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2009-09-14, 03:52 PM (ISO 8601)
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- Jan 2008
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Truenamer feat: Truespeak specialization
Feat: Truespeak specialization. Given to all truenamers at level 1. Triples the max per level skillpoint cap of their truespeak ability...
What do you think? Although, obviously the class needs a complete rewrite... think this is at any way practical?I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-14, 03:56 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Mi Lower P
- Gender
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2009-09-14, 04:02 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Central Florida
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2009-09-14, 04:10 PM (ISO 8601)
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- Jan 2008
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Re: Truenamer feat: Truespeak specialization
normally, increase is 1 skillpoint per level; meaning that your skill increases by 1xCL per level. Truespeak checks increase by 2xCL. 2+5 int (later +6 or +7 or more), +1 from human = 8+ skillpoints per level.
This means that instead of putting ONE of their 8 skill points into truespeak and 7 into knowledge. They put 3 into truespeak and 5 into knowledge and craft. In fact they can even play a non human and forgo that +1... or have a lower into bonus.
their skill level increases by 3xCL while the DC to cast increases by 2xCL.
Heck if you want to make them REALLY interesting, allow them to have a spell active on more than one target at once, AND allow them to put as many points as they WANT into truespeak. :)Last edited by taltamir; 2009-09-14 at 04:11 PM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-14, 04:19 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Truenamer feat: Truespeak specialization
People try and screw around with Truespeak on a weekly basis, including several good complete re-writes. My feeling is that you should just make them all Invocations with a recharge delay. Most of them are weaker then spells anyway.
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2009-09-14, 04:20 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
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Re: Truenamer feat: Truespeak specialization
Last edited by Starbuck_II; 2009-09-14 at 04:20 PM.
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2009-09-14, 04:23 PM (ISO 8601)
- Join Date
- Apr 2009
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- Elemental Plane of Paper
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Re: Truenamer feat: Truespeak specialization
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
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2009-09-14, 05:50 PM (ISO 8601)
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- Jan 2008
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Re: Truenamer feat: Truespeak specialization
well, to be honest... if you like the feel I think you should just say "wizards simply use truenames to cast spells, there is no such class as a true-suckmaster"
The point here was really to see, as an experiment, if one tiny single sentence change can make most pathetic class that I know of, and make it useful.I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-14, 05:59 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Truenamer feat: Truespeak specialization
With the current wording, a Truenamer has a skill cap of 3*level + 9 ranks. *shrug*
The first idea I had was a Truespeak exemplar. Truespeaker 3/Exemplar 5. Nice, simple diplomancer type; hits DC 50 or so with Skill Mastery. Blown out of the water by a proper diplomancer, though.
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2009-09-14, 06:03 PM (ISO 8601)
- Join Date
- Jun 2009
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2009-09-14, 06:09 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: Truenamer feat: Truespeak specialization
those are nice, I have actually seen them before posting this thread and I actually like them. (as a matter of fact, my first exposure ever to truename WAS from the first one you linked).
This was intended as more of an experiment than an actual fixing. Even if this fix made them viable power wise, they still totally suck as a character to play without a total rewrite. (you can be powerful and still suck)I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.