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    Halfling in the Playground
     
    DataPacRat's Avatar

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    Default [3.5] Gear lists are making me go cross-eyed

    I haven't really touched anything D&D-like since 2nd edition, but a new GM has tempted me to finally make the jump all the way to, well, 3rd edition. I have myself a character concept and have worked out some of how to build it... but once I started looking into what equipment to buy for him, and all the options and features and what-not that are available, well, by the time I got to the end of one book's list of stuff I'd already lost track of the beginning of it. So... anyone have any advice on how to narrow the field down?


    (In case you're wondering: 7th-level game. Kobold, probably 6 levels of cloistered cleric and 1 of Swift Wing. Domains of Kobolds, Trickery, and Dragon; gave up Knowledge for Knowledge Devotion feat. Other feats: Dragonwrought, Primitive Caster, Embed Spell Focus. Probably going to take Noncombatant flaw for another feat.)

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    Default Re: [3.5] Gear lists are making me go cross-eyed


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    Titan in the Playground
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    Default Re: [3.5] Gear lists are making me go cross-eyed

    Magic items serve three primary purposes:

    1) "The Sword." This doesn't mean a weapon, necessarily, it means anything that makes you even deadlier at what you were already deadly at. Anything that takes your strengths and makes them even better falls under this category.

    2) "The Utility Belt." This lets you do stuff you couldn't otherwise do. Mobility items are perhaps the most important in this category, as are scrolls of spells you don't know or don't often prepare, useful eternal wands, or things of that nature.

    3) "The Cloak." This is so named because it covers your ass. These items are used to shore up your weaknesses. There's some overlap between The Cloak and The Utility Belt, but mostly The Utility Belt enables things, while The Cloak prevents things. Almost any defensive item can be The Cloak, but there are others as well (an item that adds to your Spot check, for instance, might be considered The Cloak).

    None of these is inherently more important than any of the others, but they're the three major roles that you want your magic items to play. Sitting down and thinking about how much of your available money you want to devote to each role is a good place to start, and it's best not to neglect any of them entirely. Some characters need certain ones more than others... for example, a wizard or cleric basically already is The Utility Belt, so they can focus more on The Sword and The Cloak. A Knight's job is to make people pay attention to him and hit him with pointy things, so defensive items can fill the role of both The Sword and The Cloak for him.The categories aren't immutable, and they're not the same for every character. However, I find that it's a useful distinction to make when you're trying to think about what you need.
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    Default Re: [3.5] Gear lists are making me go cross-eyed

    If 3E and not 3.5, try the Arms & Equipment Guide. It's a bit of a long haul to get all the way through, but little things can help. Like marbles, elven tree-tents, and springwalls.
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    Troll in the Playground
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    Default Re: [3.5] Gear lists are making me go cross-eyed

    19000
    15000 Periapt of Wisdom +2
    13000 Handy Haversack
    8500 Wand of Cure Moderate Wounds
    3300 Small Mithral Breastplate +1 (weighs 7.5 lbs)
    300 Lesser Metamagic Rod of Extend
    0 Potion of Invisibility

    Use the potion (or your Trickery domain spell slot) to steal mundane gear you want in-game, stashing it in the haversack.
    Last edited by ghost_warlock; 2009-08-28 at 01:58 AM.

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    DataPacRat's Avatar

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    Default Re: [3.5] Gear lists are making me go cross-eyed

    Thank you all, so far; I'm already starting to dig through Pharaoh's Fist's link.

    Quote Originally Posted by ghost_warlock View Post
    19000
    15000 Periapt of Wisdom +2
    13000 Handy Haversack
    8500 Wand of Cure Moderate Wounds
    3300 Small Mithral Breastplate +1 (weighs 7.5 lbs)
    300 Lesser Metamagic Rod of Extend
    0 Small Masterwork Quarterstaff
    Interestingly, I'd noted down the Periapt, Haversack, and Breastplate as good possibilities... though only a Wand of Cure Light Wounds. Looks like I'll be looking up metamagic rods, next, once I find 'em... :)

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    Troll in the Playground
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    Default Re: [3.5] Gear lists are making me go cross-eyed

    This might also help. Core-only but, really, you shouldn't really need much else anyway.

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    Halfling in the Playground
     
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    Default Re: [3.5] Gear lists are making me go cross-eyed

    One other item comes to mind from my 2e days, which isn't in any 3e/3.5e equipment list I've yet found: animated dead animal skeletons. (Particularly rats.) I /think/, from reading Animate Dead in the PHB, that it works on critters... though 25 gp of onyx per HD seems possibly a little expensive. (Hm, let's see; 6th-level caster, up to 24 HD undead, 600 gp total... hm...)

    In 2e, one of the add-on books listed a specific Animate Dead Animals spell; is there something similar in 3e?

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    Default Re: [3.5] Gear lists are making me go cross-eyed

    Quote Originally Posted by DataPacRat View Post
    One other item comes to mind from my 2e days, which isn't in any 3e/3.5e equipment list I've yet found: animated dead animal skeletons. (Particularly rats.) I /think/, from reading Animate Dead in the PHB, that it works on critters... though 25 gp of onyx per HD seems possibly a little expensive. (Hm, let's see; 6th-level caster, up to 24 HD undead, 600 gp total... hm...)

    In 2e, one of the add-on books listed a specific Animate Dead Animals spell; is there something similar in 3e?
    Ask your DM about fractional HD here. Rats do not have a full d8 HD, they have like 1/6d8 or something (don't feel like checking), so you might be able to raise 6 for the cost of 1. I know I'd allow it, and I'm fairly strict about that kind of thing. There are swarm rules after all.

    Also, there is a Robe of Bones (DMG) that lets you have a bunch of animated undead. I know there's also items that increase the amount of undead you can control, and you can simply buy a want of animate dead if you like, although that won't be cheap.

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    Colossus in the Playground
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    Default Re: [3.5] Gear lists are making me go cross-eyed

    Wand of Cure Moderate Wounds is a HUGE waste of money; you could buy like 10 Wands of Cure Light Wounds for the same price and get like 5 times the healing out of that. When you're Wanding, you by default don't care about actions anyways.

    With the leftover money, get a Belt/Vest of Con +2 (it should be a fair alternative; due to slot issues, you can't get Con-boosts as Cleric otherwise) and maybe a second Wand, and save some money for when you need it.


    In the future, look towards:
    Strand of Prayer Beads (normal, or even better, just Karma - it's awesome for buffing in the morning)
    Orange Prism Ioun Stone (CL buffs are good)
    Iridescent Spindle Ioun Stone (sometimes having to breathe sucks)
    Candle of Invocation (it's a fair item as long as you don't use the Gate-functionality, and a great "Oh ****"-button when you really need to turbocharge yourself for some fight with higher level spells & al.)
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    Ettin in the Playground
     
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    Default Re: [3.5] Gear lists are making me go cross-eyed

    Quote Originally Posted by Eldariel View Post
    Candle of Invocation (it's a fair item as long as you don't use the Gate-functionality, and a great "Oh ****"-button when you really need to turbocharge yourself for some fight with higher level spells & al.)
    Just make sure you TELL your DM that you don't want to use the Gate function, and would understand if he houseruled it so that it couldn't do it in the first place. (Because it's very famous for it's overpoweredness, especially in conjuction with kobolds. )
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    Ogre in the Playground
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    Default Re: [3.5] Gear lists are making me go cross-eyed

    Quote Originally Posted by Pharaoh's Fist View Post
    Now my quest is complete. I can claim journeyman-level system mastery.

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