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  1. - Top - End - #1
    Pixie in the Playground
     
    AssassinGuy

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    Default Best 3.5 Rogue Equips

    Hey,

    I'm trying to max out my Rogue5/Swashbuckler1/Assassin1 with some cool equipment I will be leveling fast and wondering what stuff I should take. I am trying to be ready for any situation and want to be the best fighter on the field. What kind of stuff should I get I am looking for everything from weapons and armor to tools and magic stuff. Any help is appreciated. Please note what book I can find it in, page would be helpful also.
    Last edited by rrexb; 2009-09-14 at 11:41 AM.

  2. - Top - End - #2
    Titan in the Playground
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    Default Re: Best 3.5 Rogue Equips

    Wand of Gravestrike
    Wand of Golemstrike
    Wand of Vinestrike

    If you want your precision-based damage to mean anything, these are needed.

    Other than that, +dex is handy, anything that boosts your SA damage works.
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  3. - Top - End - #3

    Default Re: Best 3.5 Rogue Equips

    Bracers of Murder. Lets you reroll ones on your sneak attack for 8,000 gp
    Last edited by Pharaoh's Fist; 2009-09-13 at 08:16 PM.

  4. - Top - End - #4
    Halfling in the Playground
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    Default Re: Best 3.5 Rogue Equips

    Demolition and Truedeath augment Crystals from the MIC. Better than the wands that allow you to sneak attack immune things like undead and constructs because if you get the best kind, they do even more awesome stuff.

  5. - Top - End - #5
    Titan in the Playground
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    Default Re: Best 3.5 Rogue Equips

    Quote Originally Posted by Raltar View Post
    Demolition and Truedeath augment Crystals from the MIC. Better than the wands that allow you to sneak attack immune things like undead and constructs because if you get the best kind, they do even more awesome stuff.
    They require wasting money on higher Enhancement Bonuses, though. And with Wand Sheaths, you shouldn't need to worry about the wands. Plus the wands allow you to use a full attack, wheras the crystals only affect one weapon, which handy if you duo-wield.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
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    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  6. - Top - End - #6
    Halfling in the Playground
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    Default Re: Best 3.5 Rogue Equips

    Yeah, but wands run out of charges, so you'll have to constantly be buying new ones.

  7. - Top - End - #7
    Titan in the Playground
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    Default Re: Best 3.5 Rogue Equips

    Quote Originally Posted by Raltar View Post
    Yeah, but wands run out of charges, so you'll have to constantly be buying new ones.
    At 750 a pop for 50 charges, it's not gonna be that expensive. Heck, in a typical campaign, even replacing ten of them is going to be cheaper than one of the Greater crystals you mentioned.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
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    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  8. - Top - End - #8
    Barbarian in the Playground
     
    BlueKnightGuy

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    Default Re: Best 3.5 Rogue Equips

    Blur strike, and precision strike (i think its called) for the ability to deny dex bonuses and deal another d6 damage. Eager is a good one too, draw as a free action, +2 initiative and damage in the first couple of rounds i think. All these are from MIC

  9. - Top - End - #9
    Halfling in the Playground
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    Default Re: Best 3.5 Rogue Equips

    Quote Originally Posted by ShneekeyTheLost View Post
    At 750 a pop for 50 charges, it's not gonna be that expensive. Heck, in a typical campaign, even replacing ten of them is going to be cheaper than one of the Greater crystals you mentioned.
    True. But I still say greater crystals are a better investment. The other benefits really make them worth it, in my opinion. Also, you might not have a chance to replace those wands in the middle of an adventure and you need to spend an action to cast the spell in advance, where as the you equip the crystal and go on your merry way, not having to worry about the spell not being active at all times. But...they are pretty expensive, and for a level 7 character, they would probably prove too expensive in the short term. I'm not even sure a level 7 could afford one anyway. But they should be on your list of things to get in the future regardless.

  10. - Top - End - #10
    Titan in the Playground
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    Default Re: Best 3.5 Rogue Equips

    At 7th level he's supposed to get 19,000gp, so even 8,000 is a large chunk. I'd get a little AC, some skill boosting armor enchantments, some masterwork weapons, some potions and/or wands and/or scrolls, a handy haversack, maybe +2 gloves of dex, any relevant masterwork tools, etc. Check out www.d20srd.org under equipment and magic items. 50 charges on a utility wand lasts practically forever. I mean, even if he uses 1 per encounter it won't run out until 4 levels later.

    Here's an example setup:
    +1 mithral shirt of silent moves (5 AC, 6 max dex to AC, +5 move silently, 4750 gp)
    a masterwork weapon or two (300+ gp ea.)
    +2 gloves of dexterity (4000 gp)
    wand of invisibility (4500 gp)
    +1 masterwork buckler (1165 gp, no armor check penalty means no nonproficiency penalty)
    ring of protection +1 (2000 gp)
    amulet of natural armor +1 (2000 gp)
    thieves tools, any other tools you need, backpack, whetstone, bedroll, any food and water, etc.

    Scout out ahead of the party with invisiblity or hiding (if you have cover). Take the first stab, get sneak attack + death attack. Win initiative, get sneak attack(s). Tumble in and flank, get more sneak attack. I put in a buckler over TWF b/c a fragile rogue will do more damage than TWF if he lasts longer in the fight. Plus that -2 with your already lousy BAB, and single attacks mean you don't actually double your hits. But if you plan on HiPs, greater invisibility, or another trick to sneak attack and yet stay safe, then you can TWF.

    But that's all just an example setup. Feel free to liberally swap out equipment for other stuff. Get different scrolls/wands. Boost con instead of natural armor. TWF anyway. Pick a different skill boost on your armor or none at all. Use a cheesy yet affordable sneak attack boosting magic item soon to be posted by others. Whatever you want to do.
    Last edited by ericgrau; 2009-09-13 at 09:15 PM.
    So you never have to interrupt a game to look up a rule again:
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  11. - Top - End - #11
    Titan in the Playground
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    Default Re: Best 3.5 Rogue Equips

    Quote Originally Posted by Raltar View Post
    True. But I still say greater crystals are a better investment. The other benefits really make them worth it, in my opinion. Also, you might not have a chance to replace those wands in the middle of an adventure and you need to spend an action to cast the spell in advance, where as the you equip the crystal and go on your merry way, not having to worry about the spell not being active at all times. But...they are pretty expensive, and for a level 7 character, they would probably prove too expensive in the short term. I'm not even sure a level 7 could afford one anyway. But they should be on your list of things to get in the future regardless.
    Activating wand containing a spell whose casting time is a swift action is also a swift action. Most campaigns offer opportunities to restock on supplies. Assuming you use all 50 charges out of your wand in a campaign, which is doubtful unless every freekin' thing requires it.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  12. - Top - End - #12
    Firbolg in the Playground
     
    Darrin's Avatar

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    Default Re: Best 3.5 Rogue Equips

    Quote Originally Posted by rrexb View Post
    What kind of stuff should I get I am looking for everything from weapons and armor to tools and magic stuff.
    The two items that will help you completely dismantle any dungeon:

    Nolzur's Marvelous Pigments (DMG, 4000 GP). Any non-magical item (including alchemical items) you could possibly need at your fingertips, just 10 minutes away.

    Gloves of Object Reading (MIC, 3000 GP). Never worry about puzzles or traps again. Oh, some bizarre magical puzzle that must be solved to move on... how did the last owner get past it? Oh, deadly trap... how did the last owner disable it? Can't find a command word for a magic item... how did the last owner activate it? Need to drive the DM insane... oh look, this pile of copper pieces must have come from a much larger hoard, how about we examine every piece and see where the rest of the treasure might be found?

  13. - Top - End - #13
    Troll in the Playground
     
    Zombie

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    Default Re: Best 3.5 Rogue Equips

    Things I find indespensable (as in, I tend to use them once per adventure)

    150 ft silk rope with an adamantium dagger attached to the end and a grapple to the other.
    One of every alchemical item in existance.
    An extra set of auron masks, ghostblight and smoke sticks.
    Mastercraft thieves tools,
    5 foot long thieves spool (make disable device checks from 5 away)
    Mirrored silver holy symbol
    Mirrored silver unholy symbol
    Fake signet rings of two noble families that you can pull off pretending to be
    Disguise kit
    camo suit
    shadow silk sneaking suit
    Fake pouch with a few coppers as a thieves lure
    100 gp pearls, to get the wizard to ID the stuff you swipe
    Sovereign glue
    Universal solvent
    Salve of slipperyness
    Sack of flour
    Caltrops
    steel Marbles
    Pre sharpened sticks coated in poison of your choice
    Small adamantium shovel with a sharpened edge
    fine wire
    Haver sack to carry it all.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  14. - Top - End - #14
    Ogre in the Playground
     
    BardGuy

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    Default Re: Best 3.5 Rogue Equips

    Gauntlet of Infinite Blades (MIC) - daggers at will, very nice
    Collar of Umbral Metamorphosis (ToM) - Hide in Plain Sight and other nice benefits
    Rogue's Vest (MIC) - extra sneak attack damage
    Ring of the Darkhidden (MIC) - invisible to things with Darkvision, this +Collar +Darkstalker feat is awesome
    Circlet of Persuasion (DMG) - +3 to all cha skills, can be useful
    Feather Token: Tree (DMG) - if you can't think of a use for this you're not trying hard enough
    Last edited by gorfnab; 2009-09-14 at 02:25 AM.

  15. - Top - End - #15
    Titan in the Playground
     
    AssassinGuy

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    Default Re: Best 3.5 Rogue Equips

    Quote Originally Posted by Pharaoh's Fist View Post
    Bracers of Murder. Lets you reroll ones on your sneak attack for 8,000 gp
    Sorry, but that's overpriced. It duplicates a feat (Deadly Precision) that's only about 1/5 as good as Craven. Since most items granting feats go for 10,000 gp or less, this ability shouldn't be more than 2,000 gp. Unless you've also got Assassin levels and can take advantage of the boost to your death attack DC, you just won't be getting anywhere close to your money's worth from Bracers of Murder.

  16. - Top - End - #16
    Ogre in the Playground
     
    Roc Ness's Avatar

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    Default Re: Best 3.5 Rogue Equips

    Just a question of curiosity.

    When a feat from the Psionics handbook says general, does that mean all characters can take it (given that they fulfil the requirements)?

    Pokedex #999: Roc Ness
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  17. - Top - End - #17
    Titan in the Playground
     
    AssassinGuy

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    Default Re: Best 3.5 Rogue Equips

    Quote Originally Posted by Roc Ness View Post
    When a feat from the Psionics handbook says general, does that mean all characters can take it (given that they fulfil the requirements)?
    Yes, that's exactly what it means.

  18. - Top - End - #18
    Bugbear in the Playground
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    Default Re: Best 3.5 Rogue Equips

    Quote Originally Posted by ShneekeyTheLost View Post
    Wand of Gravestrike
    Wand of Golemstrike
    Wand of Vinestrike

    If you want your precision-based damage to mean anything, these are needed.

    Other than that, +dex is handy, anything that boosts your SA damage works.
    Isn't there an Assassin spell that lets you sneak attack things normally immune to it? Healer's Eye, or something? I just remember the picture of Arty the Assassin lookin' into some fiend's guts...
    Check out a bunch of stuff I wrote for my campaign world of Oz.

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    I am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...

  19. - Top - End - #19
    Titan in the Playground
     
    AssassinGuy

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    Default Re: Best 3.5 Rogue Equips

    Quote Originally Posted by Burley View Post
    Isn't there an Assassin spell that lets you sneak attack things normally immune to it? Healer's Eye, or something?
    Not that I know of. There's Sniper's Eye (Assassin 4), which lets you sneak attack at up to 60, and make a ranged death attack. No advantage to those immune to sneak attacks.

  20. - Top - End - #20
    Bugbear in the Playground
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    Default Re: Best 3.5 Rogue Equips

    Look in Complete Mage. Or, maybe Complete Scoundrel. I know it's a Cleric and Assassin spell, and I think it's a level 1 spell.
    I may have the effects wrong, though...
    Check out a bunch of stuff I wrote for my campaign world of Oz.

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  21. - Top - End - #21
    Pixie in the Playground
     
    ElfPirate

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    Default Re: Best 3.5 Rogue Equips

    Rod of Ropes form Complete Scoundral is nice. Gotten me out of quite a few situations.

  22. - Top - End - #22
    Troll in the Playground
     
    herrhauptmann's Avatar

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    Default Re: Best 3.5 Rogue Equips

    Quote Originally Posted by ShneekeyTheLost View Post
    They require wasting money on higher Enhancement Bonuses, though. And with Wand Sheaths, you shouldn't need to worry about the wands. Plus the wands allow you to use a full attack, wheras the crystals only affect one weapon, which handy if you duo-wield.
    The rogue has 3 problems to overcome in dealing his precision damage.
    1)Getting a situation where you can deal precision
    2)Enemy is immune
    3)Hitting a high enough AC that you can reliably perform your precision damage. This gets worse if the rogue is TWF, particularly on iteratives.
    Only being able to hit on a roll of 17 or better is terrible odds. So of all characters, the precision damage ones benefit the most from purchasing a higher bonus weapon, rather than stacking enchantments on it. So that's money which is less wasted than if the party fighter wanted to do the same.

    Yes, you can have a party member cast Greater Magic weapon to get those extra bonuses, but you shouldn't rely on another character for yours to be effective. You can get an item to UMD the spell, but that limits your action economy, and is one more consumable item to replace.

    At the given level, a +3 weapon and the greater augment crystal is rather too expensive, but it's a good thing to start working towards if you can expect the game to continue a long time.

  23. - Top - End - #23
    Troll in the Playground
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    Default Re: Best 3.5 Rogue Equips

    You two are about 9 months past thread necromancy. See the "2009" in the top left corner of the other posts?
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    Last edited by Siosilvar; 2010-07-04 at 04:58 PM. Reason: date correction
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    Titan in the Playground
     
    nedz's Avatar

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    Default Re: Best 3.5 Rogue Equips

    If you are going with wands why not Wand of Wraithstrike ?

  25. - Top - End - #25
    Sheriff in the Playground Administrator
     
    Roland St. Jude's Avatar

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    Default Re: Best 3.5 Rogue Equips

    Quote Originally Posted by Siosilvar View Post
    You two are about 9 months past thread necromancy. See the "2009" in the top left corner of the other posts?
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