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Thread: Please help

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    Banned
     
    Superglucose's Avatar

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    Jul 2007
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    Default Please help

    Ok, so the backstory: I got persuaded to join in an ongoing system-building exercise... this guy wants to "fix" 3.5 and I'm willing to help, to a point, because I get a GM out of the deal. All sounds good, right?

    He. Has. No. Clue.

    He started a set of forums for his personal system (that's not based off of D&D), and I have become the head moderator for a (very small) char op board, and I'm actively considering censuring all of his posts. He is useless both in that he makes useless suggestions, his ideas of "optimization" are exceedingly questionable, and overall it seems like he's born of a misconception and is a very stubborn person.

    I've tried my best in teaching him that Clerics as Healbots is subop, that blaster casters are subop, but while about half the group I play with has begun realizing that "Stinking Cloud" is orders of magnitude better than "Fireball," he remains obstinate. Anyways, he tried to "quantify" the power of the classes in his little PDF, and I'd like to poll you guys as to where I should start in disecting this.

    Spoilered for length and obscenity.
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    Code:
             Arcane  Combat  Defense Divine Psionics Stealth Utility TOTAL
    Barbarian   0      4       2       0       0        0      2       8
    Bard        1      3       3(2)    1       0        3(2)   3       13 (8)
    Cleric      0      2       1       5       0        0      0       8
    Druid       1      2       1       3       0        1      1       9
    Fighter     0      5       0       0       0        0      3       8
    Monk        0      2       5(4)    0       0        1      1       9
    Paladin     0      4       2       1       0        0      1       8
    Psionicist  0      1       1       0       5        0      2       9
    Ranger      0      3       1       1       0        4(3)   0       9 (8)
    Rogue       0      2       2       0       0        5(3)   3       10
    Sorcerer    5(7)   0       1       0       0        0      0       8
    Wizard      4(6)   0       1       0       0        0      1       8
    Each of the base classes has one area in which they excel, or two in
    which they are “pretty good”, an area in which they are middling, and
    another in which they are lousy at. Each of the base classes is ranked
    so that they are never all-around “better” than any other base class.
    While a base class represents not all areas, those that are represented
    are carefully weighed against each other to prevent any one from being
    inherently more powerful than the other base classes. The main thing
    to avoid is altering this balance so that a base class gains more
    effectiveness in an area than it loses in others.
    Below is a list of all the areas a base class can be rated in. Each
    area is described in detail, as well as having a representation of its
    greatest expression in a base class

    Arcane Magic: Spells that focus on harming or debilitating
    others, with a slightly lower emphasis on personal augmentation and
    generally useful spells. Sorcerers are the base class with the greatest
    amount of arcane magic, although wizards come in a close second.

    Combat: The ability to hit opponents really hard, and to survive
    when they hit back. This includes armor and weapon proficiencies, hit
    dice, base attack bonus, and Fortitude saves. Fighters are the base
    class with the greatest amount of this, although barbarians and paladins
    come in close seconds.

    Defense: Special abilities that make the character harder to hit or
    effect, such as high Reflex and Will saves, conditional saving throw
    modifiers, and AC bonuses unrelated to armor. Monks are the base
    class with the most of this, with bards coming in a distant second.

    Divine Magic: Spells that focus on healing and group
    augmentation or enemy weakening, with a slightly lower focus on information gathering. This includes access to granted powers and
    clerical domains, as well as spell slots. Clerics are the base class with
    the most of this, but druids come a close second.

    Psionics: The ability to use stores of mental energy to make
    customized offensive, defensive, and utility effects. Each of these
    effects are weaker than you could generate from arcane or divine
    magic, but the capacity to change from one to the other makes up for
    the slight lack of power. Psionicists are the base class with the best
    access to this ability, but no other base class even touch on it.

    Stealth: The ability to sneak around and deal extra damage to
    those you dislike. This includes access to stealth-oriented or larcenyoriented
    skills and the skill points to get them, as well as combat
    modifiers such as Sneak Attack and Favored Enemy. Rogues are the
    base class with the most of this, with rangers coming in second.

    Utility: The possession of class abilities that are either very
    flexible in their application, or useful in uncommon circumstances but
    are always available. This includes bonus feats, a wide selection of
    skills AND the points to buy them, and situation-specific class
    abilities. Bards, fighters, and rogues are the best at this, but neither is
    the absolute best a base class can be.

  2. - Top - End - #2
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Aug 2008

    Default Re: Please help

    Bards are Tier 1? Rogues Tier 2? Then everything else basically tier 3?

    Bards have the same utility as fighters? Wizards have the lowest possible without a 0?

    Even the addition is wrong.
    Bard 1 + 3 + 3(2) + 1 + 0 + 3(2)+ 3 = 13 (8)

    That comes out to 14(12)

    I'm not sure why he thinks core isn't balanced as he is using what core is based around. Blaster wizard, sneaky rogue, healing cleric, and sword fighter. Or so it sounds.

    I think the question really is: why bother help if you disagree with everything he says? Just abandon the project, manage the forums if you wish to help. Just let him do as he will, and if he asks for specific help, give it.
    Last edited by BobVosh; 2009-08-28 at 06:07 AM.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

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    Default Re: Please help

    If you want, I can join the forum for a dungeoncrawl playing a caster. There must be a decent DM, and he must participate as a bard.

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    Orc in the Playground
     
    AssassinGuy

    Join Date
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    Mansfield, OH
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    Default Re: Please help

    Sounds like he is a control freak who likes big shiny damage and the rule of cool. I bet he likes to play half-dragons doesn't he.

    Really though *fixing 3.5* is a butterfly effect nightmare. One small change here, big consequences or a gaping hole in balance there.

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    Orc in the Playground
     
    AssassinGuy

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    Default Re: Please help

    Quote Originally Posted by Pharaoh's Fist View Post
    If you want, I can join the forum for a dungeoncrawl playing a caster. There must be a decent DM, and he must participate as a bard.
    Or just have the fool read the Test of Spite DD, you do well enough with wizardly wizardness there to show that being a wizard isn't about blasting.

  6. - Top - End - #6

    Default Re: Please help

    Kinda ironic, given that...

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