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  1. - Top - End - #1
    Pixie in the Playground
     
    AssassinGuy

    Join Date
    May 2009

    Default Need Help Deciding Price

    Ok, I have devised a magic item ability that I think would be very cool for an archer of some sort, but I just cannot decide how much of a bonus it should be worth, or how much it needs to be changed, so I have come to you all to tell me haw much it should be worth, so here it is:

    Anti-Magic
    Anti-Magic is a property that can be applied only to arrows, bolts or thrown weapons. When an Anti-Magic weapon hits a PC or NPC that can cast spells, the power to cast spells is diminished, so much so that a caster cannot cast spells for a number of rounds equal to the bonus of the item, including the effective bonus from this and other enchantments.
    Moderate Abjuration; CL 11th; Craft Magic Arms And Armour; Anti-Magic Field; Price +x Bonus.

    So? what kind of bonus does it need?
    True Neutral Elf Wizard (1st Level)

    Ability Scores:
    Strength- 11
    Dexterity- 13
    Constitution- 10
    Intelligence- 17
    Wisdom- 15
    Charisma- 13

  2. - Top - End - #2
    Dwarf in the Playground
     
    RogueGuy

    Join Date
    Jul 2009
    Location
    Fort Lauderdale, FL
    Gender
    Male

    Default Re: Need Help Deciding Price

    The few items I have seen that have the anti-magic property on them cost 132,000 gold pieces. So, whatever that would equate to.

  3. - Top - End - #3
    Pixie in the Playground
     
    AssassinGuy

    Join Date
    May 2009

    Default Re: Need Help Deciding Price

    ok, but what kind of item was it? did it project a field? If so this would probably cost alot less, because it is a one use, single taget item not an item that stops everyone from using magic.
    Last edited by Lord Orcus; 2009-09-06 at 05:08 PM.
    True Neutral Elf Wizard (1st Level)

    Ability Scores:
    Strength- 11
    Dexterity- 13
    Constitution- 10
    Intelligence- 17
    Wisdom- 15
    Charisma- 13

  4. - Top - End - #4
    Dwarf in the Playground
     
    RogueGuy

    Join Date
    Jul 2009
    Location
    Fort Lauderdale, FL
    Gender
    Male

    Default Re: Need Help Deciding Price

    The item in specific I am remembering is "magebane manacles", and it did not emit a field so much as it prevent those who were wearing it to not be able to cast spells. Much more personalized and not a field.

    I think, though, that the trouble with an arrow/bolt is what happens if the person who got stuck with it pulls it out?

  5. - Top - End - #5
    Pixie in the Playground
     
    AssassinGuy

    Join Date
    May 2009

    Default Re: Need Help Deciding Price

    actually, that is a very good question, my original concept was basicly a stungun that instead of stoping you from moving , it stopped you from casting, so I think that nothing would change if you pulled it out, the effect would still persist.
    True Neutral Elf Wizard (1st Level)

    Ability Scores:
    Strength- 11
    Dexterity- 13
    Constitution- 10
    Intelligence- 17
    Wisdom- 15
    Charisma- 13

  6. - Top - End - #6
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    Jul 2009

    Default Re: Need Help Deciding Price

    i think that maybe the arrow/bolt should have this:
    when the projectile strikes a target, it "casts" the spell Dispel Magic in a 5ft x 5ft square, thus affecting only the one target. Once the projectile "casts" the spell, it returns to a normal arrow/bolt/etc. Caster level[for will save or whatever] equals (urg, i cant remember it, so..) minimum CL: 500gp per projectile. minimum CL+1: 750 min.+2: 1000gp, etc. if that applies. just a thought. :)

  7. - Top - End - #7
    Ettin in the Playground
     
    Godskook's Avatar

    Join Date
    Oct 2008

    Default Re: Need Help Deciding Price

    If it is a 'stun-gun' effect, it needs a save. It also needs to be costly, since a weapon that negates an entire class should be costly. As in more costly than its effective bonus would lead you to believe. Remember, enchantments on ammunition are far cheaper than that on weapons. Actually, with the right bonus number, it'd probably work if you said 'treat arrows enchanted with this enchantment as normal weapons solely for the purpose of determining price'. If you got that way, making it a +4/+5 bonus would probably be all you needed(Compared to Vorpal, Vorpal doesn't allow a save, but it is difficult to get that effect at range and requires a critical hit to work. As written, this only requires a succesful ranged attack roll.).

    Also, I'd say no to allowing this on daggers and other 'thrown' weapons since ToB blurs this line out of existence(What, exactly, doesn't count as a thrown weapon to a bloodstorm blade? What stops him from loop-holing this property onto the party's tank's favorite sword because he can 'throw it'?).
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  8. - Top - End - #8
    Banned
     
    Milskidasith's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: Need Help Deciding Price

    This is better than a normal AMF, because a normal AMF actually keeps you from using your magic gear... instead, this lets you negate enemy casters while your casters and party members can still cast and use their magic items.

  9. - Top - End - #9
    Dwarf in the Playground
    Join Date
    Mar 2007
    Location
    on the computer
    Gender
    Male

    Default Re: Need Help Deciding Price

    I think this would make a good poison.

  10. - Top - End - #10
    Banned
     
    Milskidasith's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: Need Help Deciding Price

    There already are AMF poisons, though they just prevent any magical effect from helping you resist them.

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