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2009-08-24, 10:33 AM (ISO 8601)
- Join Date
- Mar 2008
[3.5] Creating Alebeard Ironforge
Meet Alebeard
He likes ale. He has a beard. He forges iron into weapons and armor. He hates sissy elves. He bashes things with traditional dwarven weapons. He talks in a ridiculous pseudo-scottish accent. He is the world's most stereotypical dwarf.
But, what are Alebeard's stats? Classes? That's where we come in. We must create a build for the most stereotypical dwarf in the world.
Rules:
Alebeard Ironforge is a dwarf. Therefore he hates sissy elves and all that they stand for. Thus he will not do something a sissy elf would.
Things Sissy Elves Would Do (Commentary by Alebeard):
Spoiler- Cast spells
- Spells are for sissises. Real dwarfs kill things with weapons. Which they forge. Out of Iron. - Have ranks in Sissy skills
- Dwarves don't use Tumble! They dodging hits is for elven cowards! Diplomacy?!?! Dwarfs use AXE not diplomacy! - Use sissy kung-fu
- Tiger Claw? Setting Sun? Desert Wind? Shadow Hand?!? Those are for elves! Dwarfs use the real stuff like Iron Heart and Stone Dragon. - Take Dwarven Defender.
- A class based around increasing defense? Sounds like the sort of thing an elf who's afraid to get hit would take! It's probably a trap anyway.
Things a real dwarf would do:
Spoiler- Use Dwarven weapons
- Engage in Melee combat
- Kill enemies in one blow
- Forge Iron!
So now we have our challange. We must create a 20-level build for Alebeard Ironforge in such a way that will make him proud. He must be powerful, but truly dwarfish. No sissy elf stuff allowed!
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2009-08-24, 11:34 AM (ISO 8601)
- Join Date
- Nov 2008
Re: [3.5] Creating Alebeard Ironforge
Well, since we're using Dwarfy weapons, such as the urgrosh and the warpike and the waraxe, we'll need to take a level of Exotic weapon master, maybe 3. After all, a real dwarf learns the hell out of his weapon.
A real dwarf also doesn't waste feats on stuff he could get for free. So rather than waiting until 8th level to get that 3rd level stance, Alebeard ironforge takes 2 levels of Fighter. And none of those sissy "oh, I have a bonus feat." Alebeard Ironforge takes Dungeoncrasher and Improved Bull Rush, so he can crush those sissy elves against the side of a wall. And who avoids traps, when you can just ANNIHILATE THEM WITH YOUR AXE?
So your real dwarf ends up at the end with some 9th level maneuvers (the ones that matter, anyway) and 2x strength to damage on your dwarven weapons.
Something like Warblade3/Dungeoncrasher2/Warblade+2/Exotic Weapon Master3/Warblade +10.Last edited by woodenbandman; 2009-08-24 at 11:35 AM.
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2009-08-24, 11:36 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: [3.5] Creating Alebeard Ironforge
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2009-08-24, 01:04 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: [3.5] Creating Alebeard Ironforge
All the classes have Craft in class. That's about as far as you can take it without spellcasting (eww) or pseudo-casting like Artificer et al. You could go Battlesmith, but that's about Warhammers, not the Dwarven weapons like Axes. Besides, it sucks anyways.
I'd say this iconic Dwarf needs Deepwarden level 2. Dwarf blocks hits with his chest, not dodging.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-08-24, 01:08 PM (ISO 8601)
- Join Date
- Nov 2008
Re: [3.5] Creating Alebeard Ironforge
There's always Ironforged Soulmaster. The class that uses the SOULS OF YOUR ANCESTORS to FORGE IRON to make it STRONG AS ADAMANTINE. That's right, adamantine, not wussy elf mithral.
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2009-08-24, 01:09 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Freeland, WA
Re: [3.5] Creating Alebeard Ironforge
+1 to somehow getting two in Deepwarden in there.
Homebrew:The Reaper-The Wild MageAvatar by Zarah
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2009-08-24, 01:21 PM (ISO 8601)
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- Feb 2005
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Re: [3.5] Creating Alebeard Ironforge
...Nothing in Stoneblessed prevents a dwarf from taking it. Can we get more Dorfy than spending three levels to obtain a CLASS FEATURE that makes him count as a Dwarf? He's two Dorfs for the price of one!
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2009-08-24, 01:26 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: [3.5] Creating Alebeard Ironforge
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2009-08-24, 01:43 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: [3.5] Creating Alebeard Ironforge
If we're going for Dorfness, he'll be a friggin' Paragon, duh!
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-08-24, 01:50 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Scotland
- Gender
Re: [3.5] Creating Alebeard Ironforge
Needs to be able to take Phobia: Carp as a flaw.
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2009-08-24, 01:52 PM (ISO 8601)
- Join Date
- Mar 2009
Re: [3.5] Creating Alebeard Ironforge
Yeah 3 levels of Dorf Paragon
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2009-08-24, 01:56 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: [3.5] Creating Alebeard Ironforge
Anyone object to making him Gestalt? We're running out of levels here without going Epic.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2009-08-24, 01:59 PM (ISO 8601)
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- Aug 2008
- Gender
Re: [3.5] Creating Alebeard Ironforge
I don't know. I think fear is for elven sissies, not paragons of all that is Dorfy like Alebeard.
He needs a Belt of Dwarvenkind, and levels in Battlesmith. After all, Battlesmith lets you FORGE IRON and HIT THINGS with TRADITIONAL DORFY WEAPONS that you FORGED out of IRON!Last edited by tonberrian; 2009-08-24 at 01:59 PM.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2009-08-24, 02:00 PM (ISO 8601)
- Join Date
- Feb 2005
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Re: [3.5] Creating Alebeard Ironforge
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2009-08-24, 02:18 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- On Paper
- Gender
Re: [3.5] Creating Alebeard Ironforge
Actually they would, but first they would forge said scraps themselves, using nothing but two rocks. They would also forge an axe to cut down some trees, preferably they would do this in front of some pansy elves. They would use the wood from the trees to make the box, then they would forge the scraps, put them in the box.
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2009-08-24, 02:28 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Midwest, not Middle East
- Gender
Re: [3.5] Creating Alebeard Ironforge
Incarnate 4/Fighter 1/Iron Soul Forgemaster 10/ ?. More Incarnate?
This is a dwarf who can forge magic arms and armor without being a spellcaster. Focus on soulmelds that are extra dwarfy like Adamant Pauldrons, Incarnate Weapon, Strongheart Vest, and Vitality Belt. He will play a lot like an Incarnate. He could make his own magic warhammer out of iron or whatever, or be Good and make it out of soulstuff. The only trouble will be the killing things in one blow.
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2009-08-24, 07:09 PM (ISO 8601)
- Join Date
- May 2009
Re: [3.5] Creating Alebeard Ironforge
I seem to recall Fistbeard Beardfist as being pretty dwarfy.
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2009-08-24, 07:14 PM (ISO 8601)
- Join Date
- Mar 2008
Re: [3.5] Creating Alebeard Ironforge
I'm certainly not against it. Nor am I against seeing Alebeard go epic. Whatever maximizes his Dorf Powar.
What sort of things should he do with his feats? I'm always fond of the Leap-attack-Combat-brute-Shocktrooper combo, but there may be an even more Dorfish way to kill stuff.
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2009-08-24, 07:20 PM (ISO 8601)
- Join Date
- Jun 2009
Re: [3.5] Creating Alebeard Ironforge
Me too. Running everything off of Con and whatnot.
The current build I'm thinking of is Strongarm Ranger 3 with the Trap Expert ACF / Thug Fighter 4 / Deepwarden 2 / Fist of the Forest 3 / Deepwarden 5/Dwarf Paragon 3
With the feats:
Poison Healer: heals 5 + Con mod every time you save against a poison. According to the Arms and Equipment Guide, alcohol is a poison with a scaling DC based on how many drinks you have within an hour. Requires Great Fortitude, which is also a perequisite for Drunken Master.
Steadfast Determination: uses Con mod in place of Wis mod for will saves. Also, a natural one on a fort save no longer is an automatic failure. Great feat, and the preprequisite is Endurance, which you get from being a Ranger.
The prestige class Deepwarden gives good fort and will saves, d12 HD, 6 + Int mod skill points per level, the Track feat at level one, and Con to AC as a untyped bonus at level 2.
Fist of the Forest gives Con to AC in place of your Dex mod at level one, good unarmed damage, and some miscellanious abilities later on.
Dwarf Paragon caps off the build to capture the essence of Dwarfness, much in the same way that the cap of a soda bottle captures the delicious carbonation of the beverage within. (Those more concerned with power should use levels of Deepwarden in place of Dwarf Paragon though.)
Fans of the old build may find it here. It involves Drunken Master, which allows you to increase Con or Str when drinking alcohol for even more fun.Last edited by Pharaoh's Fist; 2009-12-20 at 06:00 PM.
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2009-08-24, 07:24 PM (ISO 8601)
- Join Date
- Mar 2008
Re: [3.5] Creating Alebeard Ironforge
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2009-08-24, 07:36 PM (ISO 8601)
- Join Date
- Jun 2009
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2009-08-24, 07:37 PM (ISO 8601)
- Join Date
- Mar 2008
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2009-08-24, 08:32 PM (ISO 8601)
- Join Date
- Nov 2008
Re: [3.5] Creating Alebeard Ironforge
I posit that jumping is not Dorfy. Taking even a single rank of jump is unacceptable. And take levels of that ToB dwarf class, to make you more connected to stone and mountains.
How about like Warblade 15/that class5//incarnate5/Ironforged Soulmaster9/Exotic Weapon Master1/Incarnate +5.
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2009-08-24, 08:40 PM (ISO 8601)
- Join Date
- Mar 2008
Re: [3.5] Creating Alebeard Ironforge
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2009-08-24, 08:45 PM (ISO 8601)
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- Jun 2009
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Re: [3.5] Creating Alebeard Ironforge
Last edited by Elfin; 2009-08-24 at 08:50 PM.
Masters of the Sword: A Warblade's Handbook
Walking the Way: A Swordsage's Handbook
Avatar by Miss Nobody. Doll by Recaiden.
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2009-08-24, 08:57 PM (ISO 8601)
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- Mar 2009
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2009-08-24, 09:20 PM (ISO 8601)
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- Apr 2007
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- Avatar by TheStoneyOne
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Re: [3.5] Creating Alebeard Ironforge
I can't believe no one's said it yet.
I posit that the most dwarfish thing imaginable would be for Alebeard Ironforge to be able to drink beer, brew beer and kill people--ALL AT THE SAME TIME.
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2009-08-24, 09:36 PM (ISO 8601)
- Join Date
- May 2009
Re: [3.5] Creating Alebeard Ironforge
You forgot forging things out of iron.
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2009-08-24, 10:19 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Midwest, not Middle East
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Re: [3.5] Creating Alebeard Ironforge
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2009-08-24, 10:46 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Freeland, WA
Re: [3.5] Creating Alebeard Ironforge
Fistbeard is the paragon of all things beard related, not of all things Dorf. A paragon of all things Dorf must be able to drink like a fish, craft all things Dorfy (such as all metal objects [even Mithral, as the crafting and appreciating the objects are not the same as actually using them] such as tankards, weapons, and armor), beat things to death with a hammer and/or axe (though a weapon that is both hammer AND axe is ideal), and generally endure all the things that sissy elfs avoid.
In order to accomplish this, certain options stand out as those that must be included (there are other options that fit into this catagory, I just wanted to get the listing started):
Classes:
Deepwarden 2 (the only good Dorf is a Dorf that can stand their ground)
Craft Skills:
Alchemy (ale and less important things)
Armorsmithing (Dorfs wear HEAVY armor)
Weaponsmithing (Dorfs hit things with weapons)
I'd also like to see the use of:
Domains:
Artifice (+4 competence bonus on craft checks and Conjuration-Creation spells are cast at +1 caster level)
Cavern (the bonus to notice unusual stone work is bumped to +4)
Competition (+1 to all opposed checks)
Craft (Conjuration-Creation spells are cast at +1 caster level, gain Feat: Skill Focus (craft of your choice)
Creation (Conjuration-Creation spells are cast at +1 caster level)
Dream (immunity to fear effects)
Feast (immunity to ingested poisons and diseases)
Metal (gain the feats: Martial Weapon Proficiency or Exotic Weapon Proficiency and Weapon Focus with your choice of hammer)
Pact (Appraise, Intimidate, and Sense Motives are class skills)
Passion (Rage for cleric level number of rounds per day as an SLA)
Pestilence (Immune to all diseases, though still able to carry)
Feats: Craft Wonderous ItemLast edited by Hadrian_Emrys; 2009-08-24 at 11:14 PM.
Homebrew:The Reaper-The Wild MageAvatar by Zarah