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2009-08-25, 06:19 PM (ISO 8601)
- Join Date
- May 2009
superheroes!!!( stated out) contest.
this is a contest for homebrewers who read comic books. the contest is for superheroes and the superhero you think would win, stat him out!!! and have the thing at the bottom of your sig. say the date. you cannot give a superhero a super power he woudn't have( the atom get high DR, for example.) and they must be recognizable (batman, flash,legolos, or obi-won konobi, or you can have an online web-strip thing that has them.) good luck!!!
( we need 64 heroes to start.)Last edited by pseudodragon; 2009-08-25 at 07:58 PM.
but i'm certanly not going to destroy the world unless i get really, really bored.
cats are deadly!!!
youre alive! and less scary!/i'm invisible!!/ youre invisible!!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature
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2009-08-25, 06:24 PM (ISO 8601)
- Join Date
- May 2009
- Location
- In a castle under the sea
- Gender
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2009-08-25, 07:29 PM (ISO 8601)
- Join Date
- May 2009
- Gender
Re: superheroes!!!( stated out) contest.
Just for a bit of clarification: is either Aberrant or Mutants & Masterminds allowed? I can't seem to work well most superhuman characters within the d20 rules without any of those. Certainly, Dr. Strange might have levels in Sorcerer and Incantatrix (Incantator? Sorcerer Supreme?), and Green Arrow perhaps levels in archer-willing classes, but Superman actually requires a template to make him playable.
And so do most of the X-Men, actually.
Though, for benefit of Martian Manhunter, he can be treated as an extraterrestrial and thus use the d20 Future rules, on the d20 Modern SRD.Retooler of D&D 3.5 (and 5e/Next) content. See here for more.
Now with a comprehensive guide for 3.5 Paladin players porting to Pathfinder. Also available for 5th Edition
On Lawful Good:
T.G. Oskar profile by Specter.
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2009-08-25, 07:52 PM (ISO 8601)
- Join Date
- May 2009
- Location
- In a castle under the sea
- Gender
Re: superheroes!!!( stated out) contest.
Main Source for what I couldn't remember: Wikipedia. Also note that my memory and Wikipedia are not perfect.
Martian
Medium Outsider (Alien)
HD: 30d8+1350 (1590 hp)
Init: +13
Speed: 400 ft (8 squares); fly 5000 ft (perfect)
AC: 65 (+50 natural, +5 Dexterity), touch 15, flat-footed 60
BaB/Grap: +30/+100
Attack: Punch +100 (1d4+70 plus knockback) or eye rays +35 (20d12 fire or force)
Full Attack: 2 punches +100 (1d4+70 plus knockback) or eye rays +105 (20d12 fire or force)
S/R: 5/5
SA: Knockback, Martian Breath, Psychic Strike, Telekinesis
SQ: Invisibility, Invulnerability, Martian Fire Vulnerability, Martian Regeneration, Martian Vision, Phasing, Shapeshifting, Telepathy
Saves: F +102, R +72, W +87
Abilities: Str 150, Dex 20, Con 100, Int 50, Wis 50, Cha 50
Skills: Str-based skills +103, Dex-based skills +38, Con-based skills +98, Mental-ability-score-based skills +73 (Diplomacy and Intimidate +75)
Feats: Awesome, Mighty, More Mighty, Real Mighty, Power Attack, Cleave, Great Cleave, Point Blank Shot, Pentrating Shot, Flyby Attack, Superior Initiative
Environment: Mars
Organization: Solitary or with the rest of the Justice League
CR: I have no clue
Treasure: None
Alingment: CG
Advancement: By character class
LA: Are you insane? -, of course.
Invisibility (SU): A martian can use greater invisibility at will, targeting only himself.
Invulnerability (SU): No attack can deal more than 1 point of damage to a martian, except for fire attacks. In addition, martians gain a +50 bonus on all saving throws.
Knockback (EX): Anyone hit by a martian's fist is sent flying 1d10X5 feet.
Martian Breath (SU): A martian can, once every 1d4 rounds, a 50-ft cone that deals 2d10 cold damage. It allows a DC 70 Reflex save for half damage.
Martian Fire Vulnerability (Ex): All martians are vulnerable to fire. They take double normal damage from fire attacks, and the presence of fire within 5 ft (more for bonfires, less for matches) turns a martian into a pool of goo and negates all of his special abilities, its knockback ability, and provides a -140 penalty to Strength.
Martian Regeneration (SU): A martian heals 50 points of damage each round, except damage that was dealt by fire. Any body part severed grows back in 1d8 rounds. Even if a martian's body is almost completely destroyed, as long as there is any part left and it has not been incinerated by fire, a martian will regrow.
Martian Vision (SU): A martian can see through anything. In addition, he has eye rays, which he gains a +70 racial bonus on attack rolls with and which has a maximum range of 100 feet.
Phasing (SU): A martian can turn incorpereal at will.
Psychic Strike (SU): Rather than engaging in melee combat, a martian may engage in a psychic attack. The target, who must be within 50 feet, and makes a Will save, If it is less than 45, the target takes 1d10 points of damage per point less.
Shapeshifting (SU): A martian can become any form. He can increase or decrease any amount in size, or give himself a +15 foot bonus to reach.
Telekinesis (SU): In addition to serving as a baisis for his flight, martians can use telekinesis at will (caster level 30).
Telepathy (SU): A martian can read minds, as detect thoughts, at will, and can project thoughts of his own at will.
The Martian Manhunter: Running out of time. Will stat out this 20th-level martian fighter tomorrow.
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2009-08-25, 07:56 PM (ISO 8601)
- Join Date
- May 2009
Re: superheroes!!!( stated out) contest.
but i'm certanly not going to destroy the world unless i get really, really bored.
cats are deadly!!!
youre alive! and less scary!/i'm invisible!!/ youre invisible!!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature