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Thread: Fast as fast can be!
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2009-08-27, 05:57 PM (ISO 8601)
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- Oct 2008
Fast as fast can be!
Curious: if you wanted to travel as fast as you could, however are not able to teleport, and needed to move 5 other party members as well, how would you do it? You are 22nd level, have access to 9th level Wizard and Druid spells, and there's a cleric in your party with access to 9th level cleric spells. You need to travel maybe 3,000 miles, maybe more.
One thought: Phantom Stags/Phantom Mounts for everyone! 300ft/round movement, plus flying, means pretty darn fast. Add the spell Cloud Wings on, and Traveler's Mount (but can you add traveler's mount to a Phantom Creature?). 300+30+20 = 350ft movement, and can hustle endlessly.
Other ideas?
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2009-08-27, 05:59 PM (ISO 8601)
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Re: Fast as fast can be!
Wind Walk gets you 600'
Man this thing was full of outdated stuff.
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2009-08-27, 06:05 PM (ISO 8601)
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Re: Fast as fast can be!
ah, but you need to be level 50 to make it by 1 casting. (3000 miles) what metamagic feats can cut that down?
Last edited by Forbiddenwar; 2009-08-27 at 06:05 PM.
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2009-08-27, 06:07 PM (ISO 8601)
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Re: Fast as fast can be!
Man this thing was full of outdated stuff.
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2009-08-27, 06:09 PM (ISO 8601)
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Re: Fast as fast can be!
Extend Spell? 60mph, you need 50 hours for 3000 miles. By default, you have CL 22 and add to that Orange Prism Ioun Stone, Magical Tattoo [SpC], Archmage Spell Power and you're at CL 25, the level needed to Extend Wind Walk.
Use Beads of Karma for some extra and Ankh of Ascension [MiC] or any class features; this allows you to breach 30 effortlessly meaning you'll have distance to spare. But yeah, Extended at CL 25 Wind Walk will do it. If really needed, you could use Wish to generate the CL boosters necessary. That will bite you in the XP though - I trust a level 22 party does have its CL boosters already though so that's a non-issue.Last edited by Eldariel; 2009-08-27 at 06:11 PM.
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2009-08-27, 07:16 PM (ISO 8601)
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- Aug 2009
Re: Fast as fast can be!
http://www.d20srd.org/srd/spells/treeStride.htm
Tree stride can get a druid carrying others (bag of holding with an air source) can move up to 3,000 feet a round. So while more complex can get you there faster if circumstances allow.
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2009-08-27, 07:22 PM (ISO 8601)
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Re: Fast as fast can be!
Hire a long line of peasants to hand you space to space as a standard action? 3000 miles is what, 3 million peasants? At 1 sp/day, that would cost less than WBL for a modest level, and you get there in 1 round. Ablative re-entry shield optional.
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2009-08-27, 07:45 PM (ISO 8601)
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Re: Fast as fast can be!
If wind walk makes you subject to air currents, maybe boost the speed a bit using control wind?
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2009-08-27, 07:48 PM (ISO 8601)
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- Nov 2008
Re: Fast as fast can be!
Be Chuck? You're an epic cleric, you can probably hold a persistent Footsteps of the Divine.
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2009-08-27, 11:01 PM (ISO 8601)
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- Aug 2009
Re: Fast as fast can be!
Well, Pun-pun qualifies for "unlimited" movespeed...but I'm certain you're trying to be reasonable about this. I would suggest, as others have, a Wind Walk or two.
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2009-08-28, 06:44 AM (ISO 8601)
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Re: Fast as fast can be!
first of all, you have wish, limited wish and miracle. you can just "poof" yourself there, teleportation available or not.
if this isn;t viable for some reason, i'd suggest you ask your DM if wind walk can work with shadow walk towards greater speed- you're now moving on shadow winds, no? each spells theoretically increases your spedd for different reasons, and the speed listed for shadow walk assumes you're walking if i'm not mistaken.
worth a check
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2009-08-28, 07:02 AM (ISO 8601)
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Re: Fast as fast can be!
Originally Posted by Keewatin
Instead, have the druid cast Master Earth (SpC).Last edited by Cyclocone; 2009-08-28 at 07:04 AM.
If a tree falls in a forest, the Druid will make sure you hear about it.
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2009-08-28, 07:05 AM (ISO 8601)
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Re: Fast as fast can be!
Shadow walk gets your party going at 50mph.
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2009-08-28, 07:18 AM (ISO 8601)
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- Mar 2009
Re: Fast as fast can be!
Hire a wizard that can teleport?
Buy transportation?It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2009-08-28, 07:29 AM (ISO 8601)
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Re: Fast as fast can be!
Commoner railgun. Of course, the logistics of having that many commoners line up just to transport things/people would be a nightmare.
Ok, here's what I would actually do:
Wizard fills a bag of holding/portable hole with water. Someone casts water breathing on all of the party members except the wizard and druid. All party members except the druid and the wizard enter the extradimensional space.
The wizard casts Shadow Walk, and takes the druid with him. The druid kills the wizard. He then transforms the wizard into something portable via *polymorph. Perhaps a hat. He puts on the wizard-hat, so that the wizard is at all times in contact with his head.
He then casts Tree Stride. He can now travel at (by prime material plane distances) 325,000 feet per round. Or, 61.553 miles per round. That's about ten miles a second. In the course of an hour, said druid could travel a distance of 36,931 miles. In the course of a day he could travel a total of 886,363 miles.
Afterward, resurrect the wizard. Or keep him as a hat, whatever.
*I just realized that polymorph is only a wizard spell. That does make things a little harder. Maybe creative use of rope would be a decent solution. I don't know how a druid would feel about carrying around a dead body for a day though.Last edited by Chrono22; 2009-08-28 at 07:50 AM.
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2009-08-28, 08:32 AM (ISO 8601)
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Re: Fast as fast can be!
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2009-08-28, 08:36 AM (ISO 8601)
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Re: Fast as fast can be!
Because physical contact must be maintained between the wizard and the druid for the druid to be able to navigate the plane of shadow. Otherwise the druid gets lost and winds up in a random location on the prime.
Since tree stride is a self only spell, he can't take others with him physically. Since the wizard's dead body counts as an object, the druid can take him.Last edited by Chrono22; 2009-08-28 at 08:37 AM.
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2009-08-28, 08:38 AM (ISO 8601)
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2009-08-28, 09:11 AM (ISO 8601)
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Re: Fast as fast can be!
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2009-08-28, 09:18 AM (ISO 8601)
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Re: Fast as fast can be!
Well, the plane of shadow mirrors reality.
In my games, certain things about the way magic functions alter character behavior in the game reality. For example, druids regularly plant tree seeds wherever they roam. Besides distances on the plane of shadow translate differently than they do on the prime (a 4 mile walking speed on the shadow plane transports you 50 miles of prime). Logically, there must be some trees within that 50 mile prime stretch. It's not a terrible leap to assume some of them must have shadow counterparts.Last edited by Chrono22; 2009-08-28 at 09:20 AM.
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2009-08-28, 09:22 AM (ISO 8601)
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2009-08-28, 09:38 AM (ISO 8601)
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Re: Fast as fast can be!
Originally Posted by Tree Stride
And depending on the terrain you're in, it's very easy to go 50 miles without seeing an oak tree. They only grow in temperate lowlands. There won't be any in mountain ranges, deserts, tundra, savannah, oceans, pine forests, rainforests... and yes, I know the latter two have trees of their own, butOriginally Posted by Tree StrideLast edited by Heliomance; 2009-08-28 at 09:39 AM.
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2009-08-28, 09:41 AM (ISO 8601)
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Re: Fast as fast can be!
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2009-08-28, 09:43 AM (ISO 8601)
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2009-08-28, 09:50 AM (ISO 8601)
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Re: Fast as fast can be!
Oh, I'm sorry. My mistake. In that case, I believe this answers your question quite nicely, without having to assume that oak trees grow all over the world.
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2009-08-28, 05:50 PM (ISO 8601)
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Re: Fast as fast can be!
Let me clarify, there is no way to transport yourself to this location via any kind of teleportation or teleportation-like effects. You can only do it through traveling. Wind walk looks like one of the better routes to go. But there's got to be a combination of more spells that increase movement. Also, where is Footsteps of the Divine? And now, the cleric does not have Persist, but I, the druid/wizard/mystic theurge/arcane heirophant, do.
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2009-08-28, 06:02 PM (ISO 8601)
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Re: Fast as fast can be!
No dice. It's in Complete Champion and is a 3rd-level Cleric-only spell. Just teleport to a place close to that location that you can teleport to - it would save a good deal of time.
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2009-08-28, 06:15 PM (ISO 8601)
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Re: Fast as fast can be!
Um, the obvious solution?
Just cast Gate twice.
Gate somewhere harmless (like Union, whatever), and then Gate where you want to go. This is planar travel, not teleportation. It takes 2 rounds, less if you run and use quickens.
Also, if you don't have Quicken Spell and Expanded Spell Capacity at level 22 you are a disgrace to the game.My Work:
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2009-08-28, 06:20 PM (ISO 8601)
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2009-08-28, 06:29 PM (ISO 8601)
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Re: Fast as fast can be!
My Work:
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