take to make a cleric who can kick some serious butt, cast some awesome spells, and patch himself up after battle. If it matters, this would be an evil cleric.

    Edit: His level would be pretty high up there, somewhere from 15-20. I don't know much about higher levels, since the highest level character I've played is level 10.

    Edit 2: I'm only familiar with core, so if you're gonna toss something non-core at me explain it please. And if possible I'd like to stick to core + complete series.
    Last edited by rezplz; 2009-08-23 at 07:03 PM.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Mongoose87's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Optimizing the cleric

    Knowledge Devotion. Divine Metamagic: Perisist + Divine Power. You are done.
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

  3. - Top - End - #3
    Bugbear in the Playground
    Join Date
    Mar 2008
    Location
    Scotland
    Gender
    Male

    Default Re: Optimizing the cleric

    Quote Originally Posted by rezplz View Post
    I haven't done much with clerics before other than making heal-bots, so I was wondering how to optimize a cleric so that they'd be good at pretty much everything. Assume that there's a ridiculously high point-buy so all of his ability scores are amazing.

    Basically, I want to know what spells and feats are the best to take to make a cleric who can kick some serious butt, cast some awesome spells, and patch himself up after battle. If it matters, this would be an evil cleric.

    Edit: His level would be pretty high up there, somewhere from 15-20. I don't know much about higher levels, since the highest level character I've played is level 10.
    The standard way to do it is to take a bunch of Extra Turning feats to gain the ability to do a lot of Divine Metamagic. Then you persist your buffs and buff yourself into the stratosphere with stuff like Divine Power, Shield of Faith and the like.

    Edit: CoDzilla's make pretty awesome bosses for the PC's. Is that what you are thinking of?
    Last edited by Myshlaevsky; 2009-08-23 at 07:09 PM.

  4. - Top - End - #4
    Barbarian in the Playground
     
    rezplz's Avatar

    Join Date
    Jul 2009
    Location
    Hillsboro, Oregon

    Default Re: Optimizing the cleric

    Mongoose: The only thing in your post that I recognized is Divine power, which is a very good spell if I recall correctly. Not sure what all the other stuff is, or what books they're from.

    Myshlaevsky: Don't most buffs not work with permanency? And yeah, BBEG is what I'm going for.

  5. - Top - End - #5
    Bugbear in the Playground
    Join Date
    Mar 2008
    Location
    Scotland
    Gender
    Male

    Default Re: Optimizing the cleric

    Quote Originally Posted by rezplz View Post
    Mongoose: The only thing in your post that I recognized is Divine power, which is a very good spell if I recall correctly. Not sure what all the other stuff is, or what books they're from.

    Myshlaevsky: Don't most buffs not work with permanency? And yeah, BBEG is what I'm going for.
    Meant persist.

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default Re: Optimizing the cleric

    Quote Originally Posted by Mongoose87 View Post
    Knowledge Devotion. Divine Metamagic: Perisist + Divine Power. You are done.
    How do you make Knowledge Devotion good?

  7. - Top - End - #7
    Bugbear in the Playground
     
    Mongoose87's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Optimizing the cleric

    Quote Originally Posted by rezplz View Post
    Mongoose: The only thing in your post that I recognized is Divine power, which is a very good spell if I recall correctly. Not sure what all the other stuff is, or what books they're from.

    Myshlaevsky: Don't most buffs not work with permanency? And yeah, BBEG is what I'm going for.
    Divine Power is a great spell, and the Metamagic feat Persist, combined with the other Metamagic feat "Divine Metamagic" can allow you to have it on all day at the cost of a handful of Turn Undead uses.
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

  8. - Top - End - #8
    Bugbear in the Playground
     
    Mongoose87's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Optimizing the cleric

    Quote Originally Posted by Myou View Post
    How do you make Knowledge Devotion good?
    Roll a d20?
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

  9. - Top - End - #9
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default Re: Optimizing the cleric

    Quote Originally Posted by Mongoose87 View Post
    Roll a d20?
    But you'd need loads of skill points to be able to get high enough rolls for the bonus to be that good, and even if you hit 36, it caps there at +5.
    Last edited by Myou; 2009-08-23 at 07:26 PM.

  10. - Top - End - #10
    Banned
     
    Milskidasith's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: Optimizing the cleric

    Cloistered Cleric. Max out Spellcraft, Constitution, and four (or more) knowledges of your choice, get magic items to boost knowledge rolls, and boom, you're good.

  11. - Top - End - #11
    Dwarf in the Playground
    Join Date
    Apr 2009

    Default Re: Optimizing the cleric

    The spell lore of the gods (also in Complete Champion) gives you a +10 insight bonus to Knowledge checks if you worship a god that offers Knowledge as a domain (though you don't have to select it as a domain). Otherwise it only gives +5. 10 minutes/level and extendable with a lesser metamagic rod.

  12. - Top - End - #12
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: Optimizing the cleric

    Quote Originally Posted by rezplz View Post
    Mongoose: The only thing in your post that I recognized is Divine power, which is a very good spell if I recall correctly. Not sure what all the other stuff is, or what books they're from.

    Myshlaevsky: Don't most buffs not work with permanency? And yeah, BBEG is what I'm going for.
    Important Feats:
    Persistent Spell: Complete Arcane (or was it Complete Mage? No matter, it's in The SRD) - makes a spell (of "personal or fixed" range) have a duration of 1 day, rather than whatever duration it had before. +6 metamagic adjustment, requires Extend Spell.
    Divine Metamagic: From Complete Divine. Pick a metamagic feat you know. You can exchange turning attempts (1+metamagic level adjustment) to apply that metamagic on the fly to a spell, for no spell level adjustment.
    Nightstick: An item from Libris Mortis. Grants 4 extra turning attempts, costs 9k. Pick up as many as you can. You also want a Strand of Prayer Beads (Core, for the Karma), and a Ring of Enduring Arcana (Magic Item Compendium, I think, but it might also be Complete Mage - +4 to your caster level for purposes of resisting Dispels), and a Ring of Spell Battle (Magic Item Compendium) to re-direct any spells coming at you.
    Summon Elemental (Complete Mage Reserve Feat - trapspringer; bsically, summon a small, medium, or large elemental at-will as a supernatural standard action)
    Fiery Burst (or one of the other ranged direct damage feats from Complete Mage - ranged offense, usable at will)

    For scouting, pick up the Third Eye Sense from the XPH - standard-action command-thought - put your perspective anywhere "familiar or obvious"

    The Trickery domain gives you access to the Hide skill.

    For melee, DMM Persist Divine Favor, Divine Power, and Righteous Might. Go to town. Unholy Aura, Righteous Wrath of the Faithful, and Elation are not out of place here, either.

    For trapfinding, DMM Persist Detect Magic, and watch while you send free elementals to their doom. When you find out what's causing the doom (by watching it) zap the doom until the doom is dead.

    For social stuff, invest skill points in Diplomacy.

    For healing, use DMM Persist on Mass Lesser Vigor (spell compendium) or Vigorous Circle (also Spell Compendium). Grants fast healing. DMM Persistent Spell makes them last all day.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  13. - Top - End - #13
    Ogre in the Playground
     
    xPANCAKEx's Avatar

    Join Date
    Mar 2008
    Location
    London, Yewkay
    Gender
    Male

    Default Re: Optimizing the cleric

    pancake-atar created by RTG0922

    Quote Originally Posted by loopy View Post
    xPANCAKEx - He's a scumbag, but he's a wise scumbag.

  14. - Top - End - #14
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default Re: Optimizing the cleric

    Quote Originally Posted by Milskidasith View Post
    Cloistered Cleric. Max out Spellcraft, Constitution, and four (or more) knowledges of your choice, get magic items to boost knowledge rolls, and boom, you're good.
    Ahhh, CC makes more sense, yeah. Although I still don't see why +5 is that big a deal - there are spells that can give you that sort of bonus without needing to spend most of your skill points and gold boosting one feat and, af without taking a feat either.

  15. - Top - End - #15
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

    Join Date
    Aug 2005
    Location
    Mountain View, CA
    Gender
    Male

    Default Re: Optimizing the cleric

    Quote Originally Posted by Myou View Post
    Ahhh, CC makes more sense, yeah. Although I still don't see why +5 is that big a deal - there are spells that can give you that sort of bonus without needing to spend most of your skill points and gold boosting one feat and, af without taking a feat either.
    Not with that bonus type. Just about the only ways to get insight bonuses to attack and damage are Knowledge Devotion and certain psionic powers. Since we're talking about clerics rather than psions here, that means Knowledge Devotion stacks with all the cleric's buffs.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
    Spoiler
    Show
    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  16. - Top - End - #16
    Bugbear in the Playground
     
    RogueGuy

    Join Date
    Jan 2009

    Default Re: Optimizing the cleric

    Divine Insight (level 2 spell) will give you up to +15 on any skill check which helps you to max out your Knowledge Devotion

    With CC, Divine Power, +3 from Divine Favor and a half decent strength score, you're swinging at full BAB, with a strength score that makes the Barbarian blush, and a +5 on attack and damage rolls from Knowledge Devotion.. Well, if you ain't hitting it, it cain't be hit.

    Even without Cloistered Cleric, you can do ok if you play a dwarf with the Ancestral Knowledge feat and/or use the Knowledge domain.

    It's goody-covered goodness with a goody filling.

  17. - Top - End - #17
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: Optimizing the cleric

    Don't take Turning. It's a waste of a feat.

    Buy Nightsticks. Lots of Nghtsticks.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  18. - Top - End - #18
    Bugbear in the Playground
     
    RogueGuy

    Join Date
    Jan 2009

    Default Re: Optimizing the cleric

    Quote Originally Posted by Yuki_Akuma View Post
    Don't take Turning. It's a waste of a feat.

    Buy Nightsticks. Lots of Nghtsticks.
    If the DM allows Nightsticks to stack...well, consider yourself lucky. ;)

    (Or a prime target for a shower of Dispel Magics)

  19. - Top - End - #19
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: Optimizing the cleric

    Why wouldn't they stack?

    Do you think having, say, two eternal wands of Cure Light Wounds wouldn't be useable separately either? Two Healing Belts? What about two weapons with once-per-day abilities?
    Last edited by Yuki Akuma; 2009-08-24 at 06:54 AM.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  20. - Top - End - #20
    Bugbear in the Playground
     
    RogueGuy

    Join Date
    Jan 2009

    Default Re: Optimizing the cleric

    Quote Originally Posted by Yuki_Akuma View Post
    Why wouldn't they stack?

    Do you think having, say, two eternal wands of Cure Light Wounds wouldn't be useable separately either? Two Healing Belts? What about two weapons with once-per-day abilities?
    No, they stack by RAW, by all means.

    It just gets slightly on the cheesy side when you buy them in dozens to fuel tons of DMM-Persist Spell-buffs, IMHO.

  21. - Top - End - #21
    Orc in the Playground
     
    Cyclocone's Avatar

    Join Date
    Jun 2009
    Location
    Bracada
    Gender
    Male

    Default Re: Optimizing the cleric

    Quote Originally Posted by Thespianus View Post
    No, they stack by RAW, by all means.

    It just gets slightly on the cheesy side when you buy them in dozens to fuel tons of DMM-Persist Spell-buffs, IMHO.
    "Sage also ruled against it", is the con-argument i hear the most.


    ...Even if you should normally take Sage with a grain of salt, but YMMW.
    If a tree falls in a forest, the Druid will make sure you hear about it.

  22. - Top - End - #22
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default Re: Optimizing the cleric

    Quote Originally Posted by douglas View Post
    Not with that bonus type. Just about the only ways to get insight bonuses to attack and damage are Knowledge Devotion and certain psionic powers. Since we're talking about clerics rather than psions here, that means Knowledge Devotion stacks with all the cleric's buffs.
    Ahhhh, cheezy.

  23. - Top - End - #23
    Bugbear in the Playground
     
    RogueGuy

    Join Date
    Jan 2009

    Default Re: Optimizing the cleric

    Quote Originally Posted by Cyclocone View Post
    "Sage also ruled against it", is the con-argument i hear the most.
    Yeah, that's how I'd rule it too. One Nightstick per day per Cleric.

    No need to invite infinite crazy to the game. ;)

  24. - Top - End - #24
    Bugbear in the Playground
     
    Mushroom Ninja's Avatar

    Join Date
    Mar 2008

    Default Re: Optimizing the cleric

    It's bad enough with extra turnings alone...

  25. - Top - End - #25
    Bugbear in the Playground
     
    RogueGuy

    Join Date
    Jan 2009

    Default Re: Optimizing the cleric

    Speaking of optimizing the Cleric.. Are there any decent ranged direct damage area of effect (yes, I know) spells available for the Cleric at the low end of the spell level spectra?

    I mean, sometimes a Fireball *IS* the right answer. ;)

    Is there any similar spells available for a Cleric before Flame Strike on spell level 5?

  26. - Top - End - #26
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Optimizing the cleric

    Quote Originally Posted by Thespianus View Post
    Speaking of optimizing the Cleric.. Are there any decent ranged direct damage area of effect (yes, I know) spells available for the Cleric at the low end of the spell level spectra?
    No, there really aren't. The D&D Wizard was envisioned as a blaster. The Cleric was given spells that could target specific enemies (like heretics) for divine displeasure.

  27. - Top - End - #27
    Bugbear in the Playground
     
    RogueGuy

    Join Date
    Jan 2009

    Default Re: Optimizing the cleric

    Quote Originally Posted by Curmudgeon View Post
    No, there really aren't. The D&D Wizard was envisioned as a blaster. The Cleric was given spells that could target specific enemies (like heretics) for divine displeasure.
    Yeah, that's the impression I've got too. In our last session, the Cleric started to buff the party, while the Sorcerer blew 3 out of 4 rapidly approaching attackers out of the sky. (the fourth slipped on a patch of Grease that your friendly, neighborhood Arcane Rogue cast infront of the running enemies, and he fell into a sewer pit. That was amusing)

    Well, my point was, kinda, that the Cleric didn't get to do much fun and the ranged spells she's got kinda sucks unless the target is undead.

  28. - Top - End - #28
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: Optimizing the cleric

    Few exist, but they have additional effects which make them worthwhile. Level 2 Tyche's Darkbolt [LoM] is a good example - 5d8 (IIRC) damage and a save vs. daze or something. Cometfall (level something, Spell Compendium) is also nice, dealing damage and knocking people prone. Spells like these exist.

    Other than that, you can either pimp out your Blasphemy-CL or forget about offensive casting outside SoDs like Destruction, Finger of Death, etc.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  29. - Top - End - #29
    Bugbear in the Playground
     
    Hadrian_Emrys's Avatar

    Join Date
    Feb 2006
    Location
    Freeland, WA

    Default Re: Optimizing the cleric

    Aside from what has already been mentioned, such as playing a CC, (Cloistered Cleric), pick up the 2nd level conjuration spell: Healing Lorecall from CAdv. Persist that bad boy before you do anything else each day. It has three effects:

    1. Uses your ranks in Heal as your caster level when casting healing spells.
    2. If you have 5+ ranks in heal, you may remove one of the following conditions (in addition to the typical effects of the spell) from the spell's target(s): dazed, dazzled, fatigued
    3. If you have 10+ ranks in heal, you may remove one of the following conditions (in addition to the typical effects of the spell) from the spell's target(s): dazed, dazzled, fatigued, exhausted, nauseated, sickened

    Also, on top of your default Knowledge domain from CC, at least pick up the Kobold domain so as to gain Disable Device and Search as class skills in addition to a Rogue's Trapfinding class feature. I'm also a big fan of the Travel (SRD) domain so as to gain the (class level)/day SLA: Freedom of Movement. Although... Healing (SRD) is nice for the +1 to caster level on heal spells, Magic (SRD) to use items as a Wizard of 1/2 your Cleric level, Dream (CDiv) to gain immunity to fear, Pestilence (CDiv) to gain immunity to non-magical disease, and Pleasure (BoED) to gain immunity to Cha damage/drain.

    If your DM is reasonable, and lets you trade out Lore (Bardic Knowledge for CCs) for the "Bardic Knack" variant class ability (using your cleric levels rather than Bard levels, of course), you'd gain the ability to attempt any and all skill checks (if only moderately well) upon taking the Jack of All Trades feat at level 6.
    Last edited by Hadrian_Emrys; 2009-08-24 at 04:21 PM.
    Avatar by Zarah
    Spoiler
    Show

    Quote Originally Posted by Innis Cabal View Post
    Toho has retroactive powers of awesome. He makes things that he hasn't done, and have already happened, better by his existence
    Quote Originally Posted by Ganurath View Post
    If anything, the term should be What Would Toho Do?
    Of course, in all situations the answer is Be A Badass.

  30. - Top - End - #30
    Bugbear in the Playground
     
    RogueGuy

    Join Date
    Jan 2009

    Default Re: Optimizing the cleric

    Quote Originally Posted by Eldariel View Post
    Few exist, but they have additional effects which make them worthwhile. Level 2 Tyche's Darkbolt [LoM] is a good example - 5d8 (IIRC) damage and a save vs. daze or something.
    It's not a Good example, it's an Evil example. ;)

    Quote Originally Posted by Eldariel View Post
    Cometfall (level something, Spell Compendium) is also nice, dealing damage and knocking people prone. Spells like these exist.
    Mm..Cometfall is a level 6 spell, though. I was looking at levels 1-4, but I could have been a lot clearer about that. :)

    But, thanks. :)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •