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Thread: Ranged sniper

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    Default Ranged sniper

    1) How would you best make a non-caster ranged sniper?

    2) Would their damage potential scale equally as other damage dealers as they level?

    3) What feats would you consider the most appropriate?


    Basically... wondering about death from far far away.

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    Default Re: Ranged sniper

    Quote Originally Posted by Paganboy28 View Post
    1) How would you best make a non-caster ranged sniper?

    2) Would their damage potential scale equally as other damage dealers as they level?

    3) What feats would you consider the most appropriate?


    Basically... wondering about death from far far away.
    Define "far". There are good damage dealers from 30' all the way out to several thousand(I seem to remember TO getting 16 miles once, but I may be misremembering), and good damage at each range is a different amount, due to the response time and defenses of your enemies.
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    Default Re: Ranged sniper

    Quote Originally Posted by Sstoopidtallkid View Post
    Define "far". There are good damage dealers from 30' all the way out to several thousand(I seem to remember TO getting 16 miles once, but I may be misremembering), and good damage at each range is a different amount, due to the response time and defenses of your enemies.
    Far enough away that the enemy have issues hitting you... but also close enough that you are not completely useless.

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    I remembered reading something about homebrew, some time ago. Search turned out this, this and this. I'm not sure if any of them are to your liking, but it can't hurt to check anyway.
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    Default Re: Ranged sniper

    Generic Sniper Feat
    Prerequisites: Dex 13, Wis 13, Point Blank Shot, Far Shot, Precise Shot
    Benefit: Allows you to do precision damage out to your weapons range as a full round action.
    Last edited by Harperfan7; 2009-09-04 at 04:44 PM.

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    The only way to do it within the rules is to do a flurry of attacks; otherwise your damage output will be too far behind for you to truly be efficient. That or "Sniper's Shot"-spell that allows SA at any range, but you specified non-magical, so that option is denied to you.

    I suggest a Ranger/Barbarian/Warblade/Eternal Blade that maximizes his number of attacks along with Hide + Move Silently + Spot and goes to town with an insane flurry at any range in vision.


    If you want a "1 shot"-type Sniper (which is obviously more...loyal to the idea of Snipers), you need homebrew.
    Last edited by Eldariel; 2009-09-04 at 04:46 PM.
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    Default Re: Ranged sniper

    Quote Originally Posted by Paganboy28 View Post
    Far enough away that the enemy have issues hitting you... but also close enough that you are not completely useless.
    Assuming you mean between 30' and 120', there's a few methods(though many of the better ones require casting):
    Rogue, Ninja or Scout/Ranger(with Swift Hunter and Greater Manyshot) with any of the ways to increase your precision damage range to at least 60' and a way of guaranteeing it activates.
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    Feat: Crossbow Sniper
    Prereqs: Proficiency with hand, heavy, or light crossbow, Weapon Focus with hand, heavy, or light crossbow, base attack bonus +1
    Benifit: Half Dexterity bonus on crossbow damage, 60 ft. skirmish or sneak attack
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    Default Re: Ranged sniper

    I think Rogue/assassin build is the way to go.

    You can take levels in Assassin for access to Sniper's Shot (Spell Compendium), a very important spell in the sniper's arsenal. Why? It's a Swift Action to cast and gives unlimited range on your next Sneak Attack.

    I once harried my party with a Great Crossbow-toting Greenspawn Sneak with shots coming from over 400 feet away.

    Feats:
    -Crossbow Sniper
    -Able Sniper
    -plunging shot is not necessary but adds another die of damage.

    Equipment:
    -Great Crossbow
    -Gnome Crossbow Sight
    -Various Hide skill boosting items.


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    Archer homebrew. Hope you enjoy.
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    Default Re: Ranged sniper

    Artificer/Rouge/Assasin works for the traditional view, Crossbow Sniper (dex to Damage) that spell that adds SA regardless of range, Craven, Focused Shot (Int to damage on a standard action; Pathfinder Chronicles), death attack (homebrewed to allow ranged use), bane infustion ect. mechanically though it's a bit on the weak side, as archery gets its power through an ungodly amount of iterative attacks.
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    Default Re: Ranged sniper

    Assuming you guys are talking about Sniper's Eye, the only spell in the spell compendium that lets Assassins make ranged sneak attacks, only allows SAs up to 60', not unlimited range. And it lets you make ranged Death Attacks anyways, but it specifically says that they work up to 60'. So even if you boost your SA range to unlimited, you still can't Death Attack; just SA.
    Last edited by Melamoto; 2009-09-05 at 09:54 AM.
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    I have created a sniper Here is the character. This I think is a really well build seeing that he can fire over 300 feet with no penalties combined with a hide check equaling stupid
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    Quote Originally Posted by Paganboy28 View Post
    1) How would you best make a non-caster ranged sniper?

    2) Would their damage potential scale equally as other damage dealers as they level?

    3) What feats would you consider the most appropriate?


    Basically... wondering about death from far far away.
    1) I'd use the sniping rules found within the hide rules. You don't really need a specialized build; any ranged character with a good hide and a huge distance penalty to spot checks can do it. Though a good build helps. Note that your max range is 10 times your bow's range increment.

    2) No, except maybe on single attacks. Bow damage enchantments plus a variety of bane or other specialty arrows work nicely. But that's not the point. Even after you make a shot you are difficult to find. Then you keep making more shots until the enemy dies or runs. If you're in a party consider sniping strategic targets, or sniping the enemy without the party to weaken the enemy before letting the whole party move in.

    3) Far shot. Armor with the shadow enchantment and a good hide modifier helps too.
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    Default Re: Ranged sniper

    Master Thrower & energy damage abuse works well. Palm Throw lets you throw 2 weapons/attack, and the capstone lets your attacks be touch attacks.
    Use Shurikens, go Monk/Master Thrower, (ab)use TWF, Rapid Shot, Flurry, Palm Throw. Find a way to increase range, and go to town.

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    Default Re: Ranged sniper

    I was considering either...

    Pixie Bow Sniper - decent stats, invisibility and other useful stuff.

    Sylph Bow Sniper - caster level of HD+4, invisibility, fairly decent stats


    Was thinking base class of fighter to get access to all the archery feats, martial weapon profs, and such.

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    For the character I showed, he started with 10 levels of Ranger to get Hide as a class skill, Favoured enemy, and Combat style. The levels of Fighter were only there so he could get enough feats for the archery. His range is 325ft, his Hide modifier is +54, so he can't be seen naturally, and if I use him as a DM, he would be in a forest, so there is lots of areas for him to hide and use as sniping positions. Snipers are built to have a very long, drawn out battle.
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    Default Re: Ranged sniper

    Quote Originally Posted by Melamoto View Post
    Assuming you guys are talking about Sniper's Eye, the only spell in the spell compendium that lets Assassins make ranged sneak attacks, only allows SAs up to 60', not unlimited range.
    Sniper's shot is the very next spell in the book, first level for rangers, assassins and sorcerer/wizards, and lets you make sneak attacks from unlimited range.

    Incidentally, I have to ask: what would a non-ranged sniper be like?
    Last edited by kamikasei; 2009-09-05 at 05:11 PM.

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    Default Re: Ranged sniper

    Quote Originally Posted by Melamoto View Post
    Assuming you guys are talking about Sniper's Eye, the only spell in the spell compendium that lets Assassins make ranged sneak attacks, only allows SAs up to 60', not unlimited range. And it lets you make ranged Death Attacks anyways, but it specifically says that they work up to 60'. So even if you boost your SA range to unlimited, you still can't Death Attack; just SA.
    It is indeed on the next page. I looked through the book repeatedly when I was building that character. Sniper's Eye is a Lv 4 Assassin spell; Sniper's Shot is a Lv 1 Assassin, Ranger, and Sorc/Wiz spell.


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    Default Re: Ranged sniper

    There's the Sniper scout variant, which I think was in some Dragon Magazine. It gets Skirmish damage from any distance as long as it spends a full-round action for a single attack.

    Quote Originally Posted by kamikasei View Post
    Incidentally, I have to ask: what would a non-ranged sniper be like?
    Presumably magical. Perhaps using some kind of teleportation or portal-generating spell to stab people from a long distance away.
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    Default Re: Ranged sniper

    The 2 sniper PrCs that come to mind when I hear sniper is the Deepwood Sniper and Cragtop Archer. The DWS is 3.0 material though but my DM allows it and it's my favorite PrC.

    I know next to nothing about the Cragtop Archer and what it does however.
    Last edited by Bad Situation; 2009-09-05 at 10:00 PM.

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    Quote Originally Posted by SurlySeraph View Post
    Presumably magical. Perhaps using some kind of teleportation or portal-generating spell to stab people from a long distance away.
    Shadowpounce, most likely.

    Or go with Fling HalflingAlly.
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    Default Re: Ranged sniper

    Hmm. Am I the only one who sees an unusual amount of Homebrew in this thread? Could it be that Archers are not well supported? Well, at least not supported with things worth taking (stupid OotBI...)

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    Quote Originally Posted by Sstoopidtallkid View Post
    Define "far". There are good damage dealers from 30' all the way out to several thousand(I seem to remember TO getting 16 miles once, but I may be misremembering), and good damage at each range is a different amount, due to the response time and defenses of your enemies.
    I achieved near escape velocity with a goliath cragtop sniper. Optimal? Not likely, but I enjoyed the capability of shooting from beyond the horizon. The only issues at that point is that a) There's no way in hell I can spot that far, even if I lose no accuracy while doing so and b) because of a), you need to start your assault by scrying your target so you know where you're shooting. <_<;;

    I'd provide the build but I have no idea where that character is currently. It involved no homebrew or Deepwood Sniper, though the bow I'm fairly sure was based off of a custom composite great bow utilizing the Eagle's Cry bow. If I can find it, I'll post it, for the range was pretty out there. @_@
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    Quote Originally Posted by Bad Situation View Post
    The 2 sniper PrCs that come to mind when I hear sniper is the Deepwood Sniper and Cragtop Archer. The DWS is 3.0 material though but my DM allows it and it's my favorite PrC.

    I know next to nothing about the Cragtop Archer and what it does however.
    Cragtop Archer is incredible for shooting far, but generally better with volleys or and doesn't address the lacking-damage problem at all. And yeah, 3.0 PrCs help a lot. Making a Deepwood Sniper/Cragtop Archer with poisoned arrows could actually work, though it'd be the poison doing the killing there (and thus, life would be better with a poison rework).

    Hmm, actually, if you could build a Deepwood Sniper X/Peerless Archer 3/Cragtop Archer 4, you'd just need more means to pump up your To Hit roll and you could spend a round Taking Aim and then take Horizon Shot with maximum Power Shot from Peerless Archer. All you need is to somehow make that critical (Hunter's Mercy? But no spells ) and you'd be dealing some serious pain.
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    Quote Originally Posted by Eldariel View Post
    Cragtop Archer is incredible for shooting far, but generally better with volleys or and doesn't address the lacking-damage problem at all. And yeah, 3.0 PrCs help a lot. Making a Deepwood Sniper/Cragtop Archer with poisoned arrows could actually work, though it'd be the poison doing the killing there (and thus, life would be better with a poison rework).

    Hmm, actually, if you could build a Deepwood Sniper X/Peerless Archer 3/Cragtop Archer 4, you'd just need more means to pump up your To Hit roll and you could spend a round Taking Aim and then take Horizon Shot with maximum Power Shot from Peerless Archer. All you need is to somehow make that critical (Hunter's Mercy? But no spells ) and you'd be dealing some serious pain.
    Ranger level for a wand of Hunter's Mercy and a Wand Chamber?
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    Quote Originally Posted by Paganboy28 View Post
    I was considering either...

    Pixie Bow Sniper - decent stats, invisibility and other useful stuff.

    Sylph Bow Sniper - caster level of HD+4, invisibility, fairly decent stats


    Was thinking base class of fighter to get access to all the archery feats, martial weapon profs, and such.
    An invisibility farther away than the range of true sight would be nice, although it doesn't foil see invisibility and it ignores the other benefits of pixies. I mean with that kind of invisibility you can full attack at close range and still usually be safe. Makes for good rogues.

    And you can make a decent enough sniper without all that LA. The phenomenal distance penalties to spot, and the massive magic item bonuses to hide make the hide check easy even with the -20 penalty.
    Last edited by ericgrau; 2009-09-06 at 11:56 AM.
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    Quote Originally Posted by Cieyrin View Post
    Ranger level for a wand of Hunter's Mercy and a Wand Chamber?
    See, the OP said "non-caster" so I'm assuming he's trying to do this without magic. Which makes things a lot harder, since basically all efficient things to do with archery involve magic.
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    Soulbow is somewhat decent, and makes soulknives happy?
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    Default Re: Ranged sniper

    Quote Originally Posted by Eldariel View Post
    See, the OP said "non-caster" so I'm assuming he's trying to do this without magic. Which makes things a lot harder, since basically all efficient things to do with archery involve magic.
    I suppose, but that's so on the edge of being non-magical, anyways. All it ensures is that you get an effective snipe, which is what he's looking for. The rest of the build is all martial skill, so I don't think a little Ranger magic should be that out there, given how Ranger magic tends to be self-buffing of their personal martial skills, anyways. It's not like we're suggesting Arcane Archer or anything.
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