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Thread: 3.5 monk fix.

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    Default 3.5 monk fix.

    yes, the much insulted hated monk. I'm wondering if there's an good fix somewhere for them? I'm DM so me and the player are the only ones who have to approve it. The players I'm going to have have never played 3.5 before so none of them will be complaining about the monk unless their characters are underpowered which they won't be. I'll make sure of that.

    anybody know of a good one?

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    Default Re: 3.5 monk fix.

    Unarmed Swordsage

    /rimshot

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    Default Re: 3.5 monk fix.

    Check out Fax Celestia's As it should be Monk. It's a great fix.

    http://wiki.faxcelestis.net/index.php?title=Monk

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    Default Re: 3.5 monk fix.

    When I want to play a monk I always use this variant monk.
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    Default Re: 3.5 monk fix.

    A good start is to 'houserule'/'point out' that gauntlets work with all the monk's class features(including the monk's unarmed strike bonuses), as well as probably full BAB, unless you use a full-out homebrew.
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    Default Re: 3.5 monk fix.

    Give monks full BAB. Give them a ki-pool that refreshes at each encounter, and allows them to do cool stuff like +4 to <special maneuver. Things like bullrush, grapple, trip, etc> or Fly for a turn or do a Hadouken.

    Remove Flurry of Blows. It's useless anyways. Up HP to D10.

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    Default Re: 3.5 monk fix.

    Quote Originally Posted by Frosty View Post
    Remove Flurry of Blows. It's useless anyways. Up HP to D10.
    Unfortunately many people think monk and immediately think "zomgflurryofblows!" Giving them the ability to move up to half their speed and still flurry, full pounce, and skirmish damage are all possibilities in players demand flurry.

    They should have the ability to use weapon damage or unarmed damage for monk weapons. Give the ability to pick a single non-monk weapon to be treated as such at character creation.
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    Default Re: 3.5 monk fix.

    A monk/cleric/sacred fist can be decent, especially with the practiced spellcaster feat. If possible, throw in divine metamagic to make those nice cleric buffs last all day.
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    Default Re: 3.5 monk fix.

    Another fix idea:
    current Monk + spontaneous Cleric casting but only up to 6th (like Bard progression).

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    Default Re: 3.5 monk fix.

    Quote Originally Posted by lsfreak View Post
    Unfortunately many people think monk and immediately think "zomgflurryofblows!" Giving them the ability to move up to half their speed and still flurry, full pounce, and skirmish damage are all possibilities in players demand flurry.

    They should have the ability to use weapon damage or unarmed damage for monk weapons. Give the ability to pick a single non-monk weapon to be treated as such at character creation.
    Yeah, you could say that a monk can move their entire bonus movement and still take a full round action. Basically substitute the bonus movement for the 5 foot step when they get it at level 3.
    Last edited by ken-do-nim; 2009-09-16 at 08:11 PM.

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    Default Re: 3.5 monk fix.

    Quote Originally Posted by Starbuck_II View Post
    Another fix idea:
    current Monk + spontaneous Cleric casting but only up to 6th (like Bard progression).
    Interesting. It's like a more Western Monk. Force him to shave the top of his head!
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    Default Re: 3.5 monk fix.

    Buddhist monks did that too.

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    Default Re: 3.5 monk fix.

    I allow the option of removing the flurry of blows and monk AC bonus and replace it with skirmish while using UAS or monk weapons, plus any one mental stat added to AC. This cements the role of the monk as a mobile striker (flurry is more appropriate to a tank) and reduces the MAD. Finally all those class features are beginning to synergize.

    I also allow gauntlets to work with UAS so that monks now have a weapon to enchant, and allow bracers of armor to carry any armor enchant. This gets the monk back into the gear game.

    This, combined with healthy use of variant monk feat trees and alternative class features, makes the class customizable enough that no two monks need be alike.

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    Default Re: 3.5 monk fix.

    Quote Originally Posted by Frosty View Post
    Remove Flurry of Blows. It's useless anyways. Up HP to D10.
    Flurry of blows is meant to be a trade off. You have less odds of hitting than a pure fighter, but you get to make more attacks.

    The main problem with monks (IMO) is the low AC they suffer from not wearing armour.

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    Default Re: 3.5 monk fix.

    The Penny Dreadfuls will be releasing a monk fix really soon. Probably tonight or tomorrow.
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    Default Re: 3.5 monk fix.

    Quote Originally Posted by holywhippet View Post
    Flurry of blows is meant to be a trade off. You have less odds of hitting than a pure fighter, but you get to make more attacks.

    The main problem with monks (IMO) is the low AC they suffer from not wearing armour.
    You can't use Flurry of Blows while using, essentially, any of the other monk abilities, as Flurry of Blows requires a full attack.
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    Default Re: 3.5 monk fix.

    Quote Originally Posted by Siosilvar View Post
    You can't use Flurry of Blows while using, essentially, any of the other monk abilities, as Flurry of Blows requires a full attack.
    What other abilities do you mean? Stunning fist and quivering palm can be applied on any melee attack - even if you are using flurry of blows.

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    Default Re: 3.5 monk fix.

    Good point! What other abilities? ::sighs::
    Monk is a terrible class, the maligned and skinny puppy of 3.5. We will give him a home. Soon now. Soon.

    To clarify, I think he was referring to their much-vaunted capacity for mobility.
    Last edited by Doc Roc; 2009-09-16 at 10:14 PM.
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    Default Re: 3.5 monk fix.

    I found that you can get monk AC pretty high when you use, githerzi (I think thats close) which gives you +4 to AC if you're a monk and if I know it right, interial armor at will? Which means +8 which is pretty good if you take in the +2 LA.
    Eh...
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    Default Re: 3.5 monk fix.

    Quote Originally Posted by holywhippet View Post
    What other abilities do you mean? Stunning fist and quivering palm can be applied on any melee attack - even if you are using flurry of blows.
    Fast movement, abundant step, empty body.

    Admittedly, it was a bit of an overgeneralization, but the fact is that the mobility of the monk and Flurry of Blows don't mix.
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    Default Re: 3.5 monk fix.

    Quote Originally Posted by holywhippet View Post
    What other abilities do you mean? Stunning fist and quivering palm can be applied on any melee attack - even if you are using flurry of blows.
    Fast movement, empty body, abundant step and similar.

    Damn, who'd expect a ninja in a Monk thread?
    Last edited by Flickerdart; 2009-09-16 at 10:34 PM.
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    Default Re: 3.5 monk fix.

    Quote Originally Posted by Flickerdart View Post
    Damn, who'd expect a ninja in a Monk thread?
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    Default Re: 3.5 monk fix.

    Well, I did this. It's worked well enough for me so far.
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    Default Re: 3.5 monk fix.

    Quote Originally Posted by Siosilvar View Post
    Fast movement, abundant step, empty body.

    Admittedly, it was a bit of an overgeneralization, but the fact is that the mobility of the monk and Flurry of Blows don't mix.
    Yes, but they are fair enough. A regular fighter has to take a full round action (allowing only a 5 foot step) in order to use all of their attacks for that round so I don't see why it would be different for a monk. For both it makes sense in terms of time - you can't expect to run halfway across the battlefield and still pull off a series of hits.

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    Default Re: 3.5 monk fix.

    Quote Originally Posted by holywhippet View Post
    Yes, but they are fair enough. A regular fighter has to take a full round action (allowing only a 5 foot step) in order to use all of their attacks for that round so I don't see why it would be different for a monk. For both it makes sense in terms of time - you can't expect to run halfway across the battlefield and still pull off a series of hits.
    And this is a commonly hated thing about fighters, too, actually. :)
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    Default Re: 3.5 monk fix.

    Quote Originally Posted by Pharaoh's Fist View Post
    Buddhist monks did that too.
    True. I use something similar in the oriental part of my campaign setting (monk // cloistered cleric).

    Quote Originally Posted by Tidesinger View Post
    And this is a commonly hated thing about fighters, too, actually. :)
    Well, the fighter, if well built, can charge with a relevaunt amount of damage if not allowed to full attack because is a full BAB class. Not that you can always charge, but is abig advantage toward the monk, IMHO.
    Last edited by Kaiyanwang; 2009-09-17 at 02:18 AM.
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    Default Re: 3.5 monk fix.

    The Penny Dreadful Fix For monk. It's... not finished yet, we still have to figure out precisely how it interacts with Tashalatora, but after that, I'll be releasing it on the homebrew section. Consider this a preview. A really reluctant preview.
    Last edited by Doc Roc; 2009-09-17 at 03:40 AM.
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