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Thread: [D&D 3.5] Druid Help
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2009-09-15, 04:00 PM (ISO 8601)
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- Sep 2009
[D&D 3.5] Druid Help
I need help choosing feats. I am creating a level 3 Human Druid for our next D&D 3.5 campaign. The books we are allowed to use are the core rulebooks, the complete series, and the two compendium books (Spell and Magic Item). I am aware of the druid handbook, but most of the suggestions come from books that are banned in our campaign. I will be the groups primary healer, but I would like to make full use of the wild shape ability if that helps in your suggestions.
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2009-09-15, 04:07 PM (ISO 8601)
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Re: [D&D 3.5] Druid Help
Well, depending on DM, you may be able to pick up Multiattack now, which is a really nice feat for Wildshaping. Touch of Healing reserve [Complete Mage] is a decent healing option, but as it can only heal you to half, you should only use it when you can't do the normal Wand-healing which makes it quite poor (btw, considering most Wildshape-forms can't use Wands, it's worth having another character with Use Magic Device in the party if you plan on Wildshaping extensively).
Other options include Augment Summoning (summons are always good on a Druid), Extend Spell (especially for later on and Creeping Cold), Natural Bond (to buff your AC), Craft-feats (Craft Wondrous Items is wonderful for a Druid; Monk's Belt, Wilding Clasps, Periapts of Wis, everything a Druid wants is a Wondrous Item), etc. Obviously Natural Spell on 6.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2009-09-15, 04:15 PM (ISO 8601)
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Re: [D&D 3.5] Druid Help
If you want to do a bunch of healing, Spontaneous Healer (CDivine) is probably a good idea. Also, Natural Spell (PHB). I'd also recommend Spell Focus (Conjouration) and Augmented Summoning (both PHB), since summoned creatures can absorb hits as well. Think of it as proactive healing. Don't forget about Summon Nature's Ally when you want to heal. A single unicorn (SNAIII) is capable of producing more healing than a single Cure Serious Wounds spell. Thats efficiency, and at higher levels you can either get MORE unicorns, or summon bigger stuff with better heals, like Cuatls, provided the rainbow overload doesn't kill you (I kid).
Also, most of your out of combat healing should be done with a Wand of Lesser Vigor. LV is in Complete Divine, and will heal 11 points per charge. Better than the 1d8+1 that CLW gives. Same price too. For a bit more cash, you can get a Pearl of Power 1, memorize a single Lesser Vigor, and heal up to 15 points out of combat by level 5. Thats a pretty good investment. Everyone in your party can also pitch in and buy some, or you can craft them (Craft Wonderous, VERY GOOD FEAT!) and have a nearly unlimited amount of out of combat healing, so long as you don't get killed, that is! :P
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2009-09-15, 04:43 PM (ISO 8601)
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- Sep 2009
Re: [D&D 3.5] Druid Help
DM says I must have the ability to use 3 or more natural attacks before taking the multiattack feat, so basically I need to be lvl 5+ before taking the feat.
Lvl 1: Spell Focus (Conjuration), Augment Summoning
Lvl 3: ???
Lvl 6: Natural Spell
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2009-09-15, 04:48 PM (ISO 8601)
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- Sep 2009
Re: [D&D 3.5] Druid Help
Craft Wondrous Item costs XP every time you make an item
Natural Bond seems useless unless you multi-classLast edited by Nickatron; 2009-09-15 at 04:52 PM.
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2009-09-15, 04:51 PM (ISO 8601)
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- Mar 2009
Re: [D&D 3.5] Druid Help
If you don't want craft wondrous item, just grab Natural Bond (CAdv) so you can pick up a stronger AC
Last edited by Kylarra; 2009-09-15 at 04:52 PM.
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2009-09-15, 04:54 PM (ISO 8601)
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Re: [D&D 3.5] Druid Help
Bah, you beat me before I edited my post
Natural Bond seems useless unless you multi-class
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2009-09-15, 04:54 PM (ISO 8601)
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- Oct 2007
Re: [D&D 3.5] Druid Help
How about this as an option:
1st: Improved Initiative
1st: Companion spellbound (Complete Adventurer or C. Scoundrel: can share spells with your animal companion up to 30ft away)
3rd: Craft Wondrous Item
6th: Natural Spell
9th: Quicken Spell
It's pretty much the build I use on my druid - companion spellbound's proven extremely useful so far for buffing, and if your DM allows you to count as an animal in wildshape like in 3.0, it goes from useful to awesome.
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2009-09-15, 04:56 PM (ISO 8601)
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Re: [D&D 3.5] Druid Help
By a reading, Natural Bond can be used to mitigate the adjustment of a higher-level AC. As for Craft, yes, it costs you XP but then you'll be a level lower and get more XP from encounters and catch up fast enough.
XP costs aren't really a problem, especially when they're small like with crafting wondrous items (25th of the total cost). Don't let them sway you from Crafting; indeed, gold is much more valuable than XP in this game by default so being able to get your items for ½ price far outweighs the XP expediture, especially since this means you can craft whatever the hell you want.
And yeah, Companion Spellbond is a great feat too; Greater Magic Fangs, Barkskins, Air Walks, etc. that's a lot of saved spells in buffing if both use the same (though it removes some strategic versatility in terms of arranging ambushes, chasing down fleeing opponents and so on). Lesser Rod of Chain Spell does this arguably better tho.Last edited by Eldariel; 2009-09-15 at 04:57 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-09-15, 04:57 PM (ISO 8601)
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- Mar 2009
Re: [D&D 3.5] Druid Help
Er no, it lets you use stronger base creatures like these and obviate the penalty for doing so.
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2009-09-15, 05:03 PM (ISO 8601)
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2009-09-15, 05:09 PM (ISO 8601)
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Re: [D&D 3.5] Druid Help
I don't think Natural Bond works like you think it does.
Originally Posted by CAdv
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2009-09-15, 05:12 PM (ISO 8601)
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Re: [D&D 3.5] Druid Help
Last edited by Eldariel; 2009-09-15 at 05:12 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-09-15, 05:21 PM (ISO 8601)
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- Sep 2009
Re: [D&D 3.5] Druid Help
It all makes sence now
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2009-09-16, 06:09 AM (ISO 8601)
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2009-09-16, 06:15 AM (ISO 8601)
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2010-06-08, 02:39 AM (ISO 8601)
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Re: [D&D 3.5] Druid Help
For Rangers however Natural Bond works to help your animal companion grow stronger cause as a ranger your effective character level is lower than your actual character level to begin with.
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2010-06-08, 02:42 AM (ISO 8601)
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Re: [D&D 3.5] Druid Help
G'day g'day! Welcome to the playground! Might want to check out zee rulez, specially the part about thead necromancy. Remember, ALWAYS check the last post date before posting.
If you want to comment on a dead thread, proper ettiquette round here is to start a new thread, link the post relating to it, quote any relevant parts from it, and build from there.
Welcome!
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2010-06-08, 09:29 AM (ISO 8601)
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Re: [D&D 3.5] Druid Help
Sheriff: Thread necromancy.