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Thread: [3.5] The Bonded Summoner?
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2009-09-06, 09:27 PM (ISO 8601)
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[3.5] The Bonded Summoner?
So I had Miniatures' Handbook open and noticed this class.
Long story short, it's an arcane spellcasting prestige class (enterable at Wiz 3) that replaces your familiar with an elemental.
At level 1 of the class, you have a Medium elemental (4 HD). Every two levels you gain in the class, the size of the elemental increases - to Elder Elemental (24 HD) at level 9.
You can be a level 12 character with a 24 HD elemental as your familiar.
At level 10 of the class (so character level 13), you can polymorph into a 24 HD elemental yourself once a day, for 10 hours a day.
The downside? 5/10 casting progression.
So, two points:
1.WTF? How did a prestige class this powerful get into the book with the Healer and the Marshal?
2.Is having a 24 HD elder elemental and being able to polymorph into one yourself worth losing 5 caster levels? Is this a partial-casting progression prestige class worth taking over a full caster build?Last edited by Indon; 2009-09-06 at 09:29 PM.
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2009-09-06, 09:28 PM (ISO 8601)
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Re: [3.5] The Bonded Summoner - WTF?
1: They don't playtest very well.
2: No.Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
Me: Yeah, a knight in shining armour might just bring her over the edge.
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2009-09-06, 09:30 PM (ISO 8601)
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Re: [3.5] The Bonded Summoner - WTF?
If you don't lose 5 caster levels, you can get Shapechange, which allows you to do all that and more!
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2009-09-06, 09:34 PM (ISO 8601)
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Re: [3.5] The Bonded Summoner - WTF?
An elder elemental only has a CR of 11. You can get the cohort variant of the specialized enchanter and get a CR 18 assistant with far more flexibility with no loss of caster levels, though you do have to be a specialist enchanter.
At those later levels, you can shapechange into an elder elemental anyway.Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
Me: Yeah, a knight in shining armour might just bring her over the edge.
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2009-09-06, 09:37 PM (ISO 8601)
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Re: [3.5] The Bonded Summoner - WTF?
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2009-09-06, 09:38 PM (ISO 8601)
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2009-09-06, 09:40 PM (ISO 8601)
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Re: [3.5] The Bonded Summoner - WTF?
You asked if it's equally potent, which it isn't. It pidgeonholes you to just few abilities instead of everything spellcasting offers and gives up the most powerful spells entirely. The issue is that Elementals unfortunately advance in power far slower than in HD. An Elder Elemental is CR 11.
Now you've given up your primary class features and have nothing to advance anymore. In return, you'll have a now-very-sufficient Elemental Companion that'll fade into obscurity over the next couple of levels, and a now-very-handy change shape ability that will likewise fade into obscurity in a couple of levels.
You gain:
- Nice companion only 1 CR under your level.
- Ability to turn into one.
You lose:
- Versatility offered by spells.
- Power offered by 3 levels of spells.
- Endurance offered by all the new spells per day.
Now, it could be a decent different kind of "companion class" if you had a progression...but the CR 11 forms are all you'll ever have. Unfortunately, HD doesn't equal power in this case.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2009-09-06, 09:40 PM (ISO 8601)
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Re: [3.5] The Bonded Summoner - WTF?
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2009-09-06, 09:47 PM (ISO 8601)
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Re: [3.5] The Bonded Summoner - WTF?
A)You didn't insinuate anything of the sort. Its quite a stretch from "is this powerful" to "is this worthwhile compared to the normal options for my base class". Your original post asked the second, and here, you're saying you said the first. They just aren't comparable, and you should expect extremely different answers for one over the other.
B)That sounds like "I should've expected this for insinuating that anything other than holding a bat properly could be potent in the Yankees dugout". If you submit your question to those familiar with optimization, expect optimized answers for goodness sake.
C)I almost never see Wizard 20 as a good Wizard build around here. If nothing else, Archmage, MotAO, or MS.Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
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Prolonged Spell(Fix for Persistent spell)
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2009-09-06, 09:50 PM (ISO 8601)
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Re: [3.5] The Bonded Summoner?
It requires 8 ranks in skills, so level 6 entry at the minimum. So you get the awesome elemental at level 15, which is pretty late for effectiveness - at that point you can cast Greater Planar Binding as a straight wizard anyhow, and just bind an 18 HD elemental while keeping your spellcasting.
It's not the worst PrC or anything, but it's hardly that impressive. If your DM lets Extra Familiar from Dragon Magazine to qualify as an additional elemental, it could get much better though.
Interestingly enough, a Duskblade could qualify for this easily enough with the Obtain Familiar feat, and the immunities the class grants are pretty nice for a tank too. But the horrible BAB and HPs detract from that idea.
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2009-09-06, 09:53 PM (ISO 8601)
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Re: [3.5] The Bonded Summoner?
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2009-09-07, 12:06 AM (ISO 8601)
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Re: [3.5] The Bonded Summoner?
There was an awesome right up that some one did on the wizards boards before they where broken.
I'd google bonded summon... I always liked the flavor of this class wish it was a little better though.When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2009-09-07, 12:10 AM (ISO 8601)
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Re: [3.5] The Bonded Summoner?
This. Once per day you can bump your dynamic duo up to CR 13. For a brief period of time, 1/day, you reach par with a non-caster. Then you hit level 14 and become worse.
Um, mage armor helps I guess. All the other buffs could also be applied to the party fighter/etc.
EDIT: Oh, I know what might break it. The elemental has a better BAB than the party fighter until you hit level 18. Polymorph it into something else entirely.Last edited by ericgrau; 2009-09-07 at 12:21 AM.
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Re: [3.5] The Bonded Summoner?
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2009-09-07, 01:13 AM (ISO 8601)
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Re: [3.5] The Bonded Summoner?
Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
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2009-09-07, 01:25 AM (ISO 8601)
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Re: [3.5] The Bonded Summoner?
I'll spell it out:
Vitality Belt+8 Essentia+ Meldshaper Level 20=160 extra HP, on top of a d6+really high Con score (Meldshaper, remember?)
Lawful Incarnum Radiance+Incarnate Avatar+Incarnate Weapon=High attack bonus. Really, I've been able to churn out a +70 from a single Incarnate using nothing but Soulmelds, ability scores, feats, and the Incarnum Radiance.
Crystal Helm=Good AC bonus.
It just takes the right combination of Soulmelds and Chakra Binds. The right combination can get massive power bonuses all around. You just need to focus on a single role to do so.
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Re: [3.5] The Bonded Summoner?
Last edited by Leon; 2009-09-07 at 01:28 AM.
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2009-09-07, 01:58 AM (ISO 8601)
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Re: [3.5] The Bonded Summoner?
I think the premise is pretty cool, albeit poorly implemented, much like many PrCs.
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2009-09-07, 06:56 AM (ISO 8601)
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Re: [3.5] The Bonded Summoner?
Hmm. I was just trying to think of a way to buff the Bonded Summoner and other companion classes, and I think I found a reason why it's so hard: the druid's basic animal companion and cohorts from the Leadership feat are basically as powerful as you can get without just giving the player two full characters. And they don't subtract any from your own abilities. So, if that's already as powerful as it gets, you can't have a prestige class that gives something up to get a companion because no one else has to give anything up to get the same thing.
No idea how you'd fix this aside from banning leadership and yanking the animal companion though.Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2009-09-07, 08:19 AM (ISO 8601)
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Re: [3.5] The Bonded Summoner?
1. They forgot they were trying to be weak. Oh snap I did. Thehealer is subpar (but it is a caster) and the Marshal has nice stuff but only for dips.
2. No.
Think about it, the EE has lots of hps but what else does it get? Not much.
Spells offer buffs, debuffs, and polymorph line.
If it was 7/10 progression I could see it (still not be very strong but not sucky as is).
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2009-09-07, 11:47 AM (ISO 8601)
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Re: [3.5] The Bonded Summoner?
The class could pretty much be replaced by a couple of Feats that allow you to swap out your Familiar for an Elemental and then progress it.
Standard Improved Familiar (small elemental) at 5th, then another Feat to progress that elemental as you increase, to say, Medium at 7th, Large at 9th, Huge at 11th, Greater at 13th and Elder at 15th. Since Elder Elementals can go all the way to 48 HD, you could even allow it to progress in HD past 15th level, say, adding 2 to 4 HD / level after, up until 20th.
The feat would only work for a character who continued to advance Familiar progression, 'though, like a straight Wizard or Sorcerer.