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Thread: [3.5] Feat Granting Item Craft
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2009-08-25, 02:53 PM (ISO 8601)
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- Aug 2009
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[3.5] Feat Granting Item Craft
Ok I am just wondering if there are set in stone rules and prices for crafting a wondrous item that grants the user a feat.
more specifically a reserve feat
the concept behind it is is a prodd (DR 349) that grants the wielder a reserve feat like invisible needle so ammunition is optional
if possible...
or as an alternative (Much more expensive) a "no slot" item kind of like how knowstones grants more spells known.
If such rules don't exist, then what would be a balanced way, price to make it possible?TN Human Sorcerer | STR 11 | DEX 16 | CON 11 | INT 16 | WIS 14 | CHA 18
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2009-08-25, 03:08 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: [3.5] Feat Granting Item Craft
Usually, they follow a formula: but it isn't a established formula. You'd only get it by reverse engineering.
Feats that grant stuff without preqs cost more than ones that require them.
Exceptions are Balanced Hand gloves (granting TWfing/GTWF) in Magic Compendruim.
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2009-08-25, 03:11 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: [3.5] Feat Granting Item Craft
The first rule for pricing any new magic item is to compare it to existing items. I've assembled a list of items granting feats, with the costs of the feats extracted where possible, here.
Failing that, there's a guideline of 10,000 gp for any feat, plus an additional cost of 5,000 gp to 10,000 gp for each prerequisite feat, on page 128 of Arms and Equipment Guide.
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2009-08-25, 03:20 PM (ISO 8601)
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Re: [3.5] Feat Granting Item Craft
all the reserve feats have a "ability to cast # level spells"
i would want this to remain as such
also i would want them to be class specific
to better perpetuate my idea, consider it as a collection of stones/weapons that were made by a collection of warlocks and sorcerers to create items to grant the sorcerer access to an at-will unlimited (conditional) spell, or to give warlock something else besides eldrich blast to the same effect.
if someone wants to volunteer to give example, that would be nice, if not just point me in the right directionTN Human Sorcerer | STR 11 | DEX 16 | CON 11 | INT 16 | WIS 14 | CHA 18
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2009-08-25, 03:29 PM (ISO 8601)
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- Aug 2009
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Re: [3.5] Feat Granting Item Craft
Hmm 10,000 base is a good start
precious stone with a value of 1,000x level of required spell ability to cover the prerequisites since they aren't feat prereqs
sorcerer/warlock only 10% discount of total
that would result in a Stone of Invisible Needle cost : 11,700gp
reasonable or no?Last edited by Bagel; 2009-08-25 at 03:34 PM.
TN Human Sorcerer | STR 11 | DEX 16 | CON 11 | INT 16 | WIS 14 | CHA 18