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  1. - Top - End - #1
    Firbolg in the Playground
     
    Person_Man's Avatar

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    Default Please Delete

    MASSIVE RE-WRITE: PLEASE IGNORE THIS THREAD. (OR DELETE IT, IF YOU'RE A MOD). IT HAS BEEN UPDATED HERE.

  2. - Top - End - #2
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: [3.x] X stat to Y bonus

    I was always a big fan of the whole 'X stat to Y bonus thing', but I wanted to point something out real quick.

    While looking through what you have here it was kind of hard to differentiate between the source of the ability and what the ability did. Maybe underlining or italicizing would be handy.

    Example:
    Illumian (Uurkrau) Bonus Spells RD p54 3.5
    or
    Illumian (Uurkrau) Bonus Spells RD p54 3.5
    or
    Illumian (Uurkrau) Bonus Spells RD p54 3.5

    Feel free to ignore me, just pointing out the first thing that came to my mind :)

  3. - Top - End - #3
    Ogre in the Playground
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    Default Re: [3.x] X stat to Y bonus

    Actual tables might be best.

    But tables or no, great job. :3

  4. - Top - End - #4
    Bugbear in the Playground
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    Default Re: [3.x] X stat to Y bonus

    I can do a table format if you want.

  5. - Top - End - #5
    Barbarian in the Playground
     
    Temet Nosce's Avatar

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    Default Re: [3.x] X stat to Y bonus

    Different organization from what I recall, and GitP is a really weird place to choose to place optimization information but I do appreciate the work. WotC forums are so screwed I've been sticking to using the Google caches.

  6. - Top - End - #6
    Ettin in the Playground
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    Default Re: [3.x] X stat to Y bonus

    I think that a table format is going to be too large, and you would need separate tables for each subheading under each stat to keep it organized. Probably the best would be using [code] to format it, like this reposting at Brilliant Gameologists.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

  7. - Top - End - #7
    Bugbear in the Playground
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    Default Re: [3.x] X stat to Y bonus

    Quote Originally Posted by tonberrian View Post
    I think that a table format is going to be too large, and you would need separate tables for each subheading under each stat to keep it organized. Probably the best would be using [code] to format it, like this reposting at Brilliant Gameologists.
    It's not clear how that's better or smaller than a table.

  8. - Top - End - #8
    Ettin in the Playground
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    Default Re: [3.x] X stat to Y bonus

    {table=head]Name|Bonus|Source
    RACES/TEMPLATES||
    Illumian (Aeshkrau)|Bonus Spells|RD 54 3.5
    CLASSES||
    Half-Orc Druid sub lvl|Wild Empathy (instead of Cha)|RD 159 3.5
    FEATS||
    Brutal Throw|Thrown Weapons|CAd 106 3.5
    Channeled Rage|Willpower Save|RD 105 3.5
    Might Makes Right|Leadership (replaces Cha)|Rac 166 3.0
    EQUIPMENT||
    Comp. Long/Shortbow|Ranged damage|PH 117 3.5
    SPELLS/POWERS/OTHER||
    None?||[/table]

    Or, alternatively:
    RACES/TEMPLATES
    {table=head]Name|Bonus|Source
    Illumian (Aeshkrau)|Bonus Spells|RD 54 3.5
    [/table]
    CLASSES
    {table=head]Name|Bonus|Source
    Half-Orc Druid sub lvl|Wild Empathy (instead of Cha)|RD 159 3.5
    [/table]
    FEATS
    {table=head]Name|Bonus|Source
    Brutal Throw|Thrown Weapons|CAd 106 3.5
    Channeled Rage|Willpower Save|RD 105 3.5
    Might Makes Right|Leadership (replaces Cha|Rac 166 3.0
    [/table]
    EQUIPMENT
    {table=head]Name|Bonus|Source
    Comp. Long/Shortbow|Ranged damage|PH 117 3.5
    [/table]
    SPELLS/POWERS/OTHER
    {table=head]Name|Bonus|Source
    None?||
    [/table]

    as opposed to:
    Code:
    Class/Feat/Race        Source                     Bonus
     RACES/TEMPLATES
    Illumian (Aeshkrau)    Races of Destiny p54 3.5   Bonus Spells
     CLASSES
    1/2 Orc Druid sub lvl  Races of Destiny p159 3.5  Wild Empathy (instead of Charisma)
     FEATS
    Brutal Throw           Complete Adv. p106 3.5     Thrown Weapons
    Channeled Rage         Races of Destiny p150 3.5  Willpower Save
    Might Makes Right      Races of Faerun p166 3.0   Leadership (replaces Cha)
     SPELLS/POWERS
     EQUIPMENT
    Composite Long/shortbow Players Handbook p117 3.5 Ranged damage
    The code block is significantly smaller, and moreover, has the added benefits of not cutting off coding between cells and not drawing the eye over to empty space. Granted, formatting the code block is done better with a monospaced font (which the Post Message field does not have), but it's still considerably easier to format (once you get the spacing right).

    Edit: And remember - tables will wrap lines within a cell (that's bad). Code blocks won't.

    Edit Edit: Ooh, I never realized that the tables could be sorted by column. That might be worth the extra size if you took that into account.
    Last edited by tonberrian; 2009-09-17 at 05:02 PM.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

  9. - Top - End - #9
    Bugbear in the Playground
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    Default Re: [3.x] X stat to Y bonus

    so this is supposed to be an update to the old ones?

  10. - Top - End - #10

    Default Re: [3.x] X stat to Y bonus

    Quote Originally Posted by Person_Man View Post
    This is an re-post of old and very much used thread. Someone tried to update it while back, but then pretty much abandoned it rather then hunting down all off the correct book and page number references. And it seems like a lot of the more obscure and setting specific stuff is missing. And now that WotC has changed their forums, the formatting of the original post is totally off. So I though I'd repost it here where all of us can access it easily, and ask people for updates.

    A frequent build problem is that at mid-high levels, it's likely that your character will only have one or two high attributes, because you have limited bonus attribute points from levels and limited treasure to buy attribute boosting items. Thus it's in your best interest to derive as many bonuses as possible from as few attributes as possible. So the purpose of this post is to compile a list of everything that provides a bonus to anything derived from any attribute.

    The format of the chart is:

    Name, Source pg #, Edition, Bonus Type

    Strength
    Spoiler
    Show

    RACES/TEMPLATES
    Illumian (Aeshkrau) Bonus Spells RD 54 3.5

    CLASSES
    Half-Orc Druid sub lvl Wild Empathy (instead of Cha) RD 159 3.5

    FEATS
    Brutal Throw Thrown Weapons CAd 106 3.5
    Channeled Rage Willpower Save RD 105 3.5
    Might Makes Right Leadership (replaces Cha) Rac 166 3.0

    EQUIPMENT
    Comp. Long/Shortbow Ranged damage PH 117 3.5

    SPELLS/POWERS/OTHER
    None?

    Dexterity
    Spoiler
    Show

    Race
    Illumian (Uurhuun) Overcome SR RD p54 3.5
    Illumian (Uurkrau) Bonus Spells RD p54 3.5
    Muckdweller Swim checks (replaces strength) SK p71

    CLASSES
    Champion of C.L. 2 Damage RW p113 3.5
    Corsair 9 Damage (replaces Strength) Dragon #321 p86 3.5
    Fighter Variant Ranged Damage (replaces Strength) Dragon #310
    Fighter 1 (Drow) Damage vs Flat-footed foes DrU p58 3.5
    Perfected One EPIC PrC: Fortitude saves (while unarmoured) Dragons #297 p56
    Agile Athlete Races o' Wild p148 3.5 Jump and Climb (instead of Strength)
    Companion Guard Style Dragon #315 *?* *?* Hit (replaces Strength) with Longsword or Long spear (+ other benefits)
    Crossbow Sniper Players Handbook II *?* 3.5 1/2 Damage to crossbow
    Dead Eye DragMag304/DragComp p95 *?* Damage (Eratta here)
    Shadow Blade Tome of Battle p32 3.5 Damage with Shadow Hand weapons
    Tactile Trapsmith Complete Adv. p112 3.5 Disable Device and Search (instead of Intelligence)
    Weapon finese PHB p102 3.5 Hit (replaces Strength)

    EQUIPMENT
    Boots of Agile Leaping MIC *?* 3.5 Jump checks, replaces str (also allows you to get up from prone as a swift action!)
    Fey-craft Template DMG II p275 3.5 To hit, replaces Strength, light weapons only
    Fierce enchantment Arms/Equip guide p96 3.0 Damage, Removes AC bonus
    Sword of Graceful Strikes Arms/Equip guide p120 3.0 Damage

    SPELLS/POWERS/OTHER
    None?

    Constitution
    Spoiler
    Show

    RACES/TEMPLATES
    Mineral Warrior (+1 LA) Underdark p96 3.5 Hit (1/Day)

    CLASSES
    Bloodhound Complete Adv. p28 3.5 Willpower saves vs mark.
    Deepwarden 2 Races of Stone p105 3.5 AC
    Dwarf Sorc. Sub lvl 9 Races of Stone p147 3.5 Bonus Spells
    Forsaker Masters ot Wild p57 3.0 AC (Natural)
    Fist of the Forest Complete Champion p80 AC while unarmoured
    Kensai 5 Complete Warrior p49 3.5 Reflex saves (Withstand, allows Consentration for Ref saves)
    Perfected One Dragons #297 p56 EPIC PrC: Willpower saves (while unarmoured)
    Warforged Paladin sub 2 Races of Eberron p132 3.5 Con bonus to Will save

    FEATS
    Improved Bind Vestige Tome of Magic p?? 3.5 Dahlver-Nar Vestige Bind grants 1/2 AC (Natural)
    Steadfast Determination Players Handbook II 3.5 Will saves

    EQUIPMENT
    Hammer of Earth Magic of Rokugen p66 3.0 Damage

    SPELLS/POWERS/OTHER
    Action Before Thought Tome of Battle p62 3.5 Concentration check instead of reflex save
    Insightful Strike Tome of Battle p62 3.5 Concentration check instead of damage roll
    Insightful Strike, Great Tome of Battle p62 3.5 2xConcentration check instead of damage roll
    Mind Over Body Tome of Battle p63 3.5 Concentration check instead of fort save
    Moment of Perfect Mind Tome of Battle p63 3.5 Concentration check instead of will save

    Intelligence
    Spoiler
    Show

    RACES/TEMPLATES
    None?

    CLASSES
    Bayushi Deciever Oriental Adv. p225 3.0 Initiative
    Blade Singer 1 Complete Warrior p17 3.5 AC
    Darkrunner 3/8 Lords of Madness p187 3.5 Initiative underground / Damage while in difficult terrain
    Duellist 1 DMG p185 3.5 AC
    Eternal Blade 1 Tome of Battle p110 3.5 Int to attack and damage rolls agaisnt a single creature type
    Eternal Blade 6 Tome of Battle p110 3.5 Int as dodge bonus to AC (swift action)
    Exemplar 8 Complete Adv. p44 3.5 Initiative and Reflex Saves
    Factotum 1 Dungeonscape p14 3.5 Attack, Save or Damage (requires an inspiration point)
    Factotum 3 Dungeonscape p14 3.5 AC versus one foe (requires an inspiration point)
    Factotum 3 Dungeonscape p14 3.5 Str/Dex checks and skill checks
    Factotum 16 Dungeonscape p14 3.5 Dodge bonus to AC
    Iajutsu Master OA p41 3.0 AC
    Illusionist Variant Unearthed Arcana p63 3.5 Hide Skill
    Invisible Blade 1 Complete Warrior p44 3.5 AC
    Mantis Mercenary 5 OA p231 3.0 AC from dodge feat
    Montebank 1 Complete Scoundrel Bluff
    Nightcloak 7 Complete Divine WE 3.5 Saves
    Sanctified One 1 Complete Champion p101 Caster Level (1 round/day, can get additional uses at levels 3 anf 5), must worship Wee Jas.
    Swashbuckler 3 Complete Warrior p11 3.5 Damage
    Swiftblade 2 Online 3.5 Initiative (uses primary arcane casting statistic)
    Warblade 1 Tome of Battle p22 3.5 Int to Reflex saves (maximum warblade level)
    Warblade 3 Tome of Battle p22 3.5 Int to critical confirmation rolls
    Warblade 7 Tome of Battle p22 3.5 Int to melee damage against flat-footed and flanked foes
    Warblade 11 Tome of Battle p22 3.5 Int to opposing enemy's bull rush, disarm, feint, overrun, sunder, or trip
    Warblade 15 Tome of Battle p22 3.5 Int to melee attack and damage on attacks of opportunity
    Warmage 1 Complete Arcane p13 3.5 Spell Damage

    FEATS
    Ascetic Psion Secrets of Sarlona p115 AC, replaces monks wis to AC
    Carmendine Monk Champ. of Valour p28 AC and Stunning fist (plus some other stuff)
    Faerie Mysteries Init. Dragon #319 p58 3.5 Hit Points (replaces Con)
    Insightful Reflexes Complete Adv. p110 3.5 Reflex Save (instead of Dexterity)
    Keen Intellect Dragon #318 p38 3.5 Will saves and some skills (replaces Wis)
    Kung Fu Genius DragMag319/DragComp p101 Monk Powers (replaces Wis)
    Rapscallion DragMag315 Bluff (Greyhawk regional feat)

    EQUIPMENT
    None?

    SPELLS/POWERS/OTHER
    Control Body XPH p86 3.5 Attack, Damage & AC
    Thunder Lance Spell Compendium 220 Attack and Damage with Lance
    Whirling Blade Complete Arcane p129 3.5 Attack & Damage

    Wisdom
    Spoiler
    Show

    RACES/TEMPLATES
    Illumian (Aeshhoon) Races of Destiny p54 3.5 Damage
    Illumian (Uurhuun) Races of Destiny p54 3.5 Reflex
    Saint Template (+2 LA) BoED p185 3.5 AC

    CLASSES
    Battlesmith 1 Races of Stone p96 3.5 Damage
    Citadel Elite 5 Eberron: Sharn p165 3.5 Fort save (in addition to Con)
    Cloud Anchorite Frostburn p52 3.5 Balance, Climb and Jump Skills
    Dragon warrior 1/2 Dragon #298 p104 3.0 Hit Points/AC
    Hunter of the Dead 3 Complete Warrior p43 Saves vs the spells and effects of undead
    Impure Prince 4 Magic of Eberron p74 3.5 Fort (replaces Con)
    Mantis Mercinary 5 OA p231 3.0 AC from dodge feat
    Monk 1 PHB p39 3.5 AC (Doesn't stack with Ninja)
    Moon-Warded Ranger 2 Dragon 340 p55 Wisdom to AC as a monk.
    Mortal Hunter 5 BoVD p65 *?* Saves vs spells
    Ninja 1 Complete Adv. p5 3.5 AC (Doesn't stack with Monk)
    Ordained Champion 5 Complete Champion p91 3.5 Attack/Damage, replaces Str, uses turn attempts
    Perfected One Dragons #297 p56 EPIC PrC: Reflex saves (while unarmoured)
    Sacred Fist 4 Complete Divine p59 3.5 Damage
    Shiba Protector 1 OA p222 3.0 Hit/Damage
    Shifter Drd 5 sub lvl Races of Eberron p127 Replaces Constitution to determine the duration of shifting
    Shifter Rng 1 sub lvl Races of Eberron p128 Replaces Charisma for Wild Empathy
    Soulbow 1 Complete Psionics p36 3.5 Damage (with Mind Arrows)
    Sword Sage 2 Tome of Battle p16 3.5 Wis to AC in light armor
    Sword Sage 4/12 Tome of Battle p16 3.5 Wis to strike damage with chosen discipline

    FEATS
    Dungeoneers Intuition Waterdeep book? p??? 3.5 Trapsense and Trapsense bonus to AC in surprise rounds
    Intuative Strike BoED p44 3.5 Hit
    Serenity DragMag306/DragComp p106 Divine grace, lay on hands, smite evil and turn undead
    Yondalla's Sense Races o' Wild p152 3.5 Initiative
    Zen Archery Complete Warrior p106 3.5 Hit

    EQUIPMENT
    Monk's Belt DMG p248 3.5 AC (listed as "Belt, Monk's")
    OTHER
    Balance Domain PGtF p84 / Underdark p53 AC for 1 round per level
    Watery Death Domain PGtF p92 3.5 Attack (smite, aquatic creatures only)

    SPELLS/POWERS/OTHER
    None?

    Charisma
    Spoiler
    Show

    RACES/TEMPLATES
    Astral Stalker MM3 p12 3.5 AC/saves, 12 HD +6 LA
    Dry Lich Sandstorm p155 3.5 Hit Points
    Gloura Underdark p88 3.5 AC/Saves, 7 HD +2 LA
    Incorporeal Sub-type MM p310 3.5 AC (list of incorporeal monsters on p5, also Ritual of Transfiguration from SS and Ghostform spell from CA)
    Killoren (Destroyer Aspect) RotW p102 3.5 Cha to attack, 1/hour
    Nymph MM p197 3.5 AC/Saves, 6HD +7 LA
    Grimwierd MMIII p75 3.5 AC/Saves, 12HD +3 LA
    Undead type MM p317 3.5 Concentration skill
    Unholy Scion Heroes of Horror p156 3.5 AC (Deflection), +5 LA

    CLASSES
    Akodo Champion 2 Oriental Adv. p220 3.0 Saves
    Arcane Duellist 2 Online AC
    Battle Dancer DragMag#159/DragComp p26 AC
    Blackguard 2 DMG p181 3.5 Saves
    Blackguard 2 DMG p182 3.5 Attack Rolls (Smite, limited times per day)
    Corrupt Avenger 3 Heroes of Horror p88 3.5 Saves
    Chameleon 3 Races of Destinty p112 3.5 Attack (Smite 1/day per 3 levels)
    Crusader 2 Tome of Battle p11 3.5 Cha bonus to will saves (doesn't stack with Divine Grace)
    Gwenyfhar BoED p56 3.5 Saves
    Defiant 2 Planar Handbook p44 3.5 Cha to saves vs divine spells
    Dread Pirate 9 Complete Adv. p39 3.5 AC, Self and Allies, 1/Day
    Eldeen Ranger 3 Eberon CS p74 3.5 Saves, Greensingers only
    Exemplar 4 Complete Adv. p44 3.5 Concentration and Fortitude saves
    Hexblade 2 Complete Warrior p5 3.5 Saves (vs Spells)
    Holy Liberator 4 Complete Divine p45 3.5 Saves
    Iajutsu Master 2/5 OA p41 3.0 Initiative/Damage
    Justicar of Tyr 5 PGtF p65 Saves vs chaotic spells/outsiders
    Knight o.t. Sacred Seal 2 Tome of Magic 3.5 AC and Reflex 1 round in 5
    Marshall 1 Miniatures HB p11 3.5 (Various)
    Martyred Champion 4 PGtF p184 3.5 Saves
    Master of Yuirwood 9 Un. East p24 3.0 Saves
    Mystic Wonderer Magic of Faerun p35 3.0 AC
    Paladin PHB p42 3.5 Attack Rolls (Smite, limited times per day)
    Paladin 2 PHB p42 3.5 Saves
    Paladin 2 sub lvl Champions of Valour p48 AC (Replaces bonus to Saves)
    Platinum Knight 5 Draconomicon p137 Save vs evil dragons
    Risen Martyr 2 BoED p68 3.5 AC
    Samurai 3 Complete Warrior p9 3.5 Attack and Damage for 1 attack
    Shaman 5 Oriental Adv. p24 3.0 Saves
    Slayer of Domiel 2 BoED p73 3.5 Saves
    Soldier of Light Deities & D.gods p208 3.0 Saves
    Swiftblade 2 Online 3.5 Initiative (uses primary arcane casting statistic)
    Tattooed Monk 5 Complete Warrior p82 3.5 Any statistic (including charisma), limited uses/day
    Tomb Warden 3 Libris Mortis pg. 58 *?* Attack rolls, damage rolls, saving throws 10min/day
    Walker in the Waste 10 Sandstorm p89 3.5 Hitpoints
    Warmage 1/3/5 Dragonlance 5th *?* AC for 1/2/3 allies within 30'
    Wilder XPH p29 3.5 Touch AC (cannot exceed normal AC)
    Witch Hunter OA p54 3.0 Saves

    FEATS
    Ascetic Mage Complete Adv. p105 3.5 AC, switches Monk/Ninja bonus from Wis to Cha
    Avenging Strike Tome of Battle p28 3.5 Attack and Damage vs evil foes, 1/day/cha bonus
    Battledance Dragon 297 p28 3.0 EPIC FEAT: Attack, AC, and Reflex saves
    Beauty's Bounty Online 1st level Hp (replaces con)
    Charming the Arrow Online Hit with bow/crossbow (replaces Dex)
    Divine Might Complete Warrior p106 3.5 Damage
    Divine Might, Epic Online 3.0 Damage
    Divine Shield Complete Warrior p106 3.5 AC
    Force of Personality Complete Adv. p109 3.5 Willpower saves (instead of Wisdom)
    Mantle of Freedom Dungeon #104 3.5 Grapple, Escape Artist and Str to break bonds (+ other bonuses)
    Smite Fiert Foe Frostburn p50 3.5 Cha to hit (smite attack)
    Snowflake Wardance Frostburn p50 3.5 Hit
    Spiritual Force Races of Eberron p113 3.5 Damage, req. Kalashtar
    Unnatural Will Heroes of Horror 9124 3.5 Will saves vs fear

    EQUIPMENT
    Bow of Song Magic Item Comp 3.5 p48 Hit and Damage (req. Bardic music)
    Gauntlets of Heartfelt Blows Dragon #314 Damage
    Hexband Magic Item Comp p122 Cha to Damage, 5 rounds/day if target suffers Hexblade curse
    Larethian Protector Arms & Equipment p112 Chaxd6 Damage, uses a turn attempt
    Slippers of Battledancing DMG II p272 3.5 Attack and damage, must move 10'
    OTHER
    Halfling Domain PGtF p87 3.5 Climb, Jump, Move Silently & Hide for 10 minutes/day
    Mysticism Domain Complete Divine p140 Luck to saves for 1 round per day per level (both good and evil versions)
    Ritual of Blood Players Guide to Eberron Hit Points (one time bonus, suffer -2 con)
    Unholy Toughness MM III Hit Points (also in Libris Mortis, Sandstorm and most books with new undead from now on, probably)

    SPELLS/POWERS/OTHER
    Ruin Delver's Fortune Spell Compendium p178 3.5 One save
    Sirine's Grace Spell Compendium p191 3.5 AC
    Thunder Lance Spell Compendium p220 3.5 Attack and Damage with Lance
    Undersong Spell Compendium *?* 3.5 Concentration checks (uses a perform check instead)
    Whirling Blade Complete Arcane p129 3.5 Attack & Damage

    Other
    Spoiler
    Show

    CLASSES
    Tainted Scholar Heroes of Horror p114 Bonus spells from Depravity, Spell saves from corruption
    Void Disciple 10 Complete Divine p72 3.5 Replace one ability mod. with another for a short time
    Shiba Protector 10 OA p222 3.0 Replace one ability mod. with highest for one check

    Please post any and all additions and corrections, including 3.0, Pathfinder, homebrew work, setting specific books, 3rd party, magazines, etc. (I find that DMs are far more likely to allow X to Y abilities from almost any source, as it often fixes otherwise weak builds). When you post, please cite all relevant information if you can:

    Name, Source pg #, Edition (3.0, 3.5, Pathfinder, homebrew, etc), Bonus

    Also feel free to debate the relevant cost vs benefit of investing in X to Y abilities, or bonuses in general.
    Man, I completely forgot about that thread. Whoops.

  11. - Top - End - #11
    Ogre in the Playground
     
    FMArthur's Avatar

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    Default Re: [3.x] X stat to Y bonus

    Feats and Classes aren't separated in your Dexterity list.
    • Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
    • Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.

  12. - Top - End - #12
    Ogre in the Playground
     
    Fiery Diamond's Avatar

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    Default Re: [3.x] X stat to Y bonus

    Actually, looking at the example with the tables above and the code below, I found the tables to be much more legible. Empty space makes it easier for me to parse.

  13. - Top - End - #13
    Firbolg in the Playground
     
    Person_Man's Avatar

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    Default Re: [3.x] X stat to Y bonus

    UPDATE: Massive reformat, let me know what you think.

    Also, does anyone have any content to add? I'm really surprised that with all the new Pathfinder and homebrew work out there, there's no additions to the list.

  14. - Top - End - #14
    Ogre in the Playground
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    Default Re: [3.x] X stat to Y bonus

    Quote Originally Posted by Person_Man View Post
    OK, what do people think of this format?
    Excellent! Thanks for taking the time to apply such good formatting!

    I'd suggest a seperate list for homebrew/pathfinder though, since most people don't use any given homebrew/PF.

  15. - Top - End - #15
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    DragoonWraith's Avatar

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    Default Re: [3.x] X stat to Y bonus

    Dead Eye only works with ranged weapons (in which you have Weapon Focus), and only as a point-blank shot. The ranged weapon limitation, at least, should be noted.

  16. - Top - End - #16
    Troll in the Playground
     
    Ernir's Avatar

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    Default Re: [3.x] X stat to Y bonus

    Post to mark my gratitude. Superb initiative.


    (Also [really, this is not why I posted], since DragoonWraith mentioned Dead Eye - both "Dragon Comp" and "Errata" are misspleled in that line.)
    Last edited by Ernir; 2009-09-18 at 09:50 PM.

  17. - Top - End - #17
    Ogre in the Playground
     
    FMArthur's Avatar

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    Default Re: [3.x] X stat to Y bonus

    The Alternate Class Features from Drow of the Underdark are not substitution levels, or even exclusive to drow, despite some of their names. And the actual ACF name is Hit-and-Run Tactics, not Drow Fighter.
    Last edited by FMArthur; 2009-09-18 at 10:06 PM.
    • Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
    • Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.

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