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  1. - Top - End - #1
    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default [3.5] A terrible thought

    Spellguard Rings let you make the person wearing the other part of the set immune to a spell you cast.

    Assuming full magic\psi transparency, what happens if you manifest Forced Dream, make your friend immune, time-hop forward, and then roll the universe back?

    Notes:

    1. The immunity is executed as part of the manifesting, as per paying the cost, so it's not rolled back.
    2. There are a variety of similar effects if psi\magic transparency isn't complete, but for now, let's examine forced dream.
    3. Forced Dream is found in Magic of Eberron.
    4. Spellguard Rings are from Complete Mage.
    Last edited by Doc Roc; 2009-08-24 at 04:39 PM.
    Lagren: I took Livers Need Not Apply, only reflavoured.
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    Titan in the Playground
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    Default Re: [3.5] A terrible thought

    Uh... um... uh... paradox! The universe implodes!

    Also, more seriously, I have no idea.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  3. - Top - End - #3
    Titan in the Playground
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    Default Re: [3.5] A terrible thought

    Quote Originally Posted by Tidesinger View Post
    Spellguard Rings let you make the person wearing the other part of the set immune to a spell you cast.

    Assuming full magic\psi transparency, what happens if you manifest Forced Dream, make your friend immune, time-hop forward, and then roll the universe back?

    Notes:

    1. The immunity is executed as part of the manifesting, as per paying the cost, so it's not rolled back.
    2. There are a variety of similar effects if psi\magic transparency isn't complete, but for now, let's examine forced dream.
    3. Forced Dream is found in Magic of Eberron.
    4. Spellguard Rings are from Complete Mage.
    "Listen: Billy Pilgrim has come unstuck in time."

  4. - Top - End - #4
    Ogre in the Playground
     
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    Default Re: [3.5] A terrible thought

    Quote Originally Posted by Tiki Snakes View Post
    "Listen: Billy Pilgrim has come unstuck in time."
    So it goes.
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  5. - Top - End - #5
    Titan in the Playground
     
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    Default Re: [3.5] A terrible thought

    Ahem.

    Snake. You can't do that. You changed the future. You created a time paradox.
    Remember how I was wishing for the peace of oblivion a minute ago?

    Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.

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    Halfling in the Playground
     
    BlackDragon

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    Default Re: [3.5] A terrible thought

    What book is Forced Dream from?
    My DM once lectured me as why my optimizing gaming style was terrible, why it betrayed everything the game stood for, and how I should be executed and violated for it, i felt terrible. But i felt worst when he sent his fiendish werecrocodile cleic crusader ruby knight vindicator knight of the raven mindbendr to kill my character...I probabyl deserved it

  7. - Top - End - #7
    Ogre in the Playground
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    Default Re: [3.5] A terrible thought

    "You can't mess with the Space-Time Continuum like that. Roll initiative."

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    Troll in the Playground
     
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    Default Re: [3.5] A terrible thought

    Quote Originally Posted by Frerezar View Post
    What book is Forced Dream from?
    Magic of Eberron, as it says in the first post.
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    Titan in the Playground
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    Default Re: [3.5] A terrible thought

    Quote Originally Posted by Myou View Post
    "You can't mess with the Space-Time Continuum like that. Roll initiative."
    I'd just skip the initiative altogether.

    "Quaruts appear and drag your character into the dark nothingness of oblivion. Roll a new character."

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  10. - Top - End - #10
    Ogre in the Playground
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    Default Re: [3.5] A terrible thought

    Quote Originally Posted by arguskos View Post
    I'd just skip the initiative altogether.

    "Quaruts appear and drag your character into the dark nothingness of oblivion. Roll a new character."
    "The Quaruts drag him off too. Here, I statted out an NPC you can play, he has five levels in Commoner."

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    Troll in the Playground
     
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    Default Re: [3.5] A terrible thought

    Quote Originally Posted by Myou View Post
    "The Quaruts drag him off too. Here, I statted out an NPC you can play, he has five levels in Commoner."
    "Hey, with the Educated feat, I can get enough ranks in Knowledge (The Planes) to know about this demon lord..."
    Last edited by RTGoodman; 2009-08-24 at 05:53 PM.
    The Playgrounder Formerly Known as rtg0922

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  12. - Top - End - #12
    Ogre in the Playground
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    Default Re: [3.5] A terrible thought

    Quote Originally Posted by rtg0922 View Post
    "Hey, with the Educated feat, I can get enough ranks in Knowledge (The Planes) to know about this demon lord..."
    "The Quaruts dragged him off too. Something about temporal omniscience and kobolds."
    Last edited by Myou; 2009-08-24 at 05:55 PM.

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    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: [3.5] A terrible thought

    So:

    Does your friend become
    • Unstuck in time?
    • temporally annihilated?
    • duplicated?
    • the way he left you, marooned for all eternity in the center of a dead planet?
    Last edited by Doc Roc; 2009-08-24 at 07:36 PM.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

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    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] A terrible thought

    Could you describe exactly what Time Hop has to do with it? Im kind of confused by that...

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    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: [3.5] A terrible thought

    It's a stand-in to put some time "between" the beginning of your turn and the end of it, while maintaining your time line so that you can roll things back with forced dream. You don't really need it, but it makes the example more illustrative.
    Last edited by Doc Roc; 2009-08-24 at 07:57 PM.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  16. - Top - End - #16
    Titan in the Playground
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    Default Re: [3.5] A terrible thought

    Quote Originally Posted by rtg0922 View Post
    "Hey, with the Educated feat, I can get enough ranks in Knowledge (The Planes) to know about this demon lord..."
    "Oh ****, here come the Quaruts again. Gods, can you STOP breaking the universe?!"

    Anyways, on topic, I'd say that your friend is fine, but is brainblown from having experienced another universe that wasn't real.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  17. - Top - End - #17
    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: [3.5] A terrible thought

    Quote Originally Posted by arguskos View Post
    Anyways, on topic, I'd say that your friend is fine, but is brainblown from having experienced another universe that wasn't real.
    Explain a little? :: curious look ::
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  18. - Top - End - #18
    Titan in the Playground
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    Default Re: [3.5] A terrible thought

    Quote Originally Posted by Tidesinger View Post
    Explain a little? :: curious look ::
    Isn't that what Forced Dream does? Shunt you someone into an alternative universe, and when it ends, you snap back to this reality? Considering that you are probably protected by the spell, your buddy has no such protection, and gets shafted by the snapback effect.

    Or, have I gotten confused with all the fun alternate reality tricks Forced Dream somehow creates?

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: [3.5] A terrible thought

    Not sure how directly I'm allowed to quote it, but what it does is that it allows you to restart your turn, rolling everything back to the state it was in at the beginning of the turn in which you activate it.

    We manifest forced dream.
    End turn
    Start turn
    Time hop
    ---------
    come out of time hop
    Discharge forced dream, rolling everything back to the way it was at the start of our turn, which just happens to include some intervening turns that we ourselves skipped.


    Our friend, however, lived through them. However, he's "protected" from the rollback of the universe. He doesn't get reset when we restore the universe's state to that of our turn's beginning.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

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    Default Re: [3.5] A terrible thought

    Quote Originally Posted by Tidesinger View Post
    So:

    Does your friend become
    • Unstuck in time?
    • temporally annihilated?
    • duplicated?
    • the way he left you, marooned for all eternity in the center of a dead planet?
    Your friend becomes Scarlet Flandre, and she's pissed.
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    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: [3.5] A terrible thought

    Considering that I was going to use it to tuck away Neo-Terminators from inside the far realm, then temporal regress the entire universe, leaving "sleeper cells" outside space and time with no point of temporal origin, I think that's an accurate assessment of the situation.
    Lagren: I took Livers Need Not Apply, only reflavoured.
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    Lagren: So whenever Harry wisecracks, he regains HP.

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    Default Re: [3.5] A terrible thought

    Quote Originally Posted by Tidesinger View Post
    Considering that I was going to use it to tuck away Neo-Terminators from inside the far realm, then temporal regress the entire universe, leaving "sleeper cells" outside space and time with no point of temporal origin, I think that's an accurate assessment of the situation.
    That's quite the jail cell you're trying to pull.
    "So Marbles, why do they call you Marbles?"

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    Titan in the Playground
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    Default Re: [3.5] A terrible thought

    Same Trick, Different Mechanics: use Spell Stowaway!

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    Kobold

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    Default Re: [3.5] A terrible thought

    So, basically

    "We teleport into the future and then look around and then turn back time except our friend doesn't go back with us which means he's trapped in an alternate future"

    ?
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    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: [3.5] A terrible thought

    Quote Originally Posted by shadow_archmagi View Post
    So, basically

    "We teleport into the future and then look around and then turn back time except our friend doesn't go back with us which means he's trapped in an alternate future"
    It's hard to say. Either he gets trapped in an alternative future, or.... the other options I mentioned.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

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    Default Re: [3.5] A terrible thought

    Quote Originally Posted by Tidesinger View Post
    It's hard to say. Either he gets trapped in an alternative future, or.... the other options I mentioned.
    And if he hunts down AU you to try and port him back?
    "So Marbles, why do they call you Marbles?"

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    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: [3.5] A terrible thought

    "Then he deserves a chance at revenge."
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

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    Ogre in the Playground
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    Default Re: [3.5] A terrible thought

    Ok well it has been a bit since I looked at the power but I am pressed for time so I am going on memory of the wording. So if I remember the power correctly then when the power is activated then it sets everything to the condition it was in at the start of the turn including position, uses of abilities, HP, and so forth. So from what I remember there does not seem to be any time travel the universe is just set to the same specific state that it was at the start of the turn. So the person immune is just not set to the same state he was at during the start of the turn and while this might cause problems if the planet moves or he is standing in someones square there does not seem to be anything more then that from what I remember the power saying.

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    Default Re: [3.5] A terrible thought

    Obviously, the player who was left wherever does an IRON HEAR SUUUUURGE!!! and the players leave for an hour for the DM to figure out what the heck happens and how to explain it.
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    Titan in the Playground
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    Default Re: [3.5] A terrible thought

    Ah, in that case Tide, I'd probably say the poor fellow is trapped in an alternate universe that never happened. However, it's not a prison, since the universe he's in has everything this one does. It ALSO has him in it, which ours doesn't. Basically, you're making new time streams for criminals to be evil in, which, admittedly, is pretty frikkin' sweet.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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