New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 44

Thread: Seventh race

  1. - Top - End - #1
    Ettin in the Playground
     
    TheThan's Avatar

    Join Date
    Sep 2005
    Location
    GI Joe Headquarters
    Gender
    Male

    Default Seventh race

    I’m working on a new D20 based fantasy roleplaying game. While I was working out which races I want to be represented in the “core” races I’ve decided to give each races a different attribute adjustment. So far I have:

    Dwarf: +2 constitution
    Elf: +2 wisdom
    Gnome: +2 intelligence
    Halfing: +2 dex
    Human: +2 to one ability score of your choice
    Orc: +2 strength

    Each race has additional other benefits that I have not listed. However looking at this, I have five of the six attributes plus humans, I need a race to represent charisma. I was thinking some sort of fey,or possibly the Tiefling. However I’m not so sure I like any of those choices. So I was wondering if anyone had any other ideas for a highly charismatic race. I would appreciate any input.

  2. - Top - End - #2
    Troll in the Playground
     
    RogueGuy

    Join Date
    Nov 2008
    Location
    PST (GMT -8)
    Gender
    Male

    Default Re: Seventh race

    There's always Spellscale from Races of Dragon for bonus to Charisma.
    You could also swap around a bit;
    Gnome & Cha (Favored Class Bard should account for something here :))
    Elf & Int (Stereotypical Elven Wizard...)
    Lesser Aasimar & Wis (Some kind of a Lesser Centaur could also work here)
    Last edited by Eloel; 2009-08-31 at 01:25 PM.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Jack Zander's Avatar

    Join Date
    Dec 2006
    Location
    Oakdale, PA
    Gender
    Male

    Default Re: Seventh race

    Kobolds for Int, Gnomes for Cha.
    Avatar generously created by ukuleleninja

  4. - Top - End - #4
    Bugbear in the Playground
     
    Amiria's Avatar

    Join Date
    Feb 2006
    Location
    Lost in L-Space

    Default Re: Seventh race

    Tiefling (or other planetouched races) seems ok for charisma. My group has houseruled Tiefling ability modifiers to +2 Dex and +2 Cha (we also made Aasimar and Tieflings templates (mainly for humans only but there are rare exceptions)).

    Some kind of "Feytouched" is also good, maybe a modified Killoren (RotW) ?
    The Countess of Mispelling hath returned !__________________________________________________ _________Behold my magnetoresistance !
    Quote Originally Posted by KillingAScarab View Post
    This isn't just any drow. This is a drow who is willing to have a good-aligned flying snake come out of her body so she can then fart rainbows.
    Outer Sphere__________________________________________________ _______________Inkatar !__________________________________________________ _______________Starship

    Spoiler
    Show

  5. - Top - End - #5
    Archmage in the Playground Moderator
     
    truemane's Avatar

    Join Date
    Mar 2007
    Location
    Grognardia
    Gender
    Male

    Default Re: Seventh race

    I would either retool it so the Elf gets the Charisma bonus and have an Eladrin for the Wisdom (if maybe High Elf ort Grey elf or somesuch) to account for the lofty-wise-Elrond elves and the dancy-happy Hobbit elves.

    Or go with Aasimar. If it's your own world, I wouldn't even call them Lesser Assimars. Just have them be beautiful and leadership-y types.
    (Avatar by Cuthalion, who is great.)

  6. - Top - End - #6
    Ettin in the Playground
     
    TheThan's Avatar

    Join Date
    Sep 2005
    Location
    GI Joe Headquarters
    Gender
    Male

    Default Re: Seventh race

    In the campaign world I’m creating to go along with the system, gnomes are highly talented with magic. So much so that are known as the premier magic users in the world. Kings spend a lot of money to employ a gnome over any other magic user.

    In the distant past the gnomes built a mighty city just for them. It was supposed to be the crowning achievement of their race. Unfortunately during its construction they weave too much magic. The city collapsed in a great catastrophe. The gnomes “burnt out” the world’s supply of magic. This lead to a lengthy “Dark Age” where magic was no more.

    That was a long time ago. Now, the magical nature of the world (not quite sure what to name it yet) has begun to re-energized and magic is once available. The Gnomes however learned their lesson about magic. They have vowed as a race to never draw too deeply on magic. Parents teach their children to treat it with as much respect and caution as possible.

  7. - Top - End - #7
    Ettin in the Playground
     
    Doc Roc's Avatar

    Join Date
    Oct 2008
    Gender
    Male

    Default Re: Seventh race

    Quote Originally Posted by truemane View Post
    I would either retool it so the Elf gets the Charisma bonus and have an Eladrin for the Wisdom (if maybe High Elf ort Grey elf or somesuch) to account for the lofty-wise-Elrond elves and the dancy-happy Hobbit elves.
    Eladrin is a reserved word in d20 namespace.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  8. - Top - End - #8
    Titan in the Playground
     
    Morty's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Re: Seventh race

    Half-elves, perhaps? They're a little more mundane than feytouched or tieflings.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
    Interested in the Nexus FFRP setting? See our Discord server.

  9. - Top - End - #9
    Pixie in the Playground
     
    MonkGuy

    Join Date
    Aug 2009
    Location
    Stuttgart, Germany

    Default Re: Seventh race

    So gnomes get a int bonus but won't be wizards? That doesn't sound right.

    What aboutt a race of evil clowns for the charisma bonus?

  10. - Top - End - #10
    Bugbear in the Playground
    Join Date
    Mar 2008
    Location
    Scotland
    Gender
    Male

    Default Re: Seventh race

    I'll second (third?) planetouched, but instead of making it Tiefling or Aasimar just make a general term. You could give the race a bit of customisable crunch so players can determine their own heritage.
    Last edited by Myshlaevsky; 2009-08-31 at 05:10 PM.

  11. - Top - End - #11
    Banned
     
    DragoonWraith's Avatar

    Join Date
    Apr 2009
    Gender
    Male

    Default Re: Seventh race

    Kobolds could also take Cha, if you wanted. The whole sorcerous aspect of them makes that make sense.

  12. - Top - End - #12
    Ettin in the Playground
     
    TheThan's Avatar

    Join Date
    Sep 2005
    Location
    GI Joe Headquarters
    Gender
    Male

    Default Re: Seventh race

    Quote Originally Posted by Herbstfarben View Post
    So gnomes get a int bonus but won't be wizards? That doesn't sound right.

    What aboutt a race of evil clowns for the charisma bonus?
    Actually they are wizards, very powerful wizards. They just aren’t the zany explodey wow style gnomes.


    Quote Originally Posted by Myshlaevsky View Post
    I'll second (third?) planetouched, but instead of making it Tiefling or Aasimar just make a general term. You could give the race a bit of customisable crunch to players can determine their own heritage.
    This is a distinct possibility. Its one I'll have to give greater though to.
    Last edited by TheThan; 2009-08-31 at 04:59 PM.

  13. - Top - End - #13
    Firbolg in the Playground
     
    Kobold

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Seventh race

    You cant go wrong with kobolds. And unless those are tinker gnomes...I hate them already [/joke]
    **** Photobucket ; RIP avatars

  14. - Top - End - #14
    Ettin in the Playground
     
    deuxhero's Avatar

    Join Date
    May 2009
    Location
    Fl

    Default Re: Seventh race

    g.kill your other 5 races and use something original.


    Anyways, prehaps a race that looks ugly, but gets a charisma boost, to drive home the fact that it isn't based on good looks.

  15. - Top - End - #15
    Ogre in the Playground
    Join Date
    Mar 2009

    Default Re: Seventh race

    Being original does not mean you are useful.

    So a kobold, then, for the ugly factor. Three small races (kobold, gnome, halfling), one semi-small race (dwarf), and three medium races (orc, human, elf). Neat little symmetry, although if you have too many small races running around I'd think about houseruling (in part or in whole) size modifiers to Hide checks.

  16. - Top - End - #16
    Firbolg in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2008

    Default Re: Seventh race

    Quote Originally Posted by deuxhero View Post
    Anyways, prehaps a race that looks ugly, but gets a charisma boost, to drive home the fact that it isn't based on good looks.
    Hobgoblins, then?

    A bit more seriously, lesser planetouched makes a lot of sense for the +2 Cha race. The desendants of outerworldly, spiritual creatures being naturally good at inate magic and divine pursuits? Makes sense.

  17. - Top - End - #17
    Bugbear in the Playground
    Join Date
    Mar 2008
    Location
    Scotland
    Gender
    Male

    Default Re: Seventh race

    Quote Originally Posted by erikun View Post
    Hobgoblins, then?

    A bit more seriously, lesser planetouched makes a lot of sense for the +2 Cha race. The desendants of outerworldly, spiritual creatures being naturally good at inate magic and divine pursuits? Makes sense.
    Hobgoblins makes quite a lot of sense as well, mind.

    Strong, natural leaders who are capable at magic as well as battlefield command.

  18. - Top - End - #18
    Titan in the Playground
     
    Kobold-Bard's Avatar

    Join Date
    Jun 2008
    Location
    England
    Gender
    Male

    Default Re: Seventh race

    Quote Originally Posted by Morty View Post
    Half-elves, perhaps? They're a little more mundane than feytouched or tieflings.
    Seconded. After all they get those nice social skill bonuses normally.
    Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
    Quote Originally Posted by OverlordJ View Post
    New law: Obey me or you'll be crushed by a MOUNTAIN.

  19. - Top - End - #19
    Ettin in the Playground
     
    TheThan's Avatar

    Join Date
    Sep 2005
    Location
    GI Joe Headquarters
    Gender
    Male

    Default Re: Seventh race

    While I appreciate the advice on the kobolds, I already have one “monster race” and I didn’t really want to include another one.

    I actually really like the idea of the generic plane touched race I think I might go with that idea. +2 charisma plus some other otherworldly abilities.

  20. - Top - End - #20

    Default Re: Seventh race

    I'd second picking either Kobold or Planetouched.

    As a side note, I'd also suggest making Half-Elf and Half-Orc templates if you're keeping them, instead of races. Makes much more sense that way.
    It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.

    If you want to stay in touch, reach out to me on twitter (same username).

    The best answer is always to ask your DM.
    Unless you're the DM, in which case you should talk to your players.

  21. - Top - End - #21
    Ogre in the Playground
     
    Elfin's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: Seventh race

    I agree with Planetouched.

  22. - Top - End - #22
    Orc in the Playground
     
    ElfPirate

    Join Date
    Mar 2007

    Default Re: Seventh race

    Cat-people with a stupifying aura of cute they can't ever turn off.

  23. - Top - End - #23
    Bugbear in the Playground
     
    SwashbucklerGuy

    Join Date
    Nov 2008

    Default Re: Seventh race

    Quote Originally Posted by Drider View Post
    Cat-people with a stupifying aura of cute they can't ever turn off.
    Susceptible to conversations about hard data. When any conversation in hearing has to deal heavily in anything requiring Profession: Any roles, the cat people take 30d6 per rank in Profession of the conversationalists.

  24. - Top - End - #24
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: Seventh race

    Dromite as a core race! They get Cha bonus.

  25. - Top - End - #25
    Bugbear in the Playground
     
    Daemon

    Join Date
    Dec 2008

    Default Re: Seventh race

    Planetouched is also pretty easy to fluff in when you have a giant explosion of magic in your history somewhere.

  26. - Top - End - #26
    Ogre in the Playground
     
    Lord Loss's Avatar

    Join Date
    Sep 2008

    Default Re: Seventh race

    Catfolk, toned down as to not have an LA

    That's what I'd do...
    Bienvenue Au Kébec !!!
    Improve Kébec's Industry!
    Improve Kébec's Transport!
    Improve Kébec's Security!

    My Trophies!

    Spoiler
    Show





    Also, if anyone has any sort of problem at all that they feel like talking about, my PM box is open.

  27. - Top - End - #27
    Bugbear in the Playground
     
    Mushroom Ninja's Avatar

    Join Date
    Mar 2008

    Default Re: Seventh race

    I like the idea of having plane-touched as a CHA race and letting the Pcs choose their planar heritage.

    Quote Originally Posted by Hat-Trick View Post
    Susceptible to conversations about hard data. When any conversation in hearing has to deal heavily in anything requiring Profession: Any roles, the cat people take 30d6 per rank in Profession of the conversationalists.
    A successful Knowledge (Physics) check deals 1.23*10^4 damage a nearby catfolk.
    Last edited by Mushroom Ninja; 2009-08-31 at 07:58 PM.

  28. - Top - End - #28
    Ogre in the Playground
     
    Gnorman's Avatar

    Join Date
    Feb 2009
    Location
    Cascadia
    Gender
    Male

    Default Re: Seventh race

    Quote Originally Posted by Dixieboy View Post
    Planetouched is also pretty easy to fluff in when you have a giant explosion of magic in your history somewhere.
    Maybe it's not even Planetouched so much as Magictouched - somewhere along their ancestry, their predecessors were affected the mystical cataclysm so much that their very genetics/history/whatever was infused with the essence of pure magic - and that this ancestry lay dormant for a long time since magic was effectively "dead". Now that it's back, these magic-touched bloodlines are reappearing. You could have all of them give a flat +2 to CHA, but each character could be infused by a certain kind of magic giving a certain minor bonus a la planar ancestry. Maybe illusion-descended characters could get concealment in certain situations a time or two a day, or bonuses to Hide. Maybe a necromantic-touched character would gain bonuses to social skills when dealing with intelligent undead.
    Last edited by Gnorman; 2009-08-31 at 08:05 PM.

  29. - Top - End - #29
    Bugbear in the Playground
     
    Jack Zander's Avatar

    Join Date
    Dec 2006
    Location
    Oakdale, PA
    Gender
    Male

    Default Re: Seventh race

    Quote Originally Posted by TheThan View Post
    While I appreciate the advice on the kobolds, I already have one “monster race” and I didn’t really want to include another one.
    They don't have to be "monsters" just because they have scaly skin.
    Avatar generously created by ukuleleninja

  30. - Top - End - #30
    Dwarf in the Playground
     
    Karma Guard's Avatar

    Join Date
    Feb 2007

    Default Re: Seventh race

    Quote Originally Posted by Gnorman View Post
    Maybe it's not even Planetouched so much as Magictouched - somewhere along their ancestry, their predecessors were affected the mystical cataclysm so much that their very genetics/history/whatever was infused with the essence of pure magic - and that this ancestry lay dormant for a long time since magic was effectively "dead". Now that it's back, these magic-touched bloodlines are reappearing. You could have all of them give a flat +2 to CHA, but each character could be infused by a certain kind of magic giving a certain minor bonus a la planar ancestry. Maybe illusion-descended characters could get concealment in certain situations a time or two a day, or bonuses to Hide. Maybe a necromantic-touched character would gain bonuses to social skills when dealing with intelligent undead.
    This is a clever idea.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •