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  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Jun 2006
    Location
    Oh, here and there.
    Gender
    Male

    Default High in the Trees, Close to the Rains...[Template]

    Canopy Crawler

    Canopy crawlers are made when expeditions go awry. After losing a substantial part of their party, the survivors try to get as far away from the savage forest floor as they can. Moving across the topmost reaches of the canopy, telling themselves they will try to get out, many go mad evading the endless parade of dangers inherent to the jungle. They become adapted to their new home near the clouds, the perfect survivors in their new home.

    Hared Askari
    Medium Monstrous Humanoid
    Canopy Crawler Human Commoner 3
    Hit Dice:
    3d4 + 6 (13 hp)
    Initiative: +2
    Speed: 30 ft., climb 20 ft.
    AC: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
    Base Attack/ Grapple: +1/+3
    Attack: Sickle +3 melee (1d6 + 2) or Claw +3 melee (1d4 + 2)
    Full Attack: Sickle +3 melee (1d6 + 1) and Claw -2 melee (1d4 + 1) or 2 claws +3 melee (1d4 + 2)
    Space/Reach: 5ft./5ft.
    Special Attacks: Ambush, Diseased
    Special Qualities: Darkvision 60ft., immune to disease and poison, slow fall
    Saves: Fort +3, Ref +3, Will +0
    Abilities: Str 14, Dex 15, Con 15, Int 4, Wis 9, Cha 8
    Skills: Climb +8, Jump +6, Listen +3, Profession (Guide) +3, Spot +3, Survival +0
    Feats: Alertness, Endurance, Track (B)
    Challenge Rating: 3

    Hared Askari was a career guide, helping travelers safely through the rainforest and carrying their loads. When one of his groups was attacked by a pair of leopards, Askari and two of his charges fled upward. Over the next three days, Askari noticed his companions seemed more and more appealing. Finally, he killed and ate them both with a sickle he kept in his pack to hack through undergrowth. Now he wanders the treetops, hunting for his next prey.

    Combat
    Ambush (Ex):
    A canopy crawler deals double damage on a successful charge attack against a flat-footed target.
    Diseased (Ex): Canopy Crawlers carry Red Ache in their claw attacks. Injury, Fort DC 15, Incubation 1d3 days, 1d6 Str damage.
    Slow Fall (Ex): A canopy crawler never takes falling damage if it falls from under fifty feet.

    =-=-=-=-=-=-=-=

    Canopy Crawler Creature
    “Canopy Crawler” is an acquired template that can be added to any giant, humanoid or monstrous humanoid creature (referred to hereafter as the base creature). A canopy crawler uses all of the base creature’s statistics and special abilities except as noted here.
    Size and Type: Humanoids become monstrous humanoids. Otherwise size is unchanged.
    Speed: Canopy crawlers gain a climb speed of 20ft.
    Armor Class: The creature’s natural armor bonus increases by +2.
    Attack: Canopy crawlers retain all the natural attacks, manufactured attacks, and weapon proficiencies of the base creature and also gains two claw attacks if it didn’t already have one. It deals the indicated damage plus their strength bonus. When wielding weapons, a canopy crawler can use a claw attack as a secondary attack.
    Code:
    Size	     Claw Damage
    Tiny	        1d2
    Small	        1d3
    Medium	        1d4
    Large	        1d6
    Huge	        1d8
    Gargantuan	2d6
    Colossal	2d8
    Special Attacks: A canopy crawler retains all special attacks of the base creature and also gains the following special attacks.

    Ambush (Ex): A canopy crawler deals double damage on a successful charge attack against a flat-footed target.

    Diseased (Ex): Canopy Crawlers carry Red Ache in their claw attacks. Injury, Fort DC 15, Incubation 1d3 days, 1d6 Str damage.

    Special Qualities: A canopy crawler retains all special qualities of the base creature and also gains the following special qualities.

    Immunities: A canopy crawler has immunity to poison and disease.

    Slow Fall (Ex): A canopy crawler never takes falling damage if it falls from under fifty feet.

    Abilities: Increase from the base creature as follows: Str +2, Dex +4, Con +2, Int -6 (min 2).
    Skills: A canopy crawler has a +4 bonus on Climb and Jump checks.
    Feats: A canopy crawler gains Track as a bonus feat.
    Environment: Warm Forests
    Challenge Rating: As the base creature +2.
    Treasure: None
    Alignment: Always chaotic evil.
    Level Adjustment: +3
    Last edited by SlaadLord; 2010-05-14 at 06:27 PM.

  2. - Top - End - #2
    Barbarian in the Playground
    Join Date
    May 2008
    Location
    Los Angeles
    Gender
    Male

    Default Re: High in the Trees, Close to the Rains...[Template]

    This looks like a very cool template. It has a scared paranoiac element to it, in a good way. It seems like the sort of thing that would be easy to work into a campaign; travelers disappearing in the jungle, and these creatures appearing in their stead. Did you intend to have the minimum Int be 2? That's animal intelligence, without speech or sapience.
    Round 4: Eat Brains.
    Quote Originally Posted by Gavinfoxx View Post
    Well at least your houserule skill check fumbles have houseruled fumble confirmations.
    The COre COliseum is a tactics-based arena for both 3.5e and 4e D&D. We run fights each week - so join today!
    Quickstart Guide
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  3. - Top - End - #3
    Troll in the Playground
     
    RogueGuy

    Join Date
    Nov 2008
    Location
    PST (GMT -8)
    Gender
    Male

    Default Re: High in the Trees, Close to the Rains...[Template]

    Reducing Wisdom (for the reduced sanity) might be in-place too...

  4. - Top - End - #4
    Orc in the Playground
    Join Date
    Jun 2006
    Location
    Oh, here and there.
    Gender
    Male

    Default Re: High in the Trees, Close to the Rains...[Template]

    travelers disappearing in the jungle, and these creatures appearing in their stead. Did you intend to have the minimum Int be 2? That's animal intelligence, without speech or sapience.
    Yes. These people have "gone feral" in every sense of the word.

    Reducing Wisdom (for the reduced sanity) might be in-place too...
    The thought occurred to me, but losing your mental acuity tends to lead to losing your physical acuity as well in the jungle. OOC: It would bring penalties to Listen and Spot checks that are kind of important for survival.

  5. - Top - End - #5
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Aug 2005
    Location

    Default Re: High in the Trees, Close to the Rains...[Template]

    Cool idea. Not sure if it should provide complete immunity to poison and disease since they're still the same species though - maybe say it provides immunities to poisons and diseases native to that forest, and provide a significant bonus to saves against other poisons and diseases?

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