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  1. - Top - End - #1
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default 3.5 The War Machine (Symbolic, of course)

    Trying to create my first homebrew monster for a setting I made, it's meant to be the generic unstoppable army in the plot.

    War Machine
    Medium Construct
    Hit Die: 1d10
    Initiative: +1
    Speed: 30ft
    Armor Class: 13 (+1 Dex, +2 Natural Armor) touch 11, flat-footed 12
    Base Attack/Grapple +2/+2
    Attack: Longsword +2 melee (1d8+1) or Longspear +2 melee (1d8+1) or Longbow +2 ranged (1d8+1)
    Full Attack: Longsword +2 melee (1d8+1) or Longspear +2 melee (1d8+1) or Longbow +2 ranged (1d8+1)
    Space/Reach: 5ft/5ft
    Special Attacks: See Text
    Special Qualities: Construct Traits, Fighting as One, Frail Construction
    Saves: Fort +0, Ref +1, Will +2
    Abilities: Str 12, Dex 12, Con -, Int -, Wis 11, Cha 9
    Skills: -
    Feats: -
    Environment: Any
    Organization: Solitary,Pair, Team (3-5), Squad (6-10), Army (10+)
    Challenge Rating: 1
    Treasure: None
    Alignment: Always neutral
    Advancement: -
    Level Adjustment -

    It looks like a living iron statue perhaps akin to the warforged.

    War Machines were created to serve as foot soldiers and counterparts to the warforged. Although they do not possess intelligence like warforged, they work together with eachother to create an unstoppable army.
    War Machines stand about 6 feet tall and weigh 225lbs.
    Combat
    War Machines stay together and fight side by side. Large enough groups form a box formation with 1 layer of Swordsman on the outermost layer, 1 layer of Spearmen forming the middle layer, and the rest are Archers staying on the inside. War Machines move slowly and only when everyone else can move.

    Frail Construction (Ex): Due to the many required components, War Machines do not gain Bonus Hit Points based on size from being a construct.
    Fighting as One:War Machines gain bonuses as their number grows as dictated below:
    2+: Damage taken by 1 War Machine is split equally among all other war machines to a minimum of 0 damage taken. A War Machine moved out of its group by anyone other than its creator spends all its actions rejoining the group.
    2-5: For every other War Machine adjacent to another War Machine, every War Machine gains +1 circumstance bonus to AC
    6-10: Every War Machine also gains +1 circumstance bonus to Attack and Damage rolls
    11+: Every War Machine that succeeds on a save gives every other War Machine a chance to reroll their save. If they succeed on their reroll, they also give another reroll
    As long as 1 War Machine cannot be flanked, no other War Machine in the group can be flanked. As long as 1 War Machine isn't flat-footed, no other War Machine in the group is flat-footed. As long as 1 War Machine isn't blind or deaf, no other War Machine in the group is blind or deaf.

    Comments, ratings, or critiques?
    Last edited by lvl 1 sharnian; 2009-09-06 at 09:24 PM.
    The accuracy of this post is questionable

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  2. - Top - End - #2
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    Stormthorn's Avatar

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    Default Re: 3.5 The War Machine (Symbolic, of course)

    With no Int score they really dont have a reason to fight together for max bonuses. They wouldnt be able to comprehend that they are getting bonuses.

  3. - Top - End - #3
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: 3.5 The War Machine (Symbolic, of course)

    They were created to serve as an army and so the person who created them would program them like a golem so they don't need to know that fighting together would be beneficial, they are just programmed to fight together.

    Also need to add change - for Fighting as One, a War Machine that is moved out of the group spends all its actions to rejoin the group.
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    Ettin in the Playground
     
    Zeta Kai's Avatar

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    Default Re: 3.5 The War Machine (Symbolic, of course)

    My primary concern is trivial, but glaring: the weight. It's six feet tall, made of iron, & weighs 150 pounds. WTH? Is it hollow? Even so, that's too low. I'm 6 feet tall, made of meat (I'm not fat), & I weight more than that. Your average warforged weighs 300 pounds. 150 is just weird.

  5. - Top - End - #5
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: 3.5 The War Machine (Symbolic, of course)

    It's made of Frail Construction and has an ability to represent that, but... anyways

    Flavor-wise...
    War Machines are built as a counterpart to the Warforged

    They actually are partially hollow, which wouldn't fully explain it, but I'm not entirely sure of what type of metal to use to offset the weight, perhaps Mithral?


    More importantly, is it stoppable after a point? Say 20? What 100? My concern is that after a point, they begin to become unstoppable, area spells are too weak, and control spells won't work if there are enough War Machines as a natural 20 is always a success so for every 20 War Machines, theorectically, every other War Machine gets another save so 400 War Machines would be immune to any Save spells and damage would have to deal over 400 damage to be able to damage them.
    The accuracy of this post is questionable

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    Bugbear in the Playground
     
    Dragon Elite's Avatar

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    Post Re: 3.5 The War Machine (Symbolic, of course)

    Maybe change it to giving a save to any one (or all) adjacent War machines.
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    Troll in the Playground
     
    PirateGirl

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    Default Re: 3.5 The War Machine (Symbolic, of course)

    it's meant to be the generic unstoppable army in the plot.
    At one hit die? Perhaps this is the generic cog in the unstoppable army. 10 is hardly an army. You might want to take your cue from army lingo.

    Organization: Solitary, team (2), squad (8-14), troop (25-60), company (70-250), battalion (300-1000), regiment (2000-3000), division (10,000-20,000) army (60,000-100,000+)

    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

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