Results 1 to 26 of 26
Thread: [4e] Skill powers
-
2009-09-02, 01:49 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Endicott, NY
- Gender
[4e] Skill powers
Skill Powers
Another reason I can't wait for PHB 3. These look pretty sweet.
Crosspost from the Wizard Community forums
Spoiler
Originally Posted by Adslahnit
What do y'all think?
-
2009-09-02, 01:53 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Sydney, NSW, Aus
- Gender
Re: [4e] Skill powers
The "bust down a wall with the sheer power of history" crack had me laughing. I got odd looks from the other people in my uni lecture.
My blog, if you are interested in my rambling.
Avatar by Sneak. Praise be!
-
2009-09-02, 02:06 AM (ISO 8601)
- Join Date
- May 2009
- Gender
Re: [4e] Skill powers
First thing it crossed my mind?
"Wait, don't they look like Exalted charms for non-combat abilities?"
Second thought?
"Oh look, yet another thing taken from White Wolf!"
First, the skill challenges. While they are a bit more varied, they use the success/failure rate in a very d20 way. However, you can be sure that uses of Diplomacy turn into social combat, and those rules are quite close to WW rules.
Now, skill powers. You replace utility powers for these powers, which have less strength but can be used a bit more often (so far, they're either at-will or encounter). The feel of some of these powers act like Exalted charms, if only because you can do such charms outside of combat, and at times in a limited way. Not to mention what the powers actually do.
Now, I'm not very experienced in Exalted and I've only read these, but it's reasonable to point that out. Not exactly as I said (I was just joking about how similar they seem, but the powers work in a very different way that's akin to the new rules), but it gives that idea.
Say...is there any other RPG system that uses the same concept as skill powers? Be it tabletop or even MMO?Retooler of D&D 3.5 (and 5e/Next) content. See here for more.
Now with a comprehensive guide for 3.5 Paladin players porting to Pathfinder. Also available for 5th Edition
On Lawful Good:
T.G. Oskar profile by Specter.
-
2009-09-02, 02:14 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: [4e] Skill powers
... This should have been in the PHB1. That's all I've got to say.
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
-
2009-09-02, 02:17 AM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: [4e] Skill powers
Oh. My God.
This is beautiful! Why in heaven's name wasn't this in core? This is ridiculous. I can't believe we're on PHB3 and these are just coming into being. I'm going to go weep. Weep tears of fury and frustration.Last edited by Doc Roc; 2009-09-02 at 02:17 AM.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
-
2009-09-02, 06:49 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- RVA
- Gender
Re: [4e] Skill powers
I have mixed feelings about this. Some of them are really lame, and some are really great.
Lame: There's one that lets you roll a History check instead of an Intelligence check. I can't remember a single time ever in the history of 4e that I have rolled a straight Intelligence check. (I mean, there's the DM saying "You're gonna throw a fireball at the enemies when you're all surrounded my lighter fluid and blasting powder? Roll an Int check, DC 2.")
Really Great: There is one for being trained in Heal. As an encounter power, you can recharge your or an allies second wind. I read this and was like... WHAT? I can't even tell you how bombastically awesome that would have been on so freakin' many occasions.
So, you take the good, you the bad, you take them both and there you have the Facts of Skill Powers.Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
-
2009-09-02, 07:15 AM (ISO 8601)
- Join Date
- Jun 2007
Re: [4e] Skill powers
Yep.
As you say, int checks never come up, really. Spending a power for essentially +5 on them is unimpressive. On the other hand, social checks come up all the time, and I think pretty much every wizard, artificer or swordmage will want that power that lets them use arcana instead.
As to second wind, other than dwarves, people only very rarely ever use second wind in our local games (it's nearly all cases, it's simply not worth giving up your attack for), so I would find recharging it pretty underpowered.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2009-09-02, 10:10 AM (ISO 8601)
- Join Date
- Nov 2006
Re: [4e] Skill powers
I think this lets you substitute your History skill for any other Intelligence skill.
Or an Intelligence attack roll.
Because attack rolls are intelligence checks, as are skill rolls.
I might be missing a clause that makes this not work.
Really Great: There is one for being trained in Heal. As an encounter power, you can recharge your or an allies second wind. I read this and was like... WHAT? I can't even tell you how bombastically awesome that would have been on so freakin' many occasions.
-
2009-09-02, 11:20 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- BFE
- Gender
Re: [4e] Skill powers
A couple random comments:
Invigorating Presence could be nice for a Warden and/or Dwarf, since they're likely to actually use their Second Wind every now and then.
My current party would love Uncanny Instincts when combined with my Ranger's stupidly high passive perceptionSpoilerBossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!
Kicking this LP into overdrive: Let's Play StarCraft 2!
-
2009-09-02, 12:21 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
- Gender
Re: [4e] Skill powers
Any barbarian I ever play will have the "Snap out of it" power. Dealing a fist to the skull whenever my allies get dominated by nymphs will definitely be worth it.
-
2009-09-02, 12:25 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
-
2009-09-02, 12:41 PM (ISO 8601)
- Join Date
- Nov 2006
-
2009-09-02, 12:50 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- BFE
- Gender
Re: [4e] Skill powers
*facepalm*
I somehow managed to miss that the power itself was a standard action. Still not bad for a Warden though.SpoilerBossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!
Kicking this LP into overdrive: Let's Play StarCraft 2!
-
2009-09-02, 12:53 PM (ISO 8601)
- Join Date
- Jul 2009
Re: [4e] Skill powers
I like these, I think I'd houserule that the int->history check works when making KNOWLEDGE checks, not just plain INT checks.
That way it makes sense.
-
2009-09-02, 01:05 PM (ISO 8601)
- Join Date
- Jun 2007
Re: [4e] Skill powers
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2009-09-02, 01:19 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Portland, OR
- Gender
Re: [4e] Skill powers
Bright Slap is now an official DnD power.
That is awesome.
-
2009-09-02, 01:48 PM (ISO 8601)
- Join Date
- Dec 2006
Re: [4e] Skill powers
Well, there's the common sense argument that they're not going to print a level 2 at-will utility power that gives low-level Wizards a +5 to hit with all spells.
The only time I can think of when a flat Intelligence check is likely is if you want to see whether your character remembers some detail that the player has forgotten (or that didn't seem important enough at the time for the DM to mention). And given the name ("Perfect Recall") and flavour text of this power, I wouldn't be surprised if this was what the developers had in mind.
-
2009-09-02, 03:44 PM (ISO 8601)
- Join Date
- Mar 2008
Re: [4e] Skill powers
Read my D&D Webcomic!
Epic Fantasy Comedy. Familiar Point of View.
www.familiar-ground.com
-
2009-09-02, 03:57 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- The Hurricane State
- Gender
Re: [4e] Skill powers
-
2009-09-02, 04:11 PM (ISO 8601)
- Join Date
- Nov 2006
Re: [4e] Skill powers
Isn't it an encounter power?
So once per encounter, you get a +5 bonus to a single attack roll or int-based skill check (or +8 for 2 feats) as a level 2 utility power.
D&DI is down. Sigh.
-
2009-09-02, 04:26 PM (ISO 8601)
- Join Date
- Jun 2007
Re: [4e] Skill powers
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2009-09-02, 09:01 PM (ISO 8601)
- Join Date
- May 2006
- Gender
Re: [4e] Skill powers
Hmm, guess they finally listened to the complaint about utility powers being lackluster for some classes/concepts.
And skill/ability checks come up as often as the DM wants them too- Sometimes, the knights are the monsters
- The main problem with the world? So many grownups, not enough adults.
- Talk less; say more.
- George R.R. Martin, Kirkman, and Joss Whedon walked into a bar. There were no survivors.
- Current Project: Fallout 4 "nerd" build (3/7/2/2/9/3/2, PER 9 after boosts)
-
2009-09-03, 07:21 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- Tallahassee, Florida
Re: [4e] Skill powers
The easy I do before breakfast,
The difficult I do all day long,
The impossible achieved during the workweek,
Miracles performed when possible.
People call me the Fixer,
and I am here to help you.Spoiler
Fixer's Guide to Neutrality
Fixer's Fighter Fix
(Campaign) Characters:
Searching For... Goldenrod
Survival... Gelder
-
2009-09-03, 08:24 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Coffs Harbour, Australia
- Gender
Re: [4e] Skill powers
I like these a lot conceptually. Not so sure mechanically.
Conceptually, I love the fact that they allow you to break out of class roles that 4e is otherwise pretty strict on. They go a long way to address the "edition war" argument that 4e only allows for cookie-cutter characters.
A fighter with a few of the Heal skill powers actually makes a pretty decent backup healer.Last edited by Colmarr; 2009-09-03 at 08:24 AM.
-
2009-09-03, 11:37 AM (ISO 8601)
- Join Date
- Jul 2007
Re: [4e] Skill powers
I think "Snap out of It" is the most impressive. Especially with the discussion we had the other day about the prevalence of stunning in the game.
Also, makes for a great Airplane reference.
They definitely could have gotten this in PHB II. I barely skimmed that portion on background-related skills.Last edited by FoE; 2009-09-03 at 11:48 AM.
-
2009-09-03, 08:46 PM (ISO 8601)
- Join Date
- Dec 2006