Results 1 to 21 of 21
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2009-09-11, 02:44 PM (ISO 8601)
- Join Date
- Sep 2009
4.0: airship adventure: good or bad
ok, i recently got the "arcane corridors" set of dungeon tiles, and, also, i read 8-bit theatre. now, while reading, i got to the part with the deathtrap. i figured "hey, wait a minute...", and then figured i could make an airship with the tiles. this quickly turned into an entire adventure centered around traveling in an airship. there would be air raids, watchtowers, and even dire rats if the PCs touch the wrong button. does this sound like a good idea? also, i have a plan if those fools crash their airship.
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2009-09-11, 02:46 PM (ISO 8601)
- Join Date
- Jul 2009
Re: 4.0: airship adventure: good or bad
I've actually been thinking of something similar myself (maybe not the whole adventure but points), you say arcane corridors can build an airship with the tiles? I'll look into it.
But yeah, I think it would be great, you can have dog fights of sorts, chases, bombing type missions.
It would be fun.
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2009-09-11, 02:48 PM (ISO 8601)
- Join Date
- Sep 2009
Re: 4.0: airship adventure: good or bad
well, a very cruddy one(which is the reason 8-bit theaters deathtrap made me think of it)
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2009-09-11, 02:49 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Belgium
- Gender
Re: 4.0: airship adventure: good or bad
Airships are cool. Players like cool stuff. Whatever the edition is.
Go for it.
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2009-09-11, 02:51 PM (ISO 8601)
- Join Date
- Sep 2009
Re: 4.0: airship adventure: good or bad
don't you want to here some of the encounters i have in mind? also, thanks for all the complements.
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2009-09-11, 02:51 PM (ISO 8601)
- Join Date
- Jul 2009
Re: 4.0: airship adventure: good or bad
Oh, I'll draw up my own then.
Still a very cool idea though.
Edit: Yeah, encounters are a good idea.
Also, my recommendation, since the players will be spending A LOT of time in the airship make sure you have it statted nicely and make it upgradeable.Last edited by Sipex; 2009-09-11 at 02:52 PM.
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2009-09-11, 02:56 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: 4.0: airship adventure: good or bad
There's an entire, very successful campaign setting (partly) based on this idea:
Spoiler
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2009-09-11, 02:59 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: 4.0: airship adventure: good or bad
An airship for player characters, traveling across the world?
Yep. It's fine. 'Course, it's been done before... in about every single Final Fantasy game. Including on-ship combat.
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2009-09-11, 03:06 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: 4.0: airship adventure: good or bad
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2009-09-11, 03:12 PM (ISO 8601)
- Join Date
- Sep 2009
Re: 4.0: airship adventure: good or bad
can we please stop talking about airships in final fantasy and focus on the matter at hand?
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2009-09-11, 03:15 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: 4.0: airship adventure: good or bad
We are talking about airships in fantasy. Do you have any specific thing about airships in fantasy you want to talk about?
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2009-09-11, 03:18 PM (ISO 8601)
- Join Date
- Sep 2009
Re: 4.0: airship adventure: good or bad
yes, i want to talk about my encounter ideas. i'll give you the run-down of the first one (noncombat) and if you guys like it, i'll describe the next one, and so on and so forth. so the PCs wake up (with amnesia) in a circular area with a booth and airship in it. the elven airport lady in the booth tells them that they're running from a rage drake. they fell asleep from inhaling the fumes from the airship fuel. if they spend more then five turns there, the rage drake bursts through the wall. the encounter ends when they board the airship.
Last edited by thefinalbattle; 2009-09-11 at 03:31 PM.
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2009-09-11, 03:26 PM (ISO 8601)
- Join Date
- Mar 2009
Re: 4.0: airship adventure: good or bad
You don't need our permission to post them, just do so.
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2009-09-11, 03:31 PM (ISO 8601)
- Join Date
- Nov 2008
Re: 4.0: airship adventure: good or bad
Sky pirates. Sky cops. Flying sharks. Flying wizards. Anthropomorphic shark wizards flying. Living Cloudkill. Killer Cloud Turtles. Archers riding arrowhawks. Sparrows riding sparrowhawks. Living arrows riding sparrows. Couples riding flying carpets with monkey animal companions. Awakened Flying Carpets. Air elementals. Iron Man. Flying balloons filled with noxious/explosive gas. Caped crusaders. Bears.
Specifically what type of encounter do you want? Ship to ship, flying enemies, enemies on the ship? Animated ship?
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2009-09-11, 03:35 PM (ISO 8601)
- Join Date
- Sep 2009
Re: 4.0: airship adventure: good or bad
a bit of ship to ship, a lot of enemies on ship, at least one instance of watchtower to ship, and possibly ship vs animated ship
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2009-09-11, 04:02 PM (ISO 8601)
- Join Date
- Nov 2006
Re: 4.0: airship adventure: good or bad
How is that first encounter interesting? It looks like a simple "get on the railroad, I mean airship"?
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2009-09-11, 04:04 PM (ISO 8601)
- Join Date
- Sep 2009
Re: 4.0: airship adventure: good or bad
hey, i'm new to this. there is a time limit. cut me some slack.
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2009-09-11, 06:03 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: 4.0: airship adventure: good or bad
Why do they have amnesia? What I mean is, what purpose does it serve?
Last edited by KillianHawkeye; 2009-09-11 at 06:03 PM.
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2009-09-11, 06:24 PM (ISO 8601)
- Join Date
- Sep 2009
Re: 4.0: airship adventure: good or bad
the fumes travel from the nose, to the lungs. they stay there until the brain needs oxygen, at which point they travel there. due to the ingredients of the fumes being... questionable, they cause amnesia.
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2009-09-11, 09:28 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Avatar by TheStoneyOne
- Gender
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2009-09-11, 09:57 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Metro Manila, Philippines
- Gender
Re: 4.0: airship adventure: good or bad
Soarsleds. Magic items from the 3.5 Eberron book Sharn, City of Towers. (This pic is the book's cover illustration.) They work in Sharn extraordinarily well because a part of the city is a large manifest zone of Syrania, the equivalent of the Elemental Plane of Air.
Last edited by AslanCross; 2009-09-11 at 09:57 PM.
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