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  1. - Top - End - #1

    Default Test of Spite Pharaoh vs Sharnian

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    How many buffing rounds do you want?

  2. - Top - End - #2
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Pharaoh vs Sharnian

    How about atleast 2 buff rounds and alldays
    And the temperature is 60 degrees F
    The accuracy of this post is questionable

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  3. - Top - End - #3

    Default Re: Test of Spite Pharaoh vs Sharnian

    Er... sure?

    2 buff rounds, 60F room temp.

    Buffs:

    Spoiler
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    Greater Blink
    Greater Invisibility
    Superior Resistance (Cast last night)


    I'll start at C1
    Last edited by Pharaoh's Fist; 2009-08-30 at 02:25 PM.

  4. - Top - End - #4
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Pharaoh vs Sharnian

    Ok then
    Buffs
    Spoiler
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    Alldays-
    1 - (Versatile Spellcaster 2 7-slots) Extended Arcane Spellsurge, Arcane Fusion (Displacement and Mage Armor)
    2 - Arcane Fusion (Mirror Images and Reduce Person) (1d4+4)[8], Extended Arcane Fusion (See Invisibility and Shield)


    I'll start in L12

    Starting Appearances?

    You see (or somehow know) a crowd of 9 kobolds in robes in L12
    Last edited by lvl 1 sharnian; 2009-08-30 at 02:41 PM.
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  5. - Top - End - #5

    Default Re: Test of Spite Pharaoh vs Sharnian

    I can't see or know that.

    I will cast Fly and move up 15 feet.

  6. - Top - End - #6
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Pharaoh vs Sharnian

    Er.. Initiative? (1d20)[16]
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  7. - Top - End - #7

    Default Re: Test of Spite Pharaoh vs Sharnian

    Initiative, with Nerveskitter: (1d20+6)[23]

    Alright, I guess the Fly will by my turn. You go.
    Last edited by Pharaoh's Fist; 2009-08-30 at 03:21 PM.

  8. - Top - End - #8
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Pharaoh vs Sharnian

    Move to J7 and cast

    DC16
    Spoiler
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    Arcane Fusion (Burning Blood and Truestrike) and Extended Viscid Glob


    Make Fort Save DC 23 everyturn for 14 turns or take 2d8 Cold Damage and only be able to take a move action each turn

    Make Reflex Save DC24 or only be able to take pure mental actions. You can attempt to break out with a DC24 Strength check or Escape Artist Check as a full round action.

    Your turn.
    Last edited by lvl 1 sharnian; 2009-08-30 at 08:10 PM.
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  9. - Top - End - #9

    Default Re: Test of Spite Pharaoh vs Sharnian

    Ok, but do you count the turns or do I?

    And what is a "mental action"?

    50% chance to not be affected by Burning Blood: (1d2)[2] not affected on a 1

    50% chance to not be affected by the Glob: (1d2)[2] not affected on a 1

  10. - Top - End - #10

    Default Re: Test of Spite Pharaoh vs Sharnian

    I guess I'll use Wings of Cover to protect me from the first spell.

    For the second, I'll try to make the reflex save. [roll]1d20+10[/roll]
    Last edited by Pharaoh's Fist; 2009-08-30 at 10:07 PM.

  11. - Top - End - #11

    Default Re: Test of Spite Pharaoh vs Sharnian

    It seems to be having problems. (1d20+10)[21]

    And just FYI, I'm invisible, so how do you see me?
    Last edited by Pharaoh's Fist; 2009-08-30 at 10:10 PM.

  12. - Top - End - #12
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Pharaoh vs Sharnian

    You never spoilered any of your actions or hid that you flew up,
    and I have see invisibility.

    You count since you have to make the save

    something like telepathy or manifesting a power or a stilled, silent spell.

    I'll check the board
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  13. - Top - End - #13

    Default Re: Test of Spite Pharaoh vs Sharnian

    Hm, wait, the fort save or be reduced to a move action, does that occur on *my* turn or right when you hit me with the spell?

    Cause if so, i'd just Wings of Cover against the spell that reduces me to mental actions and Ruin Delver's Fortune on the spell requiring a fort save.

  14. - Top - End - #14
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Pharaoh vs Sharnian

    I think the first instance occurs when it's cast and the rest is on your turn.

    I'm not famialiar with ruin delver's fortune, how would it help?
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  15. - Top - End - #15

    Default Re: Test of Spite Pharaoh vs Sharnian

    It gives a save boost. It's in the SpC.

    Ok, assuming you are correct (I'll concede loss to you if not) then I will use Wings of Cover to protect me from the attack that has me make a save on your turn, and then use Ruin Delver's Fortune on the one that affects me on my turn.

    Ignore the reflex save, it's now time for a Fort Save: (1d20+17)[23]

  16. - Top - End - #16

    Default Re: Test of Spite Pharaoh vs Sharnian

    Yay! Now for the rest of my actions:

    "Arrr! It be a Kobold!"

    Wings of Flurry, DC 21 reflex save for half damage, you're dazed on a failed reflex save.

    Damage: (14d6)[53]
    Spoiler
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    Wings of Flurry
    Evocation [Force]
    Level: Sorcerer 4
    Components: V, S
    Casting Time: 1 standard action
    Range: 30 ft.
    Area: 30-ft.-radius burst
    Duration: Instantaneous
    Saving Throw: Reflex half
    Spell Resistance: Yes
    Immense, scaled wings unfurl from behind you and beat at nearby foes in a savage flurry before vanishing as quickly as they appeared. You evoke flickering dragon’s wings that strike at every target in range, dealing 1d6 points of damage per caster level to all designated targets within 30 feet that fail a Reflex saving throw and half that damage to creatures that succeed on the save. Creatures that fail the Reflex save are also dazed for 1 round.
    Special: A dragonblooded character, or a character with the dragon type, casts this spell at +1 caster level.

    Don't let WotC know I let you see that.

  17. - Top - End - #17

    Default Re: Test of Spite Pharaoh vs Sharnian

    Duration of Ruin Delver's Fortune: (1d4)[1] rounds

  18. - Top - End - #18
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Pharaoh vs Sharnian

    Is that an area attack? If not, do you have a Way of foiling mirror images?

    Anyways, wings of cover that wings of flurry

    btw so you decide not to move? Assuming you're only invisible which I can see
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  19. - Top - End - #19

    Default Re: Test of Spite Pharaoh vs Sharnian

    Wings of Flurry is an Area attack, i beleive it say so in the spell description I gave you so I didn't elaborate.

    I believe Wings of Cover gives you a +4 bonus against the attack, then?

    Move to B3 and end my turn, still invisible and etc.
    Last edited by Pharaoh's Fist; 2009-08-30 at 11:48 PM.

  20. - Top - End - #20
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Pharaoh vs Sharnian

    bad, I thought it was your hidden actions, anyways I wings of cover it assuming I can
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  21. - Top - End - #21

    Default Re: Test of Spite Pharaoh vs Sharnian

    Yes, Wings of Cover gives you cover from it. I believe that means you get a +4 to your reflex save against the attack. You will probably want to doublecheck this.

  22. - Top - End - #22
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Pharaoh vs Sharnian

    reLex save (1d20+12)[23] subtract 2 for a total of 21 enough to save. Cover only grants +2 to reflex saves
    Last edited by lvl 1 sharnian; 2009-08-30 at 11:53 PM.
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  23. - Top - End - #23

    Default Re: Test of Spite Pharaoh vs Sharnian

    Ok, here's how it works:

    Cover and Reflex Saves
    Cover grants you a +2 bonus on Reflex saves against attacks that originate or burst out from a point on the other side of the cover from you. Note that spread effects can extend around corners and thus negate this cover bonus.

    Total Cover
    If you don’t have line of effect to your target he is considered to have total cover from you. You can’t make an attack against a target that has total cover.

    Varying Degrees of Cover
    In some cases, cover may provide a greater bonus to AC and Reflex saves. In such situations the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Hide checks.

    You roll a 21 assuming it's a +2, so let's just keep it in mind for next time.

    You take 26 damage. All Mirror Images gone. I am out of sight, behind the pillar. Your turn.
    Last edited by Pharaoh's Fist; 2009-08-30 at 11:56 PM.

  24. - Top - End - #24

    Default Re: Test of Spite Pharaoh vs Sharnian

    Or it is possible you take no damage... let us ask for clarification first.

  25. - Top - End - #25

    Default Re: Test of Spite Pharaoh vs Sharnian

    Or it could give

    Iirc, Wings of Cover says it only gives +8 to the save and improved evasion vs area attacks.
    Um, let's say you take no damage, but your images die.

  26. - Top - End - #26

    Default Re: Test of Spite Pharaoh vs Sharnian

    I have a spellcraft mod of +17, so I can auto-succeed on your DC 16 you mentioned a bit up.

    DC16
    Arcane Fusion (Burning Blood and Truestrike) and Extended Viscid Glob
    Two questions:
    1. How come no attack roll if you cast True Strike? (I assume it's for Viscid Glob)
    2. How are you casting an Extended Viscid Glob in the same round as you cast Arcane Fusion? I assume you're using a Greater Draconic Rite of Passage and Arcane Spellsurge?

    Lastly, the DC for identifying Arcane Fusion should be DC 20, so I shouldn't have seen that without rolling for it...
    Last edited by Pharaoh's Fist; 2009-08-31 at 12:34 AM.

  27. - Top - End - #27
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Pharaoh vs Sharnian

    Yup spellsurge, but you don't know that.

    True strike is just a filler spell. Viscid glob doesn't require an attack roll.

    Does suggestion need line of sight/effect?

    And since I used an immediate action (wings of Cover) does that mean I don't get a swift action on my turn?
    Last edited by lvl 1 sharnian; 2009-08-31 at 08:05 PM.
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  28. - Top - End - #28

    Default Re: Test of Spite Pharaoh vs Sharnian

    Immediate Action

    Much like a swift action, an immediate action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time—even if it’s not your turn. Using an immediate action on your turn is the same as using a swift action, and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are currently flat-footed.
    Hm. That would make my fort save with Ruin Delver's Fortune illegal, I think? *sigh* confusing rules.

    Well, I can make up for that with a use of the Headband of Conscious Effort, which allows me to substitute a concentration check in place of a fort save once a day.

    Conc: (1d20+23)[38]

    There we go. It's all rules legal now.

    Suggestion requires Line of Sight/Effect, so you'll have to get that somehow.

  29. - Top - End - #29
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Pharaoh vs Sharnian

    casting
    DC 19
    Spoiler
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    extended greater invisibility


    Kabol disappears

    Spoiler
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    move to D8


    DC20 spot to notice presence
    DC40 to pinpoint
    invisibility

    Your turn
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  30. - Top - End - #30

    Default Re: Test of Spite Pharaoh vs Sharnian

    Spellcraft: (1d20+17)[19]

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