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Thread: Storeing immovable rods
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2009-08-25, 10:53 AM (ISO 8601)
- Join Date
- Jul 2009
Storeing immovable rods
An Immovable rod is an amazing piece of adventuring gear, but it's limited to only an innumerable amount of uses. The fact that it takes a move action to activate or deactivate the device is it's greatest limiting factor.
Thus the question is could a player replace the move action with a free action through the use of a glove of storing or something similar.
Also what crazy ideas can you come up with if this does work.
I'm envisioning using the sky as an infinite set of monkey bars.
Or the more mundane instant hammock.“That which does not kill you was simply not permitted to do so for the purposes of the plot."
Avatar by neoseph7
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2009-08-25, 11:28 AM (ISO 8601)
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- Mar 2008
Re: Storeing immovable rods
ಠ_ಠ
The fact that it takes a move action to activate or deactivate the device is it's greatest limiting factor.
Thus the question is could a player replace the move action with a free action through the use of a glove of storing or something similar.
Also what crazy ideas can you come up with if this does work.
I'm envisioning using the sky as an infinite set of monkey bars.
Or the more mundane instant hammock.Last edited by FMArthur; 2009-08-25 at 11:30 AM.
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2009-08-25, 11:50 AM (ISO 8601)
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- Oct 2008
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- Maryville
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Re: Storeing immovable rods
Sky Shimmy:
Take two gloves of storing, two immovable rods, and sovereign glue. Glue one rod to the palm of each glove and turn them on. Shimmy up to the sky by alternately dismissing and calling one rod then the other while moving them skyward. Instant insanity ladder.
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2009-08-25, 12:05 PM (ISO 8601)
- Join Date
- May 2009
Re: Storeing immovable rods
A glove of storing works by shrinking the object and placing it in a pocket in the glove, not by putting it in an extradimensional space.
Also, you can't wear two gloves of storing by RAW
But anyway, if you want to go up into the sky, why not just use a Rope of Flying - er, i mean of Climbing - for that?Last edited by Random832; 2009-08-25 at 12:09 PM.
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2009-08-25, 04:20 PM (ISO 8601)
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- Jul 2009
Re: Storeing immovable rods
1 You're probably right, but wouldn't putting them in stasis make them inert?
2 I don't see why you couldn't buy a glove of storing twice and then wear two of them, unless I missed the part that said you had to dress like Micheal Jackson. Did I?
3 Does the rope of climbing work like that? I always thought it worked like the rod of ropes and had to be attached to something to support more than it's own weight.Last edited by Reptar; 2009-08-25 at 04:20 PM.
“That which does not kill you was simply not permitted to do so for the purposes of the plot."
Avatar by neoseph7
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2009-08-25, 04:37 PM (ISO 8601)
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- Nov 2007
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- Texas...for now
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Re: Storeing immovable rods
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
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I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-08-25, 05:54 PM (ISO 8601)
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- Jul 2009
Re: Storeing immovable rods
Originally Posted by Rules Compendium, page 83
probably not.“That which does not kill you was simply not permitted to do so for the purposes of the plot."
Avatar by neoseph7
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2009-08-25, 05:54 PM (ISO 8601)
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- May 2009
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2009-08-25, 05:56 PM (ISO 8601)
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- Mar 2008
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- Scotland
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Re: Storeing immovable rods
The best thing you can do with a bunch of immovable rods is build a gazebo out of them.
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2009-08-25, 06:16 PM (ISO 8601)
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- May 2009
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2009-08-25, 06:30 PM (ISO 8601)
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- Mar 2009
Re: Storeing immovable rods
Last edited by The Dark Fiddler; 2009-08-25 at 06:31 PM.
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The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2009-08-25, 08:44 PM (ISO 8601)
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- Dec 2008
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Re: Storeing immovable rods
Regarding the gloves of storing, the 3.0 DMG says "Although it is handy to have two of these gloves, the creation process yields only one," implying that it's possible to use two but you don't buy them as a matched pair. I don't know what the 3.5 DMG has to say on the matter, since I don't have one and use just the SRD, so take that as you will.
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2009-08-25, 08:51 PM (ISO 8601)
- Join Date
- Oct 2008
Re: Storeing immovable rods
Side note:
SpoilerA friend of mine recently told me about immovable rods a rogue of his used to own. They sadly were lost one day when he failed a will save and was convinced that there was gold directly above him, to the comical reaction that he began climbing skyward at a feverish pace. Eventual, the effect wore off, and he started climbing down, making an insane number of strength checks in the process. He eventually fell, but from a non-fatal height. His rods were stuck in the sky, never to be reclaimed.
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I mused on this for a while, and have decided, in a game I DM, I'm going to have a dead dragon hanging from mid-air, skewered on a immovable rod. I'm curious what the PCs will do to that.Avatar by Assassin89
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2009-08-25, 09:00 PM (ISO 8601)
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- Jul 2009
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- NY
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Re: Storeing immovable rods
Quick use of the immovable rod makes a great shield against something like bull rush.
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2009-08-25, 09:06 PM (ISO 8601)
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- Jul 2005
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Re: Storeing immovable rods
I have always played that when a glove or a gauntlet came solo, that you could have two of said item, as you have two hands. I don't believe that RAW counters that.
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2009-08-25, 09:21 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: Storeing immovable rods
As mentioned above from the Rules Compendium, eternal enemy of gloves of storing, single magical gloves or gauntlets take up the entire hands slot, so unfortunately you can't use two gloves of storing to do things like monkey bar through the air or dual-wield light or hand crossbows to do iterative attacks by popping them in and out so you have an empty hand to reload the other. It's obviously broken, so WotC "fixed" it.
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2009-08-25, 09:59 PM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: Storeing immovable rods
Try a Kimono of Storing, Oriental Adventures p. 141. Each sleeve can hold an item. Also note that the Official Errata did not change the 4400 GP price tag, although the 3.5 Update in Dragon #318 upped it to 20000 GP. So if your DM won't allow Dragon material... well, that's one heck of a discount.
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