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Thread: Simple Q&A D&D 3.5 (by RAW) XI
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2009-09-07, 07:32 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
A42 continued
Swift Hunter lets you deal your skirmish damage to normally-immune favored enemies.
Q43
Would a Wizard, who also has Hexblade levels (and thus, Mettle), lose XP on a succeeded saving throw for losing a familiar?Last edited by Eloel; 2009-09-07 at 07:33 AM.
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Re: Simple Q&A D&D 3.5 (by RAW) XI
Q44
Are there psionic power equivalents for the spells Silence (cl, ba 2) and Magic Aura (wi, so 1)? (Source too, please.)
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2009-09-07, 08:39 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
Q45
Are there any situations wherein one might be denied a saving throw? Where can I find a list of such things? Does "No Dex to AC" also mean no reflex saves, since if you can't dodge one thing, you can't dodge another (you can hardly expect a blind man to see that fireball coming).Avatar by K penguin. Sash by Damned1rishman.
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2009-09-07, 10:32 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
Q 46
What happens if I try to step into an opponent's space? I know they get an AoO, but other than that?
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2009-09-07, 11:04 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
A45
The only such situation I know of is when you are held in the mouth of a creature with the Snatch feat when that creature uses a breath weapon that allows a reflex save.
Losing dex to AC has no effect on your saves at all. You can even make a reflex save against a Fireball while sleeping, though your dexterity would be considered 0 and thus give a -5 penalty until you woke up.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2009-09-07, 01:52 PM (ISO 8601)
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2009-09-07, 02:18 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
A 47
See Table: Uncommon Weapons in the Magic Weapons section of the SRD. The masterwork cost is separate, your cost is 2318.
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2009-09-07, 02:42 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
A 43 Yes.
You'd still suffer your normal XP loss for losing a familiar (100 XP per Wizard level on a successful save) because Mettle only helps when you're attacked.
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2009-09-07, 03:00 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
A 46
- You incur an attack of opportunity for entering their square; this is separate from normal movement-generated AoOs.
- You suffer the squeezing penalties (-4 to attack; -4 to AC; movement costs doubled).
- You cannot end your turn there. If you try to do so, you're knocked back to the square you entered from.
- You can’t move through a square occupied by an opponent, unless the opponent is helpless. If the opponent is not helpless, you must exit back the way you came.
- Your opponent gets an AoO for you exiting their square, as usual for such movement.
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2009-09-07, 03:10 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
Doesn't tumble also let you move through someones square?
EDIT: Yup. DC 25 tumble check to:
Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop before entering the enemy-occupied area and provoke an attack of opportunity from that enemy. Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble DC.Last edited by powerdemon; 2009-09-07 at 03:11 PM.
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This actually happened in a game:
Spoiler
DM:"The pope hits you with his rod of persuasion. Make a save."
PLAYER: "Against what?"
DM: "Catholicism!"
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2009-09-07, 03:15 PM (ISO 8601)
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2009-09-07, 03:23 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
Justification isn't part of this thread; just the rules.
Ending Your Movement
You can’t end your movement in the same square as another creature unless it is helpless.
...
Very Small Creature
A Fine, Diminutive, or Tiny creature can move into or through an occupied square. The creature provokes attacks of opportunity when doing so.
The Tumble skill lets you go through and also avoid AoOs.
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2009-09-07, 05:47 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
Ending Your Movement
You can’t end your movement in the same square as another creature unless it is helpless.
...
Very Small Creature
A Fine, Diminutive, or Tiny creature can move into or through an occupied square. The creature provokes attacks of opportunity when doing so.
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2009-09-07, 06:14 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
Q 48
If a cleric with 18 CHA chooses Earth and Fire domains, does he have 7 turn attempts/day to be used as needed among undead/air/water creatures or does he have 7 turn attempts for EACH undead/air/water creatures?
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2009-09-07, 06:36 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
Q 49
This is very basic, so please forgive my terrible understanding of combat rules. I have a medium-sized, young black dragon. Therefore, it has a bite attack, a claw attack, and a wing attack. The dragon's BAB is +10, and I gave it the multiattack feat. Does this mean that when it does a "full attack", it will be attacking both with its bite attack and its claw attack (with the latter being at a -2 penalty)? Essentially, what are the requirements for full attack and how many is one limited to? I'm reading the SRD on it but I'm still rather confused. Thanks in advance!
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2009-09-07, 06:56 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
A 49
A medium-sized young black dragon has 1 primary bite attack, 2 secondary claw attacks, and 2 secondary wing attacks.
From the SRD:
Originally Posted by SRDLast edited by blazinghand; 2009-09-07 at 07:09 PM. Reason: Spelling
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2009-09-07, 07:07 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
A 48
Earth Domain Description seems to indicate that the limit of 3 + Cha mod applies solely to the turn air / rebuke earth ability:
Originally Posted by SRD
On the other hand, there's nothing to indicate that "these abilities" doesn't include any turning abilities you already had. RAW, I'm not sure, but I'd say that it's a separate source of energy being channeled and should have its own # of uses per day.Last edited by blazinghand; 2009-09-07 at 07:09 PM.
Round 4: Eat Brains.
The COre COliseum is a tactics-based arena for both 3.5e and 4e D&D. We run fights each week - so join today!
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2009-09-07, 07:47 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
Q 50
I know I've asked this before, but I forgot the answer and can't find the original post.
I want to make a magic item, preferably a worn item like a belt or vest that is always active or can be turned on and off, that makes you a large creature either by the spell enlarge person or another way.
How would I go about figuring out the price to make it/to buy it?Last edited by powerdemon; 2009-09-07 at 07:48 PM.
(Sig by Elrond, Avatar by Recaiden)
Check out my custom feat: Double Shield Wielder
This actually happened in a game:
Spoiler
DM:"The pope hits you with his rod of persuasion. Make a save."
PLAYER: "Against what?"
DM: "Catholicism!"
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2009-09-07, 08:35 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
Q 50
Simply put, does a creature entering a square covered by a grease spell need the balance check, or is it only walking from said square? (That forces the balance check).Marceline Abadeer by Gnomish Wanderer
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2009-09-07, 08:44 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
A:50
Info on making Magical Items can be found here
Spell level × caster level × 2,000 gp
Enlarge person x caster level 1x 2000 times 2 equals about 4000gp. But I think I messed that up. Hope the link helps.
Possible Answer:51
To quote the Grease spell you linked
Originally Posted by SRD
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2009-09-07, 09:21 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
(Sig by Elrond, Avatar by Recaiden)
Check out my custom feat: Double Shield Wielder
This actually happened in a game:
Spoiler
DM:"The pope hits you with his rod of persuasion. Make a save."
PLAYER: "Against what?"
DM: "Catholicism!"
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2009-09-07, 09:30 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
(Sig by Elrond, Avatar by Recaiden)
Check out my custom feat: Double Shield Wielder
This actually happened in a game:
Spoiler
DM:"The pope hits you with his rod of persuasion. Make a save."
PLAYER: "Against what?"
DM: "Catholicism!"
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2009-09-07, 10:30 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
A 50 Correction
The base formula for an always-on or use-activated item is:
Spell level (1) * Caster level (1) * 2,000 * a duration factor (2) = 4,000.
The duration factor depends on the base spell's ordinary duration. For a duration of 1 min. / level, like Enlarge Person, that factor is 2.
Additionally, you need to consider whether the effect is appropriate for the body slot. If not, the cost needs to be increased 50%. Here, however, the affinity for a belt slot includes "physical improvement," which certainly seems to fit the effect of Enlarge Person.
All that being said, item creation is a problematic field for RAW. While it is not properly a "RAW," the SRD implies that you should also consider the cost of similar items that produce the same effect, to determine if the formula price needs to be increased or decreased. (For example, I've statted up a continuous Protection from Evil item that, by formula, would also cost only 4,000 -- that's 4,000 for a +2 deflection bonus (ordinarily worth 8,000 by formula), a +2 save bonus to all three saves (ordinarily worth 4,000 each, by formula), and immunity to charm and mind control effects. At even a minimal blush, that's far too good for only 4,000, even discounting those calculations to the extent they apply only to "evil" attacks. That's a discussion for another thread. I only point it out here as a caution.
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2009-09-07, 11:12 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
Q52
Can I wield a quarterstaff in one hand, and, say, a light mace in the other? I don't need to be able to attack with them, I just need to count as "wielding" them.
Q53
Do the [good] and [evil] descriptors on spells affect who can prepare/know them? Specifically, can a character know both a [good] and an [evil] spell at the same time?ithilanor on Steam.
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2009-09-07, 11:21 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
Q54
Say a wizard had both the Metamagic School Focus and Midnight Metamagic feats. Would he be allowed to use Metamagic School Focus before using Midnight Metamagic to prepare his spells, thus reducing the amount of essentia required by 1 point?Originally Posted by Pharaoh's Fist
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2009-09-08, 12:11 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
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2009-09-08, 12:19 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
A 52 No.
If you can't attack with the weapon, you're not wielding it.
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2009-09-08, 12:24 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
A 53
Clerics, Paladins, and certain other divine casters are prevented from preparing spells of opposed alignments. Non-divine casters don't have such restrictions, nor do neutral Clerics.
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2009-09-08, 01:01 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XI
A 50You wouldn't. As there is no such item already, your DM would first decide if you could make the item, and then what the price would be. The DM would start the price determination by comparing the desired function to similar items in the game. (Determining a price by the spell formula is pretty far down the list, and it's against the RAW to start there.) As there are no such items in the standard magic items list, you probably would be unable to buy one.