New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 26 of 26
  1. - Top - End - #1
    Barbarian in the Playground
     
    Blackdrop's Avatar

    Join Date
    Apr 2006
    Location
    Endicott, NY
    Gender
    Male

    Default [4e] Skill powers

    Skill Powers

    Another reason I can't wait for PHB 3. These look pretty sweet.

    Crosspost from the Wizard Community forums
    Spoiler
    Show

    Quote Originally Posted by Adslahnit
    Essentially, you can take these powers in place of any utility power from your class, so as long as you are trained in its corresponding skill. For example:


    Agile Recovery, Acrobatics Utility 2
    With a quick leap, you are back on your feet and ready to act.
    At-Will, Minor Action, Personal
    Effect: You stand up.

    Welp, there go those Acrobat Boots.


    Arcane Mutterings, Arcana Utility 2
    You launch into a recitation of obscure lore on a subject to impress, cow, or trick your audience.
    Encounter, Free Action, Personal
    Trigger: You would make a Bluff, a Diplomacy, or an Intimidate check
    Effect: You make an Arcana check in place of the Bluff, Diplomacy, or Intimidate check.

    Hooray for those boosting Arcana for Sage of Ages and whatnot.


    Perfect Recall, History Utility 2
    At-Will, Free Action, Personal
    Trigger: You would make an Intelligence check
    Effect: You make a History check in place of the Intelligence check.

    Well, I guess you can combine this with Bracers of Mental Might to bust down a wall with the sheer power of history...


    Anticipate Maneuver, Insight Utility 2
    You read your opponent like an open book and outsmart it.
    Encounter, Minor Action, Melee 1, Target: One creature
    Effect: You make an Insight check opposed by a Bluff check that the target makes as a free action. If your check succeeds, the target grants combat advantage to you until the end of your next turn.

    Reverse feinting. Free combat advantage for a melee character with high Wisdom isn't bad for a level 2 encounter utility.


    Fast Hands, Thievery Utility 2
    Your fingers blur as you manipulate objects faster than the eye can follow.
    At-Will, Free Action (Special), Personal
    Effect: You draw or sheathe a weapon, pick up an item in your space or adjacent to it, or retrieve or stow an item.
    Special: You can use this power only once per round.

    Too bad Disembodied Hands and Rakshasa Claws beat it.


    Insightful Comment, Insight Utility 10
    You assess the situation and offer words of advice that guide the conversation in a fruitful direction.
    Encounter, Minor Action, Close burst 5
    Target: You and each ally in burst
    Effect: Until the end of your next turn, each target gains a bonus to Bluff checks, Diplomacy checks, and Intimidate checks equal to your Wisdom modifier.

    This is an untyped bonus. This is an untyped bonus.


    Snap Out of It, Intimidate Utility 10
    A smack across the face brings your ally back to his or her senses.
    Encounter, Minor Action, Melee touch
    Target: One ally subject to a dazing, dominating, or stunning effect that a save can end
    Effect: The target makes a saving throw against the effect.

    Hilarious and actually pretty decent for a level 10 utility.


    Conviction, Religion Utility 10
    You whisper a prayer for aid to overcome hardship.
    Encounter, Minor Action, Personal
    Effect: You gain a +5 bonus to the next saving throw you make before the start of your next turn.

    Fine enough.


    What do y'all think?
    Add me on Steam!
    Steam ID: tfblackdrop

    Spoiler
    Show

    Homebrew:
    Spoiler
    Show

  2. - Top - End - #2
    Ogre in the Playground
     
    loopy's Avatar

    Join Date
    Oct 2007
    Location
    Sydney, NSW, Aus
    Gender
    Male

    Default Re: [4e] Skill powers

    The "bust down a wall with the sheer power of history" crack had me laughing. I got odd looks from the other people in my uni lecture.
    Quote Originally Posted by Coidzor View Post
    Everyone loves loopy. It's true.
    My blog, if you are interested in my rambling.
    Avatar by Sneak. Praise be!

  3. - Top - End - #3
    Troll in the Playground
    Join Date
    May 2009
    Gender
    Male

    Default Re: [4e] Skill powers

    First thing it crossed my mind?

    "Wait, don't they look like Exalted charms for non-combat abilities?"

    Second thought?

    "Oh look, yet another thing taken from White Wolf!"

    First, the skill challenges. While they are a bit more varied, they use the success/failure rate in a very d20 way. However, you can be sure that uses of Diplomacy turn into social combat, and those rules are quite close to WW rules.

    Now, skill powers. You replace utility powers for these powers, which have less strength but can be used a bit more often (so far, they're either at-will or encounter). The feel of some of these powers act like Exalted charms, if only because you can do such charms outside of combat, and at times in a limited way. Not to mention what the powers actually do.

    Now, I'm not very experienced in Exalted and I've only read these, but it's reasonable to point that out. Not exactly as I said (I was just joking about how similar they seem, but the powers work in a very different way that's akin to the new rules), but it gives that idea.

    Say...is there any other RPG system that uses the same concept as skill powers? Be it tabletop or even MMO?
    Retooler of D&D 3.5 (and 5e/Next) content. See here for more.
    Now with a comprehensive guide for 3.5 Paladin players porting to Pathfinder. Also available for 5th Edition
    On Lawful Good:
    Quote Originally Posted by firebrandtoluc View Post
    My friend is currently playing a paladin. It's way outside his normal zone. I told him to try to channel Santa Claus, Mr. Rogers, and Kermit the Frog. Until someone refuses to try to get off the naughty list. Then become Optimus Prime.
    T.G. Oskar profile by Specter.

  4. - Top - End - #4
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: [4e] Skill powers

    ... This should have been in the PHB1. That's all I've got to say.
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  5. - Top - End - #5
    Ettin in the Playground
     
    Doc Roc's Avatar

    Join Date
    Oct 2008
    Gender
    Male

    Default Re: [4e] Skill powers

    Oh. My God.

    This is beautiful! Why in heaven's name wasn't this in core? This is ridiculous. I can't believe we're on PHB3 and these are just coming into being. I'm going to go weep. Weep tears of fury and frustration.
    Last edited by Doc Roc; 2009-09-02 at 02:17 AM.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Nov 2007
    Location
    RVA
    Gender
    Male

    Default Re: [4e] Skill powers

    I have mixed feelings about this. Some of them are really lame, and some are really great.
    Lame: There's one that lets you roll a History check instead of an Intelligence check. I can't remember a single time ever in the history of 4e that I have rolled a straight Intelligence check. (I mean, there's the DM saying "You're gonna throw a fireball at the enemies when you're all surrounded my lighter fluid and blasting powder? Roll an Int check, DC 2.")
    Really Great: There is one for being trained in Heal. As an encounter power, you can recharge your or an allies second wind. I read this and was like... WHAT? I can't even tell you how bombastically awesome that would have been on so freakin' many occasions.

    So, you take the good, you the bad, you take them both and there you have the Facts of Skill Powers.
    Check out a bunch of stuff I wrote for my campaign world of Oz.

    Spoiler
    Show
    I am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...

  7. - Top - End - #7
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: [4e] Skill powers

    Quote Originally Posted by Burley View Post
    I have mixed feelings about this. Some of them are really lame, and some are really great.
    Yep.

    As you say, int checks never come up, really. Spending a power for essentially +5 on them is unimpressive. On the other hand, social checks come up all the time, and I think pretty much every wizard, artificer or swordmage will want that power that lets them use arcana instead.

    As to second wind, other than dwarves, people only very rarely ever use second wind in our local games (it's nearly all cases, it's simply not worth giving up your attack for), so I would find recharging it pretty underpowered.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  8. - Top - End - #8
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default Re: [4e] Skill powers

    Quote Originally Posted by Burley View Post
    Lame: There's one that lets you roll a History check instead of an Intelligence check. I can't remember a single time ever in the history of 4e that I have rolled a straight Intelligence check.
    I think this lets you substitute your History skill for any other Intelligence skill.
    Or an Intelligence attack roll.
    Because attack rolls are intelligence checks, as are skill rolls.

    I might be missing a clause that makes this not work.
    Really Great: There is one for being trained in Heal. As an encounter power, you can recharge your or an allies second wind. I read this and was like... WHAT? I can't even tell you how bombastically awesome that would have been on so freakin' many occasions.
    Time Out only works on an adjacent ally. It doesn't work on yourself.

  9. - Top - End - #9
    Ettin in the Playground
     
    Artanis's Avatar

    Join Date
    Sep 2006
    Location
    BFE
    Gender
    Male

    Default Re: [4e] Skill powers

    A couple random comments:

    Invigorating Presence could be nice for a Warden and/or Dwarf, since they're likely to actually use their Second Wind every now and then.

    My current party would love Uncanny Instincts when combined with my Ranger's stupidly high passive perception
    Quote Originally Posted by Cheesegear View Post
    Girlfriend and Parents: Why do you spend so much money on that stuff?
    Me: Would you rather I spent all my money on alcohol like others in my peer group?
    G&P: You keep spending as much money as you want!
    Spoiler
    Show
    Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

    Kicking this LP into overdrive: Let's Play StarCraft 2!

  10. - Top - End - #10
    Firbolg in the Playground
     
    Rockphed's Avatar

    Join Date
    Nov 2006
    Location
    Watching the world go by
    Gender
    Male

    Default Re: [4e] Skill powers

    Any barbarian I ever play will have the "Snap out of it" power. Dealing a fist to the skull whenever my allies get dominated by nymphs will definitely be worth it.
    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
    Quote Originally Posted by Sam Starfall
    When your pants are full of crickets, you don't need mnemonics.
    Dragontar by Serpentine.

    Now offering unsolicited advice.

  11. - Top - End - #11
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: [4e] Skill powers

    Quote Originally Posted by Rockphed View Post
    Any barbarian I ever play will have the "Snap out of it" power. Dealing a fist to the skull whenever my allies get dominated by nymphs will definitely be worth it.
    In that case, I think a pull by the ear would work better.

  12. - Top - End - #12
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default Re: [4e] Skill powers

    Quote Originally Posted by Artanis View Post
    Invigorating Presence could be nice for a Warden and/or Dwarf, since they're likely to actually use their Second Wind every now and then.
    It is actually poor for a dwarf. Note that it is a standard action to use your second wind.

  13. - Top - End - #13
    Ettin in the Playground
     
    Artanis's Avatar

    Join Date
    Sep 2006
    Location
    BFE
    Gender
    Male

    Default Re: [4e] Skill powers

    *facepalm*

    I somehow managed to miss that the power itself was a standard action. Still not bad for a Warden though.
    Quote Originally Posted by Cheesegear View Post
    Girlfriend and Parents: Why do you spend so much money on that stuff?
    Me: Would you rather I spent all my money on alcohol like others in my peer group?
    G&P: You keep spending as much money as you want!
    Spoiler
    Show
    Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

    Kicking this LP into overdrive: Let's Play StarCraft 2!

  14. - Top - End - #14
    Ogre in the Playground
     
    DwarfClericGuy

    Join Date
    Jul 2009

    Default Re: [4e] Skill powers

    I like these, I think I'd houserule that the int->history check works when making KNOWLEDGE checks, not just plain INT checks.

    That way it makes sense.

  15. - Top - End - #15
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: [4e] Skill powers

    Quote Originally Posted by Yakk View Post
    I think this lets you substitute your History skill for any other Intelligence skill.
    Or an Intelligence attack roll.
    Because attack rolls are intelligence checks, as are skill rolls.
    No, they're not. A skill check is not an intelligence check, and attacks are consistently titled "rolls", not checks.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  16. - Top - End - #16
    Dwarf in the Playground
    Join Date
    Jan 2008
    Location
    Portland, OR
    Gender
    Male

    Default Re: [4e] Skill powers

    Bright Slap is now an official DnD power.

    That is awesome.

  17. - Top - End - #17
    Dwarf in the Playground
    Join Date
    Dec 2006

    Default Re: [4e] Skill powers

    Quote Originally Posted by Yakk View Post
    I think this lets you substitute your History skill for any other Intelligence skill.
    Or an Intelligence attack roll.
    Because attack rolls are intelligence checks, as are skill rolls.

    I might be missing a clause that makes this not work.
    Well, there's the common sense argument that they're not going to print a level 2 at-will utility power that gives low-level Wizards a +5 to hit with all spells.

    The only time I can think of when a flat Intelligence check is likely is if you want to see whether your character remembers some detail that the player has forgotten (or that didn't seem important enough at the time for the DM to mention). And given the name ("Perfect Recall") and flavour text of this power, I wouldn't be surprised if this was what the developers had in mind.

  18. - Top - End - #18
    Dwarf in the Playground
    Join Date
    Mar 2008

    Default Re: [4e] Skill powers

    Quote Originally Posted by Tidesinger View Post
    This is beautiful! Why in heaven's name wasn't this in core? This is ridiculous. I can't believe we're on PHB3 and these are just coming into being. I'm going to go weep. Weep tears of fury and frustration.
    True. Then again, what would you want to drop out of PHB1 or PHB2 to add these in?
    Read my D&D Webcomic!
    Epic Fantasy Comedy. Familiar Point of View.
    www.familiar-ground.com

  19. - Top - End - #19
    Barbarian in the Playground
     
    PirateCaptain

    Join Date
    Sep 2008
    Location
    The Hurricane State
    Gender
    Male

    Default Re: [4e] Skill powers

    Quote Originally Posted by cdrcjsn View Post
    True. Then again, what would you want to drop out of PHB1 or PHB2 to add these in?
    They could have just added it, PHB2 was pretty small.
    Boo!

    Steam ID: Dublock

    Battle tag: Dublock 1-7-2-5

    Feel free to add me but say GitP :)

  20. - Top - End - #20
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default Re: [4e] Skill powers

    Isn't it an encounter power?

    So once per encounter, you get a +5 bonus to a single attack roll or int-based skill check (or +8 for 2 feats) as a level 2 utility power.

    D&DI is down. Sigh.

  21. - Top - End - #21
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: [4e] Skill powers

    Quote Originally Posted by Yakk View Post
    Isn't it an encounter power?
    Yes, but +5 to one attack roll once per encounter is massively overpowered compared to other heroic-level utility powers, feats, or items.

    (it's also +8 for one feat, not two; the power doesn't take a feat to obtain)
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  22. - Top - End - #22
    Ogre in the Playground
     
    Kobold

    Join Date
    May 2006
    Gender
    Male

    Default Re: [4e] Skill powers

    Hmm, guess they finally listened to the complaint about utility powers being lackluster for some classes/concepts.

    And skill/ability checks come up as often as the DM wants them too
    • Sometimes, the knights are the monsters
    • The main problem with the world? So many grownups, not enough adults.
    • Talk less; say more.
    • George R.R. Martin, Kirkman, and Joss Whedon walked into a bar. There were no survivors.
    • Current Project: Fallout 4 "nerd" build (3/7/2/2/9/3/2, PER 9 after boosts)

  23. - Top - End - #23
    Bugbear in the Playground
     
    Fixer's Avatar

    Join Date
    Dec 2004
    Location
    Tallahassee, Florida

    Default Re: [4e] Skill powers

    Quote Originally Posted by T.G. Oskar View Post
    Say...is there any other RPG system that uses the same concept as skill powers? Be it tabletop or even MMO?
    Actually, this looks VERY similar to the Force Powers in Saga. When I was first reading it, that is what it looked like to me.

    As Use the Force is a skill in that game.
    The easy I do before breakfast,
    The difficult I do all day long,
    The impossible achieved during the workweek,
    Miracles performed when possible.
    People call me the Fixer,
    and I am here to help you.
    Spoiler
    Show

    Fixer's Guide to Neutrality
    Fixer's Fighter Fix
    (Campaign) Characters:
    Searching For... Goldenrod
    Survival... Gelder

  24. - Top - End - #24
    Bugbear in the Playground
     
    Colmarr's Avatar

    Join Date
    Jul 2008
    Location
    Coffs Harbour, Australia
    Gender
    Male

    Default Re: [4e] Skill powers

    I like these a lot conceptually. Not so sure mechanically.

    Conceptually, I love the fact that they allow you to break out of class roles that 4e is otherwise pretty strict on. They go a long way to address the "edition war" argument that 4e only allows for cookie-cutter characters.

    A fighter with a few of the Heal skill powers actually makes a pretty decent backup healer.
    Last edited by Colmarr; 2009-09-03 at 08:24 AM.
    Kudos and thanks to Mortugg for the awesome custom avatar!

    Colmarr's Blog: The Astral Sea.

  25. - Top - End - #25
    Ettin in the Playground
    Join Date
    Jul 2007

    Default Re: [4e] Skill powers

    I think "Snap out of It" is the most impressive. Especially with the discussion we had the other day about the prevalence of stunning in the game.

    Also, makes for a great Airplane reference.

    They definitely could have gotten this in PHB II. I barely skimmed that portion on background-related skills.
    Last edited by FoE; 2009-09-03 at 11:48 AM.

  26. - Top - End - #26
    Dwarf in the Playground
    Join Date
    Dec 2006

    Default Re: [4e] Skill powers

    Quote Originally Posted by Yakk View Post
    Isn't [Perfect Recall] an encounter power?
    No. It's At-Will.

    And honestly, if it worked on Int attacks, it would still be too strong even as an encounter power.
    Last edited by tbarrie; 2009-09-03 at 08:47 PM. Reason: Clarifying quote

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •