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  1. - Top - End - #1
    Halfling in the Playground
     
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    Sep 2009

    Default 4.0: airship adventure: good or bad

    ok, i recently got the "arcane corridors" set of dungeon tiles, and, also, i read 8-bit theatre. now, while reading, i got to the part with the deathtrap. i figured "hey, wait a minute...", and then figured i could make an airship with the tiles. this quickly turned into an entire adventure centered around traveling in an airship. there would be air raids, watchtowers, and even dire rats if the PCs touch the wrong button. does this sound like a good idea? also, i have a plan if those fools crash their airship.

  2. - Top - End - #2
    Ogre in the Playground
     
    DwarfClericGuy

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    Jul 2009

    Default Re: 4.0: airship adventure: good or bad

    I've actually been thinking of something similar myself (maybe not the whole adventure but points), you say arcane corridors can build an airship with the tiles? I'll look into it.

    But yeah, I think it would be great, you can have dog fights of sorts, chases, bombing type missions.

    It would be fun.

  3. - Top - End - #3
    Halfling in the Playground
     
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    Default Re: 4.0: airship adventure: good or bad

    well, a very cruddy one(which is the reason 8-bit theaters deathtrap made me think of it)

  4. - Top - End - #4
    Ogre in the Playground
     
    Imp

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    Aug 2008
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    Default Re: 4.0: airship adventure: good or bad

    Airships are cool. Players like cool stuff. Whatever the edition is.
    Go for it.

  5. - Top - End - #5
    Halfling in the Playground
     
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    Sep 2009

    Default Re: 4.0: airship adventure: good or bad

    don't you want to here some of the encounters i have in mind? also, thanks for all the complements.

  6. - Top - End - #6
    Ogre in the Playground
     
    DwarfClericGuy

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    Jul 2009

    Default Re: 4.0: airship adventure: good or bad

    Oh, I'll draw up my own then.

    Still a very cool idea though.

    Edit: Yeah, encounters are a good idea.

    Also, my recommendation, since the players will be spending A LOT of time in the airship make sure you have it statted nicely and make it upgradeable.
    Last edited by Sipex; 2009-09-11 at 02:52 PM.

  7. - Top - End - #7
    Titan in the Playground
     
    Yora's Avatar

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    Apr 2009
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    Default Re: 4.0: airship adventure: good or bad

    There's an entire, very successful campaign setting (partly) based on this idea:

    Spoiler
    Show

    We are not standing on the shoulders of giants, but on very tall tower of other dwarves.

    Spriggan's Den Heroic Fantasy Roleplaying

  8. - Top - End - #8
    Titan in the Playground
     
    PaladinGuy

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    Dec 2007
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    Default Re: 4.0: airship adventure: good or bad

    An airship for player characters, traveling across the world?

    Yep. It's fine. 'Course, it's been done before... in about every single Final Fantasy game. Including on-ship combat.

  9. - Top - End - #9
    Titan in the Playground
     
    Yora's Avatar

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    Default Re: 4.0: airship adventure: good or bad

    We are not standing on the shoulders of giants, but on very tall tower of other dwarves.

    Spriggan's Den Heroic Fantasy Roleplaying

  10. - Top - End - #10
    Halfling in the Playground
     
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    Default Re: 4.0: airship adventure: good or bad

    can we please stop talking about airships in final fantasy and focus on the matter at hand?

  11. - Top - End - #11
    Titan in the Playground
     
    Yora's Avatar

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    Default Re: 4.0: airship adventure: good or bad

    We are talking about airships in fantasy. Do you have any specific thing about airships in fantasy you want to talk about?
    We are not standing on the shoulders of giants, but on very tall tower of other dwarves.

    Spriggan's Den Heroic Fantasy Roleplaying

  12. - Top - End - #12
    Halfling in the Playground
     
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    Default Re: 4.0: airship adventure: good or bad

    yes, i want to talk about my encounter ideas. i'll give you the run-down of the first one (noncombat) and if you guys like it, i'll describe the next one, and so on and so forth. so the PCs wake up (with amnesia) in a circular area with a booth and airship in it. the elven airport lady in the booth tells them that they're running from a rage drake. they fell asleep from inhaling the fumes from the airship fuel. if they spend more then five turns there, the rage drake bursts through the wall. the encounter ends when they board the airship.
    Last edited by thefinalbattle; 2009-09-11 at 03:31 PM.

  13. - Top - End - #13
    Troll in the Playground
     
    WhiteWizardGirl

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    Mar 2009

    Default Re: 4.0: airship adventure: good or bad

    You don't need our permission to post them, just do so.

  14. - Top - End - #14
    Bugbear in the Playground
     
    HalfOrcPirate

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    Nov 2008

    Default Re: 4.0: airship adventure: good or bad

    Sky pirates. Sky cops. Flying sharks. Flying wizards. Anthropomorphic shark wizards flying. Living Cloudkill. Killer Cloud Turtles. Archers riding arrowhawks. Sparrows riding sparrowhawks. Living arrows riding sparrows. Couples riding flying carpets with monkey animal companions. Awakened Flying Carpets. Air elementals. Iron Man. Flying balloons filled with noxious/explosive gas. Caped crusaders. Bears.

    Specifically what type of encounter do you want? Ship to ship, flying enemies, enemies on the ship? Animated ship?

  15. - Top - End - #15
    Halfling in the Playground
     
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    Sep 2009

    Default Re: 4.0: airship adventure: good or bad

    a bit of ship to ship, a lot of enemies on ship, at least one instance of watchtower to ship, and possibly ship vs animated ship

  16. - Top - End - #16
    Ettin in the Playground
     
    Yakk's Avatar

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    Default Re: 4.0: airship adventure: good or bad

    How is that first encounter interesting? It looks like a simple "get on the railroad, I mean airship"?

  17. - Top - End - #17
    Halfling in the Playground
     
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    Default Re: 4.0: airship adventure: good or bad

    hey, i'm new to this. there is a time limit. cut me some slack.

  18. - Top - End - #18
    Titan in the Playground
     
    ElfRangerGuy

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    Default Re: 4.0: airship adventure: good or bad

    Why do they have amnesia? What I mean is, what purpose does it serve?
    Last edited by KillianHawkeye; 2009-09-11 at 06:03 PM.
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  19. - Top - End - #19
    Halfling in the Playground
     
    Beholder

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    Default Re: 4.0: airship adventure: good or bad

    the fumes travel from the nose, to the lungs. they stay there until the brain needs oxygen, at which point they travel there. due to the ingredients of the fumes being... questionable, they cause amnesia.

  20. - Top - End - #20
    Orc in the Playground
     
    The Witch-King's Avatar

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    Default Re: 4.0: airship adventure: good or bad

    Quote Originally Posted by Yora View Post
    There's an entire, very successful campaign setting (partly) based on this idea:

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    What are those discs the gnolls are standing/flying on?

  21. - Top - End - #21
    Ettin in the Playground
     
    AslanCross's Avatar

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    Default Re: 4.0: airship adventure: good or bad

    Quote Originally Posted by The WitchKing View Post
    What are those discs the gnolls are standing/flying on?
    Soarsleds. Magic items from the 3.5 Eberron book Sharn, City of Towers. (This pic is the book's cover illustration.) They work in Sharn extraordinarily well because a part of the city is a large manifest zone of Syrania, the equivalent of the Elemental Plane of Air.
    Last edited by AslanCross; 2009-09-11 at 09:57 PM.


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